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Returning 35 results for 'fish sword'.
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Fizban's Treasury of Dragons
bathhouse was renowned for its sauna, until the dragon turtle supplying the steam escaped and started rampaging through the palace.
6
A millennium ago, a fabled sword was buried at sea with its wielder
. Now the sword must be found, and only a dragon turtle remembers where it is.
7
A dragon turtle has taken up residence in a subterranean lake, and the steam has been driving other creatures up
Equipment
The jagged vertebrae sword of a fishfolk warrior can barely be called a sword. Locals would say it’s better described as a makeshift weapon crafted from a fish skeleton and sea trash. Its poor
vertebrae sword, you can use a bonus action to rake and twist the weapon, breaking off some of the sword’s boney barbs and dealing an extra 1d8 piercing damage. The vertebrae sword can only be used in this way 5 times before it becomes unusable as a weapon.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of solvent from the tube onto a surface within reach. Each ounce instantly dissolves up to 1 square foot of adhesive it touches, including Sovereign Glue. Conceptopolis Vorpal Sword (Longsword), Trident of Fish Command, Universal Solvent
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Economy and Trade With trade ways running north and south along the Sword Coast, a port on the Sea of Swords, and the Chionthar River leading inland, Baldur’s Gate is perfectly situated for its role
in Baldur’s Gate. Baldur’s Gate has plenty of exports, notably fish, fish glue, and sea salt, but its main economic force is trade itself. The city boasts multiple large and well-connected trade
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Economy and Trade With trade ways running north and south along the Sword Coast, a port on the Sea of Swords, and the Chionthar River leading inland, Baldur’s Gate is perfectly situated for its role
in Baldur’s Gate. Baldur’s Gate has plenty of exports, notably fish, fish glue, and sea salt, but its main economic force is trade itself. The city boasts multiple large and well-connected trade
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Armaments Tables Armaments—Common 1d100 Item 01–10 Armor of Gleaming 11–20 Cast-Off Armor 21–30 Dread Helm 31–40 Moon-Touched Sword 41–50 Shield of Expression 51–60 Silvered Weapon 61–70
Armor 49–53 Potion of Giant Strength (hill) 54–58 Potion of Pugilism 59–62 Quiver of Ehlonna 63–66 Saddle of the Cavalier 67–71 Sentinel Shield 72–76 Shield, +1 77–81 Sword of Vengeance 82–85 Trident of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
islands of the west, including Tuern, Gundarlun, Ruathym, the Purple Rocks, and the Korinn Archipelago. Northfolk ancestors built small villages along the Sword Coast that have since become cities
Icewind Dale. Northlanders farm, fish, and mine their rugged lands, then shrewdly trade their goods with foreign buyers. Many once-feared tribes have become merchants whose bartering skills are equal to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your movement and action:
draw or sheathe a sword open or close a door withdraw a potion from your backpack pick up a dropped axe take a bauble from a table remove a ring from your finger stuff
some food into your mouth plant a banner in the ground fish a few coins from your belt pouch drink all the ale in a flagon throw a lever or a switch pull a torch from a sconce take a book from a shelf
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your movement and action:
draw or sheathe a sword open or close a door withdraw a potion from your backpack pick up a dropped axe take a bauble from a table remove a ring from your finger stuff
some food into your mouth plant a banner in the ground fish a few coins from your belt pouch drink all the ale in a flagon throw a lever or a switch pull a torch from a sconce take a book from a shelf
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
crumbling faux battlement surrounds the flat roof, atop which sleeps a young green dragon with iridescent scales. A sword is lodged hilt-deep in its skull.
Building Interior The building’s outer
(Perception) score to detect the approach of intruders by scent and sound. The dragon feeds mostly on blind fish and prefers to be left alone. If attacked, it lets out a roar loud enough to be heard throughout
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Recluse A drider lives here. The sea hags in area 10 use it to guard the “front door” of their lair. 11a. Petrified Prince Maw. This yawning cave resembles the maw of some great fish. Natural
columns of rock support the 30-foot-high ceiling.
Statue. In the middle of the cave stands a half-crumbled statue of a princely human clad in plate armor, his sword drawn and at the ready.
A medusa
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the adder Staff Yes (cleric, druid, or warlock) Staff of the python Staff Yes (cleric, druid, or warlock) Stone of good luck (luckstone) Wondrous item Yes Sword of vengeance Weapon Yes Trident of
fish command Weapon Yes Wand of magic missiles Wand No Wand of the war mage, +1 Wand Yes (spellcaster) Wand of web Wand Yes (spellcaster) Weapon of warning Weapon Yes Weapon, +1 Weapon No Wind fan Wondrous item No Winged boots Wondrous item Yes
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
all its dangers, Baldur’s Gate is an adventurer’s city, a place where a sword-for-hire can find a rich patron, join a secret guild, stalk killers for a bounty, or come to the aid of desperate citizens
reliable and ruthless market on the Sword Coast. Information, treasures, secrets, and souls can be bought or sold for the right price. As a great hero of Baldur’s Gate once said, “Watch your step in the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. The oldest evidence of dwarven settlement in the North comes from the former site of Haunghdannar. This small coastal realm arose nearly sixty-five centuries ago in the northern Sword Mountains and
along the Sword Coast, then fell quickly and mysteriously some fifteen hundred years later. Some records suggest that many of the citizens, driven mad by the sea, sailed westward and never returned. Mark
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
harmed. Beyond all its dangers, Baldur’s Gate is an adventurer’s city, a place where a sword-for-hire can find a rich patron, join a secret guild, stalk killers for a bounty, or come to the aid of
as the most reliable and ruthless market on the Sword Coast. Information, treasures, secrets, and souls can be bought or sold for the right price. As a great hero of Baldur’s Gate once said, “Watch
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
instantly turned to dust, as if affected by a disintegrate spell. Such a sword loses its magical properties if removed from Spelljammer Academy. Security guards refuse access to anyone not wearing the
facial tentacles. 6 Strange glowing fish swim through the air, phasing through walls as they go. Nobody appears bothered by them. 7 A magical voice announces: “Ectoplasmic breach on Spelljammer Nexus
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
for its sauna, until the dragon turtle supplying the steam escaped and started rampaging through the palace.
6 A millennium ago, a fabled sword was buried at sea with its wielder. Now the sword
inhabitants will propitiate the dragon turtle with gold.
3 A young dragon turtle serves as a mobile rookery for a flock of pteranodons and eats fish they drop.
4 A young dragon turtle has
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
— and Baldur’s Gate, and Candlekeep, and even Amn, for that matter: this great stretch of islands is nearly half as long as the Sword Coast, enclosing the Sea of Moonshae. On the southern isles live
Northlanders, who herd sheep, fish the nearby waters, and occasionally go raiding or pirating. Dozens of separate settlements are their own mini-kingdoms with little that unifies them besides a shared
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Smuggler On a rickety barge, you carried a hundred longswords in fish barrels right past the dock master’s oblivious lackeys. You have paddled a riverboat filled with stolen elven wine under the gaze
body of a dead whale being pulled behind a fishing boat. When you delivered the goods, the corpse suddenly exploded, sending whale meat and whiskey bottles for half a mile. 2 Cart and Sword. You drove a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
interests in the mercenary company to pay debts.
Eomane owns the most elite perfumery in Baldur’s Gate as well as fish- and whale-oil processors that make lamp oil.
Gist controls much of the city’s
, dyes, gems, and jewelry.
Redlocks has secretly financed piracy and smuggling for a long time.
Rillyn runs a sword-wielding school, creating new generations of soldiers, mercenaries, and leg
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
interests in the mercenary company to pay debts.
Eomane owns the most elite perfumery in Baldur’s Gate as well as fish- and whale-oil processors that make lamp oil.
Gist controls much of the city’s
, dyes, gems, and jewelry.
Redlocks has secretly financed piracy and smuggling for a long time.
Rillyn runs a sword-wielding school, creating new generations of soldiers, mercenaries, and leg
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
garden and a few barrels of salted pork also survived the pirate attack. The survivors fish from the lower cliffs and raise buckets of seawater up the cliffs by rope. By casting purify food and drink
himself to the best of his abilities. If the characters attempt to negotiate, Ozymandias is treacherous and unlikely to keep any agreement (except at sword point). He wants to get word of the abbey’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with a successful DC 16 Strength (Athletics) check. Using a crowbar, a sword, or a similar tool grants advantage on the check. When a giant clam is opened, roll on the Giant Clam table to determine its
from the bioluminescent coral reef to enter. Bioluminescent fish dimly illuminate submerged areas.
Oversized Furnishings and Objects. Most of the furnishings and other items in Maelstrom are sized for
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The island’s smaller coastal settlements include the fishing and trapping villages of Bjorn’s Hold and Icewolf. The natives of Ice Peak survive by catching fish and hunting goats, seals, and whales. The
Horns, crossing over the Dessarin River at a place known as Dead Horse Ford. Kheldell Kheldell is a fortified logging village on the north edge of Westwood, in the shadow of the Sword Mountains. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of Splendors is a bustling, walled city on the Sword Coast. Some merchants have dubbed Waterdeep the best supply center in the world, with the largest collection of superb craft workers, experts
, crowded streets are full of spies. Waterdhavian noble families and guilds hold tremendous political and economic sway up and down the Sword Coast, but within the city itself, true power lies with the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Stores These rooms contain supplies that the frost giants have plundered from ships along the Sword Coast, including crates of foodstuffs and barrels of salt, wine, and ale. 1D. Oar Storage Giant
room is strewn with gnawed mammoth bones. A frost-covered barrel in the southwest corner contains dead fish. The winter wolves that normally sleep here are encountered in area 1G. 1G. Throne Room
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
green dragon, is touring the Sword Coast looking for trouble (see the “Life in Waterdeep” sidebar in episode 1). Thankfully for the characters, the dragon is a cowardly sort that prefers intimidation
menace in their eyes.
The human shouts loudly enough for you to hear. “Not acceptable! Friends, show this walking fish my displeasure.”
The lizardfolk starts to argue, saying, “I am not a fish. I
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
finest ingredients: it serves roast chicken rather than peacocks or partridges, and the fish never have that distinctive Gray Harbor film. The establishment consists of two buildings joined as a single
academic cities along the Sword Coast, in few other places could Gond’s faithful have access to more and rarer resources with less oversight. The city cares more about the clerics’ innovations than the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
finest ingredients: it serves roast chicken rather than peacocks or partridges, and the fish never have that distinctive Gray Harbor film. The establishment consists of two buildings joined as a single
certainly more industrious and academic cities along the Sword Coast, in few other places could Gond’s faithful have access to more and rarer resources with less oversight. The city cares more about the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a storm giant, with the following changes: He has 272 hit points. He wields a giant-sized trident of fish command instead of a greatsword. Uthor has a +14 bonus to hit with the weapon, which has a
believes that her father yet lives. When she was a child, her mother would take her on trips to the Sword Coast and the Moonshae Isles, where they met small folk who were generous and kind. Serissa
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
drops into a 10-foot-deep pit and takes 3 (1d6) bludgeoning damage. The lid remains open, and the pit begins filling with water flowing up from grates in the floor — along with small, glowing blue fish
. These are harmless glowing cave fish, but it takes a successful DC 12 Intelligence (Nature) or Wisdom (Survival) check to recognize that. The fish immediately start to bite any exposed skin of a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Red Larch offers many fine amenities, including the Allfaiths Shrine, a place of worship that caters to multiple faiths; the Swinging Sword, a respectable three-story stone inn with a high-pitched
, however, since the area is home to a huge variety of fish and shellfish, many of which are prized in Waterdeep. Reghed Glacier The cold winds that give Icewind Dale its name blow down off this high
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
charges at you from an alcove in the northeast, growling. The hilt of a pristine sword protrudes from the creature’s chest.
The figure is a clay golem created by Iggwilv to destroy intruders. The golem
slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L4: Guano
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Predator Pools The Red Wizards’ plans involve the disruption and control of the Sword Coast’s trade. To that end, the Thayans are spawning an aquatic army. Locations in the Predator Pools are
pits are filled with spawning essence. Each pit holds juvenile predatory fish. A creature that enters a pit for the first time on a turn, or starts its turn there, takes 2 (1d4) piercing damage from
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
. Rusted weapons lie scattered on the ground.
A hulking, crudely formed figure made of gray clay charges at you from an alcove in the northeast, growling. The hilt of a pristine sword protrudes from
blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L3: Guano-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather






