Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'faith stand'.
Magic Items
Baldurâs Gate: Descent into Avernus
.
Ideals
D6
IDEAL
1
Charity. I always help those in need. (Good)
2
Faith. I choose to follow the tenets of a particular lawful good deity to the letter. (Lawful
!
5
I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6
I ignore those who do not support my plans, for my calling is higher than all others
Backgrounds
Baldurâs Gate: Descent into Avernus
1
A flamboyant spy or brigand
2
The incarnation of a nation or people
3
A scoundrel with a masked guise
4
A vengeful spirit
5
The manifestation of a deity or your faith
people donât realize how much they need me.
3
Iâve seen too many in need. I must not fail them as everyone else has.
4
I stand in opposition, less the wicked go unopposed.
5
Backgrounds
Guildmastersâ Guide to Ravnica
finest pleasures money can buy.
4
No one could doubt that I am a cut above the masses of pitiful peasants that infest the city.
5
I canât stand to spend a zib more than necessary to
that whole family.
5
My faith in the Obzedat never wavers.
6
I want to prove myself more worthy than an older sibling and thereby ensure that I inherit a greater share of my parents&rsquo
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
high or low esteem? Or does your adventuring party stand out from the larger order for some reason? Is your behavior in line with the expectations of your religion, or is it unorthodox in some way
, upholding the highest ideals of your faith and doing the godsâ work in the world. Your deeds and methods are rarely, if ever, questioned. 2 Respectable. Your behavior and beliefs are in line with the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K14. Hall of Faith This grand hall is choked with dust and stretches into darkness ahead. Webs hang from the arched ceiling like drapes, and life-sized statues of knights line the hallway on both
sides, their eyes seeming to watch you. The statues are harmless. Their moving eyes are a simple optical illusion. Double doors stand at both ends of the hall. Above the doors leading to area K15 hangs a symbol of beaten bronze that looks like a rising or setting sun.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represents the best that Galifar had
arts, but as a nation it was characterized by the flexibility of its forces. While the Sovereign Host was the dominant faith of Cyre, the Silver Flame had a significant following. Many survivors have
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
strengthen Thrane resolve. The common people are united by their faith and sure of the righteousness of their cause. The Silver Flame urges people to stand together in the face of evil, and across the nation
strengthened their faith and drew them together. However, some question the validity of theocratic rule. Such doubt can be found even among the most devout followers of the faith; such people fear that the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
they unquestionably lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represented the
Aundair in the arcane arts, but the flexibility of its forces reflected the nationâs ideals. Although the Sovereign Host was the dominant faith of Cyre, the Silver Flame had a significant following
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Thrane Faith is part of daily life in Thrane, and divine adepts provide important services. Magic is also common in Thrane. Everbright lanterns light the streets while
magewrights and wizards practice their trades, though there are fewer of them than in other nations. Every town has a militia ready to deal with supernatural threats, and people stand together to fight
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
includes clerics, paladins, and fighters who stand for law and order and generally oppose evil, and it is found in many different lands throughout the Flanaess. The Emerald Enclave The Old Faith The
druids of the Flanaess belong to a great order known as the Old Faith. Each region of the continent falls under the purview of a Great Druid, who in turn oversees a hierarchy of lower-ranking druids
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in Breland and Aundair, and followers across Khorvaire. Members of the Pure Flame sect treat some speciesânotably shifters and changelingsâwith suspicion, but the faith holds that people of all races should stand together.
Korranberg
Chronicle
No faith in Silver Flame top tyke
The nation of Thrane shocked the world in 993 YK when it appointed a six-year-old child as Keeper of the Silver Flame, the supreme leadership
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
who dare to stand in the way. Coupled with the fact that Daask primarily targets businesses with ties to the Boromars, this means that many of the Watch officers of the lower wards will step aside and
ruined temple to the Dark Six in Khyberâs Gate. Followers of the Dark Six have few other opportunities to practice their faith, and providing this new facility for them has made many allies for Daask across the city.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Blood of Vol Everyone has a spark of divinity. Find that power within. Death is the end, Dolurrh is oblivion, and if the gods exist, they are cruel. Stand with those you care for; all we have is this
of Vol is a grim faith, founded by Erandis dâVol, an elf from Aerenal. It asserts that death is oblivion, that the universe is uncaring, and that if the Sovereigns exist, they are cruel. Its followers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
other nations, and goblin foundations still stand underneath many human cities. This empire collapsed into savagery, and when humans arrived from Sarlona, they drove the goblins from their ancestral
rest of Khorvaire. Traditionally, the Ghaalâdar worshiped a form of the Dark Six. House Deneith introduced the Sovereign Host to the region, and some goblins have embraced this faith, especially the gods Dol Dorn, Dol Arrah, and Balinor.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
world and take on the challenges that lesser women and men canât stand against. Class is the primary definition of what your character can do. Itâs more than a profession; itâs your characterâs
among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith. Your class gives you a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
cure wounds, guiding bolt 2nd flaming sphere, lesser restoration 3rd daylight, revivify 4th guardian of faith, wall of fire 5th flame strike, greater restoration Bonus Cantrips At 1st level, you
turn, you can instead spring back to your feet with a burst of radiant energy. You regain hit points equal to half your hit point maximum, and then you stand up if you so choose. Each creature of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Melissara Shadowdusk) sits in an easy chair in the northeast corner, reading and muttering to herself.
Other Furnishings. A canopied bed and an armoire stand against the south wall, and a silk curtain
the ensuing conflict and provides the following information to the characters in good faith: All members of the Shadowdusk family have, to some extent, been corrupted by the Far Realm. To the best of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
on the priestâs mind lingers. Reward After these tasks, Fazzir gives each character 3 GP regardless of their performance. He is just grateful for their support. Good-Faith Discounts
Itâs unlikely
which two guards stand watch.
The guards ask the characters about their business, then escort them to Andrella, Captain of the Guard.
Zuzanna Wuzyk Andrella
Human Captain of the Guard
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
travelers stand in queue, seeking to pass through the gate to Mechanus. Amid the line, modron overseers orchestrate the orderly, sluggish procession to the gate.
Guarding the Gate The gate to Mechanus is
arrest those who resist. Should the characters come into conflict with the modron guards, Aristimus interrupts and orders the modrons to stand down after 1 round (proceed with âAgents of Order
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
A flamboyant spy or brigand
2 The incarnation of a nation or people
3 A scoundrel with a masked guise
4 A vengeful spirit
5 The manifestation of a deity or your faith
6
. I must not fail them as everyone else has.
4 I stand in opposition, lest the wicked go unopposed.
5 I am exceptional. I do this because no one else can, and no one can stop me.
6 I
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
regained its place as the dominant religion of Karrnath, but the Blood of Vol retains a strong following. Communities that practice the faith still use skeletons and zombies as guards or laborers. The
enchantments to avoid the effects of sunlight; others say that he has relies on changeling impersonators to take his place in the daylight. As for Drago Thul, he refused to stand down when Kaius III pushed for
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
flamboyant spy or brigand 2 The incarnation of a nation or people 3 A scoundrel with a masked guise 4 A vengeful spirit 5 The manifestation of a deity or your faith 6 One whose beauty is greatly accented
seen too many in need. I must not fail them as everyone else has. 4 I stand in opposition, lest the wicked go unopposed. 5 I am exceptional. I do this because no one else can, and no one can stop me
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
code, a faith, or an ideal. But a true pragmatist fights only for coin, understanding that battle is a means to an end and not an end in itself. A fighter in an Acquisitions Incorporated campaign
its direction or collective nerve, you stand tall with the power of your convictions and an even more powerful assortment of weapons to keep things on track. If that sometimes inspires a need to crack
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
shifts them when students approach, creating space to stand single-file between them. These books are mostly introductory texts, and first-year students are often directed here by their instructors. In
Student-Mages of Faith, and are staffed by the students listed in âExtracurricularsâ as being associated with them. Extracurricular groups not here can be found elsewhere in the Biblioplex, along with their
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
being in service to the gods called me to become a divine agent in the world. 2 I saw the injustice and horror in the world and felt moved to take a stand against them. 3 My god gave me an
but found I needed to work in the world, to bring the message of my faith to the darkest corners of the land. 6 I realize that my god works through me, and I do as commanded, even though I donât know
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to stand against him in battle. Hidden somewhere in the chambers ahead is an elven relic known as the mirror of reflected pasts (see appendix A). Those who view the mirror see glimpses of their past
live as a ghostâbut sheâs also a curse on Soth and works to stymie his ambitions. She canât stand against Soth alone and earnestly seeks to aid the characters. After sharing the information here and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
help bring you some big fellers. Always keep a fairy circle on your left when you pass by, and be sure to tip your cap. Never enter or stand in the center of one. Friendly to a Fault Halflings easily
future doesnât yet exist, so it canât be experienced. Only by living in the moment can one appreciate the wonder of being alive. I donât believe in luck. None of the ridiculous superstitions halflings put their faith in has any value whatsoever.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters have been having: You stand at the center of a forest clearing. Clashing steel echoes from the thicket beyond. As you look around, you realize piles of bodies cover the ground. One of the
of War, is
one of many deities seeking
followers to carry their
faith back to Krynn The characters wake after having the vision and find nothing out of the ordinary. They realize the object in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.
Four hobgoblins and one hobgoblin captain stand guard here, dressed in flame-red tabards with the symbol of elemental fire on the chest. They challenge anyone approaching from the west, but they
arrive. Two must awaken, then stand and move to join any battle; they have AC 12, since they have no time to don armor. Reinforcements. If trouble takes the soldiers in this room unaware, sounds of
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
pranks to direct confrontation. POLAR ENGINE Trickery Domain Subclass
Gods of trickery are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods
listed spells prepared.
War Domain Spells Cleric Level Prepared Spells 3 Guiding Bolt, Magic Weapon, Shield of Faith, Spiritual Weapon 5 Crusaderâs Mantle, Spirit Guardians 7 Fire Shield, Freedom of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, gnome guards) stand watch in this outpost at all hours. Unless treated poorly, the cheery gnomes are friendly toward the characters, asking what brings them to the tower. Itâs the gnomesâ job to greet
as an entrance to the tower proper. Centuries of use have worn down its flagstone floor and the handles of its brass-paneled doors. Six gnome guards stand at attention along its walls.
Six members
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
control of the island. The tunnel to the south leads to a vault where servants of the Frostmaiden store the treasures of their faith. To enter the vault, one must pass four tests. Each test reflects an
down on the queen is a representation of Thrym, the evil god of frost giants. Trap. A character can reach Vassavickenâs corpse by chipping away the ice that encases her, but Thrym will not stand for
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
detected inside the forge, three ogres stand around the northernmost table, where two fire giants are locked in an arm-wrestling contest. The ogres are cheering on the giants and paying close attention
gantry. Cable towers support the bucket chain that runs near the path of the gantry. Unless they have been drawn to area 17, four ogres armed with 15-foot-long hooked poles stand on the gantry above
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
tables with benches stand in the middle of the room, which is brightly lit by six tall wrought-iron candlesticks spaced along the walls. Each candlestick stands six feet high and has nine lit candles at
interrogate the characters and find out what they know. It also sets up the possibility of a prison break.
V31. Vestry Four wooden wardrobes stand against the walls in this area. The cultists store their
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Valinâs service, but she recalls no details of the transfer. The ritual likewise leaves no physical signs behind.
Personality Trait. âI serve my masters in faith willingly, and I let fate and faith
. Valinâs Stand. When any character moves more than 10 feet into the room, read or paraphrase the following: A woman in yellow robes floats in the mote-filled void. She wears a diadem that frames her third






