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Returning 35 results for 'flowing the rest'.
Other Suggestions:
following the rest
flying the rest
floating the rest
following the rely
following the resort
Magic Items
Acquisitions Incorporated
through the mapped area in the next hour. Once you use this feature, you cannot use it again until you finish a long rest.
Map of the Moment
Starting at rank 3, you can use an action to make a DC 15
”
4
A range of peaks known as the Slightly Wobbly Spires
5
An ever-flowing, nonmagical spigot of pure, clear water in the middle of nowhere
6
A cave filled with screaming
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creatures as a result—those presented here are of the Fey variety. Some are still Humanoid, however, similar in that respect to their other elven kin. The magic flowing through eladrin responds to
others run through the emotional spectrum each week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can associate themself with a different season, provided
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The magic flowing through eladrin responds to their emotional state by transforming them into different seasonal aspects, with behaviors and abilities that change with their forms. Some eladrin
might remain in a particular aspect for years, while others run through the emotional spectrum each week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creatures as a result—those presented here are of the Fey variety. Some are still Humanoid, however, similar in that respect to their other elven kin. The magic flowing through eladrin responds
, while others run through the emotional spectrum each week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can associate themself with a different season
Monsters
Curse of Strahd
":"1d4","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.
Curse (Recharges after a Long Rest). Madam Eva targets one creature that she can see within 30 feet of her
Short or Long Rest). Madam Eva targets one creature that she can see within 10 feet of her and casts one of the following spells on the target (save DC 17), requiring neither somatic nor material
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of the Fey variety. Some are still Humanoid, however, similar in that respect to their other elven kin. The magic flowing through eladrin responds to their emotional state by transforming them into
week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can associate themself with a different season, provided they aren’t incapacitated. When the
Monsters
Eberron: Rising from the Last War
","rollAction":"Magic Staff","rollDamageType":"force"} force damage.
Arcane Cataclysm (Recharges after a Long Rest). Sul Khatesh conjures orbs of magical energy that plummet to the ground at three
-foot-tall humanoid figure draped in a flowing, hooded robe formed of swirling mist and clinging shadow.
Minions. Most of Sul Khatesh's followers are wizards and warlocks, and she is one of the
Monsters
Fizban's Treasury of Dragons
, ideally mountain lakes, where they take advantage of existing caves and tunnels. A lair behind a cascading waterfall is ideal, and often part of that lair is submerged, allowing the dragon to rest in the
is set beneath a mountain ridge between two deep tarns, with streams flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair
Monsters
Fizban's Treasury of Dragons
tunnels. A lair behind a cascading waterfall is ideal, and often part of that lair is submerged, allowing the dragon to rest in the water and cultivate the fish that are their preferred food.
Amethyst
flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair, one in the rock face just above one tarn and one below the surface of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
wooden supports and adorned with pilasters dominates the skyline.
A porter cowled in flowing damask-and-linen fabric greets the characters and offers to escort them to their inn: Anadoua’s Rest
House, a well-appointed, two-story, mud-brick building painted pale blue. The characters have a full day to rest and explore Djaynai before they meet with the official who arranged their journey at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
immediately. Other DMs prefer to wait until the characters take a Long Rest or until the end of a session before letting characters level up, which keeps the adventure flowing smoothly and lets players
pore over their new options during a lull in the action or between sessions. Do what works best for your group. If a character levels up outside a Long Rest, the character’s current Hit Points and Hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
acceptance of law and order when necessary. Bytopia is the heaven of productive work, the satisfaction of a job well done. The goodness flowing through the plane creates feelings of goodwill and
happiness in creatures dwelling there. Optional Rule: Pervasive Goodwill At the end of each long rest taken on this plane, a visitor that is neither lawful good nor neutral good must make a DC 10 Wisdom
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
elven kin. The eladrin presented here are of the fey variety. Creatures of Passion. The magic flowing through eladrin responds to their emotional state by transforming them into different seasonal
NATURE
Whenever one of the eladrin presented here finishes a long rest, it can associate itself with a different season, provided it isn’t incapacitated. When the eladrin makes this change, it uses the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
flowing “up” from each layer to the one “above” it, the experience of passing from one layer to another on the river is no more dramatic than weathering rapids on any ordinary river. Along its course, the
characters’ devotion to doing good by offering them the opportunity (or the temptation) to rest from their labors and enjoy a well-earned reward. Belierin is said to be the prison of some deadly creature
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
often part of that lair is submerged, allowing the dragon to rest in the water and cultivate the fish that are their preferred food. Amethyst dragon lairs frequently exhibit or develop large and beautiful
: amethyst dragon lair View Player Version Amethyst Dragon Lair Features The amethyst dragon lair shown in map 5.1 is set beneath a mountain ridge between two deep tarns, with streams flowing down
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Karontor’s Hold Magic The Far Realm intrusion flowing from the well in Karontor’s Hold twists space and time in and around the keep to a range of 6 miles. The enclave has the following properties
creature attempts to harness the power of the well, the creature can’t do so again until it finishes a long rest. Twisted Space. Roll a d4 when creatures travel within 6 miles of the keep. On a 1, the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
dice are all expended. You regain all your expended Psionic Energy dice when you finish a long rest. In addition, as a bonus action, you can regain one expended Psionic Energy die, but you can’t do
so again until you finish a short or long rest. When you reach certain levels in this class, the size of your Psionic Energy dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
hours of air. Characters who are at rest and not undertaking activities such as moving or fighting consume half as much air.
Once half of the breathable air is consumed, the characters suffer one level
tunnels and chambers are filling with water flowing in from area 6. The water rises at a rate of 1 foot per hour, meaning most of the tunnels and chambers will be completely flooded within 10 hours. Areas
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, creature type, Intelligence score, and ability to speak. At the end of each Long Rest, the shape-shifted creature repeats the save. On a successful save, the creature returns to its true form. After three
failed saves, the transformation can be undone only by a Remove Curse spell or similar magic. Layers of the Beastlands Layer Description Krigala The River Oceanus is a strong torrent flowing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
passage heads in the same direction. A set of narrow stairs cut into the rock wind up to the north, and two old wooden doors stand in a wall of dressed stone to the east.
The stream flowing from area
area 29. Any characters who fell into the pool are carried by the current toward the outflow at about 20 feet per round. A character who ends up in the river might be swept away; see “Fast-Flowing Water
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
section of the stacks that has been ransacked. Countless literary treasures are strewn across the floor. The covered bodies of two Avowed acolytes still rest on the floor.
For the return of the
, fitted black clothing under white, flowing robes. A character who examines the bodies and succeeds on a DC 13 Intelligence (Investigation) check discovers a torn piece of white cloth clutched in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
“frame” the identity of the dead for Athreos, and with at least one coin, so a soul might pay Athreos to ferry them to the Underworld. Some people are laid to rest with large amounts of grave goods
Denier. Some legends tell of an ancient shade who has tarried at the banks of the Tartyx longer than any other—a woman, ancient beyond years and clad only in her own flowing hair and sagging skin, who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Swamp of Oblivion can’t be found again for at least a century. Now and then, a desperate soul casts an Artifact of power into this place, keeping it away from the rest of the multiverse for a time
destructive tone by the raging conflagration of the plane. The Plane of Ooze heightens the contrast between stable, rigid earth and steadily flowing water.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Madam Eva knows she is Strahd’s half-sister but has told no one of the royal blood flowing through her veins. Mother Night. Over four hundred years ago, Katarina came to Barovia and insinuated
, regenerate
8th level (1 slot): earthquake
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
Curse (Recharges after a Long Rest). Madam Eva
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
from the water is transferred to the conductors and used to power the apparatus in area 12g and the psipods in areas 14 and 15. After flowing through the dynamo, the water exits through submerged
water’s surface. 12e. North Water Collector The ceiling in this chamber forms a dome 20 feet higher than the floor around the cistern, which is 40 feet deep. Water flowing in from the south and west exits
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
is an enormous, tarnished copper raft, crafted to resemble a dragon, bearing a copper coffin. The raft is afloat on a sea of silvery-white, flowing metal, fed by several rivers that trail along the
floor of the room. The flowing liquid appears to be cool.
Between the waterways, stepped pyramid-temples rise skyward in mute paean to the gods of ancient Olman. Three of the pyramids appear to have
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
flowing from down from the streets above us.
Sharn is the largest city in Khorvaire, with a permanent population of approximately 210,000 people. Humans make up about a third of that number, and dwarves
are a sixth of it; the rest is a blend of every race found across Khorvaire. Halflings, elves, and gnomes have a significant presence in the city, but even kalashtar and changelings have communities
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
figure with blue scales, bone spurs on her forearms and elbows, gossamer wings, and a flowing gown — dances to music atop a stepped dais 5 feet higher than the rest of the room.
Butterfly Swarm. Next to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
divine power to keep your party alive gets the adrenaline flowing, you should try keeping the peace at a corporate board meeting. Or managing the hostile takeover of a rival. Try negotiating merchandising
the dark of the moon, or whenever the fighter kicks you awake to tell you your long rest is done, get healing already! Either way, it’s good to incorporate a regular ritual into your daily devotions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
can gain the benefit of either a short rest or a long rest during the voyage. Map of Shortcuts At rank 3, your map case becomes a common magic item. In addition to storing normal maps, your
advantage on the next ability check you make to travel through the mapped area in the next hour. Once you use this feature, you cannot use it again until you finish a long rest. PURNAGH GROST
Half
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their city. Nearly half a century ago, Mount Hotenow (the nearby volcano that perpetually heats the river flowing through the city) violently erupted, destroying much of Neverwinter, killing
wall that separated the rest of the city from its horrors now torn down, a great swath of Neverwinter lies empty, with no inhabitants and plentiful chunks of stone plundered from ruins all across the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
noncombatants such aschildren. Buildings not keyed on the map are assumed to be empty rooms. The rest are described below. 21a. “Krek” At the end of a street of mostly collapsed buildings is a canted
. Hobgoblin Barracks The old furnishings were cleared out of this chamber to make room for thirty-two wooden cots. Five hobgoblins rest here between patrols. 21f. Brain-Dog Kennel The mind flayer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
rest. Before vanishing for good, it says, “Use the mace to destroy the effigy of evil incarnate. End the corruption to restore my family’s honor.” (The “effigy” is the statue of Asmodeus in area A7
), tosses offerings into the bowl. Roughly half of the cultists are members of the nobility; the rest are Waterdavian rabble brought into the cult to fill out the ranks. Standing around the perimeter are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
perils.
15. The Cold Stream If the characters take the steps down from area 10, they emerge into a narrow tunnel with a subterranean stream flowing across it. The stairway twists and turns a long way
exchange for treasure. Even if Kaarghaz can be convinced to give up some of his wealth, he doesn’t let the matter rest—he forms a war party (as described above) and goes after the characters. Treasure. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather hides hang from the stalactites above, flapping in the draft. Sounds of flowing water echo from the far
cracks. Two leather sacks brimming with gold rest near the skeleton.
The skeleton is that of a minotaur thief who fell prey to the trap in this cave. The two leather sacks beside it are illusions






