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Returning 9 results for 'failed the rite'.
Other Suggestions:
failed the ring
failed the rune
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fallen the race
Monsters
The Book of Many Things
turn or starts its turn there must make a DC 17 Wisdom saving throw. On a failed save, a creature takes 27 (6d8);{"diceNotation":"6d8", "rollType":"damage", "rollAction":"All-Consuming Star
remaining leaders choose an initiate to fill the position, preferring initiates from the oldest broods.
A new hierophant undergoes a rite similar to the rite of initiation, but only the other
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
failed save, a creature takes 10 (3d6) necrotic damage and is pulled 10 feet straight toward the aspirant’s space. On a successful save, a creature takes half as much damage only.
Sinister Devotion
, the remaining leaders choose an initiate to fill the position, preferring initiates from the oldest broods. A new hierophant undergoes a rite similar to the rite of initiation, but only the other
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creatures in the room. Inscription. The inscription on the ceiling is written in Draconic and reads “Fifth, quench the flame in thy palm with ice.” This is a passage from the Rite of the Arcane Octad (see
"Rite of the Arcane Octad"). Y21. Obelisk A sixty-foot-tall obelisk of black stone, its surface covered in arcane runes, projects from the ground. A thin crack has formed on one side, stretching from
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gnarly face. The Nether Oak uses the treant stat block but is neutral evil and speaks Common and Primordial. When the characters arrive, the Nether Oak is in deep slumber. To complete the Rite of the
Arcane Octad (see "Rite of the Arcane Octad"), they must craft a wand from the wood of this tree. Gathering wood without waking the tree requires a successful DC 20 Dexterity (Stealth) check. If the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
gruesome rite that fuses them into an amalgam that is regarded as an avatar of their fearsome god. A troll amalgam is a misshapen mass of rubbery flesh, claws, and faces. If a creature tries to attack
. Each creature within 30 feet of the mutate must make a DC 14 Intelligence saving throw, taking 28 (8d6) psychic damage on a failed save, or half as much damage on a successful one.
Brian Valeza I’ll
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. They serve as guides and advisors to the living, and members of the noble lines of Aerenal can exercise the rite of counsel to consult with ancestors in Shae Mordai. The greatest members of the Undying
10-foot-radius, 40-foot-high cylinder centered on that point must make a DC 17 Dexterity saving throw. A creature takes 14 (4d6) fire damage and 14 (4d6) radiant damage on a failed save, or half as
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Intelligence saving throw, taking 14 (4d6) psychic damage on a failed save, or half as much damage on a successful one. A character wearing gloves or other protection has advantage on the saving throw. The
secret compartment in the cabinet holds a crystal ball of true seeing and a scroll describing the rite of reclamation (see the “Valin’s Victims” sidebar earlier in the adventure). T6. False Tomb Adjust
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
include weddings, funerals, and ordinations. A layperson can offer sacrifices in a temple or assist a priest with a rite. A character who spends at least 10 days performing sacred rites gains inspiration
buyers. Another character can use his or her downtime to assist with the search, granting advantage on the checks. On a failed check, no buyer for the item is found after a search that lasts 10 days. On
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
her into the pool. Twelve aquatic ghouls (which have a swimming speed of 30 feet) lurk in this chamber — previous victims of the cult’s obscene rite. Eight are submerged in the pools where they died
character searching the door for a trap finds the glyph with a successful DC 14 Wisdom (Perception) check. The glyph deals 5d8 thunder damage on a failed DC 14 Dexterity saving throw or half as much damage on






