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Classes
Player’s Handbook
Starting Equipment
Choose A or B: (A) Leather;Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer's Pack, Herbalism Kit, and 9 GP; or (B) 50 GP
Druids belong to ancient
orders that call on the forces of nature. Harnessing the magic of animals, plants, and the four elements, Druids heal, transform into animals, and wield elemental destruction.
Revering nature above all
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sanctum Level 17 Bastion Facility Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus
Space: Roomy
Hirelings: 4
Order: Empower
A Sanctum is a place of solace
to cast Heal once without expending a spell slot. You can’t gain this Charm again while you still have it. Empower: Fortifying Rites. When you issue the Empower order to this facility, you inspire its
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their sacred work. Although many paladins are devoted to
armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the undead, and to protect the innocent and those who join them in the fight for justice.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their sacred work. Although many paladins are devoted to
armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the undead, and to protect the innocent and those who join them in the fight for justice.
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
darkness, and to hunt the forces of evil wherever they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their
skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
new duty, candidates typically receive instruction from a cleric of a temple or another place of study devoted to their deity. Some temples are cut off from the world so that their occupants can focus
on devotions, while other temples open their doors to minister to and heal the masses. What is noteworthy about the temple you studied at? Temples d6 Temple 1 Your temple is said to be the oldest
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Shields Starting Equipment Choose A or B: (A) Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer’s Pack, Herbalism Kit, and 9 GP; or (B) 50 GP Druids belong to ancient orders that
call on the forces of nature. Harnessing the magic of animals, plants, and the four elements, Druids heal, transform into animals, and wield elemental destruction. Revering nature above all
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
) Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer’s Pack, Herbalism Kit, and 9 GP; or (B) 50 GP Druids belong to ancient orders that call on the forces of nature. Harnessing the
magic of animals, plants, and the four elements, Druids heal, transform into animals, and wield elemental destruction. Revering nature above all, individual Druids gain their magic from nature, a nature
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
succeed on a Dexterity saving throw or have the Prone condition. Level 6: Wholeness of Body You gain the ability to heal yourself. As a Bonus Action, you can roll your Martial Arts die. You regain a
Action. Level 17: Quivering Palm You gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an Unarmed Strike, you can expend 4 Focus Points to start these
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters to rest or heal can be a good challenge for a powerful party. If you want to keep these encounters simple and straightforward, you can have them take place in locations with no strange
move through the cathedral. The spined devil roars at them as it uses its telepathy to order them to focus. This lack of caution and discipline makes ambushing or sneaking up on the group easy
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Ritual heal Arcane Ward? No. Casting a spell as a Ritual doesn’t use a spell slot, and the Arcane Ward regains Hit Points when the Abjurer casts an Abjuration spell with a spell slot. How does Arcane
Ritual following the normal rules, they don’t need to consult their spellbook (unless they’re using it as a Spellcasting Focus for said spell).
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
alchemist’s supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage, and the
spell slot and without preparing the spell, provided you use alchemist’s supplies as the spellcasting focus. You can do so a number of times equal to your Intelligence modifier (minimum of once), and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and heal without expending a spell slot, without preparing the spell, and without material components, provided you use alchemist’s supplies as the spellcasting focus. Once you cast either spell with this feature, you can’t cast that spell with it again until you finish a long rest.
cast a spell using your alchemist’s supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell using your alchemist’s supplies as the spellcasting focus, you gain a bonus
alchemist’s supplies as the spellcasting focus. You can do so a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
they long for children, know the pinch of hunger, and feel the turn of the seasons. Prayers to Karametra focus on asserting Karametra’s constancy and bounty, praising the god’s love and generosity
reliability that makes her a popular deity.
The Miraculous Field. Outside Setessa is a farm that produces incredible fruits and grains that can heal illnesses, increase fertility, and stave off
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
brow sports a single spiraling horn of ivory whose magical touch can heal the sick and the injured. Its ears catch the words and whispers of the creatures that share its domain, and it knows the
denizens. A creature might catch a passing glimpse of the unicorn then suddenly see nothing but the wild woods.
Sacred Horns. A unicorn’s horn is the focus of its power, a shard of divine magic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to produce wonders from mundane items and outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have a spellcasting focus — specifically thieves
your infusions as a spellcasting focus. THE MAGIC OF ARTIFICE
As an artificer, you use tools when you cast your spells. When describing your spellcasting, think about how you’re using a tool to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a spellcasting focus—specifically thieves’ tools or some kind of artisan’s tool—in hand when you cast any spell with this Spellcasting feature. You must be proficient with the tool to use it in this
as a spellcasting focus. THE MAGIC OF ARTIFICE
As an artificer, you use tools when you cast your spells. When describing your spellcasting, think about how you’re using a tool to perform the spell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
component entry. A character can use a component pouch or a spellcasting focus (found in chapter 5, “Equipment”) in place of the components specified for a spell. But if a cost is indicated for a
for each casting of the spell. A spellcaster must have a hand free to access a spell’s material components — or to hold a spellcasting focus — but it can be the same hand that he or she uses to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spellcasting ability for your Bard spells. Spellcasting Focus. You can use a Musical Instrument as a Spellcasting Focus for your Bard spells. Level 2: Expertise You gain Expertise (see the rules glossary
drawn to laments for the fallen or celebrations of joy? Do you dance merry jigs or perform elaborate interpretive choreography? Do you focus on one style of performance or strive to master them all
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spellcasting ability for your Bard spells. Spellcasting Focus. You can use a Musical Instrument as a Spellcasting Focus for your Bard spells. Level 2: Expertise You gain Expertise (see the rules glossary) in
to laments for the fallen or celebrations of joy? Do you dance merry jigs or perform elaborate interpretive choreography? Do you focus on one style of performance or strive to master them all
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
or turn invisible and flee. They take care to return later to plague the characters with irksome pranks such as the following: Steal a weapon or magic item Steal a component pouch or spellcasting focus
rests here in the garden,
Whose waters, we hear, like to harden.
But a drink now and then,
Cures all in our ken,
And may even bring cries of “Pardon!”
Fountain All Heal (area G9
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
4 3 3 3 1 18 +6 Aura Expansion 3 14 4 3 3 3 1 19 +6 Epic Boon 3 15 4 3 3 3 2 20 +6 Subclass feature 3 15 4 3 3 3 2 Level 1: Lay On Hands Your blessed touch can heal wounds. You have a pool of
replace one spell on your list with another Paladin spell for which you have spell slots. Spellcasting Ability. Charisma is your spellcasting ability for your Paladin spells. Spellcasting Focus. You can
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
4 3 3 3 1 18 +6 Aura Expansion 3 14 4 3 3 3 1 19 +6 Epic Boon 3 15 4 3 3 3 2 20 +6 Subclass feature 3 15 4 3 3 3 2 Level 1: Lay On Hands Your blessed touch can heal wounds. You have a pool of
replace one spell on your list with another Paladin spell for which you have spell slots. Spellcasting Ability. Charisma is your spellcasting ability for your Paladin spells. Spellcasting Focus. You can use
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
can spend to heal yourself. As a Bonus Action, you can expend dice from the pool, roll them, and regain a number of Hit Points equal to the roll’s total. Your pool regains all expended dice when you
finish a Long Rest. The pool’s maximum number of dice increases by one when you reach Barbarian levels 6 (5 dice), 12 (6 dice), and 17 (7 dice). Level 6: Fanatical Focus Once per active Rage, if you
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, heal, and get information they need for the next part of their adventures. In addition, they can buy any of the equipment described in the Basic Rules from Myla (see “Kobolds”). During their time at
characters like the most and let them be the focus of the characters’ interactions with the kobolds: Agga speaks little and has no patience for nonsense. She keeps the rest of the kobolds organized and in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, but he and the rest of the pantheon do have to focus her attention on the task at hand, so that her madcap inventiveness doesn’t derail the effort. All gnomes see Nebelun as the delightful spirit of
power to heal any sickness, because he knows the medicinal and culinary uses of every creature and plant that lives underground. During the misadventures of the gnome pantheon, Segojan contributes to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
perhaps a place at a private party in the future. Uktar: Selûne’s Hallowing On whatever night in Uktar the moon is fullest, Waterdavians celebrate Selûne’s Hallowing. The goddess is the focus of worship
during the Time of Troubles. It miraculously appeared in Waterdeep after the Godswar, and has since been the focus of many divine signs. You can view it in the House of the Moon at other times of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spin in your eyes.
3 Your skin glows with a brassy sheen.
4 Floating equations and geometric objects overlay your body.
5 Your Spellcasting Focus temporarily takes the form of a Tiny
action required) to restore your use of it. Heal. The spirits restore up to 100 Hit Points, divided as you choose among any number of creatures of your choice in the Cube. Repair. Any damaged objects
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
breath weapon against the darkmantles because the weight of the boulders makes it hard for her to breathe. When the characters engage the darkmantles, the monsters ignore the dragon to focus on the
new threat. Both creatures fight to the death. Aftermath. If the characters defeat the darkmantles, Dabshabah (a brass dragon wyrmling) is thankful. If they use magic to heal the wounds she suffered






