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Returning 21 results for 'feet the repose'.
Other Suggestions:
feet the remove
feet the rose
feet the response
feet the report
feet the refuse
Magic Items
Icewind Dale: Rime of the Frostmaiden
its bulging sides are images of satyrs and nymphs in repose, holding ladles. The cauldron comes with a lid and has side handles. It sits on five little clawed feet that keep it from tipping.
If
This cauldron is made of thick copper that has turned green with age. It is 4 feet wide, has a mouth 3½ feet in diameter, weighs 50 pounds, and can hold up to 30 gallons of liquid. Embossed on
Monsters
Mythic Odysseys of Theros
Corpse Stride. Once on its turn, the lampad can use 10 feet of its movement to step magically into one creature's corpse within its reach and emerge from a second creature's corpse within 60 feet of
the first corpse, appearing in an unoccupied space within 5 feet of the second corpse. Both corpses must be Medium or bigger.
Innate Spellcasting. The lampad's spellcasting ability is Charisma (+6
Monsters
Adventure Atlas: The Mortuary
feet of itself, exposing the target to malevolent entities. The target must make a DC 14 Charisma saving throw. On a failed save, the target takes 36 (8d8);{"diceNotation":"8d8", "rollType":"damage
;specters, and other malign entities that prevent the dead from being interred or jeopardize those already in repose. Though most Duster exorcists conduct their operations in the Mortuary, many heed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters decided to rest after facing the memory web, Sion interrupts their repose.
Sion is accompanied by a hound and an oversized raven, both made of pure shadow (both creatures use the shadow
stat block, but the raven has a flying speed of 40 feet). When a companion drops to 0 hit points, it vanishes in a cloud of shadow. The companions also vanish when Sion dies.
Sion attempts to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Garden Features Each tier of the stone ziggurat is 20 feet tall. Earthquakes have weakened the structure in the centuries since it was built, knocking down walls and obstructing passageways. Other
air, and ammunition and thrown weapons stop moving when they enter the shaft. A creature in the shaft has a Fly Speed (in feet) equal to 5 times its Intelligence score and can hover. As soon as the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
prevent the dead from being interred or jeopardize those already in repose. Though most Duster exorcists conduct their operations in the Mortuary, many heed calls throughout Sigil and the planes beyond
+ 3) necrotic or radiant damage (exorcist’s choice).
Admit Entity (Recharge 5–6). The exorcist thins the veil of death for a creature it can see within 60 feet of itself, exposing the target to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Tier 1 Locations The first tier, the ground floor of the gardens, appears on Map: Garden of Sacred Repose. This tier is called the Garden of Sacred Repose. G1: Hall of the Dragon This wide, vaulted
the ceiling, forming a cylindrical corridor fifteen feet in diameter. The surfaces are inky black but studded with tiny lights like stars in the night sky.
The “stars” embedded in the surfaces of the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Cleric Level Spells 1st bane, false life 3rd gentle repose, ray of enfeeblement 5th revivify, vampiric touch 7th blight, death ward 9th antilife shell, raise dead Circle of Mortality At 1st level
the highest number possible for each die. In addition, you learn the spare the dying cantrip, which doesn’t count against the number of cleric cantrips you know. For you, it has a range of 30 feet, and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
touch 3rd blindness/deafness, gentle repose 5th animate dead, gaseous form 7th blight, confusion 9th cloudkill, contagion Halo of Spores 2nd-level Circle of Spores feature You are surrounded by
invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Kaya’s House of Repose is much quieter, but a bed for the night costs 1 gp. Wilderness guides are known to frequent both establishments, looking for work (see “Finding a Guide”). 19. Fish Market Seafood
the sea around it are perpetually stained bright orange, blue, red, green, and yellow, depending on what colors are being dumped from the vats that day. People employed at the dye works are easily recognized on the street because their hands and feet are likewise brightly stained.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
is known about the Gardens of Xabazhut. Circle members know the gardens grow in a stepped structure made up of three tiers. The first tier is called the Garden of Sacred Repose, the second is the
he needs to travel more than a few hundred feet. Now that the dragoneye flower is blooming, Catacus and the other members of the Burning Circle urge the characters and townsfolk to brew the concoction
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
either the Thundering Lizard (if they’re looking for a raucous time) or Kaya’s House of Repose (if they want a good night’s sleep). Both inns are located near the Red Bazaar (area 18). Meanwhile, Syndra
deep rain gutters as much as 2 feet wide. Residents of Port Nyanzaru pay little attention to any but the heaviest deluge. Tabaxi minstrels wander the streets, performing for anyone who tosses them a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
half-drowned ruins of a temple are visible beyond; a platinum triangle gleams on its leaning belfry.
The causeway rises over water that’s 20 feet deep. From it, characters can see the temple grounds
Dragon Army corpses are lodged 20 feet up in the branches of nearby trees. Each body has a longsword, a suit of scale mail, and 10 gp. P3: Lake Inside the ring of trees, the ground lowers, creating a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to the players: A dark tower looms on the horizon, its black spire rising hundreds of feet, its ramparts bristling with charred skulls mounted on iron spikes. The tower’s apex splits into five
slots): blindness/deafness, gentle repose, hold person, ray of enfeeblement, spiritual weapon
3rd level (3 slots): animate dead, magic circle, speak with dead, spirit guardians, vampiric touch
4th
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
are set like oversized stepping stones.
Demonic Faces. The mouths of these relief carvings are the source of the magical breeze. Insect Floor. The floor is 2 feet below the level of the doors and
. Blocked Stairs. Slabs of stone, each 5 feet high, block the stairs that descend into this hall along the north and east sides. Climbing over a slab costs 10 feet of movement. Once over a slab, a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Immunities charmed, frightened, poisoned
Senses passive Perception 11
Languages Common, Sylvan
Challenge 3 (700 XP)
Corpse Stride. Once on its turn, the lampad can use 10 feet of its movement to step
magically into one creature’s corpse within its reach and emerge from a second creature’s corpse within 60 feet of the first corpse, appearing in an unoccupied space within 5 feet of the second
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Lady Wachter casts gentle repose spells on the corpse to keep it from deteriorating. If the characters come to Wachterhaus looking for help to overthrow the burgomaster, Lady Wachter is all ears and
, mending, thaumaturgy
1st level (4 slots): command, purify food and drink, sanctuary
2nd level (3 slots): augury, gentle repose, hold person
3rd level (2 slots): animate dead, create food and water
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
lift connects 20 feet below to the Antechamber of Sacred Repose (area G9) and 20 feet above to the gardens’ pinnacle (area G25). G20: Astral Garden The rush of falling water resounds in this misty
. The first time a creature comes within 5 feet of the hellbloom, the flower emits a cloud of noxious gas that duplicates the effect of the Stinking Cloud spell (spell save DC 15). Once the flower has
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
women, a human and an elf, in repose. An engraving inlaid with gold glitters on the side of the slab at the figures’ feet.
As with other crystalline structures in the palace, the floor of this tomb
sundial identical to the one in the hedge maze. Paths of colorful gravel lead throughout the garden and to the palace proper.
The outer wall is 20 feet high, and the flowers in the garden remain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ring that is brought within 5 feet of the circle begins to hum softly. E2. Foyer The door to area E1 is locked. All other doors leading from this room are unlocked. This foyer has the following
staircase descends 10 feet to area E2, and another ascends 10 feet to area E6. Urstul Floxin. If he survived earlier encounters with the characters, Urstul Floxin (see appendix B) stands at the table
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
debris, and the bones of small animals cover it. A rough-hewn stairwell zigs and zags down the side of the ledge, descending into darkness.
The far wall of the chasm is 250 feet to the west, and the
bottom of the subterranean vault is 80 feet below where the characters stand. Creatures. Drawn by the occasional animal that accidentally falls into the ravine, three giant rats lurk in the rubble






