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                        Returning 35 results for 'floor these'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Upper Floor The following locations are identified on map 2.1. Review the information regarding the balcony in area 1 before the characters ascend to this floor. 11. Moldering Bedroom What was once a
                                                
                                            
                                                
                                                     Bedroom This room appears to be another dirty, decaying bedroom without furniture. Even viewed from the doorway, it’s evident that the floor in here does not look safe; some of the floorboards are missing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Second Floor 
 Map 6.2: Castle Naerytar - Level 2
 View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Third Floor Many of the topmost levels of the castle are unused by cultists. Some of them are still home to dangerous creatures that were sealed off instead of being cleared out. 
 Map 6.3: Castle Naerytar - Level 3
 View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    First Floor The first floor of the tower is an open room. A ladder affixed to the back wall leads up through a trapdoor to the floor above. A pile of bones and moldering clothes lies in the corner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Main Floor Refer to map 3 of the castle for areas K7 through K24.  Map 3: Main Floor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Second Floor This level of the tower has an 80-foot-high ceiling and tall, slender windows set with panes of stained glass. Furnishings include a giant-sized bed and an enormous wooden chest sealed
                                                
                                            
                                                
                                                     10 feet above the floor is a navigation orb (see appendix B) that Zephyros uses to control the movement of the tower. Zephyros uses magic to move between levels. A 20-foot-diameter hole in the floor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Second Floor  Map 6.2: Castle Naerytar – Level 2View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Ground Floor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    First Floor The tower rests atop a cloud that feels solid underfoot. An open archway leads to an empty vestibule, at the back of which hangs a thin, translucent blue curtain that flaps in the breeze
                                                
                                            
                                                
                                                     spells cast on them. The illuminated spheres keep the room brightly lit. The tower’s second floor can be seen through a 20-foot-wide hole in the soaring ceiling.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Second Floor This empty chamber has a ladder affixed to one wall that climbs to an adamantine trap door leading to the roof. The trap door is closed and locked, though the proper command word (“mimsy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Second Floor The second level was once a key defensive point for the fortress, but it was put to a different purpose by the hermits. The following locations are identified on map 7.3.  Map 7.3
                                                
                                            
                                                
                                                    : Hermitage Second Floor View Player Version 16. Junk Room Bundles, barrels, and boxes are piled haphazardly across this tower room. A narrow path leads through the clutter to a staircase curving along the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Ground Floor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Ground Floor The following locations are identified on map 2.1.  Map 2.1: Haunted House View Player Version 1. Entrance Hall The front door opens onto a musty, dirty entrance hall. To your left, a
                                                
                                            
                                                
                                                     corridor leads into the west wing of the house. The walls are bare and bits of smashed furniture lie upon the floor. Ahead of you, another corridor leads toward the rear of the house.
 A staircase on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Third Floor Many of the topmost levels of the castle are unused by cultists. Some of them are still home to dangerous creatures that were sealed off instead of being cleared out.  Map 6.3: Castle Naerytar – Level 3View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    20. Third-Floor Hall This hall is especially creaky. It features a threadbare rug covered in geometric patterns, the lines of which are impossible to follow. Séance Two. The second séance should
                                                
                                            
                                                
                                                     occur soon after characters reach this floor. If the séance hasn’t occurred yet, the clock in area 22 inexplicably chimes thirteen or a dead raven topples from a door frame. If one of the investigators
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    9. First Floor Hall The hall is lined with broken picture frames. A rug with a dizzying geometric pattern covers the floor. Closet. The closet is dark and conspicuously empty.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Lodge Ground Floor The lower floor has heavy, mud-stained carpets and dark wooden walls. These are the common spaces for visitors and for servants. Characters can enter the lodge through the front
                                                
                                            
                                                
                                                     cultists other than Talis, who is on the upper floor (see area 16). She expects only fellow cultists as visitors. Most servants will expect that friendly visitors are here to see her.  Map 7.1: Hunting Lodge Ground FloorView Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    Second Floor (p. 28) The repair object spell has been deleted from the list of spells in Topolah’s spellbook.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    V7. Tower, Fourth Floor Unlike the levels below, this room shows signs of recent habitation, and although the place reeks of mold and mildew, it has plenty of creature comforts, including a cozy bed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Lodge Upper Floor The second floor includes sleeping quarters for guests, the armory, a feast hall used for cult gatherings, and Talis’s private room. 
 Map 7.2: Hunting Lodge - Upper Floor
 View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    C4. Valley Floor If any character is unfortunate enough to fall from the cliff, the other characters quickly lose sight of them in a light mist that covers the valley floor. Any subsequent search for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Handout 23: Hieroglyphic Floor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    2. Clacking Floor The stones that comprise the floor of this 10-foot-high chamber make clacking noises when stepped on — a crude but effective alarm system installed by dwarves long ago. A character
                                                
                                            
                                                
                                                     who searches the floor for traps before stepping on it discovers the hidden alarm system with a successful DC 20 Wisdom (Perception) check. A secret door in the west wall opens into area 3, and north
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    V4. Tower, First Floor The flagstone floor is strewn with debris, and a few old crates stand near the east wall. A torn curtain to the south partially obscures the tower vestibule.
 A five-foot
                                                
                                            
                                                
                                                    -square indentation in the center of the floor contains four pulleys attached to taut iron chains that stretch up through a similarly sized hole in the rotted wooden ceiling. Standing next to the chains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    13. Second-Floor Hall This hall starts at a balcony overlooking the foyer (area 2), the floor of which is 10 feet below. One of the doors in the hall opens to a stairway that ascends to area 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K34. Servants’ Upper Floor Dirt-caked windows allow little light to enter this upstairs room. Broken bed frames and torn bits of mattress litter the floors. A tall, dusty wardrobe roughly shaped like
                                                
                                            
                                                
                                                     dress, it collapses in a lifeless heap on the floor. Otherwise, it dances forever. Hanging in the wardrobe are a few rotted servant’s uniforms, none of which are animate or valuable. Set into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Ground Floor (C4-C9) C4. Cloakroom The door leading outside has a wooden crossbar that can be lowered into iron brackets on either side of the doorframe, sealing the door from the inside. A creature
                                                
                                            
                                                
                                                     ropes. Puddles of water on the flagstone floor are the result of moisture seeping in through three narrow, broken windows evenly spaced around the tower wall. A fireplace set into the wall is blackened
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    V5. Tower, Second Floor Dust and cobwebs fill this otherwise empty room, the wooden floor of which is badly rotted and partially collapsed. In the middle of the room is a 5-foot-square hole in the
                                                
                                            
                                                
                                                     floor and ceiling, with a rusty chain near each corner. The chains are part of the tower’s elevator mechanism (see area V4). The 5-foot-square sections of floor that surround the central shaft are weak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    V6. Tower, Third Floor Time and the elements have all but destroyed this chamber, leaving a gash in the northwest wall and slimy black mildew on the walls. The wooden floor is completely rotted and
                                                
                                            
                                                
                                                     has begun to fall away in places. In the middle of the room is a 5-foot-square hole in the floor and ceiling, with a rusty chain near each corner. The chains are part of the tower’s elevator mechanism
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Lodge Ground Floor The lower floor has heavy, mud-stained carpets and dark wooden walls. These are the common spaces for visitors and for servants. Characters can enter the lodge through the front
                                                
                                            
                                                
                                                     cultists other than Talis, who is on the upper floor (see area 16). She expects only fellow cultists as visitors. Most servants will expect that friendly visitors are here to see her. 
 Map 7.1: Hunting Lodge - Ground Floor
 View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Lodge Upper Floor The second floor includes sleeping quarters for guests, the armory, a feast hall used for cult gatherings, and Talis’s private room.  Map 7.2: Hunting Lodge Upper FloorView Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    T5. Guard Tower, Upper Floor The upper level of the tower is an icebox with windows set in almost every wall. A rusted iron ladder bolted to the floor and ceiling leads up to a wooden trapdoor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    O1. Ground Floor The ground floor has been converted into a makeshift kitchen, but the room is filthy. Baskets and old dishware are piled everywhere. Adding to the clutter is a peddler’s cart, a
                                                
                                            
                                                
                                                     human bones litter the flagstone floor. Baking in the oven are a dozen dream pastries. Morgantha checks on them every 10 minutes. The staircase curls up to area O2. The barrel holds glistening
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    2. Cave Floor H’slaat, a troglodyte champion of Laogzed (see appendix C), and twenty-two troglodytes are arrayed in a rough battle line along the south bank of a freshwater stream that nearly bisects
                                                
                                            
                                        






