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                        Returning 35 results for 'flying study'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monstrous Compendium Vol. 2: Dragonlance Creatures
                                                    
                                                
                                            
                                                    Always Thinking Ahead. The inventor has advantage on initiative rolls.Multiattack. The inventor makes two Flying Fangtrap attacks. It can replace one of these attacks with Thunderscream Gadget if it
                                                
                                            
                                                
                                                    ’s available.
Flying Fangtrap. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Flying Fangtrap"} to hit, reach 5 ft. or range 60 ft., one target
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     his turn.
Claw. Galazeth makes one Claw attack.
Lightning Flash (Costs 2 Actions). Galazeth moves up to half his flying speed without provoking opportunity attacks. When he passes within 15 feet of a
                                                
                                            
                                                
                                                     tides—and weaves them into spectacles both beautiful and deadly.
Galazeth founded Prismari College to ensure that the study of magic wouldn’t ever be relegated to pure practicality. His
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     crackles constantly between two horns of metal on the tower’s roof.
 Mordenkainen, a chaotic neutral human archmage, often sojourns to Avernus to study how the Nine Hells affect the schools of magic
                                                
                                            
                                                
                                                     opportunity to kidnap one or more characters and deliver them to Zariel. If they succeed, Zariel invites the rest of the group to her flying fortress to negotiate terms for their comrades’ release (see “Zariel’s Flying Fortress”).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     both sides because they believe everything should ultimately be consumed by the earth. What’s Around? If any of the characters make a serious effort to study the surrounding area, they find a
                                                
                                            
                                                
                                                     asked, Larmon identifies the tower in the distance as Feathergale Spire. All he knows about the place is that “knights out of Waterdeep come up here sometimes, riding on flying monsters.” He adds, “They keep to themselves.”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Inner Planes. From their astral domains, they launched flying vessels called nautiloids, able to cross between planes, so that they could harvest intelligent humanoids from hundreds of worlds. The
                                                
                                            
                                                
                                                    , yet no one can be sure exactly what the illithids are and are not capable of. VARIANT: MIND FLAYER PSION
 Mind flayers sometimes devote themselves to deeper study of psionic power, and many excel at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Nautiloids Mind flayers employ bizarre flying ships called nautiloids. Able to move through the Astral Plane, nautiloids can also transport mind flayers between the various worlds of the Material
                                                
                                            
                                                
                                                     Plane without resistance, they used the nautiloid’s tentacles to scour the surface for interesting creatures to take back home for study or a feasting. The most notable feature of a nautiloid is its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     a splendid view of the sky, renowned as a place to study Nyx, the home of the gods. Special crystals shaped by thaumaturges and blessed by the oracles of the gods enhance the view, making it easier
                                                
                                            
                                                
                                                     the Fall of Agnomakhos
 From the back of his flying bull, the archon Agnomakhos led armies across the face of Theros, carving out an empire that stood for generations. While numerous rebellions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     primal energy—such as flame, lightning, and the tides—and weaves them into spectacles both beautiful and deadly. Galazeth founded Prismari College to ensure that the study of magic wouldn’t ever be
                                                
                                            
                                                
                                                     one Claw attack.
 Lightning Flash (Costs 2 Actions). Galazeth moves up to half his flying speed without provoking opportunity attacks. When he passes within 15 feet of a creature during this move
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     from this side. Characters who study the arch and succeed on a DC 17 Intelligence (Arcana) check can sense that the archway will remain open for a short time only, perhaps as long as an hour. The statues
                                                
                                            
                                                
                                                    , the characters see Blagothkus’s flying castle hovering nearby, its towers casting long shadows over the village. What happens if the characters decide to pursue Blagothkus is beyond the scope of this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                     study various scientific pursuits to create mechanical marvels. Nevermind Gnome Inventor Brimming with innovative ideas and reckless enthusiasm, the inventors of Mount Nevermind love any chance to
                                                
                                            
                                                
                                                    . The inventor has advantage on initiative rolls.
 Actions
 Multiattack. The inventor makes two Flying Fangtrap attacks. It can replace one of these attacks with Thunderscream Gadget if it’s available
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     sigils at the bottom of the Sea of Moving Ice and brought it back to Ythryn for study in the fall of −343 DR, the Year of Chilled Marrow. During one of their experiments, something went wrong—a flash of
                                                
                                            
                                                
                                                     centuries, but the Netherese who mastered the power of the Nether Scrolls became a ruling class, living on great flying cities or taking refuge in remote, subterranean lairs.
 Despite their great
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     regenerative ability?” Whatever their answers, she ultimately agrees to come along. This random encounter happens only once. If this result comes up again, treat it as no encounter. Flying Swords Out of the
                                                
                                            
                                                
                                                     gloom flies a rusty blade, followed by another! If more than two flying swords are encountered, the others aren’t far behind. These weapons drift about the castle and attack intruders within range of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Nautiloid Down Seven days ago, spacefaring mind flayers hoping to capture some interesting species for study crashed their ship—a nautiloid called the Id Ascendant—while trying to fly it through a
                                                
                                            
                                                
                                                     which point the temperature begins falling 10 degrees Fahrenheit per hour until it matches the temperature outside. NAUTILOIDS
 Designed to move through the Astral Plane, nautiloids are bizarre flying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     strongholds wherever possible, although they value subterranean spaces with wide chasms or lofty vaults. Places where flying is possible are mandatory. The followers of the Howling Hatred understand that
                                                
                                            
                                                
                                                     of an old mystic with brown skin and white hair, who promised to teach her all she desired to know — a vision of Yan-C-Bin, the Prince of Evil Air. Aerisi turned her study to elemental air, learning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     both stat blocks). S16: Study An old desk sits in this study. One of its legs is missing and has been propped up with chunks of rubble. Doors lead from this room to the west, north, and east.
 The
                                                
                                            
                                                
                                                     top drawer of the desk contains Dragon Army reports on troops and supplies on the surface of the flying island, as well as a spell scroll of arcane eye. S17: Library Ancient shelves have collapsed into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , so the young man leaves her alone. For months, Teocín’s ghouls have killed animals, hunters, prospectors, and others wandering the borderlands so Teocín can study and raise the dead using profane
                                                
                                            
                                                
                                                    ). H4: Serapio’s Quarters Damaged furniture has been dragged into this area to create a study. Two bookshelves stand alongside chairs and a desk covered with papers. The rough cave walls feature gouges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     coveted black ore that fumes with malice. Witherbeak Observatory Scholars eager to study Bedlam’s winds seek out Witherbeak Observatory, a clifftop outpost located in the Bleakheights. Founded by a
                                                
                                            
                                                
                                                     creature’s capture or extermination. 3 Orbys Bumblewing asks the characters to test a dubious new flying machine. During their flight, Nimbus Knife bandits attempt to steal it. 4 A wave of murder sweeps through Midtown, caused by a malevolent breeze (use the ghost stat block) that possesses the townsfolk.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     stacks, the tabaxi can be found in her room (area F13). She’s having trouble concentrating on her work and is visibly anxious. If approached by the characters, she tells them she came here to study, not
                                                
                                            
                                                
                                                     collisions with the flying books. 3 The library becomes much colder. This drop in temperature lasts until the end of the adventure. 4 Three shadows appear in the same area as the characters. The shadows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    . C14: Sythian’s Study An unlocked rolltop desk is pushed against the west wall of this study. The desk’s chair has a large S carved into its backrest. Near the desk, a wooden staircase spirals up
                                                
                                            
                                                
                                                    -high stone battlement encloses this rooftop. Mounted on one corner of the battlement is a flagpole flying a black pennant emblazoned with a golden olive tree. A chimney pipe juts from the opposite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     they collide with creatures they can’t reach (creatures flying above them, for example). This statue on the dais doesn’t move, and the tiny sphere floating next to its head is frozen in time and magical
                                                
                                            
                                                
                                                    , hobgoblin
 When the decapitated heads speak the syllables of “Baba Yaga” in their proper order, all creatures in the hall are teleported to unoccupied spaces in the study (area P47). P35. Flooded Hall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     The dragon destroys every structure in town, including the docks, in 30 minutes. It leaves the Twenty Stones of Thruun untouched. (It was always Xardorok’s intention to study this ancient site to see
                                                
                                            
                                                
                                                    . This is where Ten-Towns makes its final stand. Although the outer walls offer no defense against the flying dragon, people can hide in the town’s root cellars. The dragon strafes the town for 6 hours
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , aquatic monsters start attacking the waterfront at night. 19 The ruins on the hill near the village lie under a curse, so people don’t go there—except a scholar who wants to study the ruins. 20 A
                                                
                                            
                                                
                                                     across the land, with a mysterious flying citadel in the eye of the storm. 9 Two parts of a magic item are in the hands of bitter enemies; the third piece is lost. 10 Evil cultists gather from around
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     located in this stateroom, on the bed’s headboard, while the other is in the ship’s study (area Z13) on the wall above the desk. He suspects casting Dispel Magic on a rune would deactivate it, but the
                                                
                                            
                                                
                                                     floorboards, rendering squares with roots difficult terrain. Redbud’s roots also block the entrances to the lifeboat wreck (area Z12) and the study (area Z13), the latter of which contains one of the safe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     flagstone floor is a ten-foot-wide, fifteen-foot-long rug of exquisite design, depicting a royal coronation. Two tapestries hanging on the walls depict a dragon flying over a ship and pilgrims on camels
                                                
                                            
                                                
                                                    ) poison damage. V18. Duke’s Study An oak writing desk angled to face the middle of the room has a matching chair behind it and two black candlesticks atop it. Other furnishings include three bookcases
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    : Flames This lavishly appointed study smells of subtly sweet incense, and soft music plays from no obvious source. A large Flames card on the south wall is framed like a fireplace. The illustrated fire
                                                
                                            
                                                
                                                     human man dressed in rich robes sits in an overstuffed chair, reading a book.
 The reader is Avalion, a glabrezu in human shape. He greets the characters amiably and offers the hospitality of his study
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     four swords transform into ashen flying swords (see the “Ashen Creatures” sidebar). These creatures fight until destroyed. Treasure. Characters who search the armory find a +1 shield, eight +1 arrows
                                                
                                            
                                                
                                                     location is open to the sky. This room used to have a study below it, with a staircase connecting them. The study is gone, but the upper half of the staircase remains. The following description assumes the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     street 
   5  2d6 skeletons escaped from the Cliffside Cemetery 
   6  A flying, double-bladed axe terrorizing passersby (the illusion-wrapped stirge from Danthelon’s Dancing Axe) 
   7  1 cockatrice
                                                
                                            
                                                
                                                     study of psychology from the academic to the clinical. How Mother Aramina learns of individuals’ distress and under what circumstances she offers free room and board in her facility is something of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     learn about the obelisk in Iriolarthas’s study (area Y19q) know how to activate it (see “Activating the Obelisk” below). A character who examines the obelisk and succeeds on a DC 10 Intelligence
                                                
                                            
                                                
                                                    -legged and serene.
 Creatures in the dome gain a flying speed of 30 feet and can hover. The corpses of a dozen Netherese apprentices hover around this area, with their hands on their knees and their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     and feathers. Chirps, grunts, and howls fill the air.
 Cages. Each cage has a door held shut by a rudimentary latch. One contains exotic birds. Another holds two giant lizards and six flying snakes
                                                
                                            
                                                
                                                    . A third contains harmless mammals, including jerboas, chinchillas, and a capybara. The last two cages each hold one displacer beast. The giant lizards, flying snakes, and displacer beasts are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     street 5 2d6 skeletons escaped from the Cliffside Cemetery 6 A flying, double-bladed axe terrorizing passersby (the illusion-wrapped stirge from Danthelon’s Dancing Axe) 7 1 cockatrice that escaped
                                                
                                            
                                                
                                                    . Aramina is a former Candlekeep scholar who’s moved her lifelong study of psychology from the academic to the clinical. How Mother Aramina learns of individuals’ distress and under what circumstances she
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     faint runes etched among the ornate carvings on the lock. A subsequent DC 16 Intelligence (Arcana) check to study the runes reveals that they can emit a wave of transmutation magic throughout the room
                                                
                                            
                                                
                                                     of healing and a spell scroll of fog cloud that Caerhan gave him for safekeeping and study. When the characters enter this chamber, read: The passage widens into a natural cavern dotted with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the walls of this monumental building, their spires arching over its shattered roof.
 This grand academy was a place of study for novice mages, where each one learned which schools of magic would
                                                
                                            
                                                
                                                     become their life’s work. The place is easily entered through any of the gaping holes in its outer walls. Nothing can be salvaged from the study halls and the towers, but the auditorium holds something
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    ,” causing ten knives to magically rise from the counters and attack. These knives are flying swords that deal 4 (1d6 + 1) piercing damage on a hit. Founders’ Day. Jandar isn’t here. Instead, he’s
                                                
                                            
                                                
                                                     Crowelle and Tissina Khyret keep their cult regalia (see “Cult of Asmodeus”) in a gold-embellished lockbox hidden under a stack of quilts bearing images of flying devils. The box can be unlocked with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     instead has darkvision out to a range of 60 feet. It can understand Common but speaks only preprogrammed responses. If the modron has a flying speed, the replica has wings but can’t fly. The modron’s
                                                
                                            
                                                
                                                     Investigation) or Wisdom (Perception) check to study the walls and assess the duodrones’ activities can fill in the details. When the characters complete the circuit and insert charged disks into the four slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     hawk statistics). G11. Orond’s Study The door to this room is locked. The lock can be picked by a character who makes a successful DC 15 Dexterity check using thieves’ tools. The room has these
                                                
                                            
                                                
                                                     birdcage contains three flying snakes that Urstul uses to deliver messages to his spies throughout the city. The circle is used by Manshoon to meet secretly with Urstul Floxin and to teleport Zhents to
                                                
                                            
                                        





