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Returning 3 results for 'flashing the ready'.
Other Suggestions:
flaming the reach
flapping the read
flashing the reach
fleshing the read
flailing the reach
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
: Long–short–short–short: “Is it safe?” (The ship initiates the exchange with this signal.) Short–long–short–long: “Everything safe.” (The smugglers respond with this signal.) Long–long–long: “Ready to
unload; come to the ship.” (The ship confirms a reply with this signal.) The arrangement calls for someone aboard the ship to flash the first signal. The shore party replies by flashing the second signal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and deal a flat total of 10 damage to the giant each round. Bystanders take cover at once, but duergar citizens are ready to jump in if the guards fail to contain the threat. The giant ignores
Guards of this. The importance of the Stonespeaker means that the Stone Guards will escort the party across the city to meet with him, though they don’t hide their displeasure at doing so. FLASHING
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
-eye tattoo, which glows with a pulsing white light. “I have waited for so long,” Valin Sarnaster says with a thin smile. “Now we will discover if you are ready.”
Valin challenges the characters
experience glimpses of the immediate future flashing through their minds. At the start of the second round, each creature in the room can use a bonus action to focus on the future, granting advantage on






