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Returning 29 results for 'follow spaces'.
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Magic Items
Dungeon Master’s Guide
You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and
summoned spirits attack you.
If you meet the requirement, they are Friendly to you and your allies and follow your commands.
1d100
Horn Type
Spirits
Requirement
01–40
Horn of
Species
Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
formidable build, bugbears are quiet skulkers, thanks to a fey magic that allows them to hide in spaces seemingly too small for them.
Creating Your Character
At 1st level, you choose whether your
Zuggtmoy
Legacy
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Monsters
Out of the Abyss
’, is a soulless mockery of mortal life and its many facets.
Zuggtmoy’s cultists often follow her unwittingly. Most are fungi-infected to some degree, whether through inhaling her mind
(see the Monster Manual) to appear in unoccupied spaces that she chooses within the lair. They vanish after 1 hour.
Up to four plant creatures that are friendly to Zuggtmoy and that Zuggtmoy can see
Monsters
Mordenkainen Presents: Monsters of the Multiverse
facets.
Zuggtmoy’s cultists often follow her unwittingly. Most are fungus-infected to some degree, whether through inhaling her mind-controlling spores or being transformed to the point where
and make one weapon attack.
Summon Fungi. Zuggtmoy causes four gas spore;gas spores or violet fungus;violet fungi (both appear in the Monster Manual) to appear in unoccupied spaces that she chooses
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
—function within Sigil, but those spaces follow these restrictions as if they were part of the city. Planar Travel. Effects that allow interplanar travel, such as the Astral Projection and Plane Shift
treat the target as if Sigil were its home plane. Extradimensional Space. Extradimensional spaces, demiplanes, and pocket dimensions—such as those created by a Bag of Holding or the Rope Trick spell
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
spaces follow all these restrictions as if they were part of the city. Planar Travel. Effects that allow interplanar travel, such as astral projection or plane shift, fail if used to try to enter or leave
home plane. Extradimensional Space. Extradimensional spaces, demiplanes, and pocket dimensions—such as those created by a bag of holding or the rope trick spell—function within Sigil, but those
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing
following table. If you blow the horn without meeting its requirement, the summoned spirits attack you. If you meet the requirement, they are Friendly to you and your allies and follow your commands
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing
following table. If you blow the horn without meeting its requirement, the summoned spirits attack you. If you meet the requirement, they are Friendly to you and your allies and follow your commands
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
to it. The dragon is small enough that it can squeeze through doorways and passageways, but it needs an incentive to enter the fortress because it dislikes confined spaces. Like most white dragons
, Cryovain is slow-witted and easily baited. The howling of the wind prevents Cryovain from hearing intruders who remain relatively quiet. The wind also silences the characters as they follow the icy path (area H1) that leads to and from the gatehouse (areas H2 through area H6).
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
sections that follow. Chimneys The conservatory’s chimneys haven’t been cleaned in a long time. A Small character can try to squeeze up or down one, doing so with a successful DC 15 Dexterity
suppressed during daylight hours. Interior Lighting Natural light illuminates most of the conservatory’s interior spaces. Students and servants who lack darkvision use candles, lamps, or lit
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
inside a bag of holding. When he tried to leave, though, he became lost amid a constantly increasing number of extradimensional storage spaces. Over time, the strange forces of this magical in
him and leaves behind some trinket from his hidden kingdom of lost junk. Some say that if you speak too loudly over an open bag of holding or whisper “follow my voice” into a magical storage space
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of origin of an area of effect, then follow its rules as normal. If an area of effect is circular and covers at least half a square, it affects that square. Line of Sight To precisely determine whether
there is line of sight between two spaces, pick a corner of one space and trace an imaginary line from that corner to any part of another space. If at least one such line doesn’t pass through or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Movement and Position IGOR GRECHANYI Creatures occupy spaces of varying sizes. This Displacer Beast occupies
a 10-by-10-foot space, while the adventurers occupy 5-by-5-foot spaces On your turn
space count as Difficult Terrain. Playing on a Grid
If you play using a square grid and miniatures or other tokens, follow these rules.
Squares. Each square represents 5 feet.
Speed. Rather than
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
, Astarion sneaks upstairs to avoid the wardens until the trouble blows over. If the characters follow Astarion, they must remain inconspicuous while moving with him toward a staircase to area R6. Each
character makes a DC 13 Dexterity (Stealth) check. If the checks are successful, the wardens don’t notice the group. On a failed check, the vampire wardens notice the group and begin combat. No Safe Spaces
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
life and its many facets. Zuggtmoy’s cultists often follow her unwittingly. Most are fungi-infected to some degree, whether through inhaling her mind-controlling spores or being transformed to the
; she can’t use the same effect two rounds in a row. Zuggtmoy causes four gas spores or violet fungi (see the Monster Manual) to appear in unoccupied spaces that she chooses within the lair. They
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adventure Setting Many D&D adventures revolve around dungeons—interior spaces such as great halls and tombs, subterranean monster lairs, mazes riddled with traps, natural caverns extending for miles
leads them into the great hall, lined with pillars, where the fire giant king holds court. If they leave by the secret door to the southeast, you check the map and follow the secret tunnel as it winds
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, then follow its rules as normal. If an area of effect covers at least half a square or hex, the entire square or hex is affected. Richard Whitters Creature Size on Squares and Hexes Richard Whitters
Cover on Squares and Hexes Line of Sight To determine whether there is line of sight between two spaces, pick a corner of one space and trace an imaginary line from that corner to any part of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
changes direction to follow the sloped tunnel until it comes to rest in area 26c. The sphere can move through other creatures’ spaces, and creatures can move through its space, treating it as difficult
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
strongholds wherever possible, although they value subterranean spaces with wide chasms or lofty vaults. Places where flying is possible are mandatory. The followers of the Howling Hatred understand that
the secret of flight and escaping Evereska to follow the deluded visions of her dreams. Aerisi’s visions led her to a strange altar in a cavern beneath the Sumber Hills, where she acquired the spear
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
royal heir or the scion of a wealthy family, adventurers might be hired to mount a rescue mission. Otherwise, it’s rare for any rescuers to follow the kidnappers’ trail deep into the deadly darkness
spaces. When they become too weak or dispirited to work, they might be staked out as bait during a hunt, fed to the spiders, or sacrificed to Lolth (and then fed to the spiders). Although all slaves are
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Centaur
RYAN PANCOAST
In the sprawling city of Ravnica, where “open road” seems like a contradiction and “open plain” is sheer nonsense, centaurs nevertheless retain a love of wide spaces and
follow that attack with a bonus action, making one attack against the target with your hooves. Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder’s control generally have their own living spaces in the lair. Because a beholder’s minions are typically not able to fly, many of these chambers are connected to others by staircases or gently
sloping ramps in addition to the tunnels, so the beholder can easily move its minions around as the need arises. Common rooms found in a beholder’s lair are described in the sections that follow. Central
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Thieves’ Test. The door leading to area G29 is unlocked and has the following note (handwritten in Common) tacked to it: Here are the rules. Look for keys and keyholes. Watch out for my pets. Follow
“Watch out for my pets” refer to challenges in area G29. “Follow the arrows, but don’t let them hit you” refers to the set-up in area G31. “Trust your ears” and “A little pressure can be a good thing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. At this point, each of the summoned elves must choose whether to follow the visions, because it is known that not every elf returns from an encounter with Corellon. It’s true that to be absorbed into
sacred sites are natural spaces that have intrinsic magical properties. Stories about the Mysteries are preached by many theologians as examples of Corellon’s abiding love for his wayward children. Some
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-building, beast taming, mining, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on
the enemy but also collapses the passage. Open spaces inside a lair are useful for a number of reasons, and the goblins will hollow out chambers for their use if need be. Slaves and tamed monsters are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
there. At one point, part of the Waterdeep sewer system crossed into the tunnel network. Not long after, the subterranean spaces were abandoned. As a result of the earthquake, many of the tunnel
different points. Most side passages are blocked by rubble, making the path of the two Waterdeep City Watch guards easy to follow. The next area of interest on the adventurers’ journey is a chamber
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
announcement, and adventurers on the playing field have thirty seconds to round out their team of six. Any spaces left over on the team are filled by obedient galvan magen (see appendix C) in black garments
on a hit.
To simulate a game of Chain Lightning, follow these steps:
Step 1. Every player makes a Dexterity (Athletics) check. The individual with the highest roll gets the ball, and that person’s
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Player Version O1. Overlook The mountain passes the characters follow eventually open onto the top edge of a deep valley. Characters who arrive at this overlook can gaze down on the city below. The
construct such spaces within baubles of glass and crystal. These notes explain how the apparatus’s biomechanical umbilicus (an atropal’s augmented umbilical cord) can be used to connect with the baubles
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, hobgoblin
When the decapitated heads speak the syllables of “Baba Yaga” in their proper order, all creatures in the hall are teleported to unoccupied spaces in the study (area P47). P35. Flooded Hall
his rescuers and offers to help them accomplish whatever goals brought them to Prismeer. Other members of Valor’s Call follow his lead. Stairs Up and Down. Stairs to either side of the hole in the wall






