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                        Returning 11 results for 'faintly staff'.
                    
                
                        
                            
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                                        faint staff
                                    
                                
                        
                    
                
                        
                                                    Magnificent Mansion
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and
                                                
                                            
                                                
                                                     people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are completely obedient to your orders. Each servant can
                                                
                                            
                                        
                                                    Mordenkainen's Magnificent Mansion
                                                    
    
        Legacy
    
    
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                                                     Spells
                                                    Player’s Handbook (2014)
                                                    
                                                
                                            
                                                    You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and
                                                
                                            
                                                
                                                     people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are completely obedient to your orders. Each servant can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can
                                                
                                            
                                                
                                                     food to serve a nine-course banquet for up to 100 people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Ward. He also collects fetid rainwater in small, red clay pots, which leach out just enough color that he can pass the water off as potions of healing. The potions have a faintly fruity aroma. A detect
                                                
                                            
                                                
                                                     of a kidnapping. An old male human hobbles up the street, his long staff bearing most of his weight. His wrinkled face tells a tale of many hard years lived in poverty. As he passes an alleyway
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     dancing satyr wearing a bishop’s hat and clutching a gnarled staff 10 Saltshaker shaped like a wizard’s tower 11 Crystal orb that allows an elf who holds it to sleep 12 Pendant that shows the phases of the
                                                
                                            
                                                
                                                     duskwood coffin containing the ashes of a troll 21 Old invitation to a banquet in the Summer Court, written in ink on vellum in Sylvan 22 Gossamer shawl that glows faintly in moonlight 23 Ball-and-cup
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     stretches across his withered face.
 The dust forms into Yaarnak, a Small Mummy Lord. Yaarnak wants his staff recovered from the dragon’s den (area H10) and returned to his tomb (area H13). If the
                                                
                                            
                                                
                                                     characters do so, Yaarnak is appeased and vanishes; award the characters Experience Points for having defeated the mummy. If they try to leave Haskasori without returning the staff, the mummy pursues them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur
                                                
                                            
                                                
                                                     object.
 Actions
 Multiattack. The seer makes two comet staff attacks or uses Psychic Orb twice.
 Comet Staff. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) bludgeoning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     pool’s rim glow faintly, and heat shimmers off its fetid water. On the far side of the pool’s edge, a figure moves, its two bright ochre eyes piercing the fog.
 Okuzor, a tiefling gladiator, sought
                                                
                                            
                                                
                                                     large pile of clear, crystalline gems fills one corner of this room, gleaming in the light given off by the walls. Hovering in the middle of the room are three objects: a six-foot-long staff made of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     trellis table has been knocked on its side. A large empty cabinet dominates the back wall. This laboratory has been picked clean by Manshoon and contains nothing of value. K12. Staff Display This room
                                                
                                            
                                                
                                                     contains the following features: A half-dozen staffs of various styles are hung proudly on the walls at the top of the landing. A staircase descends to area K8. Staffs. Each staff is different in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     casino staff, or anyone else in possession of a room’s portal key. F1c: Kitchen. Five steam mephit chefs prepare meals for guests in this hectic kitchen. F1d: Stage. Opening acts take place on a small
                                                
                                            
                                                
                                                     the following text: A wiry-haired night hag jumps for joy before a boxy clockwork machine fitted with a hand lever. The machine’s three, faintly glowing reels display the images of two gray worms and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    )  The following locations are keyed to map 5.2. Stacey Allan & William Doyle  Map 5.2: Maze of Mists View Player Version P13: Welcome Room This octagonal room has a domed ceiling and smells faintly of
                                                
                                            
                                                
                                                     creatures and traps within the pyramid All the maze’s exits, including those in this room Where Amun Sa’s staff and star-gem are kept (areas P67 and area P68, respectively) The mummy lord Nafik (see
                                                
                                            
                                        






