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Returning 35 results for 'find the reveals'.
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Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
foes’ greatest fears. However, all dream eaters share one thing: a gaping, always-smiling mouth, which it reveals before engulfing its prey in a phantasmagorical nightmare.
The key to defeating a
dream eater lies not in brute force but in the ability to pierce its illusions and wrest others from its terrors. As such, bards and other persuasive adventurers find themselves uniquely poised to
Magic Items
Tasha’s Cauldron of Everything
. You can find its statistics in the Monster Manual. If you roll a soul that has already escaped, roll again.
Souls of the Tarokka
d100
Card
Soul
1
Artifact
Flameskull
2
released and destroyed. This reveals a fifteenth soul, a lich, that inhabits the Nether card, which appears only when the fourteen souls are defeated. If this ancient entity is destroyed, the Nether card
Equipment
, and similar misdeeds.
If you study the book for 1 uninterrupted hour, you find a piece of secret information about an important public figure of your choice. You only find information if the GM
determines that person has a hidden secret. If you reveal you know the secret to the figure, you gain a +5 bonus on Charisma checks to influence them for 24 hours. After the book reveals ten secrets in this way, it holds no more secrets of use.
Backgrounds
Sword Coast Adventurer's Guide
, or a less populous location, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential quarries.
As a member of an adventuring party, you might find
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4
I have a “tell” that reveals when I’m lying.
5
I turn tail and run when
Backgrounds
Baldur’s Gate: Descent into Avernus
ranks hoping to find out what happened to them.
7
You’ve always wanted to be a member of the Guild. As a child, you looked up to the Guild members’ swagger, their flashy dress, and
the money.
3
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4
I have a “tell” that reveals when I’m lying.
5
I turn
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Characters searching this space find a few old, abandoned bird’s nests. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it’s easy to find, either tucked in a bird’s nest or buried under some dirt in a corner.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Kas Reveals Himself Alfven Ato Kas deals catastrophic damage to Alustriel’s sanctum If the characters return to their quarters to rest, Kas spends the next hour going through the motions of
sleeping or oblivious, he reveals his true form. Kas takes Alustriel and Tasha by surprise, severely wounding them, then steals the rod and steps through the sanctum’s portal to Pandemonium, where the
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Identify while targeting the eyeball reveals its function and its key phrase. Alternatively, a character can rifle through Delvin’s pockets and find a slip of parchment with the key phrase scribbled on
light before spinning to look in the direction of the cult’s hideout (acting like a compass). A Detect Magic spell or similar effect reveals an aura of divination magic around the eyeball. Casting
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Coup de Grace Once the aforementioned noble has gained leverage over the party, they might make all sorts of demands. It’s then up to the characters whether they obey or find a way to escape the
noble’s schemes. This might even be the point where the noble reveals that they’ve been an agent of Ivana Boritsi or Ivan Dilisnya all along, and now the Darklord they serve has a use for the characters.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
creature that reveals themself to be lying about who they are. In her guise as duchess, Saidra dons a bird-like mask and fashionable scarlet gowns. As the Red Death, she is nothing more than a
crimson-tinged shadow. Closing the Borders. When Duchess Saidra wants to close the borders of her domain, the Mists don’t rise. Rather, those who try to leave find themselves roaming the lands of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
26. Hidden Spiked Pit The ghostly chanting heard throughout the dungeon gets discernibly louder as one heads west along this tunnel. A successful DC 15 Wisdom (Perception) check reveals an absence of
footprints. Characters searching the floor for traps find a 5-foot-long, 10-foot-deep pit hidden under several rotted wooden planks, all hidden under a thin layer of dirt. The pit has sharpened
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Material Components Difficulty: Medium This puzzle might appear in a wizard’s workshop, study, or spellbook. The solution leads to a password that reveals new or rare spells (such as those in chapter
3). Alternatively, the password can be used for any other function that fits with your story. You find an old piece of paper bearing a list of spells and components. Random letters are also scratched
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reveals them, which can happen in one of two ways: The characters find Strahd’s letter in the secret room behind the library (area 9). The characters find the replica secret door in the attic of the
dollhouse (area 20). Once the house wills the secret door into existence, characters find it automatically if they search the wall (no ability check required). Characters who descend the spiral staircase
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Is That Astrolabe Breathing? After the characters find the tome for Professor Blackstone and gather any information they wish, or if they closely examine the central astrolabe, the astrolabe reveals
stairs and run away. Examining the Scene Once the creature is dealt with, the characters can examine it for more information. A successful DC 16 Wisdom (Perception or Survival) check reveals the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Find Traps 2nd-level divination Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You sense the presence of any trap within range that is within line of sight. A trap
. This spell merely reveals that a trap is present. You don’t learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Find Traps Level 2 Divination (Cleric, Druid, Ranger) Casting Time: Action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You sense any trap within range that is within line of
mechanical pit trap, but it wouldn’t reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell reveals that a trap is present but not its location. You do learn the general nature of the danger posed by a trap you sense.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
vampirate captain quell a mutiny, and rescued a princess from the brig of the vampirate’s ship—not just any princess, but the daughter of their enemy!
Princess Xedalli reveals that her evil twin
. To have any hope against Prince Xeleth’s forces, the characters must travel to Doomspace and find Warwyck Blastimoff, Commodore’s Krux’s former comrade-in-arms. Warwyck has been trying to raise an armada with the help of a mercane arms merchant named Vocath.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. Close examination reveals that the stone in the center of the corridor is smoother than the surrounding wall. Because of this clue, it takes only a successful DC 15 Wisdom (Perception) check to find
. Western Door. In front of the secret door is a dark stain on the floor, which makes the door as easy to find as the eastern one. This door swings on a horizontal pivot in the middle of the slab. Pushing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
find the lost golem, which might lead to the discovery of a Nether Scroll. On the final page of the story, cryptic symbols surround an illustration of the golem. If deciphered, this code reveals the magic words to activate the picture portal.
, Alkazaar called an end to the expedition. Before he left the desert, Alkazaar inscribed a magical tracer on the golem in the hope that he could find it again. He begs the reader to go to Anauroch and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Insight) check reveals that the statues once depicted drow. 29b. Wraith This Way This room is deathly cold and contains the following: Undead. A wraith and three specters haunt the room. They attack all
corpse wears a chain shirt, clutches a shortsword, and packs a hand crossbow with 1d20 bolts. Painting Trap. A detect magic spell reveals an aura of necromancy magic around the painting. If anyone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Roll once on the Ythryn Treasures table to determine if the characters find anything of value in the location. Ythryn Treasures d20 Treasure
1–10 No treasure
11 1d4 Netherese art
objects (250 gp each)
12–14 1d4 pieces of jewelry (100 gp each)
15 A driftglobe (or another common magic item of your choice)
16–20 A frieze that reveals one piece of Ythryn lore
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Find Traps 2nd-level divination Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You sense the presence of any trap within range that is within line of sight. A trap
. This spell merely reveals that a trap is present. You don’t learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Find Traps Level 2 Divination (Cleric, Druid, Ranger) Casting Time: Action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You sense any trap within range that is within line of
mechanical pit trap, but it wouldn’t reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell reveals that a trap is present but not its location. You do learn the general nature of the danger posed by a trap you sense.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
, thus giving the entire chamber its unusual odor. There is nothing else of apparent interest here, though if the adventurers make a successful DC 25 Intelligence (Investigation) check, they find a
mithral brooch adorned with gold tracery, embedded in the wall in one corner of the room. This was overlooked by the mind flayers. Treasure & Rewards The characters may find the following treasure. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
find evidence that the villain was working for someone else. A captured NPC reveals the location of someone or something that might interest the characters. The characters are heading to a local tavern
a dungeon and receives a mystifying vision that leads to the next quest. The party might find a cryptic map or relic that, once its meaning or purpose is determined, points to a new destination
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
, cakes, and other delicious-looking comestibles. In the northwest corner of the room is a brass-bound oak chest.
Anyone who tries out the bed will find that it feels quite uncomfortable, and
reveals that the opulent bed is only an old straw mattress, and the delicious treats are just ordinary rations. The walls, floor, and ceiling of the room are quite bare. A dispel magic spell will
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
reveals a 3-foot-high crawl space below. Any 5-foot-square space of the porch has AC 13, 10 hit points, and immunity to poison and psychic damage. Medium creatures must squeeze to enter the crawl space
battleaxe Bilestongue, a berserker axe (detailed in the Dungeon Master’s Guide) embossed with excessively salivating demonic toads. Characters are unlikely to find it unless Dranzorg’s spirit directs them here during a séance.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
encounters. You can also modify encounters to suit your tastes. If the characters stray, they might find themselves at a loss for what to do next. You have a couple of easy ways to guide them back on
track: A friendly faction that has information about the whereabouts of the Stone of Golorr whereabouts can bring that knowledge to the characters. A treacherous underling of the villain reveals the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
reveals the remains of a half-eaten male drow lying against one wall. The drow carries a small pouch containing 30 gp and two spell scrolls (shield and phantasmal force) written on sheets of trillimac
(see “Fungi of the Underdark” in chapter 2). If the ropers are killed and cut open, the adventurers find 25 pp in the gizzard of one, and a ring of protection in the gizzard of the other.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
reveals the kaleidoscopic chaos of the Far Realm. Further adventures are up to you, but the characters might wish to press deeper into this strange and terrifying realm (see the “Far Realm Explorers” hook
, and it doesn’t leave a scar as described in area B1. If the characters are still in the Briny Maze at this point, they must find another way home. A plane shift spell would do the trick, as would any other plane-hopping magic.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
find the six lost crates in areas D1–D6 on map 6.1 and bring them all to the trail in the map’s northwest corner, where Instructor Minexes waits for the students to complete their task. A trail near this
the characters examine any of the crates except for the empty crate in area D5, they get an unsettling feeling. Detect magic reveals latent, sinister magic in the air, as well as a strange sense of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
castle, learn how to find R04M using a damaged magic item called a mimir, and witness unnatural events plaguing the plane. Part 3: Unity of Rings reveals Shemeshka’s role in a planes-warping plot and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
confounding curio during short rests or while traveling. Sand-combing adventurers might find an incomprehensible message in a bottle that, when decoded, reveals itself to be a treasure map. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The skeletons are the remains of four guards who held this post long ago. Characters who search the remains find tattered bits of cloth, broken longbows and arrows, rusted blades in ruined sheaths
, and rusty chain mail. Fortunes of Ravenloft If your card reading reveals that a treasure is here, read: The swirling snow assumes the forms of thin, young women. The wind howls, “Begone! The treasure is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
characters need is the parchment. If the puzzle is giving them grief, they can take the parchment with them and find others who can help them solve it. Bookcases All around the wizard’s study are
parchment itself doesn’t have any magical qualities, but the word it reveals potentially does. Wizards and other spellcasters can identify the correct spell components for any spell they know, but they






