Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 13 results for 'fishing the reveals'.
Other Suggestions:
fighting the rivals
fighting the reveal
fighting the rebels
fighting the repeats
finding the rivals
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the ante. The rules are as follows: Each player chooses any number of d6s and shakes them in a cup. Everyone rolls and reveals their dice at the same time. The player with the highest total wins, but
anyone who rolls a 1 automatically loses. Topolah Topolah spends her time making fishing poles and lures, then gives them to characters she likes (see “Astral Fishing” in the Astral Adventurer’s Guide
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters are thorough in their exploration. Ned reveals his true colors at an opportune moment. The caverns and contraband below the house wait to be discovered. Access to the sea suggests the use
ominous. PLACING THE ADVENTURE
The town of Saltmarsh is a small, respectable fishing town located in the Greyhawk campaign setting, in the southernmost part of Keoland. It is situated some twenty miles
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
aboleth. These crystals give off dim light that fills the cave. A detect magic spell or similar effect reveals an aura of divination magic radiating from the mosaic. A creature that takes a short or long
reveals an aura of enchantment magic emanating from the statue. Every night at midnight the statue sheds bright green light in a 20-foot radius and dim light for another 20 feet for 4 hours. A creature
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
partially concealed behind a tall, slender oil painting of fishing boats on Lac Dinneshere. It pulls open to reveal the speaker’s office (area T3) beyond. Any character who searches the wall for
spell or similar magic reveals that it’s a desecrated object. Any creature that comes into contact with it must succeed on a DC 13 Charisma saving throw or gain the following flaw, which supersedes
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that end in area M3. Cudgel Ram. A detect magic spell or similar effect reveals an aura of evocation magic around the 1,000-pound naval ram. A ship with the naval ram attached has advantage on all
at each stop. The statue weighs 1,500 pounds. A detect magic spell or similar effect reveals auras of enchantment and necromancy magic radiating from the statue. A creature of any nonchaotic alignment
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hooks on the western wall hold fishing equipment: dozens of harpoons, nets, and coils of rope. Curtains made of stitched walrus hide hang over doorways at the north and south ends of the east wall. 1C
Black Network, he reveals his allegiance to the faction but advises the characters to leave Svardborg before the Krigvind returns. Nilraun isn’t looking out for anyone’s interests but his own; he wants
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the walls of this room. In the southern end of the chamber, an open hatch reveals a route leading underground.
The armory holds equipment used by the duergar, including two suits of scale mail sized
holds the stolen valuables from Caer-Konig: twenty-five pearls carved into decorative beads (5 gp each). Another sack contains three daggers, a set of woodcarver’s tools, a set of navigator’s tools, fishing tackle, and a potion of healing hidden in a leather pouch along with 73 sp.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
garden. Barricaded Doors. Any close inspection of the double doors leading into the hermitage reveals that they were recently broken open and have been jammed shut again. The doors were smashed by the
or approach within 5 feet of the water to spot the bodies, which are bound together in a fishing net. The bodies are being stored here by the drowned ones until they can all be transported to the Pit
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the deck reveals that the dragon’s weight has pushed down and cracked the wooden planks and gunwales in many places. D3. Aft Castle Ice coats the captain’s wheel. There’s nothing else of interest here
from the cold. Mooring ropes and fishing nets hang from hooks along the back wall.
Nonperishable goods were stored in this cabin. The crew took a lot of supplies when they abandoned ship, but some
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
boulders (see area M33 for details). M3: Dock Stone posts support this wooden dock from below (see area M32). Tied to the dock is a Rowboat, which the monks primarily use for fishing. The boat’s oars are
door reveals a tiny peephole situated above the knocker (for tall monks) and another one situated below the knocker (for short monks). The door is barred from the inside. The size and weight of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
its manacles and was paralyzed and clawed to death by the ghast in area P13. A search of the corpse reveals a ring with two keys — one that unlocks the gate, and another that unlocks the gate’s manacles
inside the hut. The hut contains two hammocks made from fishing nets, as well as the knights’ weapons, clothing, and belongings. None of these belongings are valuable. P17. Elemental Guardian Water
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, a beat-up fishing boat, a dilapidated store or farm, or any similar structure or site. The DM might direct the characters toward a single ideal location, or might provide a range of options for
reveals a secret level of dungeons heretofore unknown. Franchise members can decide on what features are involved in the expansion, including new windows, doors, and furniture. Adding certain types of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, clothing, and other necessities. Ice fishing is a popular pastime among children, but all able-bodied adults are expected to toil in the mines. The town has three leaders, who form a ruling
View Player Version Ancient Relic Casting detect magic on the altar reveals a faint aura of divination magic originating from underneath it. The slab weighs several tons and is too large to be lifted or






