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Returning 35 results for 'focus alter'.
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focus after
focus alien
Monsters
Strixhaven: A Curriculum of Chaos
minds, probability, and the fabric of magic itself. Their equations shift perceptions in profound ways, alter probability, and interfere with the formation of other magic. In battle, the professors tweak
Scholars
The scholars of Quandrix College focus on the mathematical principles that govern reality. Through these formulas, they can manipulate properties of matter and space, as well as abstract and conceptual space such as the mind, probability, and the flow of magic itself.Psychic
Magic Items
Tasha’s Cauldron of Everything
To you, this book is a magical spellbook. To anyone else, the book appears to be a volume of verbose romance fiction. As an action, you can change the book’s appearance and alter the plot of
spellbook for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use
Monsters
Waterdeep: Dungeon of the Mad Mage
attunement). It can be used as an arcane focus. Whoever is attuned to the blast scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell
master of Undermountain, Halaster can alter the entire dungeon to some extent. His lair actions and regional effects don’t extend beyond Undermountain.
Lair Actions
On initiative count 20
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
will: alter self (can become Medium-sized when changing his appearance), detect magic, dispel magic, phantasmal force
3/day each: confusion, dream, mislead, programmed illusion, seeming
1/day each
elaborate fantasies that have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream.”
61–80
“I convince myself that
Monsters
Fizban's Treasury of Dragons
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually
issues that isn’t directly harmful to the creature.
Distort Perceptions. The dragon attempts to alter the perceptions of one creature it can see within its lair. That creature must succeed on a DC
Monsters
Fizban's Treasury of Dragons
of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually know of places
this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Distort Perceptions. The dragon attempts to alter the perceptions of one
feats
You were exposed to the Corruption, a dark magic that’s poisoning the island. It’s now begun to alter you as well. You gain the following benefits:
You gain a +1 bonus to AC while you
have less than half of your hit points remaining.
You can draw upon the Corruption within you to channel your magical power. You don’t need to use a spellcasting focus for your spells, allowing
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
an action, you can change the book’s appearance and alter the plot of the romance. When found, the book contains the following spells: hallucinatory terrain, major image, mirror image, mislead
, Nystul’s magic aura, phantasmal force, and silent image. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Sharn Watch. As long as the Tyrants focus their crimes on foreigners and tourists—and donate generously to the local Watch—the officers will look the other way. In addition to pursuing their own
the ability to permanently alter someone’s appearance. First and foremost, the Tyrants deal in information. They hoard secrets, and for the right price they can be persuaded to share what they know. Occasionally a Tyrant approaches someone with an offer of information in exchange for gold.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
an action, you can change the book’s appearance and alter the plot of the romance. When found, the book contains the following spells: hallucinatory terrain, major image, mirror image, mislead
, Nystul’s magic aura, phantasmal force, and silent image. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
visualize locations and devise combat strategies. You can alter a map’s features as you see fit. On interior maps, an arrow on a slope or staircase points in the ascending direction. When elevation
side shows the Strixhaven University campus, with a focus on the central campus and the five surrounding colleges. The other side of the poster shows detailed maps of key campus locations, some of which the characters visit in multiple adventures.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Customizing Your Deck The easiest way to ensure the Deck of Many Things doesn’t radically alter your campaign is to limit the cards you include, selecting cards appropriate for the characters’ level
: Starter Deck. This version of the Deck of Many Things is meant for low-level characters, potentially as low as 1st level: Comet, Fates, Fool, Key, Knight, Rogue, Ruin, Sage, Talons. Roleplaying Focus
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
visualize locations and devise combat strategies. You can alter a map’s features as you see fit. On interior maps, an arrow on a slope or staircase points in the ascending direction. When elevation
side shows the Strixhaven University campus, with a focus on the central campus and the five surrounding colleges. The other side of the poster shows detailed maps of key campus locations, some of which the characters visit in multiple adventures.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Customizing Your Deck The easiest way to ensure the Deck of Many Things doesn’t radically alter your campaign is to limit the cards you include, selecting cards appropriate for the characters’ level
: Starter Deck. This version of the Deck of Many Things is meant for low-level characters, potentially as low as 1st level: Comet, Fates, Fool, Key, Knight, Rogue, Ruin, Sage, Talons. Roleplaying Focus
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Sharn Watch. As long as the Tyrants focus their crimes on foreigners and tourists—and donate generously to the local Watch—the officers will look the other way. In addition to pursuing their own
the ability to permanently alter someone’s appearance. First and foremost, the Tyrants deal in information. They hoard secrets, and for the right price they can be persuaded to share what they know. Occasionally a Tyrant approaches someone with an offer of information in exchange for gold.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
these steps: Step 1. Focus on the story of the adventure. Read or reread the adventure’s introduction and background information. Create a bulleted list of key plot points to make sure a coherent
. Gather any maps you’ll need for the definite and possible encounters, then focus the remainder of your prep time on the definite encounters, as outlined below. For combat encounters, review the monsters
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
these steps: Step 1. Focus on the story of the adventure. Read or reread the adventure’s introduction and background information. Create a bulleted list of key plot points to make sure a coherent
. Gather any maps you’ll need for the definite and possible encounters, then focus the remainder of your prep time on the definite encounters, as outlined below. For combat encounters, review the monsters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
these steps: Step 1. Focus on the story of the adventure. Read or reread the adventure’s introduction and background information. Create a bulleted list of key plot points to make sure a coherent
. Gather any maps you’ll need for the definite and possible encounters, then focus the remainder of your prep time on the definite encounters, as outlined below. For combat encounters, review the monsters
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
these steps: Step 1. Focus on the story of the adventure. Read or reread the adventure’s introduction and background information. Create a bulleted list of key plot points to make sure a coherent
. Gather any maps you’ll need for the definite and possible encounters, then focus the remainder of your prep time on the definite encounters, as outlined below. For combat encounters, review the monsters
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Preparing to Use the Deck The power and unpredictability of a Deck of Many Things gives it the potential to wildly alter the course of campaigns. In an instant, characters could inherit a keep
, shifting the campaign’s focus to its defense and maintenance; a character could become separated from the rest of the party, trapped in an undetectable and unreachable prison; or characters could instantly
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Preparing to Use the Deck The power and unpredictability of a Deck of Many Things gives it the potential to wildly alter the course of campaigns. In an instant, characters could inherit a keep
, shifting the campaign’s focus to its defense and maintenance; a character could become separated from the rest of the party, trapped in an undetectable and unreachable prison; or characters could instantly
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Class equals 10 plus your Dexterity and Wisdom modifiers. (This is included above.) Level 2: Monk’s Focus Your focus and martial training allow you to harness a well of extraordinary energy within
yourself. Your access to this energy is represented by Focus Points. You have 4 Focus Points. You can expend these points to enhance or fuel certain Monk features. You start knowing three such features
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Class equals 10 plus your Dexterity and Wisdom modifiers. (This is included above.) Level 2: Monk’s Focus Your focus and martial training allow you to harness a well of extraordinary energy within
yourself. Your access to this energy is represented by Focus Points. You have 4 Focus Points. You can expend these points to enhance or fuel certain Monk features. You start knowing three such features
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
52. The Hidden Room of Nahual (NAH-wahl, alter ego) A character can discover one of the secret doors to this room by succeeding on a DC 20 Wisdom (Perception) check. Each door can be opened by
, it provides its holder with visions of great battles of the past. The holder is transfixed by the visions; others see the character lose focus and begin to sweat. After 30 seconds, if still holding the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
52. The Hidden Room of Nahual (NAH-wahl, alter ego) A character can discover one of the secret doors to this room by succeeding on a DC 20 Wisdom (Perception) check. Each door can be opened by
, it provides its holder with visions of great battles of the past. The holder is transfixed by the visions; others see the character lose focus and begin to sweat. After 30 seconds, if still holding the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
examples of the scholars in Quandrix College. You may use the table to randomly determine the scholarly focus of a Quandrix student or faculty member. The Principle column notes which side of the
alter reality Theory 6 Scale druid, manipulating the size of plants and animals Substance 7 Sequence prophet, studying repeating patterns that bend the mind Theory 8 Vivifier, conjuring fractal creatures based on biological life Substance
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
examples of the scholars in Quandrix College. You may use the table to randomly determine the scholarly focus of a Quandrix student or faculty member. The Principle column notes which side of the
alter reality Theory 6 Scale druid, manipulating the size of plants and animals Substance 7 Sequence prophet, studying repeating patterns that bend the mind Theory 8 Vivifier, conjuring fractal creatures based on biological life Substance
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
flying speed of 10 feet for 10 minutes. 6 Transformation. The drinker’s body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of
cast a spell using your alchemist’s supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of which last for 10 minutes. Alchemical Savant At 5th level, you develop
masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell using your alchemist’s supplies as the spellcasting focus, you gain a bonus
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
feet for 10 minutes.
6 Transformation. The drinker’s body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of which last for
alchemist’s supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage, and the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of which last for 10 minutes. Alchemical Savant At 5th level, you develop
masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell using your alchemist’s supplies as the spellcasting focus, you gain a bonus
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
feet for 10 minutes.
6 Transformation. The drinker’s body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of which last for
alchemist’s supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage, and the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
flying speed of 10 feet for 10 minutes. 6 Transformation. The drinker’s body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of
cast a spell using your alchemist’s supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. When I return my focus to the world, I have a hard time remembering that it was just a daydream.” 61–80 “I convince myself that things are true, even in the face of overwhelming evidence to the
)
Innate Spellcasting. Fraz-Urb’luu’s spellcasting ability is Charisma (spell save DC 23). Fraz-Urb’luu can innately cast the following spells, requiring no material components:
At will: alter self
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. When I return my focus to the world, I have a hard time remembering that it was just a daydream.” 61–80 “I convince myself that things are true, even in the face of overwhelming evidence to the
)
Innate Spellcasting. Fraz-Urb’luu’s spellcasting ability is Charisma (spell save DC 23). Fraz-Urb’luu can innately cast the following spells, requiring no material components:
At will: alter self