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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     you want attention, and lower it when players are talking. Experiment with how volume and tempo influence whether a scene feels subdued or energetic. Lighting Dimming the lights can transform your game
                                                
                                            
                                                
                                                     from your game’s world, atmospheric focus pieces, or complete distractions. The first rule of creating props for your game isn’t to overdo it. Props can be nice to have, but shouldn’t become chores to
                                                
                                            
                                        






