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Returning 35 results for 'fighting shape'.
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fighting share
Monsters
Icewind Dale: Rime of the Frostmaiden
a creature that prowls the far reaches of Icewind Dale, known as Oyaminartok the Winter Walker. She can take the form of either a polar bear or a hulking, bipedal shape obscured by wind and blowing
mettle. Those who impress her with their fighting skills are bitten and become goliath werebears themselvesâgoliaths who carry Oyaminartokâs curse of lycanthropy. Contrary to myth
Magic Items
Guildmastersâ Guide to Ravnica
addition to fighting on your behalf, this veteran cheerfully offers tactical advice, which is usually sound. Anyone who talks with the transformed keyrune or examines it closely can easily recognize that
, and reverts to its keyrune form.
Golgari Keyrune (Very Rare). Made from deep green jade with black veins, this keyrune has an insectile shape. It can transform into a giant scorpion for up to 6 hours
monsters
traveled across Calimshan, infiltrating rival genie courts and eliminating remnants of the Twisted Rune. Some accounts even tell of her fighting alongside Sultana Songal during the Night of Fleeing
punished.Acid, Cold, LightningFluid Form. Biha Babir Shape-Shifting;shape-shifts into a form resembling a Beast or Humanoid that is Medium or smaller, while retaining her game statistics (other than her size), or returns to her true marid form.
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
freshly grilled steak.
â Tordek, dwarf fighter and adventurer
Only a fool looks at the lizardfolk and sees nothing more than scaly humanoids. Their physical shape notwithstanding, lizardfolk
; Instead, aggressive, stronger creatures register to the lizardfolk as fearsome beings to be avoided if possible. If such creatures attack, lizardfolk flee, fighting only if cornered. Lizardfolk aren
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
walls are immune to any spell or magical effect that would change their shape, such as a Passwall or Stone Shape spell. Hidden Doors Illusion magic conceals many of the complexâs doors, making them
Rerak in his crypt, though the characters can recover the piece without fighting the simulacrum. For more information about confronting Rerak, see area T26. Corrupted Mirages. Rerakâs resentment
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Adjudicating Areas of Effect When the characters are fighting a large number of monsters, itâs not always practical to use miniatures on a battle grid or some other visual aid. So how do you
determine how many monsters are affected by the Wizardâs Fireball spell or some other area of effect? The Targets in Area of Effect table offers a guideline. To use the table, find the column for the shape of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the fighting is the thickest. Their magical ability to change their appearance to mimic those theyâve slain allows them to sow confusion and despair among their enemies. When dreadnoughts are killed
creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Reactions
Shape Theft. After the draconian kills a Medium or smaller Humanoid, the draconian can magically transform
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, cold war in the shadows. These tales speak of a Draconic Prophecy⊠hidden revelations that grant the power to shape the future. Hidden dragons, undead elves, immortal fiends; all may be fighting to
artifacts and other treasures far beyond the capabilities of any modern artificer. But there is more to the past than treasures waiting to be found. Stories say that demons and dragons are fighting a long
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Elegy for the First World Breathe, dragons; sing of the First World,
forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum,
molding the shape of the mountains and rivers
heart of creation.
Breathe, dragons; sing now of Tiamat,
raging in battle with no hope of victory.
She would not flee or surrender,
fighting as death reached its cold claws toward her.
War
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the thumbs to create an X-shape linked by a line across the bottom. It stands for waterâs eternal surge and retreat, a cycle of unending change. Tactics and Philosophy Crushing Wave cultists are
at fighting in water, so they look for opportunities to surprise their enemies by using bodies of water to slip around or through defenses. Because the cultists see water as the wellspring of all life
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
is strewn with rubble, so it is difficult terrain. Larger rubble piles are 1 to 4 feet high. Any loud noise (such as an explosion, shouting, or fighting) causes a minor cave-in: at the start of each
total Strength of 30 or higher. A pouch tied on the waist of one corpse holds 40 ep. One of the humans wore a brooch of bronze and green quartz in the shape of a lizard (worth 25 gp). A silver and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
forming a sort of elastic skin. The shape of the corridor is not square in cross-section, but rather semicircular, as if a series of hoops were supporting the ceiling. The protective skin is soft
intelligently attack intruders, being careful not to bump the protective skin walls. The crab is experienced in fighting in this manner, as is evidenced by the bones scattered about, but the characters are
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
animals and monstrous beasts lairing in the Mere of Dead Men. As the adventurers interact with the villagers, helping them rebuild and fighting off the immediate dangers, the specters of these two
larger threats begin to grow and take shape. Over the course of the trilogy (Storm Lordâs Wrath, Sleeping Dragonâs Wake, and Divine Contention), the adventurers must deal with the two main forces of evil
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
toward warriorsâparticularly fighters, barbarians, and monksâbut any characterâs story can benefit from the ideas presented here. When using this table to shape your characterâs story, you can either
knight, but that knight died in combat. Moon Your dreams are haunted by the screams of those you couldnât save in battle. Puzzle Unpredictability is a hallmark of your fighting style. You keep enemies on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
religions are very different from the traditional D&D pantheons. The monotheistic Church of the Silver Flame is devoted to fighting against evil in the world, but plagued by corruption in its own ranks
stone in the shape of a fang The Mockery, god of violence and treachery NE War Five blood-spattered tools The Shadow, god of evil magic CE Knowledge Obsidian tower The Traveler, deity of chaos and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
watch for something unusual. If they do, the character makes a DC 12 Wisdom (Perception) check. If the check is successful, the character notices âSergeant Luggikâ stage fighting with a foe who clearly
fighting, as noted above. At the end of this round, read the following description: The portal to Acheron flares again, and three two-headed giants stride through. One wears plates of armor riddled with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. When the characters first see the golem, read: Even in the gloom, you can make out a monstrous shape lumbering down the hall. When the darkness can no longer hide its true nature, your eyes are
, painted wooden statue of a saintly woman in robes. Five mongrelfolk are confined here. The four that are fighting arenât trying to kill each other, but they are trying to assert dominance. They stop
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, and every such endeavor they undertake ends in this manner. A Blade Kept Sharp Despite the decadent lifestyle the githyanki indulge in, they remain in fighting shape. All are required to attend
smallest pieces of exquisite jewelry. Indolent Dilettantes As a race bred and shaped by the mind flayers for a life of fighting, the githyanki never knew anything else while they were enslaved. Now that they
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, rakshasas, and yugoloths. Giants tower over humans and their kind. They are humanlike in shape, though some have multiple heads (ettins) or deformities (fomorians). The six varieties of true giant are hill
minotaurs). They defy categorization, and in some sense serve as a catch-all category for creatures that don't fit into any other type. Oozes are gelatinous creatures that rarely have a fixed shape
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Battle Balloon Through the winter clouds that surround the castle on this desolate hill, you see a shape emerge. Something so gigantic, you canât believe it can actually fly. Airships are relatively
fighting and snaring aerial threats. Battle balloons that see a lot of combat are typically well stocked with other ranged weapons and polearms for ship-to-ship and crew-to-crew fighting. Whether
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, devils, hell hounds, rakshasas, and yugoloths. Giants tower over humans and their kind. They are humanlike in shape, though some have multiple heads (ettins) or deformities (fomorians). The six varieties
creatures that rarely have a fixed shape. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way. Black puddings and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gather around the fire and hear his tale: Stanimir fills his mouth with wine, then spits into the fire. The flames turn from orange to green. As they dance and sway, a dark shape appears in the
bonfireâs core.
âWe come from an ancient land whose name is long forgottenâa land of kings. Our enemies forced us from our homes, and now we wander the lost roads.â
The dark shape in the fire takes the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
top of the gravestone is carved in the shape of a rose. A detect magic spell cast in the vicinity reveals a source of evocation magic buried in the earth (see âTreasureâ below). The will-oâ-wisp is
. Otherwise, it considers the characters its allies. If Wyllow is defeated, the will-oâ-wisp is overcome with despair and turns against the party, fighting until destroyed. Treasure. Characters who dig up
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. The temple is a large building, made of fieldstone with a peaked slate roof, and square in shape. It is taller than most other buildings in town. Inside, the altar occupies the middle of the temple
temple through the back door, or that process is well along before the front doors split apart under the ram, then characters can conduct a fighting withdrawal through the temple. After everyone gets
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
who seek power. It isnât as purely chaotic as Limbo nor as pliable, and yet demon lords can shape its essence by their subconscious will. Some demon lords emerge from the planar stuff, others seem to
best serves the lordâs desires. Of course, keeping control of a layer involves fighting off other demons that are looking to expand their domains. From time to time, a layer changes hands or is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
graymatter fluid. The animated fluid takes the shape of a tall, lithe humanoid and introduces itself as Landro. This neutral-aligned being uses the water elemental stat block, except it has telepathy out to
30 feet. Landro isnât interested in fighting. Rather, it wants to question the newcomers whoâve made it all the way to the colossusâs uppermost level. Landro the Host In its manifestation as Landro
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The temple is a large building, made of fieldstone with a peaked slate roof, and square in shape. It is taller than most other buildings in town. Inside, the altar occupies the middle of the temple
temple through the back door, or that process is well along before the front doors split apart under the ram, then characters can conduct a fighting withdrawal through the temple. After everyone gets
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
its hilt is worked in the shape of a bird of prey with outspread wings. It once belonged to a great knight named Aldith Tresendar, known as the Black Hawk. A character who succeeds on a DC 15
Intelligence (History) check recognizes the sword and recalls this lore. Sir Aldith died fighting off the orcs that attacked through the hidden caverns below his manor. Talon was lost here until the nothic
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
symbol is painted on the southern wall â a shape like an X with the bottom limbs linked by a horizontal line.
Long ago this chamber served as the harbormasterâs post, but the Crushing Wave cult
are usually off-duty and might be asleep; roll 1d6 to see how many cultists are in their bunks. Sounds of fighting nearby rouse the sleeping cultists, who join the fray on their turns during the third
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
characters are driven by a higher purpose than selfish gain or ambition. Characters might struggle with moral quandaries, fighting the evil tendencies within themselves as well as the evil that
friends.
Shape-Shifting Assassins. A secret association of doppelgangers or other shape-shifters slowly assassinates prominent figures one by one.
To Catch a Thief. An extraordinary thief steals
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
damage.
Psychic Orb. Ranged Spell Attack: +13 to hit, range 120 ft., one creature. Hit: 18 (2d10 + 7) psychic damage.
Change Shape. The emissary polymorphs into a Small or Medium creature of its
count, gaining a +7 bonus to their attack and damage rolls, and fighting until they are destroyed. They disappear when the emissary dies.
Legendary Actions
The emissary can take 3 legendary actions
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Werebear Goliath legends speak of a creature that prowls the far reaches of Icewind Dale, known as Oyaminartok the Winter Walker. She can take the form of either a polar bear or a hulking, bipedal shape
smiles and tests their mettle. Those who impress her with their fighting skills are bitten and become goliath werebears themselvesâgoliaths who carry Oyaminartokâs curse of lycanthropy. Contrary to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the other side of the stream.
Characters using a light source or darkvision can spot the rope bridge at area H5: In the shadows of the ceiling to the north, you can just make out the dim shape of a
, Yeemik tries to force them to pay a rich ransom for Sildar after they complete their part of the bargain. If the characters refuse to parley, Yeemik shoves Sildar over the edge and continues fighting
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
and unarmored.
Eko and Mok are shape-shifted Doppelgangers and Ronnomâs loyal servants. They obey Ronnomâs orders without question, fighting the characters if he commands them to. If the characters
kidnapped Ronnom when he was a child. When the oni perceived the boyâs malevolent nature, she befriended Ronnom, and the two remain allies to this day. Using her shape-shifting ability, Veen presents
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
go away, or order his bandits to open fire. If Holger admits the characters, he orders four bandits (two from area K2, two from area K3) to meet them at the gate and escort them inside. If fighting
here. K5. Ruined Stable This old stable is in bad shape. Most of the roof has caved in, and rotting debris fills the interior. Six horse stalls line the back wall.
The cultists havenât bothered to






