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Returning 24 results for 'falling the reduce'.
Other Suggestions:
flying the reduced
flying the reduce
feeling the reduced
flaming the reduced
fallen the rebuke
Equipment
Whenever you take falling damage while wielding an umbrella, you can use your reaction to reduce the damage by a number equal to twice your proficiency bonus.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Slow Fall Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Slow Fall Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
and corridors. The water and mud reduce average movement by one-third (speed 30 becomes 20, speed 20 becomes 15), and will necessitate continuous probing of the floor by the party as they advance. It
will be very difficult to keep silent, run (without falling), or depend on invisibility (waves and foot-shaped holes in the water give one away). Map 4.1: Cutaway View
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action. If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a
gain a magical flying speed of 60 feet. As an action, you can reduce your flying speed to 30 feet for 1 hour and choose a number of creatures within 30 feet of you equal to 3 + your Charisma modifier
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action. If it is windy, you can use a bonus action
, you gain immunity to lightning and thunder damage. You also gain a magical flying speed of 60 feet. As an action, you can reduce your flying speed to 30 feet for 1 hour and choose a number of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
revive your character, such as with the Raise Dead spell. Or talk with the DM about making a new character to join the group. The rules glossary has more information on being dead. Falling Unconscious
). Knocking Out a Creature
When you would reduce a creature to 0 Hit Points with a melee attack, you can instead reduce the creature to 1 Hit Point and give it the Unconscious condition. It then starts
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
revive your character, such as with the Raise Dead spell. Or talk with the DM about making a new character to join the group. The Rules Glossary has more information on being dead. Falling Unconscious
). Knocking Out a Creature
When you would reduce a creature to 0 Hit Points with a melee attack, you can instead reduce the creature to 1 Hit Point and give it the Unconscious condition. It then starts
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, seemingly on the verge of falling apart. The book is evil. Any non-evil creature that touches it or starts its turn with the book in its possession takes 5 (1d10) psychic damage. The book contains the
, witch bolt
2nd level: alter self, arcane lock, cloud of daggers, darkness, enlarge/reduce, invisibility, knock, misty step
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(encounter 4, “Mausoleum”). Weather Effects Until the encounter chain is complete, the following weather effects are in play. Blizzard. Shrieking wind and falling snow impose disadvantage on Wisdom
during the battle. If you find an encounter too deadly, reduce the antagonists’ hit points, have NPCs arrive to help the characters, or have the bad guys cut their losses and flee.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
additional weight before falling. Casting dispel magic on a chandelier causes it to go dark and fall to the floor with a loud crash. The paintings are stuck to the walls with sovereign glue and
, its body is destroyed as its soul is released into the afterlife. Treasure. The shield is worth 7,500 gp and can be used as an ordinary shield, but battle damage might reduce its value as an art object at your discretion.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
past, many wonder if the few surviving archons might someday attempt to reestablish their empire or if they are truly resigned to their lesser role in the world. Archon of Falling Stars The epic
world. Defeated, the falling archon is said to have met the rising sun. But Heliod showed mercy to the penitent archon, who swore to uphold justice and righteousness in the world’s wildest places. As a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
damage, you can take a Reaction to reduce the attack’s total damage against you. The reduction equals 1d10 plus your Dexterity modifier and Monk level. If you reduce the damage to 0, you can expend 1
, and 16. Level 4: Slow Fall You can take a Reaction when you fall to reduce any damage you take from the fall by an amount equal to five times your Monk level. Level 5: Extra Attack You can attack twice
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
damage, you can take a Reaction to reduce the attack’s total damage against you. The reduction equals 1d10 plus your Dexterity modifier and Monk level. If you reduce the damage to 0, you can expend 1
which you qualify. You gain this feature again at Monk levels 8, 12, and 16. Level 4: Slow Fall You can take a Reaction when you fall to reduce any damage you take from the fall by an amount equal to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. (Multiple creatures working together can reduce the amount of time accordingly.) Any creature in the marked section of tunnel when it collapses must make a DC 15 Dexterity saving throw. On a failed
save, the creature takes 22 (4d10) bludgeoning damage from falling stone and is buried under stone and sand. While buried, the creature is prone and blinded. It also can’t breathe and has total cover
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. Immediately after you score a Critical Hit with a Melee weapon or reduce a creature to 0 Hit Points with one, you can make one attack with the same weapon as a Bonus Action. Skilled Origin Feat You gain
. Any creature on a spot where the fissure opens must make a DC 20 Dexterity saving throw, falling into the fissure on a failed save or moving with the fissure’s edge on a successful one. Any structure
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
take damage from falling? Yes, that monster is still going to feel the hurt of a fall, because a fall is not a weapon. What actions can monsters use to make opportunity attacks? Are Multiattack and
as all other kinds of creatures). If a shadow rolls a critical hit, does it reduce the target’s Strength by 2d4, as well dealing the extra necrotic damage? No. A critical hit lets you roll damage
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. If you choose to live at a higher lifestyle, you reduce the price of the lifestyle by 2 gp during that time period. Crime d8 Crime 1 Murder 2 Theft 3 Burglary 4 Assault 5 Smuggling 6 Kidnapping 7
there. 21–30 You visited a holy site and felt the presence of the divine there. 31–40 You witnessed a falling red star, a face appearing in the frost, or some other bizarre happening. You are certain
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, and their slight wings are incapable of flight, though they do afford the draconians some control when falling. These wings are small enough to be hidden beneath a cloak or robe, and baaz draconians
DC 12):
1/day each: enlarge/reduce, invisibility, stinking cloud, web
Kapak Draconian Kapak draconians are created using copper dragon eggs. These cunning opponents relish striking foes who are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pulled into it and shunted violently into area 91, falling prone and taking 3 (1d6) bludgeoning damage. Inside the room is the following scene. Six enormous fiendish skulls are set into the walls of
erupts from the northwest corner. The character is teleported to the mouth of a different skull (roll a d6) and comes tumbling back into the room, falling prone and taking 3 (1d6) bludgeoning damage. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
sound of steel grinding flesh and bone, rising and falling at intervals. The noise means that Thayans here fail to perceive sounds of combat from nearby areas. Glyph Keys. Every one of the Red Wizards
pig carcasses toward the arch and heave them through, while blades scythe across the opening and reduce each body to a heap of blood, flesh, and bone that collects on the far side. Two skeletons then
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
throw or take 3 (1d6) bludgeoning damage from falling debris. Workers. Roll 1d6 + 3 to determine how many workers (commoners) are here when the characters arrive. One of the workers acts as an overseer
character can remove a barricade in 30 minutes. Multiple characters working together can reduce this time proportionately. X6: Forgotten Garden A haze of spores fills this large room, three corners of which
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
enters the room or starts its turn there must succeed on a DC 13 Dexterity saving throw to avoid colliding with a statue. Reduce the DC by 1 for every three dancing statues that have been destroyed. A
weight (240 pounds with all his gear), thus preventing him from falling when the temporal stasis ends. If rescued and questioned, Strongheart explains his role in leading Valor’s Call to the palace (see
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
enough damage to reduce its height to 50 feet, the tower drops to its original position (so that the floor of area P51 is level with the second floor of the palace), and the beanstalk dies. P18. Banquet
reveal them: Eight cats perch atop eight dead attending
Eight lizards flee from eight rats scavenging
Eight toads climbing meet eight dead and falling
Eight snakes sneak under eight bats screaming






