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                        Returning 35 results for 'fighting the reveals'.
                    
                
                        
                            
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                                        fishing the reveals
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     reveals that the youths arenât really dancing but fighting off swarms of bats. The red marble staircase that started on the first floor continues its upward spiral to area 11. A cold draft can be felt coming down the steps.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     a bas-relief depicting an armored dwarf with a greataxe fighting a hill giant atop a long, flat bridge.
 The bas-relief depicts Torhild Flametongue, king of the ancient dwarven kingdom of Besilmer
                                                
                                            
                                                
                                                    , fighting a mortal enemy atop the Stone Bridge, a monument that spans the River Dessarin to this day. With a successful DC 20 Intelligence (History) check, a character recalls the legendary battle and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     randomly switches language to Giant. Millennia of isolation have unhinged his mind, so he argues with himself often, even in front of strangers. Uldrak reveals his sorry tale to any who ask him about the
                                                
                                            
                                                
                                                     of Avernus. Fighting Tiamat in his present form would be madness, but Uldrak has learned that a dragonborn named Arkhan the Cruel carries some of Tiamatâs blood in a reliquary around his neck. Uldrak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     observation reveals that the light is emitted by giant beetles. There seem to be around a dozen of these creatures in the room, each about three feet in length. They donât appear to take notice of you
                                                
                                            
                                                
                                                     it. Other beetles move toward the sound of their comrades fighting. Treasure. The shiny objects in the beetlesâ nest are odd pieces of metal, polished rocks, broken crystal, three large turquoises
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     similar effect reveals an aura of divination over the water. When any character gazes into the font, read: As the water begins to swirl, eerie light emanates from within the basin. Slowly, an image resolves
                                                
                                            
                                                
                                                     emerges from the font, it attacks everyone in the chamber, fighting until destroyed. When the guardian appears, the pool loses its scrying power until the next dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     guarantees the party safe passage through level 17. A successful DC 16 Wisdom (Insight) check reveals that the illithid has no intention of making good on its promise. If the githzerai zerths from
                                                
                                            
                                                
                                                     allow it, Marquox follows them to Stardock, fighting alongside them until it reunites with its kin. At that point, the mind flayers either turn against the party (if the characters appear weak) or lure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Vaeveâs Offer A neutral drow mage named Vaeve is lurking around the battlefield, initially out of sight. Vaeve spots the fighting and realizes that the characters are her best hope for allies. She
                                                
                                            
                                                
                                                     reveals herself as the battle winds down, perhaps joining the fight against the kakkuus once the characters defeat the dangerous quavilithku. Talking with Vaeve Vaeve hopes the characters might help her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Alustriel, Tasha, or Vecna, or anything about recently being in Sigil. By the time the characters return to the sanctum, itâs too late to stop Kas. Proceed to the âKas Reveals Himselfâ section. Fighting Kas
                                                
                                            
                                                
                                                     Itâs unlikely, but one or more characters might be present when Kas reveals his true identity. In this case, use the stat block presented in the âKas the Betrayerâ section in appendix B. Kas focuses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     fighting back. He was killed by the awakened zurkhwoods and left behind. The duergarâs scale mail is not salvageable. The carrion crawler plans to spend the next several hours quietly devouring its
                                                
                                            
                                                
                                                     reveals the gnome druidâs old hovel: an igloo-like mound of hardened bat guano. Inside, characters find a ratty old blanket hiding two potions of healing in stoppered gourds. The awakened zurkhwoods attack characters who loot the druidâs abandoned home.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     likely to attract suspicion than simply walking in as if they belong in the camp. The chief risk is that someone might recognize the characters from the fighting at Greenest. Have each character make
                                                
                                            
                                                
                                                     in the camp, they count roughly one hundred kobolds and a mix of bandits, guards, and cultists totaling about eighty â effectively an unlimited supply if characters get the idea of fighting them all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     suspicion than simply walking in as if they belong in the camp.  Langdedrosa Cyanwrath The chief risk is that someone might recognize the characters from the fighting at Greenest. Have each character make a
                                                
                                            
                                                
                                                    , they count roughly one hundred kobolds and a mix of bandits, guards, and cultists totaling about eightyâeffectively an unlimited supply if characters get the idea of fighting them all. Captured! If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     speak with the drow about his affliction, pointing out that he is sick and in need of assistance, the drow might stop fighting and ask the characters if they can help him. He is willing to walk away
                                                
                                            
                                                
                                                     from the cult to obtain a cure. A successful DC 15 Wisdom (Medicine) check reveals that the ailment is not a disease, but a curse. A character who casts remove curse on Sovendahl earns the drowâs thanks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     from orcs, and fighting a wyvern. In each scene, he is joined by a small company of dwarf prospectors. 11c. Coronation Frescoes. Stone panels set into the west and south walls bear frescoes and
                                                
                                            
                                                
                                                    . A detect magic spell reveals an aura of transmutation magic around the statue of the dwarf infant. Treasure. If the infant statue is removed from the cradle, it transforms into a crystal crown (250
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     fighting if a character separates them. The statue is a little over 5 feet tall and carved from a single piece of wood. It depicts Saint Markovia. Close inspection reveals that it is covered with bite
                                                
                                            
                                                
                                                    , painted wooden statue of a saintly woman in robes. Five mongrelfolk are confined here. The four that are fighting arenât trying to kill each other, but they are trying to assert dominance. They stop
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     establishment is not who they appear to be. Finding the impersonator reveals a powerful monster of your determination, whose defeat ends the stage. Inanimate Trauma No people are found in the Dran
                                                
                                            
                                                
                                                     otherworldly creatures are tearing the inn apart and attempting to eat everything they can get their hands on â including the characters. Fighting the patrons is difficult (use the dire wolf stat block for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the horn (area 2C) while the other giants keep fighting. If the characters react quickly enough, they can prevent her from reaching the horn. If they keep the giant from sounding the horn, the other
                                                
                                            
                                                
                                                     (Perception) check reveals a small pouch hanging from the tooth of a white dragon head mounted on the wall above the empty crates. The pouch contains six 100 gp gemstones. 2B. Sleeping Quarters Each of these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the heads of a lion, a zebra, a boar, and a vulture.
 The wall relief shows the trickster god Wongo (a su-monster) fighting his hated enemy, Moa (a jaculi). Inscriptions in Old Omuan explain how Moa
                                                
                                            
                                                
                                                     betrayed Wongo to the god Ubtao (see âLegend of the Nine Godsâ). Statue and Puzzle Cube. A detect magic spell or similar effect reveals an aura of conjuration magic around the statue, which is easy to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , fighting off a squat, frog-like humanoid armed with a spear. To the left of the relief is a narrow tunnel with stairs leading down.
 The statues canât be moved from their alcoves, and they are impervious
                                                
                                            
                                                
                                                    ) fighting Nangnang (a grung). Just below, an inscription written in Old Omuan tells the story of how Nangnang stole Shagambiâs spear (see âLegend of the Nine Godsâ). With a successful DC 15 Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     orbiting Toril when it was pulled through a magic gate to its current location. It also reveals that the shipâs spelljamming helm vanished shortly thereafter (spirited away by a wish spell, though the
                                                
                                            
                                                
                                                     succeed, Nâghathrod allows them to claim the vessel as their own, accepting a demotion until it finds a way to get rid of them.
 Lair Actions. When fighting aboard the Scavenger, Nâghathrod can take
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     top of the gravestone is carved in the shape of a rose. A detect magic spell cast in the vicinity reveals a source of evocation magic buried in the earth (see âTreasureâ below). The will-oâ-wisp is
                                                
                                            
                                                
                                                    . Otherwise, it considers the characters its allies. If Wyllow is defeated, the will-oâ-wisp is overcome with despair and turns against the party, fighting until destroyed. Treasure. Characters who dig up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    .
 The mosaic shows Moa (a jaculi) fighting Wongo (a su-monster). If a character peels the moss aside, they uncover the following message written in Old Omuan: âDeath rewards a thief deceived. Truth
                                                
                                            
                                                
                                                     cube on the pedestal is illusory, though it feels real to the touch. A detect magic spell or similar effect reveals an aura of illusion magic around the cube. When taken from the shrine, it vanishes in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     coffin is stuck to the floor with sovereign glue and has a hinged lid. A detect magic spell or similar effect reveals an aura of abjuration magic around the coffin. A wooden plaque inside the coffin
                                                
                                            
                                                
                                                     fully immersed in wine. After 12 rounds, the wine fills the tomb. Use the underwater combat rules in chapter 9 of the Playerâs Handbook to handle fighting in these conditions. Visibility within the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     that end in area M3. Cudgel Ram. A detect magic spell or similar effect reveals an aura of evocation magic around the 1,000-pound naval ram. A ship with the naval ram attached has advantage on all
                                                
                                            
                                                
                                                     at each stop. The statue weighs 1,500 pounds. A detect magic spell or similar effect reveals auras of enchantment and necromancy magic radiating from the statue. A creature of any nonchaotic alignment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , facing south. Three more statues, unseen from this vantage point, are located under the hill in area E6.) A detect magic spell or similar magic reveals an aura of abjuration magic around each statue
                                                
                                            
                                                
                                                     pillars. Clearing the snow off the lid reveals an engraving of a brazier. You also notice a carving near the top of each pillar; from north to south, these images depict a twig, a pinecone, a flame, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     light emanates from three glass domes attached to the ceiling above a five-foot-wide, twenty-foot-long plant bed overflowing with rotting vegetation.
 Closer inspection of the plant bed reveals two
                                                
                                            
                                                
                                                     is initially Indifferent toward the characters unless theyâre fighting one or more modrons or admit to ill intentions against the modrons; in that case, she is Hostile toward the characters and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Barterers must know the customs of other cultures and speak several different languages. An omener is an oracle who reads messages from the gods in the natural world and reveals how the immortals would
                                                
                                            
                                                
                                                     donât recall this arrangement, the Pheres often cite it as justification for their raids. Pheres Renegades Pheres band members survive by working and fighting together, but still some centaurs choose to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     crypts 37 and 38, between crypt 37 and the wall south of it, and between crypt 38 and the wall south of it. The traps canât be perceived except with a detect magic spell, which reveals an aura of
                                                
                                            
                                                
                                                     Dragon Crush, or Purple Grapemash No. 3. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is buried under the wine bottles. A character who searches under the bottles finds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    . Statue Chamber A 20,000-pound, 25-foot-tall marble statue of Bahamut stands at the center of this chamber, encircled by a hoard of treasure on the floor. The detect magic spell reveals that the
                                                
                                            
                                                
                                                    .â This is of course, referring to the dragon. A pool at the center of the chamber leads outside the shrine (see âArrivalâ). Stair Trap. A detect magic spell reveals that the stairs radiate an aura of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     kill the characters later that night. Fighting all of the knights and cultists at once is a deadly encounter, but the villains aim to capture the characters first, and then hurl them from the top of
                                                
                                            
                                                
                                                     unwittingly reveals part of the knightsâ secret. Indoctrinated by the air cult, Savraâs heart and mind belong to Yan-C-Bin. If the characters defeat the cult and destroy Windvane, Savra is freed from princeâs influence and returns to her senses.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu 
                                                    
                                                
                                            
                                                     hang in bunches from the highest branches. A Detect Magic spell reveals the trees carry a faint aura of enchantment magic. A character investigating the greenhouse who succeeds on a DC 17 Intelligence
                                                
                                            
                                                
                                                     spell reveals that a faint aura of abjuration magic emanates from the feed. The barn has milking stations equipped with buckets and milk cans. A character can try to milk a cow, doing so with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     fighting spined devils, bearded devils, barbed devils, horned devils, and erinyes. Advice from the Spirits Any characters inhabited by the spirits of Iâjin, Oboâlaka, or Shagambi receive advice when
                                                
                                            
                                                
                                                     the top of the statue reveals a star-shaped indentation on the back of its head. Those who have seen the gold lever in area 61 recognize the leverâs star-shaped handle as a perfect match. If the lever
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     are usually off-duty and might be asleep; roll 1d6 to see how many cultists are in their bunks. Sounds of fighting nearby rouse the sleeping cultists, who join the fray on their turns during the third
                                                
                                            
                                                
                                                     here (for example, characters banging on copper vats or fighting one or more water weirds) alerts the monsters in area C17. C17. Morbeothâs Workshop The northernmost door leading into this area is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     more pounds of weight. A character searching the hall for traps can spot the covered pit with a successful DC 15 Wisdom (Perception) check. A successful check also reveals narrow ledges on the north
                                                
                                            
                                                
                                                     bones and scraps of clothing, but see âTreasureâ below. Development. Fighting in this room alerts the Redbrands in area R5 that trouble is on the way. Treasure. A jeweled gold bracelet worth 140 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     enter area 3 against doing so. If someone does anyway, the vampire attacks. Fighting Pit. This rough-hewn arena is 15 feet lower than the floor around it and imbued with magic. Any non-undead creature
                                                
                                            
                                                
                                                    â above) is fighting ten prisoners, nine of whom are human commoners. The tenth is a gold elf knight named Shalendra Floshin. Half the humans each deal 1 slashing damage to the vrock each round, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , panicked shouts can be heard. Along the shore next to the beach, tentacles rising from the sea thrash out against a longboat. Three people in the boat are fighting off the tentacles, and are faring
                                                
                                            
                                                
                                                    . Regardless of the charactersâ decision, Belle also reveals that she knows something is wrong at the Silent Sound lighthouse. For at least two tendays, the normally reliable light has been dark. She fears that
                                                
                                            
                                        





