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                        Returning 35 results for 'flask space'.
                    
                
                        
                            
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    You can douse a creature, object, or space with Oil or use it as fuel, as detailed below.
Dousing a Creature or an Object. When you take the Attack action, you can replace one of your attacks with
                                                
                                            
                                                
                                                     throwing an Oil flask. Target one creature or object within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or be
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     out of the hat. Roll 1d4 to determine the object: on a 1, a vial of Acid; on a 2, a flask of Alchemist's Fire; on a 3, a Crowbar; on a 4, a lit Torch.
66â70
You suffer a bout of âmagic
                                                
                                            
                                                
                                                     appears in an unoccupied space as close to you as possible. The creature isnât under your control and acts as it normally would, and it disappears after 1 hour or when it drops to 0 Hit Points
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ;{"diceNotation":"1d8","rollType":"roll","rollAction":"Weapon Invention"}); the kobold can use each one no more than once per day:
Acid. The kobold hurls a flask of acid. Ranged Weapon Attack: S+4
                                                
                                            
                                                
                                                     damage.
Alchemistâs Fire. The kobold throws a flask of alchemistâs fire. Ranged Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Alchemist's Fire"} to hit
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Legendary Resistance (2/Day). If the necrichor fails a saving throw, it can choose to succeed instead.
Rejuvenation. Unless its lifeless remains are splashed with Holy Water (flask);holy water or
                                                
                                            
                                                
                                                     points and appearing in the place it died or in the nearest unoccupied space.
Spider Climb. The necrichor can climb difficult surfaces, including upside down on ceilings, without needing to make an
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    ;ïž
Three dagger;daggers
4 â„ïž
Four Oil (flask);flasks of oil
5 â„ïž
Five silk robes
6 â„ïž
Forgery kit
7 â„ïž
Quarterstaff
8 â„ïž
Fishing tackle
                                                
                                            
                                                
                                                     each card bears an illustration of a different item or set of items. As an action, you can draw a card of your choice from the deck and throw it to the ground in an unoccupied space within 5 feet of
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Dimensionally Bound. Nafas canât leave the Infinite Staircase or be trapped within a container (such as an Iron Flask). Attempts to transport Nafas to another plane are wasted.
Last Wish. When
                                                
                                            
                                                
                                                     successful save, a creature takes half as much damage only and moves to the nearest unoccupied space outside the vortex.
On subsequent turns, Nafas can use this action to move the vortex up to 60 feet
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     liquefied demodand becomes enough liquid to fill a flask. A demodandâs liquefaction lasts until a shator uses an action to end it or a creature opens a container holding the liquid. While
                                                
                                            
                                                
                                                     kelubar demodand;kelubar demodands, or 1 shator demodand. A summoned demodand appears in an unoccupied space within 60 feet of the shator, acts as an ally of the shator, and canât summon other
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     actions, speak, or manipulate objects. He is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creatureâs space and stop there. In addition, if air can pass through a
                                                
                                            
                                                
                                                     space, the mist can do so without squeezing, and he canât pass through water. He has advantage on Strength, Dexterity, and Constitution saving throws, and he is immune to all nonmagical damage
                                                
                                            
                                        
                                                    Vrock (Summoner Variant)
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    . A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of Holy Water (flask); holy water on the target also ends the effect on
                                                
                                            
                                                
                                                    ":"roll","rollAction":"Summon Demon"} chance of summoning 2d4;{"diceNotation":"2d4","rollType":"roll"} dretch;dretches or one vrock.
A summoned demon appears in an unoccupied space within 60 feet of its
                                                
                                            
                                        
                                                    Chasme (summoner variant)
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     action to splash it with Holy Water (flask); holy water. If a creatureâs saving throw is successful or the effect ends for it, it is immune to the drone for the next 24 hours.
Magic Resistance. The
                                                
                                            
                                                
                                                     appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and canât summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.PoisonCold, Fire, Lightning
                                                
                                            
                                        
                                                    Kobold Inventor
                                                    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ","rollType":"roll","rollAction":"Weapon Invention"} or choose one); the kobold can use each one no more than once per day:
Acid. The kobold hurls a flask of acid. Ranged Weapon Attack: +4
                                                
                                            
                                                
                                                     kobold throws a flask of alchemistâs fire. Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit"} to hit, range 5/20 ft., one target. Hit: 2 (1d4);{"diceNotation":"1d4","rollType
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Sacristy Level 9 Bastion Facility Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus
 Space: Roomy
 Hirelings: 1
 Order: Craft
 A Sacristy serves as a preparation
                                                
                                            
                                                
                                                     the facilityâs hireling to craft a flask of Holy Water. The work takes 7 days and costs no money. You can spend GP during the creation process to increase the potency of the Holy Water. For every 100
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     drow to infiltrate Gauntlgrym and trap Maegera in an iron flask. Zalto needs the primordial to ignite an adamantine forge beneath the Ice Spires. Returning Maegera to Gauntlgrym is one way to thwart
                                                
                                            
                                                
                                                     while within 10 feet of it, and a creature takes that damage the first time on a turn that Maegera moves into its space. Nonmagical weapons that hit Maegera are destroyed by fire immediately after dealing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     or choose one); the kobold can use each one no more than once per day:
  Acid. The kobold hurls a flask of acid. Ranged Weapon Attack: +4 to hit, range 5/20 ft., one target. Hit: 7 (2d6) acid damage
                                                
                                            
                                                
                                                    . Alchemistâs Fire. The kobold throws a flask of alchemistâs fire. Ranged Weapon Attack: +4 to hit, range 5/20 ft., one target. Hit: 2 (1d4) fire damage at the start of each of the targetâs turns. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     following options (choose one or roll a d8); the kobold can use each one no more than once per day:
  Acid. The kobold hurls a flask of acid. Ranged Weapon Attack: +4 to hit, range 5/20 ft., one
                                                
                                            
                                                
                                                     target. Hit: 7 (2d6) acid damage. Alchemistâs Fire. The kobold throws a flask of alchemistâs fire. Ranged Weapon Attack: +4 to hit, range 5/20 ft., one target. Hit: 2 (1d4) fire damage at the start of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     swarm disperses after 1 minute. 61â65 You pull a nonmagical object out of the hat. Roll 1d4 to determine the object: on a 1, a vial of Acid; on a 2, a flask of Alchemistâs Fire; on a 3, a Crowbar; on
                                                
                                            
                                                
                                                     creature appears in an unoccupied space as close to you as possible. The creature isnât under your control and acts as it normally would, and it disappears after 1 hour or when it drops to 0 Hit Points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     to determine the object: on a 1, a vial of Acid; on a 2, a flask of Alchemistâs Fire; on a 3, a Crowbar; on a 4, a lit Torch. 66â70 You suffer a bout of âmagic sicknessâ and have the Poisoned condition
                                                
                                            
                                                
                                                     Rope with a Grappling Hook tied to one end; on a 3, a bag of Caltrops; on a 4, a gem worth 50 GP. 81â85 A creature appears in an unoccupied space as close to you as possible. The creature isnât under
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     burning oil. Dousing a Space. You can take the Utilize action to pour an Oil flask on level ground to cover a 5-foot-square area within 5 feet of yourself. If lit, the oil burns until the end of the turn 2
                                                
                                            
                                                
                                                     Pack 58œ lb. 40 GP Explorerâs Pack 55 lb. 10 GP Flask 1 lb. 2 CP Grappling Hook 4 lb. 2 GP Healerâs Kit 3 lb. 5 GP Holy Symbol Varies Varies Holy Water 1 lb. 25 GP Hunting Trap 25 lb. 5 GP Ink â 10 GP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     30 feet of yourself. The swarm disperses after 1 minute. 61â65 You pull a nonmagical object out of the hat. Roll 1d4 to determine the object: on a 1, a vial of Acid; on a 2, a flask of Alchemistâs
                                                
                                            
                                                
                                                     gem worth 50 GP. 81â85 A creature appears in an unoccupied space as close to you as possible. The creature isnât under your control and acts as it normally would, and it disappears after 1 hour or when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     collectionâs pieces might be useful and many are colorful or whimsical in design, nothing here holds any special value. 43b. Ottoâs Secret Stash Ottoâs most prized possessions fill this cluttered space. These
                                                
                                            
                                                
                                                     on the Trinkets table in chapter 5 of the Playerâs Handbook), and coffers stuffed with a total of 30 pp, 150 gp, 300 ep, 1,500 sp, and 5,000 cp. Perched atop a high table is a potion of fire breath in a small crystal flask that breaks if the tables fall.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                     30 feet of yourself. The swarm disperses after 1 minute. 61â65 You pull a nonmagical object out of the hat. Roll 1d4 to determine the object: on a 1, a vial of Acid; on a 2, a flask of Alchemistâs
                                                
                                            
                                                
                                                     gem worth 50 GP. 81â85 A creature appears in an unoccupied space as close to you as possible. The creature isnât under your control and acts as it normally would, and it disappears after 1 hour or when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     empty shelves fastened to the walls, the shattered glass and alchemical equipment strewn across the floor, and the arcane symbols painted on what is now the ceiling. In the middle of this space, five
                                                
                                            
                                                
                                                     first time a character who can cast spells touches the symbol of Mystryl carved into the front of the altar, a stoppered flask filled with a luminous blue liquid appears in a shimmer of light âatop
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Focus Varies Varies Dungeoneerâs Pack 55 lb. 12 GP Entertainerâs Pack 58œ lb. 40 GP Explorerâs Pack 55 lb. 10 GP Flask 1 lb. 2 CP Grappling Hook 4 lb. 2 GP Healerâs Kit 3 lb. 5 GP Holy Symbol Varies
                                                
                                            
                                                
                                                     Acid damage. Alchemistâs Fire (50 GP) When you take the Attack action, you can replace one of your attacks with throwing a flask of Alchemistâs Fire. Target one creature or object you can see within 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     determines how much space it uses. While this stone orbits your head, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the
                                                
                                            
                                                
                                                     original caster but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space. Strength (Very Rare) Your Strength increases by 2, to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . Nafas canât leave the Infinite Staircase or be trapped within a container (such as an Iron Flask). Attempts to transport Nafas to another plane are wasted.
 Last Wish. When Nafas drops to 0 hit points
                                                
                                            
                                                
                                                    , a creature takes 36 (8d8) force damage and has the restrained condition. On a successful save, a creature takes half as much damage only and moves to the nearest unoccupied space outside the vortex
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     one of the following options (roll a d8 or choose one); the kobold can use each one no more than once per day:
 1. Acid. The kobold hurls a flask of acid. Ranged Weapon Attack: +4 to hit, range 5/20
                                                
                                            
                                                
                                                     ft., one target. Hit: 7 (2d6) acid damage.
 2. Alchemistâs Fire. The kobold throws a flask of alchemistâs fire. Ranged Weapon Attack: +4 to hit, range 5/20 ft., one target. Hit: 2 (1d4) fire damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     adventurersâ arrival. Treasure. The drow priestess wears two silver bracelets set with onyx (25 gp each). She carries a flask of wine and the key to the roomâs zurkhwood chest, which contains 500 gp. The
                                                
                                            
                                                
                                                     unoccupied space next to the identical gate located there. Treasure. Talafaere wears an obsidian scarab bearing the insignia of House Auvryndar (25 gp).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     turns all willing farastus and kelubars of its choice within 60 feet of itself into a living liquid form. Each liquefied demodand becomes enough liquid to fill a flask. A demodandâs liquefaction lasts
                                                
                                            
                                                
                                                     1d4 farastu demodands, 1d2 kelubar demodands, or 1 shator demodand. A summoned demodand appears in an unoccupied space within 60 feet of the shator, acts as an ally of the shator, and canât summon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     trapped inside an iron flask or a similar device. If the furnace is destroyed or the elemental released from within it, the air inside the balloon cools, causing the airship to descend at a rate of
                                                
                                            
                                                
                                                     inside, each set in a frame wide enough for a Medium creature to squeeze through. Each footlocker has a partition that divides its interior space in half, with room on each side for one personâs clothing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . The draconian appears in an unoccupied space adjacent to the Fray nearest a random character. 3â4 A draconian gliding overhead throws a fiery flask at one random player character, who must succeed on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     1, a vial of Acid; on a 2, a flask of Alchemistâs Fire; on a 3, a Crowbar; on a 4, a lit Torch. 66â70 You suffer a bout of âmagic sicknessâ and have the Poisoned condition for 1 hour. 71â75 You have
                                                
                                            
                                                
                                                     to one end; on a 3, a bag of Caltrops; on a 4, a gem worth 50 GP. 81â85 A creature appears in an unoccupied space as close to you as possible. The creature isnât under your control and acts as it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     boxes, having made and sold a few herself. If the characters give her the infernal puzzle box, she examines it, asks Jezebel to fetch her a flask of dark liquid, and pours a small amount into the
                                                
                                            
                                                
                                                     should not be taken to any place where thousands of mortals reside. It needs to be locked away in an extradimensional space, away from corruptible souls.â
 If the characters consider leaving the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    .
 While in mist form, the vampire canât take any actions, speak, or manipulate objects. It is weightless and can enter an enemyâs space and stop there. If air can pass through a space, the mist can do
                                                
                                            
                                                
                                                     its turns, ending the effect on itself on a success. While Poisoned, the target takes 5 (1d10) Poison damage at the start of each of its turns. Emptying a flask of Holy Water on the target ends the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     between 1 and 20. To place a bet, a participant places at least 1 razorleaf on that numberâs triangular space on the game table. Thereâs no limit to how many numbers a participant bets on, but they must
                                                
                                            
                                                
                                                     3 No prize Key Crown 4 Stein Feather Fox 5 Coin Two coins Three coins 6 Tunic Sword Ghost 7 Flask Four-leaf clover Big-ticket prize 8 Tentacle Bag House 9 Trinket Compass Tongue 10 Roll again on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     unskilled eye they appear reasonably valuable. A character who makes a successful DC 10 Intelligence (Investigation) check realizes their true nature. A hidden space under the throne can be discovered
                                                
                                            
                                                
                                                     space to the east of the bog pit and can see farther into the room, read: At the far end of the chamber ahead, you see some sacks and a large chest.
 The chest is trapped with a poison needle. Noticing
                                                
                                            
                                        






