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                        Returning 35 results for 'feats training'.
                    
                
                        
                            
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                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     preceded him, incorporating equally healthy amounts of magical training and innate eldritch prowess. However, despite a natural talent that could have allowed him to make a name for himself as a court
                                                
                                            
                                                
                                                     Experience,â the legendary mage can often be found in markets and town squares, performing feats of mundane legerdemain. The renown he has earned for these feats is nearly equaled by the reputation that
                                                
                                            
                                        
                                                     Feats
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Solamnia are only ever members of one of their organizationâs orders. In the course of their training, most knights begin as members of the Knights of the Crown and then move on to join other orders
                                                
                                            
                                                
                                                    . Whether a character follows this path or another, they retain what they learned as a member of an order even if they join another. Characters can change what knightly order theyâre a part of, but they always have access to any Knight of Solamnia feats theyâve acquired.
                                                
                                            
                                        
                                                     Feats
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     one of their organizationâs orders. In the course of their training, most knights begin as members of the Knights of the Crown and then move on to join other orders. Whether a character follows
                                                
                                            
                                                
                                                     this path or another, they retain what they learned as a member of an order even if they join another. Characters can change what knightly order theyâre a part of, but they always have access to any Knight of Solamnia feats theyâve acquired.
                                                
                                            
                                        
                                                     Feats
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     the course of their training, most knights begin as members of the Knights of the Crown and then move on to join other orders. Whether a character follows this path or another, they retain what they
                                                
                                            
                                                
                                                     learned as a member of an order even if they join another. Characters can change what knightly order theyâre a part of, but they always have access to any Knight of Solamnia feats theyâve acquired.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Feats A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides. At certain levels
                                                
                                            
                                                
                                                    , your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Feats This chapter offers a collection of feats, which are special features not tied to a character class. A feat represents a talent or an area of expertise that gives a character special
                                                
                                            
                                                
                                                     capabilities. It embodies training, experience, and abilities beyond what a class provides. The sections below explain the parts of a feat and list a variety of feat options separated into categories. Your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Chapter 5: Feats ZOLTAN BOROS  The Weathermay-Foxgrove Twins, Gennifer and Laurie, along with the investigators
 Alanik Ray and Arthur Sedgwick, fight to escape the horrors of Castle Ravenloft This
                                                
                                            
                                                
                                                     chapter offers a collection of feats, which are special features not tied to a character class. A feat represents a talent or an area of expertise that gives a character special capabilities. It
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Pugilist Fighting Style: Unarmed Fighting* Maneuvers: Disarming Attack, Evasive Footwork, Grappling Strike,* Menacing Attack, Pushing Attack, Riposte, Trip Attack Feats: Athlete, Durable, Grappler
                                                
                                            
                                                
                                                    , Savage Attacker, Tavern Brawler Where others rely on steel, youâve got your fists. Whether through training or experience, youâve developed a superior technique that can help you overcome an enemy in an up-close fight.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Brawler Fighting Style: Blind Fighting,* Two-Weapon Fighting, Unarmed Fighting* Maneuvers: Ambush,* Disarming Attack, Feinting Attack, Pushing Attack, Trip Attack Feats: Athlete, Durable, Grappler
                                                
                                            
                                                
                                                    , Resilient, Shield Master, Tavern Brawler, Tough When bottles start breaking and chairs start flying, youâre in your element. You love a good scrap, and youâve likely seen your share of them. You may or may not have formal training, and while others might call you a dirty fighter, youâre still alive.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Weapon Proficiency  Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial. Most people can use simple weapons
                                                
                                            
                                                
                                                     with proficiency. These weapons include clubs, maces, and other weapons often found in the hands of commoners. Martial weapons, including swords, axes, and polearms, require more specialized training
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial. Most people can use simple weapons
                                                
                                            
                                                
                                                     with proficiency. These weapons include clubs, maces, and other weapons often found in the hands of commoners. Martial weapons, including swords, axes, and polearms, require more specialized training
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Dragonâ includes inspiration for characters of any class to portray their training or magic as derived from a connection to dragons. âDraconic Featsâ provides feats to forge connections to the chromatic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Soldier Ability Scores: Strength, Dexterity, Constitution
 Feat: Savage Attacker (see âFeatsâ)
 Skill Proficiencies: Athletics and Intimidation
 Tool Proficiency: Choose one kind of Gaming Set
                                                
                                            
                                                
                                                     (see âEquipmentâ)
 Equipment: Choose A or B: (A) Spear, Shortbow, 20 Arrows, Gaming Set (same as above), Healerâs Kit, Quiver, Travelerâs Clothes, 14 GP; or (B) 50 GP
 You began training for war as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     elf. There is another option related to dragonmarks if your group uses feats: the Aberrant Dragonmark feat (see below) grants potentially dangerous magical abilities. Aberrant dragonmarks arenât tied
                                                
                                            
                                                
                                                     management Finding Tharashk Human, half-orc Bounty hunting, investigation, prospecting Handling Vadalis Human Animal training and breeding Healing Jorasco Halfling Healing Hospitality Ghallanda
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     amounts of magical training and innate eldritch prowess. However, despite a natural talent that could have allowed him to make a name for himself as a court wizard, or perhaps âthat strange old man in
                                                
                                            
                                                
                                                     found in markets and town squares, performing feats of mundane legerdemain. The renown he has earned for these feats is nearly equaled by the reputation that follows him as chief arcanist (and occasional
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     gain honor through superior skill, training, and dedication. War is, fundamentally, a terrible experience filled with pain, loss, and fear. Unfortunately, as Iroas sees it, war is also necessary. He
                                                
                                            
                                                
                                                     values training, discipline, strength, and esprit de corps. In Iroasâs eyes, nothing is more valuable or honorable than a honed blade wielded by a trained warrior loyal to a just cause. This message is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    : Fighting Style You have honed your martial prowess and gain a Fighting Style feat of your choice (see âFeatsâ). Defense is recommended. Whenever you gain a Fighter level, you can replace the feat you
                                                
                                            
                                                
                                                     certain Fighter levels, you gain more uses of this feature, as shown in the Second Wind column of the Fighter Features table. Level 1: Weapon Mastery Your training with weapons allows you to use the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longbows and Shortswords. Whenever you finish
                                                
                                            
                                                
                                                     the language tables in âCreating a Characterâ. Level 2: Fighting Style You gain a Fighting Style feat of your choice (see âFeatsâ). Instead of choosing one of those feats, you can choose the option
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     a Holy Symbol as a Spellcasting Focus for your Paladin spells. Level 1: Weapon Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with
                                                
                                            
                                                
                                                     properties of Halberds and Flails. Level 2: Fighting Style You gain a Fighting Style feat of your choice (see âFeatsâ for feats). Instead of choosing one of those feats, you can choose the option below
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Squire of Solamnia Prerequisite: Dragonlance Campaign, Fighter or Paladin Class or Knight of Solamnia Background Your training in the ways of the Knights of Solamnia grants you these benefits: Mount
                                                
                                            
                                                
                                                     course of their training, most knights begin as members of the Knights of the Crown and then move on to join other orders. Whether a character follows this path or another, they retain what they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    -town, a village of lodges, training fields, and farms arranged along the fertile slopes of an icy fjord. A colossal, serpentine statue towers over the gate-town, its coils arching along the peaks of a
                                                
                                            
                                                
                                                     through feats of strength. Gloriumâs leader is Tyrza Bonebreaker (chaotic good, human gladiator wearing a belt of giant strength [frost giant]), the daughter of the gate-townâs previous ruler, Flatnose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     a Characterâ. Level 1: Weapon Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and
                                                
                                            
                                                
                                                     Ability Score Improvement feat (see âFeatsâ) or another feat of your choice for which you qualify. You gain this feature again at Rogue levels 8, 10, 12, and 16. Level 5: Cunning Strike Youâve developed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     of your choice. (This is included above.) Versatile. You gain an Origin feat of your choice. Skilled is recommended. (This is included above.) Feats Skilled Origin Feat You gain proficiency in any
                                                
                                            
                                                
                                                     Property. Your training with weapons allows you to use the mastery property of one kind of Simple or Martial weapon of your choice, provided you have proficiency with it. Whenever you finish a Long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     your choice. (This is included above.) Versatile. You gain an Origin feat of your choice. Skilled is recommended. (This is included above.) Feats Defense Fighting Style Feat (Prerequisite: Fighting
                                                
                                            
                                                
                                                     Style Feature) While youâre wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class. (This is included above.) Shield Master General Feat (Prerequisite: Level 4+, Shield Training) You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     of your choice. (This is included above.) Versatile. You gain an Origin feat of your choice. Skilled is recommended. (This is included above.) Feats Lucky Origin Feat You gain the following benefits
                                                
                                            
                                                
                                                     Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Shortbows. Whenever you finish a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     use a Holy Symbol as a Spellcasting Focus for your Paladin spells. Level 1: Weapon Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with
                                                
                                            
                                                
                                                     properties of Halberds and Flails. Level 2: Fighting Style You gain a Fighting Style feat of your choice (see chapter 5 for feats). Instead of choosing one of those feats, you can choose the option below
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    . Trained for battle, you gain proficiency with Martial weapons and training with Heavy armor. Thaumaturge. You know one extra cantrip from the Cleric spell list. In addition, your mystical connection to
                                                
                                            
                                                
                                                     feat (see âFeatsâ) or another feat of your choice for which you qualify. You gain this feature again at Cleric levels 8, 12, and 16. Level 5: Sear Undead Whenever you use Turn Undead, you can roll a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity and Wisdom modifiers. Level 2: Monkâs Focus Your focus and martial training allow you to harness a well of extraordinary
                                                
                                            
                                                
                                                    . Level 4: Ability Score Improvement You gain the Ability Score Improvement feat (see âFeatsâ) or another feat of your choice for which you qualify. You gain this feature again at Monk levels 8, 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Class equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit. Level 1: Weapon Mastery Your training with weapons allows you to use the mastery
                                                
                                            
                                                
                                                     Strength represents primal power coursing through you, honing your agility, bearing, and senses. Level 4: Ability Score Improvement You gain the Ability Score Improvement feat (see âFeatsâ) or another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Nature) checks. The bonus equals your Wisdom modifier (minimum bonus of +1). Warden. Trained for battle, you gain proficiency with Martial weapons and training with Medium armor. Level 2: Wild Shape The
                                                
                                            
                                                
                                                     statistics are replaced by the Beastâs stat block, but you retain your creature type; Hit Points; Hit Point Dice; Intelligence, Wisdom, and Charisma scores; class features; languages; and feats. You also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     your choice. (This is included above.) Versatile. You gain an Origin feat of your choice. Skilled is recommended. (This is included above.) Feats Ability Score Improvement General Feat (Prerequisite
                                                
                                            
                                                
                                                     Concentration, R means itâs a Ritual, and M means it requires a specific Material component.  Level 1: Weapon Mastery Your training with weapons allows you to use the Mastery property of two kinds of weapons of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longbows and Shortswords. Whenever you finish
                                                
                                            
                                                
                                                     the language tables in chapter 2. Level 2: Fighting Style You gain a Fighting Style feat of your choice (see chapter 5). Instead of choosing one of those feats, you can choose the option below
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     of your choice. (This is included above.) Versatile. You gain an Origin feat of your choice. Skilled is recommended. (This is included above.) Feats Great Weapon Master General Feat (Prerequisite
                                                
                                            
                                                
                                                     Your training with weapons allows you to use the mastery properties of three kinds of Simple or Martial Melee weapons, such as Greataxes, Greatclubs, and Handaxes. Whenever you finish a Long Rest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Nature) checks. The bonus equals your Wisdom modifier (minimum bonus of +1). Warden. Trained for battle, you gain proficiency with Martial weapons and training with Medium armor. Level 2: Wild Shape
                                                
                                            
                                                
                                                     statistics are replaced by the Beastâs stat block, but you retain your creature type; Hit Points; Hit Point Dice; Intelligence, Wisdom, and Charisma scores; class features; languages; and feats. You also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     that all of their feats of metalworking and engineering are themselves forms of artistic expression. Beyond such accomplishments, true artwork is scarce among fire giants, and most of what exists is
                                                
                                            
                                                
                                                     type of foes it has brought down. Horns, feathers, claws, and tusks affixed to helmets and armor serve as decorations commemorating the giantâs greatest feats of strength. The ordning is determined
                                                
                                            
                                        






