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Returning 8 results for 'finishing tells'.
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fishing tells
finishing tell
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
participant drops out of the chase if its exhaustion reaches level 5, since its speed becomes 0. A creature can remove the levels of exhaustion it gained during the chase by finishing a short or long
escapes. If not, the chase continues for another round. If the characters catch Itzmin, he tells them where Serapio is in exchange for his release. Should Itzmin escape, the character who has the highest
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
participant drops out of the chase if its exhaustion reaches level 5, since its speed becomes 0. A creature can remove the levels of exhaustion it gained during the chase by finishing a short or long
escapes. If not, the chase continues for another round. If the characters catch Itzmin, he tells them where Serapio is in exchange for his release. Should Itzmin escape, the character who has the highest
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
understand the new royalty component for spells. See “New Spells” in chapter 3 for more information. If the characters attempt to sort the case of mistaken identity out, Jim tells them Omin is
dastardly way they misrepresented themselves. After finishing up at Acquisitions Incorporated Head Office, the adventurers can set off to perform their appointed mission. Jim Darkmagic is … uh … How do I put this? He’s, uh … hmm. Let me get back to you.
— Omin Dran
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
understand the new royalty component for spells. See “New Spells” in chapter 3 for more information. If the characters attempt to sort the case of mistaken identity out, Jim tells them Omin is
dastardly way they misrepresented themselves. After finishing up at Acquisitions Incorporated Head Office, the adventurers can set off to perform their appointed mission. Jim Darkmagic is … uh … How do I put this? He’s, uh … hmm. Let me get back to you.
— Omin Dran
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
), Topolah tells them she’ll talk business only after the tour is over. Tower Features Aside from its crooked architecture, Topolah’s tower has the following features: Autognomes. When Topolah purchased an
in the item because it makes her feel obsolete. Obtaining a Map After finishing her tour, Topolah is ready to talk business. She starts the conversation with “What brings you to my tower?” When she
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
), Topolah tells them she’ll talk business only after the tour is over. Tower Features Aside from its crooked architecture, Topolah’s tower has the following features: Autognomes. When Topolah purchased an
in the item because it makes her feel obsolete. Obtaining a Map After finishing her tour, Topolah is ready to talk business. She starts the conversation with “What brings you to my tower?” When she
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
“Poisons” in chapter 8 of the Dungeon Master’s Guide). A character who is proficient with a poisoner’s kit recognizes the recipe and can spend 10 minutes finishing the poison. Secret Poison Pit. Delis keeps
characters cannot mention a rumor Claugiyliamatar believes or likes, she tells them to go away and return when they have some gossip for her. Once the characters offer the dragon an appropriate rumor
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
“Poisons” in chapter 8 of the Dungeon Master’s Guide). A character who is proficient with a poisoner’s kit recognizes the recipe and can spend 10 minutes finishing the poison. Secret Poison Pit. Delis keeps
characters cannot mention a rumor Claugiyliamatar believes or likes, she tells them to go away and return when they have some gossip for her. Once the characters offer the dragon an appropriate rumor