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Returning 4 results for 'flaming the respond'.
Other Suggestions:
flying the response
flaring the resound
flashing the resound
facing the resound
flaring the response
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Halflings I don’t have enough fingers and toes to count the times I saw our little rogue cheat death, but I remember them all. Let’s see … there was the enraged roper, the flaming lava stream, the
fundamental character, and if the halflings are convinced of a creature’s good intentions, they respond well. Halflings would welcome an orc with a good heart into their company and treat it as
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
or disturbance in the main area draws all the monsters, although those in the northwest chamber respond most slowly. Investigating. The containers on the small tables in the main area hold mashed
prepared: Cantrips (at will): druidcraft, poison spray, shillelagh
1st level (4 slots): cure wounds, entangle, faerie fire, thunderwave
2nd level (3 slots): barkskin, flaming sphere
Standing with
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
behind the bar and hurls flaming bottles of alcohol at intruders (treat each bottle as a flask of alchemist’s fire) unless he is stopped. The bar gives Brego three-quarters cover. X12: Worker Rest Area
wraiths emerge from the caskets that line the central wall. The wraiths don’t respond to verbal entreaties and can’t leave the crypt, but they attack anyone who sets foot inside. Rilago’s Ghost. The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
understands any languages, it can respond telepathically. 53–58 One random creature in the region can sense the presence of nearby minds for 1 hour. For the duration, the creature gains advantage on
, other creatures within 10 feet of it must succeed on a Dexterity saving throw against the spellcaster’s spell save DC or take 1d6 force damage. 46–50 The flaming sphere spell (save DC 15






