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Returning 35 results for 'fall tell'.
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Monsters
The Wild Beyond the Witchlight
Mimicry. Kettlesteam can mimic any sounds she has heard, including voices. A creature that hears the sounds can tell they are imitations only with a successful DC 13 Wisdom (Insight
). Kettlesteam targets one creature she can see within 10 feet of her. The target is engulfed in a cloud of magical, sleep-inducing gas and must succeed on a DC 13 Constitution saving throw or fall
Magic Items
Baldur’s Gate: Descent into Avernus
This longsword belonged to the angel Zariel before her fall from grace. Fashioned from celestial steel, it gives off a faint glow and hum. The weapon chooses who can attune to it and who can’t
feet and the ability to hover. If you already have a different kind of wings, these new wings replace the old ones, which fall off.
Truesight. Your eyes become luminous pools of silver. You can see in
Monsters
Mythic Odysseys of Theros
; Recharges after a Short or Long Rest). If Hythonia is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she sheds her skin, regains 199 hit points, and moves up to her speed
worshipers dedicated to Pharika previously hoarded secrets and engaged in dark rituals.
Island of Potent Magic. Although Skathos’s location remains a mystery, stories tell of the island’s
Adult Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes
desert sands within 1 mile of the dragon’s lair. These illusions move and appear real, although they can do no harm. A creature that examines an image from a distance can tell it’s an
Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes
image from a distance can tell it’s an illusion with a successful DC 20 Intelligence (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass
monsters
spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 14):
At Will: Dispel Magic, Feather Fall
1/Day Each: Arcane Eye, Dimension Door, Lightning Bolt
creatures tell of how a horror pounced upon a band exploring the ruins of Ahn’aul, attacking, seemingly, at random before unleashing a single bite that turned an uninjured adventurer into a pile
monsters
entity Treerazer. Despite the loss of her hometown, Wrin feels no sadness or despair about the event, for none perished in Glitterbough’s fall. In the days before the demon army’s attack
enough money to fund a trip west, for she has heard tell of an abandoned observatory in the small town of Crookcove on Ravounel’s southwestern coast that she hopes to purchase and transform into
races
Mordenkainen Presents: Monsters of the Multiverse
Some of the smallest draconic creatures in the multiverse, kobolds display their draconic ancestry in the glint of their scales and in their roars. Legends tell of the first kobolds emerging from the
live longer than a century, that fact is mentioned in the race’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the high ceiling, covering the bridge in slick moss that hangs over the edge in green curtains. Any creature moving along of the bridge must succeed on a DC 14 Dexterity saving throw or fall. On a
failed saving throw, a creature can attempt a DC 10 Dexterity (Acrobatics) check to cling to the bridge rather than fall off into the darkness. The pit over which the bridge extends is 60 feet deep at the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the high ceiling, covering the bridge in slick moss that hangs over the edge in green curtains. Any creature moving along of the bridge must succeed on a DC 14 Dexterity saving throw or fall. On a
failed saving throw, a creature can attempt a DC 10 Dexterity (Acrobatics) check to cling to the bridge rather than fall off into the darkness. The pit over which the bridge extends is 60 feet deep at the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and go, and royal lines rise and fall over the course of the story that you and the characters tell. Downtime rules also provide ways for characters to spend — or be relieved of — the monetary treasure
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
random character if Lady Dre isn’t with the party). Each creature in the area must succeed on a DC 15 Dexterity saving throw or fall 10 feet, taking 3 (1d6) bludgeoning damage. Characters who said they
(Perception) check can tell that the creatures were digging through the loose earth—though it’s not clear to what end. If Lady Dre is accompanying the characters, her wagon is now trapped within the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and go, and royal lines rise and fall over the course of the story that you and the characters tell. Downtime rules also provide ways for characters to spend — or be relieved of — the monetary treasure
Compendium
- Sources->Dungeons & Dragons->Stranger Things
enter shows signs of damage, like a powerful beast has rampaged through here. The group can easily tell that this damage was done by the thessalhydra. Treasure. They find the remains of an ancient
Intelligence (Investigation) check to detect the trap, and a successful DC 12 Dexterity check to safely move past it. Those who fail the Dexterity check fall in and take 1d6 bludgeoning damage
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
random character if Lady Dre isn’t with the party). Each creature in the area must succeed on a DC 15 Dexterity saving throw or fall 10 feet, taking 3 (1d6) bludgeoning damage. Characters who said they
(Perception) check can tell that the creatures were digging through the loose earth—though it’s not clear to what end. If Lady Dre is accompanying the characters, her wagon is now trapped within the
Compendium
- Sources->Dungeons & Dragons->Stranger Things
enter shows signs of damage, like a powerful beast has rampaged through here. The group can easily tell that this damage was done by the thessalhydra. Treasure. They find the remains of an ancient
Intelligence (Investigation) check to detect the trap, and a successful DC 12 Dexterity check to safely move past it. Those who fail the Dexterity check fall in and take 1d6 bludgeoning damage
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
expressed a desire to seek shelter there. As I tell them at such times, it is better to seek shelter inside an opened tomb in these lands, and crawl in to huddle among the warrior dead within, than to seek
that settlement — fallen Kanaglym — was interred. Two hundred years ago, sorcerous machinations brought about the fall of Daeros and the opening of an infernal portal in the depths of the castle
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
can use a whiteboard to track initiative. As the players tell you their initiative numbers, write them on the whiteboard in order from highest to lowest, leaving space between each name. Either write
. Index Cards In this approach, each character gets an index card, as does each group of identical monsters. When the players tell you their initiative numbers, write the numbers on their characters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
expressed a desire to seek shelter there. As I tell them at such times, it is better to seek shelter inside an opened tomb in these lands, and crawl in to huddle among the warrior dead within, than to seek
that settlement — fallen Kanaglym — was interred. Two hundred years ago, sorcerous machinations brought about the fall of Daeros and the opening of an infernal portal in the depths of the castle
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
can use a whiteboard to track initiative. As the players tell you their initiative numbers, write them on the whiteboard in order from highest to lowest, leaving space between each name. Either write
. Index Cards In this approach, each character gets an index card, as does each group of identical monsters. When the players tell you their initiative numbers, write the numbers on their characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Aftermath When the abomination and its malison minions fall, the captured yuan-ti are overcome with joy. They tell the characters that they hail from a land to the south called Chult. They were
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Aftermath When the abomination and its malison minions fall, the captured yuan-ti are overcome with joy. They tell the characters that they hail from a land to the south called Chult. They were
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Devilish Point of View My legions are the only thing standing between your precious Seven Heavens and the bottomless hunger of the Abyss. I did not fall into the clutches of evil. I rose to
earned during its time in Avernus and tell tales of the great battles it has seen. Talk to one for a little longer, and it will inform you that you are alive only because of the devils’ heroic efforts
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Devilish Point of View My legions are the only thing standing between your precious Seven Heavens and the bottomless hunger of the Abyss. I did not fall into the clutches of evil. I rose to
earned during its time in Avernus and tell tales of the great battles it has seen. Talk to one for a little longer, and it will inform you that you are alive only because of the devils’ heroic efforts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Characters who enter the sphere can tell something has happened when Maddgoth’s castle suddenly looms twelve times larger in their vision. A shrunken creature or object reverts to its normal size
turns every foot of actual distance into 12 feet of relative distance. From its perspective, the creature would seem to fall several hundred feet before suddenly growing twelve times bigger in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Characters who enter the sphere can tell something has happened when Maddgoth’s castle suddenly looms twelve times larger in their vision. A shrunken creature or object reverts to its normal size
turns every foot of actual distance into 12 feet of relative distance. From its perspective, the creature would seem to fall several hundred feet before suddenly growing twelve times bigger in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Heirs of Dhakaan Though the Dhakaani Empire defeated the alien daelkyr, the war left seeds of corruption strewn throughout the empire. As Dhakaan began to fall, a number of generals and governors
, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who tell tales of past glory. Among the Dhakaan, goblinoids work together. Hobgoblins are the strategists and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
converse with characters and fall silent if threatened. The spirits know the following information and share it with friendly characters: The skeleton is their mother, Theodora. She prayed to Ezra to protect
but don’t know how. If the characters tell the spirits that Theodora sent them, they eagerly cooperate. See Theodora’s parts of the “Séances” and “Escaping the House” sections for details on helping
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
access the caves of the Thunder Cliffs via the sea. Reaching the caves via the top of the Thunder Cliffs would mean a dangerous trek through hostile territory, then a long climb (or fall) from the
top of the cliffs to the surf below. Still, some players, as soon as you tell them they cannot do something, want to do just that. If they insist, let them.
The trek from Leilon to the Thunder Cliffs
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
converse with characters and fall silent if threatened. The spirits know the following information and share it with friendly characters: The skeleton is their mother, Theodora. She prayed to Ezra to protect
but don’t know how. If the characters tell the spirits that Theodora sent them, they eagerly cooperate. See Theodora’s parts of the “Séances” and “Escaping the House” sections for details on helping
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Heirs of Dhakaan Though the Dhakaani Empire defeated the alien daelkyr, the war left seeds of corruption strewn throughout the empire. As Dhakaan began to fall, a number of generals and governors
, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who tell tales of past glory. Among the Dhakaan, goblinoids work together. Hobgoblins are the strategists and
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
access the caves of the Thunder Cliffs via the sea. Reaching the caves via the top of the Thunder Cliffs would mean a dangerous trek through hostile territory, then a long climb (or fall) from the
top of the cliffs to the surf below. Still, some players, as soon as you tell them they cannot do something, want to do just that. If they insist, let them.
The trek from Leilon to the Thunder Cliffs
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
few moments, a different redcap says, “We don’t have a password!” All the redcaps fall over in peals of mirth. The redcaps on guard duty give the characters a difficult time, asking them to do
ridiculous things to gain entrance. After a few minutes, when the characters get fed up with the nonsense, the redcaps tell them to quit standing around like idiots and come inside. Seeing the Kenku When
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
few moments, a different redcap says, “We don’t have a password!” All the redcaps fall over in peals of mirth. The redcaps on guard duty give the characters a difficult time, asking them to do
ridiculous things to gain entrance. After a few minutes, when the characters get fed up with the nonsense, the redcaps tell them to quit standing around like idiots and come inside. Seeing the Kenku When
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
into a damned ice floe! I ain’t gotten around to repairin’ the gunwale yet, but she floats just fine.”
A character who succeeds on a DC 11 Wisdom (Insight) check can tell that Grynsk is lying. If
bite out of the Pronged Goat and caused its crew to fall into the icy water, where they drowned. The damaged boat was found by fishers the next day, drifting crewless in the near frozen water. Tali