Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'fallen speak'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        failed speak
                                    
                                
                                    
                                        fall speak
                                    
                                
                                    
                                        filled speak
                                    
                                
                                    
                                        falls speak
                                    
                                
                                    
                                        fallen spell
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , Fallen Soldier (Costs 3 Actions). Kas magically summons a specter. The specter appears in an unoccupied space within 30 feet of Kas, whom it obeys. The specter takes its turn immediately after Kas
                                                
                                            
                                                
                                                     in mist form, Kas canât take any actions, speak, or manipulate objects.
Menacing Glare. Kas targets one creature he can see within 60 feet of himself. The target must succeed on a DC 23 Wisdom saving throw or have the frightened condition until the start of Kasâs next turn.
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     0 hit points by this attack.
Spellcasting. The giant casts one of the following spells, using Intelligence as the spellcasting ability:
At will: detect magic, mage armor
3/day each: speak with dead
                                                
                                            
                                                
                                                    , Tenser's floating diskA death giant shrouded one has learned the secrets of death magicâsome say from the Raven Queen herself. A shrouded one collects the skulls of fallen kin and inscribes
                                                
                                            
                                        
                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     an ancient, fallen aboleth city. An aboleth spends most of its existence underwater, surfacing occasionally to treat with visitors or deranged worshipers.
Lair Actions
When fighting inside its lair
                                                
                                            
                                                
                                                     looks, sounds, and can move like the aboleth. The aboleth can sense, speak, and use telepathy from the imageâs position as if present at that position. If the image takes any damage, it
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     feet of him. The target must make a DC 21 Constitution saving throw. On a failed save, the target drops to 0 hit points and is dying. On a successful save, the target canât breathe or speak
                                                
                                            
                                                
                                                    ":"damage","rollAction":"Air Control Smash","rollDamageType":"bludgeoning"} bludgeoning damage for every 10 feet moved or fallen.
Yan-C-Bin creates a torrent of debris within 120 feet of him that
                                                
                                            
                                        
                                                    Aboleth
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     points equal to the damage the creature takes.Aboleths lair in subterranean lakes or the rocky depths of the ocean, often surrounded by the ruins of an ancient, fallen aboleth city. An aboleth spends
                                                
                                            
                                                
                                                     can sense, speak, and use telepathy from the imageâs position as if present at that position. If the image takes any damage, it disappears.
If the aboleth dies, the first two effects fade over the course of 3d10;{"diceNotation":"3d10","rollAction":"Days","rollType":"roll"} days.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     belonged to a fallen comrade, a folded flag emblazoned with the symbol of your ship or company, a set of travelerâs clothes, and a belt pouch containing 10 gp
FEATURE: STEADY
You can move twice
                                                
                                            
                                                
                                                    , marines tend to operate best in groups, valuing camaraderie and the companionship of like-minded individuals.
D8
PERSONALITY TRAIT
1
I speak rarely but mean every word I say
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     established a mighty nation beneath the surface of Khorvaire. Tales speak of mighty artifacts and vast treasures crafted in the deeps, and of wars fought against the goblin Empire of Dhakaan. No one knows
                                                
                                            
                                                
                                                     into the haunted darkness of the fallen kingdom⊠but legends are the only legacy modern dwarves have of this age of glory.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Atagua table to determine if they have a strange vision. Dreams in Atagua  d10 Dream   1â4 No dream 5 You are swimming up a sky-high waterfall. 6 Orchids speak to you in the voices of fallen friends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . Criminal Rogue. Itâs not that youâre a bad person. Youâve just never met a lock you didnât want to open. Itâs like they speak to you, whispering âFree me! Free me!â Youâre not even in it for the gold
                                                
                                            
                                                
                                                    ; youâve just fallen in with a bad crowd because most people who like opening locks are criminals. Perhaps itâs time to make some new friends.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     from the Five Nations has ever ventured into the interior of the continent and returned to speak of it. No one knows just how many dragons there are in Argonnessen, but people tell stories of vast
                                                
                                            
                                                
                                                     cavern complexes filled with the treasures of fallen civilizations, of prisons holding bound demons, of cities made from diamond and adamantine. Is there any truth to these tales, or is it all myth?
                                                
                                            
                                        
                                                    Kenku
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . They settle in places that accept them, usually bleak cities that have fallen on hard times and are overrun with crime.
Dreams of Flight
Above all else, kenku wish to regain their ability to fly
                                                
                                            
                                                
                                                    . Flock leaders enforce discipline and minimize conflicts, but they fail at effective planning or crafting long-term schemes.
Although unable to speak in their own voices, kenku can perfectly mimic any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Clash of Fallen Flames  Dragon Highmaster Kansaldi Fire-Eyes scours the battlefield astride the red dragon Ignia When the characters start their return to Kalaman, read the following text: A streak
                                                
                                            
                                                
                                                     of red sweeps low over the battlefield, crashing through dozens of retreating enemies. At the last moment, it sweeps upward and a mighty red dragon perches atop a stone spire fallen from the citadel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     date, no one from Khorvaire has ventured into the interior of the continent and returned to speak of it. No one knows how many dragons live in Argonnessen, but stories tell of vast cavern complexes
                                                
                                            
                                                
                                                     filled with the treasures of fallen civilizations, of prisons holding bound demons, of cities made from adamantine. To those of Khorvaire, Argonnessen is a mystery space on the map. Only the most powerful characters might visit Argonnessen and return to tell the tale.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     aging beams support a steep, cone-shaped roof. One beam and part of the roof have fallen away, leaving a gaping hole open to the stormy sky. The hole in the floor forms the mouth of an enclosed shaft
                                                
                                            
                                                
                                                     clicking of gears. Pidlwick II canât speak and doesnât have an expressive face, so he relies mostly on hand gestures and simple diagrams to communicate. He understands Common but canât read or write. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Merregon  The souls of fallen soldiers, mercenaries, and bodyguards who served evil without reservation often find everlasting servitude in the Nine Hells as merregons. These faceless foot soldiers
                                                
                                            
                                                
                                                     from no fight. Merregons can't speak, and their telpathy is one-to-one. Their orderly ranks are easily confused if you slay their shouting masters.
 Merregon
 Medium fiend (devil), lawful evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     speak Elvish, but only through the voice of its wielder, with whom the sword can communicate telepathically. When using its telepathy to speak to Isolde, the sword can mimic the voices of Isoldeâs
                                                
                                            
                                                
                                                     fallen companions as it drives her to catch their fiendish killer. Unlike Isolde, whose motives are good, the sword is corrupt and irredeemable.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . If asked about them, Rufina replies that these unfortunates have caught sereno, an ailment seemingly spread by bitterly cold winds. Folk who have fallen ill speak of those winds blowing mostly at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Merregon The souls of fallen soldiers, mercenaries, and bodyguards who served evil without reservation often find everlasting servitude in the Nine Hells as merregons. These faceless foot soldiers
                                                
                                            
                                                
                                                    
 Condition Immunities frightened, poisoned
 Senses darkvision 60 ft., passive Perception 11
 Languages understands Infernal but canât speak, telepathy 120 ft.
 Challenge 4 (1,100 XP) Proficiency Bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     after her exile, but they do not know that her prison is the book. The characters might also use the speak with dead spell to learn some of the above information from fallen enemies. Treasure Each wizard wears a ring of gleaming black glass (worth 10 gp) on the third finger of their left hand.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Merregon The souls of fallen soldiers, mercenaries, and bodyguards who served evil without reservation often find everlasting servitude in the Nine Hells as lesser devils called merregons. Every
                                                
                                            
                                                
                                                     frightened, poisoned
 Senses darkvision 60 ft., passive Perception 11
 Languages understands Infernal but canât speak,
 telepathy 120 ft.
 Challenge 4 (1,100 XP)
 Devilâs Sight. Magical darkness doesnât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     to live their lives at a slower pace than smaller folk. They often speak slowly and avoid rushing into decisions. Adding potential confusion to their interactions with smaller races, giants are often
                                                
                                            
                                                
                                                     800 years   Ancient Behaviors   d8 Behavior   1 The giant addresses Humanoids as citizens of a fallen realm (equivalent to calling people in the real world âBabyloniansâ). 2 The giant burdens
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     city from which Evin and Theldin hail and demanded to speak with Theldin, a legendary crafter whose blades have made the city rich and famous. Though he answered Brimskardaâs call, Theldin rejected the
                                                
                                            
                                                
                                                     mountain. The site is named after the fallen star that formed the crater and that the founding giants harnessed to power a massive furnace. Fireside Monastery. Evin suggests the characters visit the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     into Fazrian, the fallen planetar on level 21. Before Aryx could approach Fazrian, however, Halaster trapped the deva in the shield. Aryx must complete its mission before it can return to Tyrâs heavenly
                                                
                                            
                                                
                                                     realm. If the characters claim to have killed Fazrian or helped the planetar achieve atonement, the deva uses a commune spell to verify as much. If the characters speak the truth, Aryx shows its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     lives. It permeates the cosmos and moves through the ancient possessions of legendary heroes, the mysterious ruins of fallen empires, those touched by the gods, creatures born with supernatural power
                                                
                                            
                                                
                                                     whether they know characters who practice magic. Citizens of an isolated hamlet might not have seen true magic used for generations and speak in whispers of the strange powers of the old hermit living
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     hold the dead, and there is some measure of truth to that â many of the hillocks are indeed barrows, raised to house the fallen dead of one faction or nation on either side of a war. I have seen more
                                                
                                            
                                                
                                                     seems to go on to the horizon in every direction. Regular travelers through the area speak of the âwhispers of the dead,â the popular term for the sound that results when a breeze rustles the grass. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    MwaxanarĂ© and Na  At the tender age of seventeen, Princess MwaxanarĂ© (âNarĂ©â for short) is the oldest living descendant of the royal families of Omu and the natural inheritor of their fallen kingdom
                                                
                                            
                                                
                                                     life, Na considers himself one of them. He dresses like an aarakocra and prefers to speak Auran rather than Common.
  MWAXANARĂâS TRAITS
 Ideal. âOne day, I shall rule Chult as queen.â
 Bond. âI have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Tormâs Bridges Two bridges that once spanned a ravine in the city are now all that connect the east and west sections of Elturel over the great rift that has fallen away beneath them. The north
                                                
                                            
                                                
                                                     bridge can be activated to produce a radiant energy harmful to fiends and undead. A character touching the bridge who succeeds on a DC 15 Intelligence (Religion) check as an action can speak the proper
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     swelled by hobgoblins, minotaurs, ogres, and mysterious hooded mercenaries, all seeking a share of the spoils. Our allies in Nordmaar have fallen silent, and desperate travelers say the people of Khur
                                                
                                            
                                                
                                                     have joined the enemy en masse. Whispers also speak of winged doom, wild reports of riders on dragonnelsâand I dare imagine worse.
 I donât yet understand the shape of our enemy. Their motivations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     carved into the giant fallen tree to one side of it. Two goblins are working in each stall, and the whole enterprise is watched closely by a goblin with a toffee apple head who appears to be muttering
                                                
                                            
                                                
                                                    . Heâs not sad about this turn of events because it has changed his outlook and disposition, making him kinder and more sympathetic to the plight of others. He claims he can speak to the maggot and it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     as vagabonds, driven by greed. They can perfectly imitate any sound they hear.  Fallen Flocks. Kenku wear ill-fitting cloaks, robes, and rags. These garments cover the soft, sleek feathers of their
                                                
                                            
                                                
                                                     now lost to their memory, the kenku coveted the glittering baubles of his household, and longed to speak so that they could cajole and swindle others out of such treasures. Stealing the secret of speech
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    âeither where one is in progress, where one is imminent, or where one once took place. The collector encases itself in the armor and weapons of fallen warriors, and it impales the corpses of those
                                                
                                            
                                                
                                                    , frightened, paralyzed, petrified, poisoned
 Senses darkvision 60 ft., passive Perception 10
 Languages understands all languages but canât speak
 Challenge 14 (11,500 XP) Proficiency Bonus +5
 Magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     this trait, you canât use it again until you finish a long rest. Light Bearer. You know the light cantrip. Charisma is your spellcasting ability for it. Languages. You can speak, read, and write Common
                                                
                                            
                                                
                                                     and Celestial. Subrace. Three subraces of aasimar exist: protector aasimar, scourge aasimar, and fallen aasimar. Choose one of them for your character. Protector Aasimar Protector aasimar are charged
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     sending adventurers into the Mournland in hopes of salvaging some or all of the network inside a fallen colossus. Colossus Power Core. The power source of a colossus is a Khyber dragonshard of
                                                
                                            
                                                
                                                     the captain relied on a weapons officer with the Mark of Storm to employ this elemental weaponry. Finding a Colossus When adventurers discover a colossus, it might be in any state. Some have fallen or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     fallen comrade, a folded flag emblazoned with the symbol of your ship or company, a set of travelerâs clothes, and a belt pouch containing 10 gp Feature: Steady You can move twice the normal amount of
                                                
                                            
                                                
                                                     Personality Trait   1 I speak rarely but mean every word I say. 2 I laugh loudly and see the humor in stressful situations. 3 I prefer to solve problems without violence, but I finish fights decisively. 4 I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    An Abolethâs Lair Aboleths lair in subterranean lakes or the rocky depths of the ocean, often surrounded by the ruins of an ancient, fallen aboleth city. An aboleth spends most of its existence
                                                
                                            
                                                
                                                     looks, sounds, and can move like the aboleth. The aboleth can sense, speak, and use telepathy from the imageâs position as if present at that position. If the image takes any damage, it disappears. If the aboleth dies, the first two effects fade over the course of 3d10 days.
                                                
                                            
                                        






