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                        Returning 35 results for 'fiend stone'.
                    
                
                        
                            
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                                        found stone
                                    
                                
                        
                    
                
                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    For the duration, you sense the location of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself. You also sense whether the Hallow spell is active there and, if so
                                                
                                            
                                                
                                                    , where.
The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     stone cracks and turns to powder if the book rests on it long enough.
Whenever a creature that isnât a Fiend or an Undead attunes to the Book of Vile Darkness, that creature makes a DC 17
                                                
                                            
                                                
                                                     damage unless the creature is a Fiend or an Undead.
Destroying the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     see within 60 feet of it must make a DC 18 Dexterity saving throw. If the saving throw fails, the targeted creature is struck by one of the following (juggernautâs choice):
Flying Stone. The
                                                
                                            
                                                
                                                     target takes 22 (5d8);{"diceNotation":"5d8","rollType":"damage","rollAction":"Flying Stone","rollDamageType":"bludgeoning"} bludgeoning damage and is incapacitated until the start of the juggernaut
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     pit fiend to buy back the soul of a legendary hero.
2
A group of adult red dragon;adult red and adult silver dragon;silver dragons set aside their differences to learn wisdom from an ancient
                                                
                                            
                                                
                                                     to natural stone caves; these caves slope down to a subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves
                                                
                                            
                                        
                                                    Detect Evil and Good
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a
                                                
                                            
                                                
                                                     place or object within 30 feet of you that has been magically consecrated or desecrated.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
                                                
                                            
                                        
                                                    Goliath
                                                    
    
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                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     essence of their ancestorsâ mountainous home, goliaths stand between 7 and 8 feet tall and have a wide array of skin tones resembling different types of stone.
Creating Your Character
At 1st level
                                                
                                            
                                                
                                                    âs creature type is.
Hereâs a list of the gameâs creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     of stone and earth or a human skin tone with glittering sparkles like gem dust. Some earth genasi have lines marking their skin like cracks, either showing glimmering gemlike veins or a dim, yellowish
                                                
                                            
                                                
                                                     glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     triggered, the caster hears a scream.
 Bigbyâs hand: The conjured hand is skeletal.
 Find familiar: The familiar is undeadânot a celestial, fey, or fiendâand is immune to features that turn undead
                                                
                                            
                                                
                                                    .
 Find steed: The summoned steed is undeadânot a celestial, fey, or fiendâand is immune to features that turn undead.
 Find the path: A childâs spirit appears and guides the caster to the desired
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself. You also sense whether the Hallow spell is active there and, if so, where. The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself. You also sense whether the Hallow spell is active there and, if so, where. The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    , elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically
                                                
                                            
                                                
                                                     consecrated or desecrated. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Desert Creatures  CR Creatures   1/8 Young kruthik 1/2 Firenewt warrior 1 Meazel, stone cursed, vargouille 2 Adult kruthik, berbalang, guard drake, yuan-ti broodguard 3 Leucrotta 4 Dybbuk, yuan-ti
                                                
                                            
                                                
                                                     mind whisperer, yuan-ti nightmare speaker 5 Kruthik hive lord, spawn of Kyuss, tlincalli, yuan-ti pit master 7 Lost sorrowsworn, warlock of the Fiend 8 Howler 9 Champion, lonely sorrowsworn, necromancer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically
                                                
                                            
                                                
                                                     consecrated or desecrated. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     stone thatâs slightly warm to the touch. The ceilings are 15 feet high unless otherwise noted. Lighting Rooms are brightly lit by multicolored magical sconces. Tapping a sconce turns it off. Security A
                                                
                                            
                                                
                                                     pit fiend stands guard in each room. The pit fiends are silent observers who intervene if a fight breaks out. Wards Magical wards surround Dragonâs Pride. If a creature without the clubâs mark attempts to teleport into Dragonâs Pride, the creature takes 33 (6d10) psychic damage, and the attempt fails.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
 Drow inquisitor
 
  Drow matron mother
 Drow shadowblade
 Duergar despot
 Duergar kavalrachni
 Duergar mind master
 Duergar soulblade
 Duergar stone guard
 Duergar warlord
 Duergar xarrorn
                                                
                                            
                                                
                                                     monger
 Swashbuckler
 Tortle
 Tortle druid
 Transmuter wizard
 War priest
 Warlock of the Archfey
 Warlock of the Fiend
 Warlock of the Great Old One
 Warlord
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     stone golem. This stone supposedly fell from OgrĂ©mochâs body during the fight against Olhydra that carved out the first of the temple caverns. The smaller alcove holds the golem under construction
                                                
                                            
                                                
                                                    . Thessalar hopes to recover his sculptors, their superior masonâs tools, and their half of the manual of stone golems to complete this golem and send it out against Moghadam. High Priest Ard-Sagart (a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     demon, meazel, nilbog, vargouille, xvart warlock of Raxivort 2 Adult kruthik, darkling elder, duergar hammerer, duergar kavalrachni, duergar mind master, duergar stone guard, duergar xarrorn, guard drake
                                                
                                            
                                                
                                                     One 7 Armanite, dhergoloth, draegloth, lost sorrowsworn, shadar-kai shadow dancer, venom troll, warlock of the Fiend 8 Blackguard, canoloth, howler 9 Drow house captain, shadar-kai gloom weaver, lonely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     clifftop towering hundreds of feet over a beach, beyond which boils a sea of kaleidoscopic clouds. On the beach, an ancient stone redoubt sits half-consumed by the sea. A tower juts from atop the cliff
                                                
                                            
                                                
                                                     spyder-fiend combatants of the battle linger near the characters: a quavilithku spyder-fiend and three kakkuu spyder-fiends (stat blocks for both appear in appendix A). Theyâre busily hollowing out the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Stalker of Baphomet   Stalker of Baphomet Huge Fiend (Demon), Typically Chaotic Evil
 Armor Class 17 (natural armor)
 Hit Points 200 (16d12 + 96)
 Speed 40 ft.
  STR
 25 (+7)
 DEX
 17 (+3
                                                
                                            
                                                
                                                     of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):
 1/day each: meld into stone, stone shape, wall of stone
Demon worship is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Cliffside Redoubt Locations The following locations are keyed to map 10.4. Dyson Logos  Map 10.4: Cliffside Redoubt View Player Version F1: Upper Bunker A squat stone and metal bunker protrudes from
                                                
                                            
                                                
                                                     the clifftop. Demon attackers are battering the stone walls and the thick metal door, but the door seems to be holding.
 Lolthâs forces batter at this bunker to reach Kas, who is lower in the redoubt
                                                
                                            
                                        
                                                    Goblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     stone
14
Special breed of rat kept as pet
15
Teeth pulled out in certain places
16
Owlbear-feather cloaks
17
Scars from lashings
18
Orc-tusk lip piercings
19
Umbrellas
                                                
                                            
                                                
                                                     serving as the tribeâs boss, a fiend that has made its way into the world, or an undying lord such as a lich or a vampire. (For more information on undying lord patrons, see the Sword Coast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
 Barghest
 Devourer
 Draegloth
 Maw demon
 Shoosuva
 Tanarukk
 Vargouille
 Giants Cloud giant smiling one
 Fire giant dreadnought
 Frost giant everlasting one
 Mouth of Grolantor
 Stone giant
                                                
                                            
                                                
                                                     One of Yurtrus
 Orc Red Fang of Shargaas
 Sea spawn
 Swashbuckler
 Transmuter
 War priest
 Warlock of the archfey
 Warlock of the fiend
 Warlock of the Great Old One
 Warlord
 Xvart
 Xvart
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     fiend
 Challenge 8 (3,900 XP) Blackguard
 Diviner
 Shoosuva
 Challenge 9 (5,000 XP) Abjurer
 Champion
 Evoker
 Flind
 Necromancer
 Ulitharid
 War priest
 Challenge 10 (5,900 XP) Alhoon
                                                
                                            
                                                
                                                    
 Death kiss
 Froghemoth
 Stone giant dreamwalker
 Challenge 11 (7,200 XP) Cloud giant smiling one
 Morkoth
 Challenge 12 (8,400 XP) Archdruid
 Frost giant everlasting one
 Ki-rin
 Morkoth (in lair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     inscribed on it. Each time a creature other than a Fiend opens the door, the glyph glows for a split second, and the creature must make a DC 18 Wisdom saving throw, taking 21 (6d6) psychic damage on a failed
                                                
                                            
                                                
                                                     in this long room. More recently, wolf heads have been painted on each figure. Webs stretch from wall to wall and are particularly thick to the southeast, around an open stone door. Two enormous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , and radiant damage. A detect magic spell reveals that the statue radiates an aura of abjuration magic. Any fiend that starts its turn within 15 feet of the statue causes it to flare with radiant
                                                
                                            
                                                
                                                     energy. Each time the statue flares, every fiend within 30 feet of it must make a DC 15 Constitution saving throw, taking 18 (4d8) radiant damage on a failed save, or half as much damage on a successful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Spirit Naga Spiteful Serpentine Grudge Keeper Habitat: Planar (Lower Planes), Underdark; Treasure: Arcana Alex Stone  Spirit nagas loathe the world and all creatures. Possessing perfect memories
                                                
                                            
                                                
                                                     reneged on an age-old bargain. 4 Other creatures are mocking it. 5 A rival is spying on it. 6 Someoneâs treasure rightfully belongs to it.  Spirit Naga Large Fiend, Chaotic Evil
 AC 17 Initiative +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    -high granite pedestal. Dozens of eyes are carved into the wizardâs robe, and he holds a stone staff topped with a flickering magical flame (created by a continual flame spell).
 Desk. Resting before
                                                
                                            
                                                
                                                     stone shelves that circle the room to a height of 10 feet.
 Symbol. Inscribed on the floor and covered with a circular rug sewn with repeating eye-like patterns is a nearly invisible, 10-foot-diameter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     In the corridor behind the iron door in area 27, a flight of steep stone stairs climbs 30 feet northward. The stairs end at the entrance to an octagonal chamber. The floor is inlaid with cracked
                                                
                                            
                                                
                                                     the entrance stairs to the stone wall behind the east statue.  Statue Trap. The obvious exits to the northeast and northwest are false doors that open onto blank stone. Pulling on either door releases
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     counterweighted and canât be spiked open. From the inside, either of the doors can be opened by pressing down on a stone projection to the right of it. When the characters exit one of the antechambers and
                                                
                                            
                                                
                                                     center of the eastern wall is masked by a curtain of shells and beads.
 If the characters push aside the curtain, read: Behind the curtain is the chalky form of a statue seated on a stone throne
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     shown in map 5.2 is a derelict chapel, lost to time in a gloomy fen. The buildingâs wooden framing rotted away long ago, leaving a looming skeleton of lichen-covered stone and a lone tower. The lair has
                                                
                                            
                                                
                                                     shoreline writhe with scuttling, slithering fauna. A thick blanket of fogâpart of the dragonâs corrupting influenceâadds a claustrophobic feel to the lair. Chapel Floor. Columns of clammy stone jut like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     into shadow and infamy. Fixated on a specific individual or type of victim, it pursues its target with single-minded obsession. Relentless Slasher
 Medium Fiend
 Armor Class 15 (natural armor)
 Hit
                                                
                                            
                                                
                                                     trespassers. Relentless Juggernaut
 Large Fiend
 Armor Class 17 (natural armor)
 Hit Points 161 (14d10 + 84)
 Speed 30 ft.
   STR
  22 (+6) 
 
  DEX
  12 (+1) 
 
  CON
  22 (+6) 
 
  INT
  8 (â1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     whatever it touches. Even stone cracks and turns to powder if the book rests on it long enough. Whenever a creature that isnât a Fiend or an Undead attunes to the Book of Vile Darkness, that creature
                                                
                                            
                                                
                                                     unless the creature is a Fiend or an Undead. Destroying the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    39. Arcturiaâs Boudoirs Mounted above the double door to these chambers is a 4-foot-diameter, 2-inch-thick disk of black stone upon which is engraved a white symbol depicting a bony human hand. A
                                                
                                            
                                                
                                                     circular seal above the doors remains in place. (Spells that would transport the rakshasa away from the area simply fail.) Arcturia trapped the rakshasa here years ago and draws blood from the fiend to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     C Phantasmal Killer Illusion C Polymorph Transmutation C Stone Shape Transmutation â Stoneskin Transmutation C, M Summon Aberration Conjuration C, M Summon Construct Conjuration C, M Summon Elemental
                                                
                                            
                                                
                                                     Transmutation C Teleportation Circle Conjuration M Wall of Force Evocation C Wall of Stone Evocation C Yolandeâs Regal Presence Enchantment C   Level 6 Wizard Spells   Spell School Special   Arcane Gate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     easily to me and explodes into rage.â 81â00 âI see those who oppose me not as people, but as beasts meant to be preyed upon.â  Baphomet
 Huge fiend (demon), chaotic evil
 Armor Class 22 (natural
                                                
                                            
                                                
                                                     material components.
 At will: detect magic
 3/day each: dispel magic, dominate beast, hunterâs mark, maze, wall of stone
 1/day each: teleport
 Labyrinthine Recall. Baphomet can perfectly recall
                                                
                                            
                                        





