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Returning 10 results for 'fishing the rolls'.
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finding the rules
fighting the rules
fitting the rules
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fighting the rolls
Monsters
Fizban's Treasury of Dragons
a DC 15 Dexterity saving throw or take 13 (2d12);{"diceNotation":"2d12", "rollType":"damage", "rollAction":"", "rollDamageType":"radiant"} radiant damage and be outlined in the glow. Attack rolls made
populations flourish within 6 miles of the lair. Ability checks made to forage for food by hunting, fishing, or trapping in that area are made with advantage.
If the dragon dies, the animal population near
Monsters
Fizban's Treasury of Dragons
":"radiant"} radiant damage and be outlined in the glow. Attack rolls made against an outlined creature have advantage, and the creature can’t hide or benefit from being invisible. The starlight and
regains two additional spent Hit Dice.
Thriving Wildlife. Animal populations flourish within 6 miles of the lair. Ability checks made to forage for food by hunting, fishing, or trapping in that area are
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
anyone who rolls a 1 automatically loses. Topolah Topolah spends her time making fishing poles and lures, then gives them to characters she likes (see “Astral Fishing” in the Astral Adventurer’s Guide
the ante. The rules are as follows: Each player chooses any number of d6s and shakes them in a cup. Everyone rolls and reveals their dice at the same time. The player with the highest total wins, but
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
against the community’s best anglers, all competing to catch the largest fish. Characters who go to the wharf are invited to participate in this popular event and, if they accept, are lent fishing poles and
of Vogler’s best fishers, Mayor Raven, is in their group, along with a dozen other locals. Read the following description when the characters have their fishing gear prepared and are ready to start
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Ice Hunters 6 Ice Hunters in fishing boats 7+ Oyaviggaton sighted If combat becomes necessary, Captain Lerustah fights as a knight and his crew fight as 40 guards. If fighting aboard Frostskimmr, the
current position, but warns them to keep away from it. Armed with this information, the characters gain a +1 bonus to their next two daytime event rolls. Scrags This event occurs only at night, and only
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Hunters 6 Ice Hunters in fishing boats 7+ Oyaviggaton sighted If combat becomes necessary, Captain Lerustah fights as a knight and his crew fight as 40 guards. If fighting aboard Frostskimmr, the
current position, but warns them to keep away from it. Armed with this information, the characters gain a +1 bonus to their next two daytime event rolls. Scrags. This event occurs only at night, and only on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ends. A blizzard’s howling wind limits hearing to a range of 100 feet and imposes disadvantage on ranged weapon attack rolls. It also imposes disadvantage on Wisdom (Perception) checks that rely on
). Wind chill can lower these temperatures by as much as 80 degrees. Fishing for Knucklehead Trout To fish for knucklehead trout on the lakes of Icewind Dale, a character needs fishing tackle and a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
outlined in the glow. Attack rolls made against an outlined creature have advantage, and the creature can’t hide or benefit from being invisible. The starlight and the glow around any creature fades on
. Animal populations flourish within 6 miles of the lair. Ability checks made to forage for food by hunting, fishing, or trapping in that area are made with advantage. If the dragon dies, the animal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
later, the second mechanism releases a 5-foot-diameter stone sphere that drops into the cave (marked T on the map) and rolls into the wooden claw across the tunnel mouth, which is demolished by the
enough mist to keep the bottom of the shaft perpetually damp. The pool is home to 2d6 quippers. A fishing net is rolled up nearby. Passage to Hrakhamar. An elevated cart track enters a tunnel in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
snares prey with its tendrils, it pulls its prey under the nearby piercers, which then drop from the ceiling. The piercers have advantage on attack rolls made against creatures grappled by the roper
inside the hut. The hut contains two hammocks made from fishing nets, as well as the knights’ weapons, clothing, and belongings. None of these belongings are valuable. P17. Elemental Guardian Water






