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Returning 19 results for 'feeling shape'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
the wilds where its ingredients originated. Many witches of Dunbarrow craft gingerbrutes intentionally, whipping them into shape (sometimes with actual whipped cream) as soldiers to defend their
wicked cauldrons.
The same magic that animates a gingerbrute also makes it extra scrumptious. Those who have eaten a gingerbrute report feeling a burst of energy like a long-lasting sugar rush.
&ldquo
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
shape (sometimes with actual whipped cream) as soldiers to defend their wicked cauldrons. The same magic that animates a gingerbrute also makes it extra scrumptious. Those who have eaten a gingerbrute
report feeling a burst of energy like a long-lasting sugar rush. Gingerbrute Tiny Construct, Typically Chaotic Neutral
Armor Class 14
Hit Points 18 (4d4 + 8)
Speed 60 ft.
STR
13 (+1)
DEX
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Sinister Reflections A Darklordâs memories, desires, mistakes, and evil deeds shape the domainâs twisted lands, inhabitants, and features. You need not create these in a vacuum, though. When creating
, you create a feeling that the characters are trapped inside a collective nightmare. Through their interactions with a Darklord who mirrors them, characters discover how easily they could become the villains they face.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hair. Two of its arms are huge and muscular, tipped with sharp claws; the other two are the size and shape of drow arms, capable of delicate movements. Although the creature is heavily muscled, it is
Magic. A draegloth loves the feeling of tearing opponents apart with its claws and teeth and of wielding the magic that courses through its veins. Most are too impatient to bother with complicated
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
creatures do the best they can, working within rules but not feeling bound by them. A kindly person who helps others according to their needs is probably Neutral Good. Chaotic Good (CG). Chaotic Good
are savage predators, for example, but they arenât evil; they are unaligned.
Alignment and Personality Alignment can shape a characterâs personality, goals, and core beliefs. Looking at the two
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
without hesitation is probably Lawful Good. Neutral Good (NG). Neutral Good creatures do the best they can, working within rules but not feeling bound by them. A kindly person who helps others
shape a characterâs personality, goals, and core beliefs. Looking at the two elements of an alignment, you can use the lists below to inspire details of your characterâs personality. Personality
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
be afraid. Though these illusions are realistic, thanks to my arcane prowess, they are just thatâillusions.â
Blue-white lines form around you, etching the shape of a ship deck around the platform
he wears is a black felt bowler cap. The color of his eyes changes depending on his mood: green if heâs feeling inquisitive, blue when determined, red for angry, yellow when excited, and pink if heâs
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to some terrible experiment. It hurt badly, but she managed to escape somehow. She flitted about in the darkness until reaching the cave mouth. Sheâs been sitting here feeling sad and missing Bunny
in their mindâs eye of a female half-elf in a gossamer cape made of mycelial threads. This brief vision is accompanied by a momentary feeling of intense longing and hunger. This event occurs only once
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Made of beautifully polished teakwood, it takes the shape of a gauntleted hand clenched into a fist. A large lever stands next to the altar, suggesting that it has some sort of mechanical function
sensation of their bones becoming brittle and their skin feeling dry and cracked. The altar can be restored and its profane effect ended in the following ways: A character who kneels before the altar
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
padded bench and a canopy of flowering vines.
These bowers are compelling spots to rest. The disembodied music soothes worry and weariness. A drowsy feeling washes over a creature that enters
opaque rectangular shape darkens the center of the ceiling.
The fountainâs central water jet climbs high above its pool. A metal staircase curves around the atriumâs back wall to a landing forty feet
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bubbles pop when they touch a creature, imparting a pleasant, numbing sensation. The flumphs find the feeling comforting. The bubbles that pop against the rip in the side of the Briny Maze keep Ilvaash
and good, sending
Bonus Action
Change Shape. Lowarnizel magically transforms into any creature that is Medium or Small, while retaining his game statistics (other than his size). This
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that touches the statue feels bolstered and happy, gaining 10 temporary hit points. This feeling also makes the creature more likely to trust others, giving it disadvantage on Wisdom (Insight) checks and
water elemental servant that forms the shape of an aboleth above the surface of the water, and the genie speaks to the characters as if he is the ghost of Ogrorlo, saying, âFind my remains and my
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
prevailing emotion, the land seeks to hold onto that creature and inspire it to produce more of the feeling tied to the emotional echo. The creature is targeted by a suggestion spell (DC 16), with the
5 ft., one target. Hit: 1 piercing damage plus 2 (1d4) acid damage.
Shape-Shift. The mimic polymorphs into an object or back into its true, amorphous form. Its statistics are the same in each form
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
it experiences occasional hallucinations and a feeling of euphoria. Sahuagin priests often use rapture weed in their worship (as does the priestess in area 36) .
Any creature that consumes rapture
is some thirty feet above. Carvings of sharkâs eyes adorn the altarâs front, each varied in shape and size. The gory remains of unidentified creatures rest
atop the altar; blood rises like smoke
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the other side of the stream.
Characters using a light source or darkvision can spot the rope bridge at area H5: In the shadows of the ceiling to the north, you can just make out the dim shape of a
Cragmaw band that waylaid Sildar. The goblin gave Sildar a bad feeling, but the Cragmaws didnât seem to know the creature. The goblin whispered âyouâre not what Ruxithid wantsâ to Sildar before leaving the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
eastern doors open onto a white gate that connects with the Temples of Oppression. 100. Temple of Pain A tangible feeling of unease and discomfort fills the air of this scarred marble chamber.
Creatures
left Eira at half her hit points but otherwise in good shape. She begs to accompany the characters in the fight against the Red Wizards. If Eira joins the party, when she enters combat, the Talona
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
mists. Creatures feeling their way along the walls find their sense of touch numbed, so theyâre never quite sure if they rounded a corner or continued straight. Because of these effects, donât show
players the shape or size of any of the mist-filled hallways or tell them what direction theyâre traveling. When the characters emerge in different rooms of the maze or gaps in the mist, describe areas in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
opened eyes that glow with a faint, magical light. Characters feel as though theyâre being watched as they descend the stairs, and the feeling doesnât go away once they enter the beholderâs lair. The
circle on the floor. Their eyes are scrunched shut, but they are aware of their surroundings. Protruding from the ceiling, directly above the circle, is a large, flaring bronze âbellâ similar in shape
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and casts either a green-flamed fireball or a blue lightning bolt at random. Two Dry Cloaks also carries a scroll tube with three spell scrolls: prayer of healing, silence, and stone shape. Lady and
feeling as he recalls hearing Amara worrying about the vault and what might happen to the still-fractious relationship between the families if anything were stolen from it. To appease Amara, he wants to






