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Returning 28 results for 'filling the removed'.
Other Suggestions:
flying the removed
flying the remove
feeling the remove
falling the removed
finding the remove
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
4. Carnivorous Garden Ahead, you see a bubbling fountain filling the pathway. Large bright flowers grow in the hedges on both sides of the fountain, each blossom shimmering in the light. The air
be removed. If a pearl is carried out of this area, either path leads the characters back to the sundial. If the characters attempt to leave the area without a pearl, both paths curve away and bring
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Carnivorous Garden Ahead, you see a bubbling fountain filling the pathway. Large bright flowers grow in the hedges on both sides of the fountain, each blossom shimmering in the light. The air
be removed. If a pearl is carried out of this area, either path leads the characters back to the sundial. If the characters attempt to leave the area without a pearl, both paths curve away and bring
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D14. Toadstool Patch Your heart suddenly feels cold, filling you with a sense of loneliness that borders on despair. A haunting, melancholy tune played on a flute reaches out to you from somewhere
after it is removed from Octavian’s body, and an identify spell or similar magic reveals what it does. A creature that eats more than half of the goat’s heart gains the benefit of a potion of
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
can’t be removed. 3 Spells can’t restore hit points to you. 4 The sound of pixie laughter fills your head while you are awake, drowning out all other sounds. 5 Anything you try to pick up or hold in
her “fair blessing.” 5 After filling your pockets with fool’s gold, you must flap your arms and quack like a duck. 6 You must bury an executioner’s hood (a black-capped mushroom found in the Feywild
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of the stairs, read: Crumbling balconies overlook a pool of lava filling this triangular chamber, above which is suspended an enormous crystal cylinder held in place by three adamantine struts
is removed from the lava or destroyed. Phylacteries Along the east and west walls of the chamber, two balconies stand 30 feet above the lava pit. Two facing balconies halfway along the room are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
items can be safely recovered. U8. Sacred Spring An underground river once spilled into a pool in this area, filling it with steaming mineral water and overflowing to the west. The river and the pool are
contains 600 gp. Buried under the gold coins are four crawling claws that leap out and attack if the gold is removed, dumped, or otherwise disturbed.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, presumably filling the room beyond as well. The area smells of rot.
Diseased Pool. The water is about 5 feet deep and is tainted by disease. Anyone who drinks the water or wades into it is exposed
the disease is cured or the effect is removed with a lesser restoration spell or similar magic. If a successful saving throw reduces the infected creature’s exhaustion level to 0, the creature
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
see any demon within 60 feet of it and ends its turn not having attempted to attack a demon. This curse can be removed with a remove curse spell or similar magic. At the end of each long rest, a cursed
sundered by a deep hole in the ground, filled with a putrid purple mist. The haze filling the hole blocks any sense of how deep it might be, or of what might lie within.
Gideon creates his undead
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, filling the pool to a depth of 3 feet in 1 minute. Treasure. The lily pad floating on the water is a magic item called a bobbing lily pad (see appendix A). Bavlorna is attuned to it currently. B2
sovereign glue, and the mirror can’t be removed without destroying it. The mirror alters the reflection of any creature that gazes into it, rendering the reflection bereft of expression or emotion, except if
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, the spell slot is expended as normal, but the spell has no effect. Instead, the magic is absorbed by the relief, filling it with a number of charges equal to the level of spell slot expended and causing
condition for 1 hour. Liquor removed from this cave immediately loses its magical properties. Removing a cask from this room causes the liquor within the cask to evaporate. Tunnel to Area T8. Characters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
web in the doorway leading from area 4 or when any creature enters area 5 after that web is removed. Six swarms of insects (spiders) lie elsewhere in this area, with two swarms joining the fight each
the water filling the hold deals no damage, but it catches the attention of the ghouls in the hold. The grate can be opened or broken through easily by anyone who recognizes its condition before
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
by the wheel is a cloud giant ghost staring blankly into the sky.
The cloud giant ghost is indifferent toward intruders but turns hostile if attacked or if the items in the chest are removed (see
pulses with arcane and elemental energy, filling the room with whipping winds and biting cold. Standing next to the crystal is a water genasi with turquoise skin and blue robes. He is guarded by a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dark when the characters enter. Any creature in the room that speaks the command word “candesca” causes the three crystal hemispheres in the ceiling to glow, filling the room with bright light. The
wall, and it looks like it can be removed. The first creature that touches the wand triggers a chain lightning spell (save DC 17) that springs from it, targeting that creature. The bolts that spring
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
cover the walls and floor of this room. Many lidless coffers rest against the walls, though there are none near the northern wall west of the archway. One of the coffers glows, its blue light filling
while examining the adventurers’ bodies deduces that the organs of the pair were carefully removed. A further successful DC 14 Intelligence (History) or Intelligence (Arcana) check reveals that sahuagin
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
powerful enchantment on her crystal balls to deter their theft. If a crystal ball is removed from the lair, it ceases to function until it is returned to the lair. C14. Claugiyliamatar’s Hoard The
Silverhand (in area C4) are placed next to their sisters (see “Statues” below) in the divots, the wall is destroyed. The wall reforms if any of the statues on the plateau are removed. If a statue other
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
own heart was removed three years ago as part of the unique ritual described in The Canopic Being. The magic of the ritual allows her to remember being involved in a ceremony that bound her to
abjuration and evocation magic to a detect magic spell. Its first ward triggers when any creature that is not a construct or an undead moves within 20 feet of it, filling the area of the well to a height
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
floor.
The characters experience some difficulty in opening this door, even with the bar removed. This is because the giant eel (Borgas’s companion) died in the confined space, and its body partially
Cell This cell of unfinished stone is not illuminated in any way. A rough platform carved into one wall serves as a bed.
This cell was occupied by Borgas before he was removed to be tortured. 51. Large
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
drinker are forced out. Any water scooped from the basin must be drunk immediately to benefit from its properties. If bottled or removed from the fountain, the water loses its magic and turns into gravel
Ancestry trait automatically succeed on the saving throw. An affected creature resists any attempt to forcibly remove it from the garden. If the creature is removed from the garden, it is overcome with
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
to 20 feet in a direction of its choice. N3: Flooded Tunnel The water filling this tunnel is 3 feet deep; without the use of a skiff or other water vehicle, the water counts as difficult terrain for
staircase leading further down. If the eyeball is removed from the divot, the door remains open for 1 minute before closing and locking on its own. A Knock spell or similar magic also opens the door
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
found throughout the city. Old shackles set along one wall show where victims were held. A space opposite that shows where other shackles have been removed from heavy bolts sunk into the stone. (The
medusa’s shackles were once set here, but were removed and used in the clockwork kraken’s engine at area O5.) Monitor. The window-like device hangs against the wall where the medusa’s shackles were once
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
smoothly chiseled stone enclose this 20-foot-deep moat. An underground stream pours into the moat, filling it with water. Valves opened and closed by the stone wheels in area A3 control the amount of
furnishings and decorations have long since been removed. Shards of rubble, broken pottery, and bits of bone litter the floor.
Air cultist use these areas as sleeping quarters. If the characters are disguised
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
force tearing free from the creature. These scars can be removed only by greater restoration or wish. 91–95 For 24 hours, a luminous wisp of vapor floats above a corpse or grave in the region. If the
that starts its turn in the mist must succeed on a DC 10 Constitution saving throw or gain 1 level of exhaustion. This exhaustion can’t be removed while the creature is in the mist. Additionally
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. A bristling crystal formation six feet high occupies the center of the chamber, filling the room with a soft rainbow glow and faint chiming sound. The colors of the gemstone formation constantly
Charisma checks and expects its every command to be quickly obeyed. This charm can be bestowed only once, and it can be removed with the Remove Curse spell. Secret Doors. There are two secret doors
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
collapsed, filling the southern section with rubble. The western wall is in much better shape than the other walls, and it holds a stone door with a rearing dragon carved in relief on it. The door has
. Opening a single latch requires a successful DC 15 Strength check. If the six latches are opened, the lid can be removed with a successful DC 15 Strength check or by the effort of any combination of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
drops into a 10-foot-deep pit and takes 3 (1d6) bludgeoning damage. The lid remains open, and the pit begins filling with water flowing up from grates in the floor — along with small, glowing blue fish
the unfocused look in her eyes, as if she’s not in control of her actions. If she can be removed from this area, the altar’s power over her ends, and Teeshe comes back to her right mind. If the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
), they are engaged in baking bread, scrubbing kettles, or making preserves. The food isn’t very good, but it is plentiful and filling. Basic provisions are stockpiled along the walls. The room immediately
walls.
The monster in the western portion of the chamber is an umber hulk. The cultists partially blinded the creature and removed its natural claws, so the hulk no longer has its Confusing Gaze power
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bullies three goblin psi brawlers (see appendix A for both) in this room. The fanatics removed anything important to them from this laboratory and allow psionic goblins to rest here, mostly to have
psychically projecting their images into a large orange crystal in its possession. This crystal stores memories like those in the psychic library (area X6). In this case, Oshundo is filling the crystal with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the creature can’t benefit from natural healing until the curse is removed with a remove curse spell or similar magic. Forgotten Forest The Forgotten Forest has long been the domain of fey creatures and
risk getting caught. On their first turns in combat, Draac and Taal cast Evard’s black tentacles spells. The tentacles erupt from the floor in front of the characters, filling the two 20-foot squares






