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Returning 35 results for 'focus speak'.
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focus spell
Magic Items
Tashaâs Cauldron of Everything
are attuned to the book: animate dead, circle of death, false life, finger of death, speak with dead, summon undead (appears in this book), vampiric touch. It functions as a spellbook for you.
While
you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the
Magic Items
The Wild Beyond the Witchlight
gallons of wine, it can be used as the focus for a scrying spell. When this spell is cast using the cauldron as its focus, the target of the spell fails its saving throw automatically, and the spell
the cauldron except those that are attuned to it become frozen in time. A time-frozen creature is incapacitated, canât move or speak, doesnât age, and is unaware of its surroundings or the
Detect Thoughts
Legacy
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Spells
Basic Rules (2014)
For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you
can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesnât speak any language, the creature is unaffected.
You initially learn the surface thoughts of
Monsters
Mordenkainen's Fiendish Folio Volume 1
, and can disturb or disrupt many creatures acclimated to the lightless depths. If a blindheim chooses to focus its gaze, this energy can even char flesh and bone.
Opportunistic Mercenaries. Blindheims
the surface world. But when they have superior numbers or engage creatures that appear weak, blindheims will often ambush to take what they want.
Strange Outcasts. The blindheims speak of an ancient era
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Primal Awareness 3rd-level ranger feature, which replaces the Primeval Awareness feature You can focus your awareness through the interconnections of nature: you learn additional spells when you
Spells Ranger Level Spell 3rd speak with animals 5th beast sense 9th speak with plants 13th locate creature 17th commune with nature You can cast each of these spells once without expending a spell slot. Once you cast a spell in this way, you canât do so again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
philanthropists in the Styes, and he strives constantly to focus his research on caring for the local poor. Refrum uses the statistics of a male human priest, with these changes: Refrum is lawful good. His AC is 10, and he is unarmed. He has the speak with dead spell prepared instead of spirit guardians.
Magic Items
Infernal Machine Rebuild
150 feet but lose all other movement.
You are blinded.
02
You can cast the speak with animals spell at will, but can use it to speak with only one animal of your choice.
All animals despise
.
07
You can cast the speak with animals spell at will, but can use it to communicate only with insects.
Disturbing whispers on the edge of hearing haunt all creatures within 30 feet of you
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
book contains the following spells, which are wizard spells for you while you are attuned to the book: animate dead, circle of death, false life, finger of death, speak with dead, summon undead
(appears in this book), vampiric touch. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
elsewhere, six githyanki warriors (three females and three males) stand guard around the edge of the pit in the squares marked W on map 16.
The warriors speak in Gith about their dislike of Alâchaia and
, using the wall as a focus. A character who examines the wall can, with a successful DC 14 Intelligence (Arcana) check, ascertain that itâs a scrying device and figure out how it works.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
roleplaying, keep the following things in mind: Describe your characterâs emotions and attitude. Focus on your characterâs intent and how others might perceive it. Provide as much embellishment as you
feel comfortable with. Donât worry about getting things exactly right. Just focus on thinking about what your character would do and describing what you see in your mind. Active Approach to Roleplaying
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Your size is Medium. Speed. Your base walking speed is 30 feet. Natural Athlete. You have proficiency in the Athletics skill. Stoneâs Endurance. You can focus yourself to occasionally shrug off injury
resistance to cold damage. Youâre also acclimated to high altitude, including elevations above 20,000 feet. Languages. You can speak, read, and write Common and Giant.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
roleplaying, keep the following things in mind: Describe your characterâs emotions and attitude. Focus on your characterâs intent and how others might perceive it. Provide as much embellishment as you
feel comfortable with. Donât worry about getting things exactly right. Just focus on thinking about what your character would do and describing what you see in your mind. Active Approach to Roleplaying
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
by the weapon increases to 3d6. The cone of destructive energy the weapon creates increases to a 60-foot cone, the save DC increases to 18, and the damage increases to 12d6. Dragon-Touched Focus
of dragonsâ wings, claws, teeth, or scales. Slumbering (Uncommon). You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you
choose has an Intelligence of 3 or lower or doesnât speak any language, the creature is unaffected. You initially learn the surface thoughts of the creatureâwhat is most on its mind in that moment. As
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you
choose has an Intelligence of 3 or lower or doesnât speak any language, the creature is unaffected. You initially learn the surface thoughts of the creatureâwhat is most on its mind in that moment. As
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
gain the Spellcaster class, a creature must have at least one language in its stat block that it can speak. A sidekick gains the following class features as it gains levels in this class, as
= sidekickâs proficiency bonus + spellcasting ability modifier Spellcasting Focus. The sidekick can use a focus for its spells depending on the choice you made on the Spellcasting table. A Mage can
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as
speech patterns and accent of a creature that you hear speak for at least 1 minute, enabling you to pass yourself off as a native speaker of a particular land, provided that you know the language
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, and dramatic performance. Students from other colleges often take Silverquill courses to improve their communication skills, learning to speak and write more effectively about their primary field of
scholarly focus of a Silverquill student or faculty member. The Principle column notes which side of the radiance-shadow conflict a scholar more likely aligns with. Silverquill Scholars d8 Scholar
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
â Ensnaring Strike Conjuration C Hunterâs Mark (can cast up to twice without expending a spell slot) Divination C Jump Transmutation â Longstrider Transmutation â Speak with Animals Divination R *In the
Druidic Focus (sprig of mistletoe)
Explorerâs Pack
Dice Set
Hooded Lantern
Manacles
Travelerâs Clothes
Energy Bow Weapon (Longbow or Shortbow), Very Rare (Requires Attunement) You gain a +1
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
â Ensnaring Strike Conjuration C Hunterâs Mark (can cast up to twice without expending a spell slot) Divination C Jump Transmutation â Longstrider Transmutation â Speak with Animals Divination R *In the
Druidic Focus (sprig of mistletoe)
Explorerâs Pack
Dice Set
Hooded Lantern
Manacles
Travelerâs Clothes
Energy Bow Weapon (Longbow or Shortbow), Very Rare (Requires Attunement) You gain a +1
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
.) Lorehold Spells Spell Level Spells 1st Comprehend Languages, Identify 2nd Borrowed Knowledge (in this book), Locate Object 3rd Speak with Dead, Spirit Guardians 4th Arcane Eye, Stone Shape 5th Flame
Strike, Legend Lore Consider customizing how your spells look when you cast them. Your Lorehold spells might create displays of golden light. You might use a tome or a scroll as a spellcasting focus
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
understand individuality in others. When speaking to a group, the tridrone might focus its attention on the adventurer it believes to be at the top of the partyâs hierarchy even while talking to another
.
Monodrones can normally relay messages up to forty-eight words long. However, years of wandering have degraded these creatures so that they can speak only a few words or phrases before sputtering off
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as
kit, and one gaming set of your choice. You also learn two languages of your choice. Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
effect, be ready to shout out a battle cry or speak in a conspiratorial whisper. Also, characters and monsters with distinctive voices are memorable. If youâre not a natural mimic or actor, borrowing
life. Experiment with different speech patterns. For instance, a barmaid and a city magistrate probably use their words differently. Similarly, peasants could speak in earthy dialects, while rich folk
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
organs and personality traits. She can speak using one or both of her mouths. Berlain has dirty blonde hair, piercing dark eyes, and two mouths where one would normally be â one below the other, canted
polished crystal orb carved to look like a glistening doppelganger eyeball (usable as an arcane focus), and a spell scroll of flesh to stone.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Languages. You can speak, read, and write Common. Subrace. The beast within shapes each shifter physically and mentally. The four major subraces of shifter include: beasthide, longtooth, swiftstride, and
doesnât provoke opportunity attacks. Wildhunt Wildhunt shifters are sharp and insightful. Many are constantly alert, ever wary for possible threats. Others focus on their intuition, searching within
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Crafting an amulet requires 1 week and costs 1,000 gp in components. A shield guardianâs solitary focus is to protect the amuletâs wearer. The amuletâs wearer can command the guardian to attack its
Perception 10
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Languages understands commands given in any language but canât speak
Challenge
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lawful leaves a lot of wiggle room. The Fiend When people speak of doing deals with the darkness, you know just what theyâre talking about. As a warlock of the Fiend, you have a ton of experience
to focus power through your weapons makes you a perfect franchise enforcer. Your aptitude for cursing, hexes, and dark magic makes you a skilled negotiator. And your ability to create spectral interns makes you a personnel managerâs dream.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
the conjuring forth of a melee weapon, yet we allow more versatility when it comes to magic weapons. We didnât want a narrow focus in this feature to make a warlock unhappy when a variety of magic
warlockâs Awakened Mind feature allow two-way telepathic communication? The feature is intended to provide one-way communication. The warlock can use the feature to speak telepathically to a creature
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Ranger spell for which you have spell slots. Spellcasting Ability. Wisdom is your Spellcasting Ability for your Ranger spells. Spellcasting Focus. You can use a Druidic Focus as a Spellcasting Focus for
to twice without expending a spell slot) Divination C Jump Transmutation â Longstrider Transmutation â Speak with Animals Divination R *In the Special column, C means the spell requires
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
they long for children, know the pinch of hunger, and feel the turn of the seasons. Prayers to Karametra focus on asserting Karametraâs constancy and bounty, praising the godâs love and generosity
this day are servants of Karametra and destined for great things. Others claim that on this day domestic animals can speakâthat is, if they have anything they care to say to their supposed owners
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
character classes, with their focus on dealing the most damage in the flashiest way possible. But in an Acquisitions Incorporated franchise, where property and real estate need protection as much as the
even for a short while can make a difference. Evocation As an evoker, you understand the wisdom of the adage, âSpeak softly and carry a big wand.â As a member of Acquisitions Incorporated, you also
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
from your gameâs world, atmospheric focus pieces, or complete distractions. The first rule of creating props for your game isnât to overdo it. Props can be nice to have, but shouldnât become chores to
incredible control over your gameâs tone and atmosphere. Model the behaviors you want players to emulate by staying focused on the game, letting others speak in turn, heading off encroachment on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
walking speed is 30 feet. Natural Athlete. You have proficiency in the Athletics skill. Stoneâs Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your
acclimated to high altitude, including elevations above 20,000 feet. Languages. You can speak, read, and write Common and Giant. Spine of the World Goliaths Goliaths inhabit the Spine of the World, where
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
father, yes.â
Active Roleplaying. Notice throughout the example how Russell and Amy actively roleplay their charactersâ behavior. In this active approach, they speak with their characters
comfortable for you, keep these things in mind:
Describe your characterâs emotions and attitude.
Focus on your characterâs intent and how others might perceive it.
Provide as much embellishment as






