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Returning 35 results for 'floating the return'.
Other Suggestions:
flowing the reborn
floating the returns
Monsters
Spelljammer: Adventures in Space
brains to cast the spell, as indicated:
1/day each: arms of Hadar (1 brain), detect magic (2 brains), magic missile (3 brains), Tenser's floating disk (4 brains), darkness (5 brains), hold person (6
pockets in the neh-thalggu’s head. Once it has collected twelve brains in this fashion, it is overcome by an urge to return to the Far Realm and begins devoting all its energy to finding a way home
Monsters
Fizban's Treasury of Dragons
dragon turtles for solid ground.
Ancient dragon turtles might sleep for years or decades while floating along the surface of the ocean, enjoying the warmth of the sun and letting vegetation take root on
visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I notice taking from the sea’s bounty without offering something in return.
6
I think
Monsters
Fizban's Treasury of Dragons
sleep for years or decades while floating along the surface of the ocean, enjoying the warmth of the sun and letting vegetation take root on their shells. An angry ancient dragon turtle is terrible to
insignificant they are.
5
I attack anyone I notice taking from the sea’s bounty without offering something in return.
6
I think of sailors’ songs as their “water speech&rdquo
Monsters
Fizban's Treasury of Dragons
indeed, legends suggest that many unwitting sailors wrecked at sea have mistaken slumbering dragon turtles for solid ground.
Ancient dragon turtles might sleep for years or decades while floating
notice taking from the sea’s bounty without offering something in return.
6
I think of sailors’ songs as their “water speech” and try to converse with them by humming
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tapestries and curtains, intermixed with humanoid bones and broken bits of stone, serve as beds for the manticores.
Scrying Eye. If the characters leave after killing the manticores and later return
, they find one of Halaster’s scrying eyes floating in the middle of the chamber (see “Halaster’s Lair,”). It studies the characters for a minute or two before disappearing without a sound.
Treasure A
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Method
1 Find or restore Azalin and return him to Darkon.
2 Present the Dark Powers a worthy new Darklord.
3 Bestow a symbol of rule upon a new Darklord.
4 Free Darkon from the
2 The Rift Spanner, a portal-making contraption
3 A hidden amber sarcophagus that contains the last vestige of a powerful evil being
4 The King’s Tear, a floating anomaly or structure
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
) check. Afterward, the dragonnels drop the characters off and depart. Alternatively, if the characters saved the wasteland dragonnel (see appendix B) in the occupied mansion, it might return with
other dragonnels to help them escape. Floating Rocks The characters find their path impeded by a 30-foot ascent or descent between levels of the ruins. A character can jump between a series of floating
Compendium
- Sources->Dungeons & Dragons->Monster Manual
opportunistically as they migrate, often targeting lone travelers and livestock. Hippogriffs might carry riders with them in their travels in return for food or other aid. Hippogriff migrations might take months or
Hippogriff Is Traveling to A... 1 Lost ruin hidden by clouds or fog. 2 Low-hanging moon, star, or other solar body. 3 Magical garden on a floating island. 4 Mountaintop with a view of a giant
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
individual voice. Working together, the brains maintain the monastery’s technical operations. Each brain is also responsible for two of the floating disks that lead out to the treasury (see area M9
, “Floating Bridge”), each of which is kept active by default. Each brain speaks Common and another language of your choice, and is able to communicate from within its canister. Some identify themselves
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
failed check, the brain is destroyed and any floating disks it controls in the treasury (area M10) are permanently deactivated. The characters might also attempt to craft an entirely new mechanical body
process of returning a brain to a new body might require knowledge available only from Kwalish. In this scenario, one or more brains will secure a promise from the characters to return with this
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
” and incarcerated here, where the monks attempt to break their wills and return them to servitude. Cells. The cells are all repurposed metal containers from the planar craft, and are all locked. A
automatically sliced open with an attack from an elder monk’s force pike. Characters who fall to the valley floor (area C4) from area C1 or area M9 are picked up by a floating teleportation-field device
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
falls away, opening into a void filled with floating chunks of insectile parts. Hundreds of feet away, a similar opening gapes in the other half of the massive body. That segment ends at a wide, cave-like
mouth.
Part of the Drought Elder’s body has been shattered, reduced to a mass of broken chitin islands floating between the two halves of its body. Shattered Path. Five-foot-square chunks of chitin
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the blasted landscape and flows directly beneath the city. Floating on the river are demonic barges being assailed by squadrons of winged devils under the command of a terrifying pit fiend wearing an
the pit fiend gives up willingly. Development. The characters encounter Lucille again at the end of the adventure when they return to liberate Elturel (see “Endgame in Elturel”).
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of justice convene in floating citadels atop billowing clouds, and crystal falls of holy water cascade over their wispy edge to blessed fountains below. Excelsior’s divinely appointed high chancellor
are ripe and sweet, fragrant perfumes replace everyday odors, and gentle breezes carry melodious tunes. Floating Structures. Clouds as solid as earth drift through the skies above Excelsior. They
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
purple lightning; the other wrapping around an enormous metal gear floating one hundred feet below. Another hundred feet below the gear, a second vortex rages.
To drive his infernal machinery
starfish-shaped creature.
A pentadrone leads a squad of nine quadrones through the upper planar vortex, which allows safe passage into the shaft but not out of it. Knowing that they cannot return to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M10. Treasury This solitary building is set atop a small floating islet within an area of open space punched down through the main body of the monastery’s island. It is held aloft on its own
laboratory’s equipment to return to its original body. Instead of being thankful, however, the devil turns against the characters at the first opportunity. Kwalish’s Journal. The cover of Kwalish’s
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
collected brain is stored inside one of several pockets in the neh-thalggu’s head. Once it has collected twelve brains in this fashion, it is overcome by an urge to return to the Far Realm and begins
missile (3 brains), Tenser’s floating disk (4 brains), darkness (5 brains), hold person (6 brains), invisibility (7 brains), spider climb (8 brains), fear (9 brains), hypnotic pattern (10 brains), major image (11 brains), stinking cloud (12 brains)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. The Mystical Island Environments table suggests some possibilities for the sorts of unusual islands that might be floating in the Siren Sea. Island Environments d10 Environment
1 Frozen
. The island is magically frozen or is a floating iceberg. Perhaps something lies locked within.
2 Sargassum. The island is a dense layer of seaweed that has developed its own ecosystem of strange
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
member in charge during detention is a Prismari instructor named Arkin Minexes (lawful good orc Prismari professor of expression, except he casts Tenser’s floating disk instead of fog cloud; see chapter
heading out into the bog to recover some lost supplies and return them to dry land.”
Once he finishes his welcome, the instructor pairs each character with a student. He gives each pair of students a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
painted figurines.
Staff. Floating next to the table is a 5-foot-long staff made of chiseled ice.
Ezzat animated a staff of frost and imbued it with sentience. Because of the alterations made to it
game board doubles as a carrying case for the figurines. The position of the figurines on the board suggests that a game is in progress. The staff is waiting for Ezzat to return so that they can
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
magical portal. When a living creature enters the blowhole, roll a d10. On a 1-8, nothing happens. On a 9, the creature is pulled down into the shaft, through a portal, and appears moments later floating
pity on the creature and uses plane shift to return it home — for a price!) The party can learn about the magic of the blowhole in a number of ways: One of the disgruntled anchorites tells the character
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a character are destroyed can that character pull itself out of the sand or be pulled out by others. Consortium of Three The party encounters three flameskulls floating around the ruins, each wearing
the remains of the Consortium of Three, the Netherese wizards who were loyal to Prince Hamukai. After establishing the refuge at Haruun, they honed their magic and vowed to return to Azumar to defeat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sarcophagus draped in cobwebs. Its lid is carved to resemble a giant bat with folded wings. (The sarcophagus contains a vampire.) Floating above the vessel is a magic rune that glows as bright as a candle
while the two of them are on the same plane of existence. Slaying the bearer of the death mark frees Zorak from Halaster’s geas spell, whereupon the vampire seeks to return to his true lair in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
floating above two open palms.
As an action, a character can try to unlock the doors using thieves’ tools, doing so with a successful DC 17 Dexterity check, or break down the doors with a
. Personality Trait. “I am a zealous worshiper of Moradin and take it upon myself to protect those in need.” Ideal. “Honesty is the best policy.” Bond. “When someone helps me, I’m bound by my honor to return the favor.” Flaw. “I am far too trusting and have a difficult time discerning a lie.”
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
qualities, each hoping to become Ilvaash’s most beloved. Chishinix. Chishinix is a powerful psychic and sees flashes of future events. In return for this power, Ilvaash created a severed head that
order. Ever since, she regularly takes to the air to investigate her paranoid suspicions that her enemies might attack at any time. Voalsh has fashioned a magical, floating disk that she often uses
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
adventurers yesterday morning. They had been beaten and thrown into the Delimbiyr River, eventually floating downriver to Daggerford. Kaga describes these adventurers as young and brash. “They were
at Holrow Homestead and restart regular shipments, or at least collect the ingredients for Kaga’s Stumblenoodles. If the characters agree to investigate and return with the necessary ingredients, Kaga
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of this chapter. Past the heavy iron door that is the tower’s only visible entrance, a short tunnel extends through five feet of solid rock into a cool, dark chamber. As you enter, a floating orb of
mastery of the magical arts. He has watched from afar as countless events unfolded in the Underdark and across Faerûn, gathering information and making plans for his eventual return. After waiting for
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Clash of Fallen Flames Dragon Highmaster Kansaldi Fire-Eyes scours the battlefield astride the red dragon Ignia When the characters start their return to Kalaman, read the following text: A streak
Takhisis. The characters might’ve delayed Kalaman’s fall, but Kansaldi’s troops are a mere fraction of the Dragon Armies’ forces. Her master, Dragon Highlord Verminaard, will return with greater numbers
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
godhood, assuming the responsibilities of the dead deities. The Return of Netheril In 1374 DR, the Empire of Netheril rose again when the floating city of Thultanthar, commonly known as Shade
dead. The return of Bhaal and his apparent reclamation of the domain of murder from Cyric led some scholars and sages to believe that the rules by which all deities must abide were in flux. In 1484
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hostile) 7–8 Pirate ship (hostile) 9–10 Passing merchant ship (galley or sailing ship) 11–12 Killer whale sighting 13–14 Floating debris 15 Longship crewed by hostile berserkers 16 Hostile griffons or
harpies 17 Iceberg (easily avoided if seen from a distance) 18 Sahuagin boarding party 19 NPC in the water (clinging to floating debris) 20 Sea monster (such as a dragon turtle or kraken) SHIPWRECKS
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
that protected ancient elven cities. It has since been expanded to cover all manner of similar protections, from the immense floating cities of fallen Netheril to the wards of Silverymoon to the
damage, or dying. Mythals can also sometimes heal themselves, as did the mythal of Silverymoon, blossoming out of the Moonbridge following Mystra’s most recent return. Each active mythal has one or more
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gate, they return to their own world. To test his traps, Acererak crafted a "mirror tomb" and hid it inside a demiplane. This mirror tomb is identical to the real tomb as it stood exactly one year ago
runs dry (100 gp) and a spellbook containing the following spells: 1st level: alarm, comprehend languages, detect magic, expeditious retreat, identify, illusory script, sleep, Tenser’s floating disk
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spell duels.
Undead Guardian. Floating in the middle of the room, 15 feet above the floor, is a man’s withered left hand and forearm, severed at the elbow.
Responding to the alarm spell, the
.
Visitors who decline the headmaster’s offer are politely asked to return whence they came and never show their faces in Dweomercore again. Those who refuse to leave are attacked.
Any character who claims
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
this camp. Each party member has a tiny, glowing, snowflake floating a few inches above them—the symbol of the Frostmaiden, which most Reghed nomads recognize and fear. Members of the Bear Tribe won’t
attack anyone bearing this symbol except in self-defense. The Test Begins. The camp has run out of food, and the tribe’s hunters have failed to return because of the unyielding blizzard. The nomads
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
overcome the characters and add their essences to his realm. Once the characters defeat the fanatics and return through the Briny Pool, the godlet realizes he must take direct action. When the characters
ascend to the surface of the Briny Pool in area B22, read or paraphrase the following: The large chamber holding the impossibly deep pool of cerebral fluid is no longer empty. An enormous, floating






