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Returning 35 results for 'focus times'.
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Magic Items
Dungeon Master’s Guide (2024)
Dragon Scale Mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them. Other times, hunters carefully preserve the hide of a dead dragon. In
Resistance to one damage type determined by the kind of dragon that provided the scales (see the accompanying table).
Additionally, you can focus your senses as a Magic action to discern the distance
Monsters
Guildmasters’ Guide to Ravnica
Focus. As a bonus action, the giant can target a creature it can see within 30 feet of it and make that creature its focus. The target remains the giant’s focus for 1 minute, or until either
the target or the giant drops to 0 hit points.
When the giant makes an attack roll against its focus, it adds a d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Focus"} to its attack roll. If
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
: Ardenvale, Embereth, Garenbrig, Locthwain, and Vantress. In ancient times, the courts were established around five relics of tremendous magical power and unknown origin. Each relic is a magical
former oaths, the knights of the Verdant Order retain their focus on the five virtues of the courts, so their Knightly Virtue trait remains unchanged.
Species
Eberron: Rising from the Last War
me in dreams, and at times her voice whispers in the silence of my mind. As long as at least one of my sisters is alive, Kashtai will survive — and as long as she lives, she will fight il
kalashtar communities focus on acts of devotion known as the Path of Light. But the dark powers of Dal Quor have their own plans for Eberron. Through the force known as the Dreaming Dark, these monsters
Demogorgon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
gaze requires Demogorgon to focus both heads on the target, he can’t use his Maddening Gaze legendary action until the start of his next turn.
3. Insanity Gaze. The target suffers the effect of
being affected, not Demogorgon himself, in which case the illusion disappears.
Demogorgon casts the darkness spell four times at its lowest level, targeting different areas with the spell. Demogorgon
Dragon Scale Mail
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of
weapons of dragons, and you have resistance to one damage type that is determined by the kind of a dragon that provided the scales (see the table).
Additionally, you can focus your senses as an
magic-items
along the staff’s length.
While holding the staff, you can use it as a Spellcasting Focus for your spells, you gain a bonus to spell attack rolls and your spell save DC determined by the staff
the staff. When you do so, the next time you hit with an attack before the end of your next turn, the target takes an extra 1d10 Necrotic damage. This property can be used three times, regaining all expended uses daily at dusk.
magic-items
along the staff’s length.
While holding the staff, you can use it as a Spellcasting Focus for your spells, you gain a bonus to spell attack rolls and your spell save DC determined by the staff
the staff. When you do so, the next time you hit with an attack before the end of your next turn, the target takes an extra 1d10 Necrotic damage. This property can be used three times, regaining all
magic-items
along the staff’s length.
While holding the staff, you can use it as a Spellcasting Focus for your spells, you gain a bonus to spell attack rolls and your spell save DC determined by the staff
the staff. When you do so, the next time you hit with an attack before the end of your next turn, the target takes an extra 1d10 Necrotic damage. This property can be used three times, regaining all
magic-items
along the staff’s length.
While holding the staff, you can use it as a Spellcasting Focus for your spells, you gain a bonus to spell attack rolls and your spell save DC determined by the staff
the staff. When you do so, the next time you hit with an attack before the end of your next turn, the target takes an extra 1d10 Necrotic damage. This property can be used three times, regaining all
magic-items
can use it as a Spellcasting Focus for your spells, you gain a bonus to spell attack rolls and your spell save DC determined by the cane’s rarity, and you can use the following properties
three times the spell’s level. If you absorb a new spell while the cane holds spell energy, the previous energy is lost. Once this property is used, it can’t be used again until the next
feats
have less than half of your hit points remaining.
You can draw upon the Corruption within you to channel your magical power. You don’t need to use a spellcasting focus for your spells, allowing
amount of the damage equal to three times your level; you take any excess damage as normal. At the end of your next turn, you must make a Constitution saving throw, the DC of which is equal to 10 or
magic-items
can use it as a Spellcasting Focus for your spells, you gain a bonus to spell attack rolls and your spell save DC determined by the cane’s rarity, and you can use the following properties
three times the spell’s level. If you absorb a new spell while the cane holds spell energy, the previous energy is lost. Once this property is used, it can’t be used again until the next dusk.
magic-items
can use it as a Spellcasting Focus for your spells, you gain a bonus to spell attack rolls and your spell save DC determined by the cane’s rarity, and you can use the following properties
three times the spell’s level. If you absorb a new spell while the cane holds spell energy, the previous energy is lost. Once this property is used, it can’t be used again until the next
magic-items
can use it as a Spellcasting Focus for your spells, you gain a bonus to spell attack rolls and your spell save DC determined by the cane’s rarity, and you can use the following properties
three times the spell’s level. If you absorb a new spell while the cane holds spell energy, the previous energy is lost. Once this property is used, it can’t be used again until the next
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
the snake as the embodiment of the qualities they most appreciated. They developed a philosophy of separating emotion from intellectual pursuits, allowing them to focus their energy on personal
focus on intellectual pursuits. These nobles turned to philosophy and prayer, offering gifts of magic and animal sacrifices to their serpent gods, paying homage to the perfection of the ophidian form. The
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Common, Giant
Challenge 6 (2,300 XP)
Focus. As a bonus action, the giant can target a creature it can see within 30 feet of it and make that creature its focus. The target remains the giant’s focus
for 1 minute, or until either the target or the giant drops to 0 hit points.
When the giant makes an attack roll against its focus, it adds a d4 to its attack roll. If the giant attacks a different
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Common, Giant
Challenge 6 (2,300 XP)
Focus. As a bonus action, the giant can target a creature it can see within 30 feet of it and make that creature its focus. The target remains the giant’s focus
for 1 minute, or until either the target or the giant drops to 0 hit points.
When the giant makes an attack roll against its focus, it adds a d4 to its attack roll. If the giant attacks a different
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Demiplane Level 17 Bastion Facility Prerequisite: Ability to use an Arcane Focus or a tool as a Spellcasting Focus
Space: Vast
Hirelings: 1
Order: Empower
A door up to 5 feet wide and 10 feet
facility, magical runes appear on the Demiplane’s walls and last for 7 days. Until the runes disappear, you gain Temporary Hit Points equal to five times your level after spending an entire Long Rest in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Demiplane Level 17 Bastion Facility Prerequisite: Ability to use an Arcane Focus or a tool as a Spellcasting Focus
Space: Vast
Hirelings: 1
Order: Empower
A door up to 5 feet wide and 10 feet
facility, magical runes appear on the Demiplane’s walls and last for 7 days. Until the runes disappear, you gain Temporary Hit Points equal to five times your level after spending an entire Long Rest in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a religious order as your group’s patron, you gain the following benefits: Divine Service. In times of need, your group can appeal to the priests of your faith for magical aid. A
needed for the spell, so long as you can demonstrate your need and are in good standing with the church. Equipment. Each member of your party has a holy symbol or druidic focus, even if it isn’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Other times exploration is the focus, a chance to describe a wondrous part of the world or story that increases the players’ feeling of immersion. Similarly, you should consider playing up exploration
both the characters and the lords have come to terms with their differing outlooks and agendas. This style of gaming is deep, complex, and challenging. The focus isn’t on combat but on negotiations
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
spellcasting focus, and you store a spell in it, choosing a 1st- or 2nd-level spell from the artificer spell list that requires 1 action to cast (you needn’t have it prepared). While holding the object, a
object until it’s been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
spellcasting focus, and you store a spell in it, choosing a 1st- or 2nd-level spell from the artificer spell list that requires 1 action to cast (you needn’t have it prepared). While holding the object, a
object until it’s been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spellcasting focus, and you store a spell in it, choosing a 1st- or 2nd-level spell from the artificer spell list that requires 1 action to cast (you needn’t have it prepared). While holding the object
the object until it’s been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
spellcasting focus, and you store a spell in it, choosing a 1st- or 2nd-level spell from the artificer spell list that requires 1 action to cast (you needn’t have it prepared). While holding the object, a
object until it’s been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
spellcasting focus, and you store a spell in it, choosing a 1st- or 2nd-level spell from the artificer spell list that requires 1 action to cast (you needn’t have it prepared). While holding the object, a
object until it’s been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spellcasting focus, and you store a spell in it, choosing a 1st- or 2nd-level spell from the artificer spell list that requires 1 action to cast (you needn’t have it prepared). While holding the object
the object until it’s been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object.
Magic Items
Infernal Machine Rebuild
feels unnaturally tight. Unless you go naked, roll a d4 each time you are attacked and subtract the number rolled from your AC.
04
You can cast the legend lore spell three times.
Whenever you
yourself three times. When you do, instead of appearing as mist, you appear as a swirling puff of feathers.
Your body is covered in feathers.
23
You have advantage on death saving throws.
You
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a religious order as your group’s patron, you gain the following benefits: Divine Service. In times of need, your group can appeal to the priests of your faith for magical aid. A
needed for the spell, so long as you can demonstrate your need and are in good standing with the church. Equipment. Each member of your party has a holy symbol or druidic focus, even if it isn’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Other times exploration is the focus, a chance to describe a wondrous part of the world or story that increases the players’ feeling of immersion. Similarly, you should consider playing up exploration
both the characters and the lords have come to terms with their differing outlooks and agendas. This style of gaming is deep, complex, and challenging. The focus isn’t on combat but on negotiations
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bonus Class Features Martial Arts Focus Points Unarmored Movement 1 +2 Martial Arts, Unarmored Defense 1d6 — — 2 +2 Monk’s Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
Evasion 1d8 7 +15 ft. 8 +3 Ability Score Improvement 1d8 8 +15 ft. 9 +4 Acrobatic Movement 1d8 9 +15 ft. 10 +4 Heightened Focus, Self-Restoration 1d8 10 +20 ft. 11 +4 Subclass feature 1d10 11 +20 ft
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bonus Class Features Martial Arts Focus Points Unarmored Movement 1 +2 Martial Arts, Unarmored Defense 1d6 — — 2 +2 Monk’s Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
Evasion 1d8 7 +15 ft. 8 +3 Ability Score Improvement 1d8 8 +15 ft. 9 +4 Acrobatic Movement 1d8 9 +15 ft. 10 +4 Heightened Focus, Self-Restoration 1d8 10 +20 ft. 11 +4 Subclass feature 1d10 11 +20 ft
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bonus Class Features Martial Arts Focus Points Unarmored Movement 1 +2 Martial Arts, Unarmored Defense 1d6 — — 2 +2 Monk’s Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
Evasion 1d8 7 +15 ft. 8 +3 Ability Score Improvement 1d8 8 +15 ft. 9 +4 Acrobatic Movement 1d8 9 +15 ft. 10 +4 Heightened Focus, Self-Restoration 1d8 10 +20 ft. 11 +4 Subclass feature 1d10 11 +20 ft
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bonus Class Features Martial Arts Focus Points Unarmored Movement 1 +2 Martial Arts, Unarmored Defense 1d6 — — 2 +2 Monk’s Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
Evasion 1d8 7 +15 ft. 8 +3 Ability Score Improvement 1d8 8 +15 ft. 9 +4 Acrobatic Movement 1d8 9 +15 ft. 10 +4 Heightened Focus, Self-Restoration 1d8 10 +20 ft. 11 +4 Subclass feature 1d10 11 +20 ft