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Returning 35 results for 'followed to score'.
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follow to score
followers to score
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as
well as each one’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in
Classes
Tasha’s Cauldron of Everything
artificer quickly by following these suggestions. First, put your highest ability score in Intelligence, followed by Constitution or Dexterity. Second, choose the guild artisan background.
The
;
—
—
4th
+2
Ability Score Improvement
4
2
2
3
—
—
—
—
5th
+3
Artificer
Equipment
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that
to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Misfire. Whenever you make an attack roll with a firearm, and the dice
Elder Brain
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as
well as each one’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in
Equipment
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that
its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Misfire. Whenever you make an attack roll with a firearm, and the dice roll is
Equipment
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that
its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Misfire. Whenever you make an attack roll with a firearm, and the dice roll is
Equipment
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that
its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Misfire. Whenever you make an attack roll with a firearm, and the dice roll is
Equipment
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that
its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Misfire. Whenever you make an attack roll with a firearm, and the dice roll is
Wizard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, Intelligence should be your highest ability score, followed by Constitution or Dexterity. If you plan to join the School of Enchantment, make Charisma your next-best score. Second, choose the sage
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3
4
2
—
—
—
—
—
—
—
4th
+2
Ability Score Improvement
4
4
3
Equipment
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that
its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Misfire. Whenever you make an attack roll with a firearm, and the dice roll is
Equipment
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that
to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Misfire. Whenever you make an attack roll with a firearm, and the dice
Cleric
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Strength or Constitution. Second, choose the acolyte background.
The Cleric Table
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3
4
2
—
—
—
—
—
—
—
4th
+2
Ability Score Improvement
4
4
3
&mdash
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
violated, or a coup that removed you from a position of authority.
QUICK BUILD
You can make a barbarian quickly by following these suggestions. First, put your highest ability score in Strength
, followed by Constitution. Second, choose the outlander background.
The Barbarian Table
Level
ProficiencyBonus
Features
Rages
RageDamage
1st
+2
Monk
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
lawful in alignment. QUICK BUILD You can make a monk quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background
4th +2 1d4 4 +10 ft. Ability Score Improvement, Slow Fall 5th +3 1d6 5 +10 ft. Extra Attack, Stunning Strike 6th +3 1d6
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
relief from solitude that they offer? QUICK BUILD You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who
3 3 — — — — 4th +2 Ability Score Improvement 3 3 — — — — 5th
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
highest ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm
— — — — — — — 4th +2 Ability Score Improvement 3 7 4 3 — &mdash
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
highest ability score, followed by Constitution. Second, choose the hermit background. Third, choose the light, prestidigitation, ray of frost, and shocking grasp cantrips, along with the 1st
; — — — 4th +2 4 Ability Score Improvement 5 5 4 3 — — — — — &mdash
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
score, followed by Constitution. Second, choose the charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. The
2nd 2 4th +2 Ability Score Improvement 3 5 2 2nd 2 5th +3 — 3 6 2 3rd 3 6th +3
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the hermit background.
The Druid Table
Level
ProficiencyBonus
Features
;
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—
4th
+2
Wild Shape Improvement, Ability Score Improvement
3
4
3
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—
—
—
—
&mdash
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
quickly by following these suggestions. First, Strength should be your highest ability score, followed by Charisma. Second, choose the noble background.
The Paladin Table
Level
ProficiencyBonus
—
—
—
—
4th
+2
Ability Score Improvement
3
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—
—
—
5th
+3
Extra Attack
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Quick Build You can make an artificer quickly by following these suggestions. First, put your highest ability score in Intelligence, followed by Constitution or Dexterity. Second, choose the guild artisan background.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Quick Build You can make an artificer quickly by following these suggestions. First, put your highest ability score in Intelligence, followed by Constitution or Dexterity. Second, choose the guild artisan background.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Initiative The Initiative entry specifies the monster’s Initiative modifier followed by the monster’s Initiative score in parentheses. Use the modifier when you roll to determine a monster’s
roll a monster’s Initiative, use the Initiative score as the monster’s Initiative in combat. Initiative is further detailed in the “Rules Glossary”.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Initiative The Initiative entry specifies the monster’s Initiative modifier followed by the monster’s Initiative score in parentheses. Use the modifier when you roll to determine a monster’s
roll a monster’s Initiative, use the Initiative score as the monster’s Initiative in combat. Initiative is further detailed in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Quick Build You can make an artificer quickly by following these suggestions. First, put your highest ability score in Intelligence, followed by Constitution or Dexterity. Second, choose the guild artisan background.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Initiative The Initiative entry specifies the monster’s Initiative modifier followed by the monster’s Initiative score in parentheses. Use the modifier when you roll to determine a monster’s
roll a monster’s Initiative, use the Initiative score as the monster’s Initiative in combat. Initiative is further detailed in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Initiative The Initiative entry specifies the monster’s Initiative modifier followed by the monster’s Initiative score in parentheses. Use the modifier when you roll to determine a monster’s
roll a monster’s Initiative, use the Initiative score as the monster’s Initiative in combat. Initiative is further detailed in the “Rules Glossary”.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Quick Build You can make an artificer quickly by following these suggestions. First, put your highest ability score in Intelligence, followed by Constitution or Dexterity. Second, choose the guild artisan background.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quick Build You can make a barbarian quickly by following these suggestions. First, put your highest ability score in Strength, followed by Constitution. Second, choose the outlander background. The
3
+2
4th
+2
Ability Score Improvement
3
+2
5th
+3
Extra Attack, Fast Movement
3
+2
6th
+3
Path Feature
4
+2
7th
+3
Feral Instinct
4
+2
8th
+3
Ability
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quick Build You can make a monk quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background. The Monk Level
3rd
+2
1d4
3
+10 ft.
Monastic Tradition, Deflect Missiles
4th
+2
1d4
4
+10 ft.
Ability Score Improvement, Slow Fall
5th
+3
1d6
5
+10 ft.
Extra Attack, Stunning Strike
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quick Build You can make a paladin quickly by following these suggestions. First, Strength should be your highest ability score, followed by Charisma. Second, choose the noble background. The
+2
Fighting Style, Spellcasting, Divine Smite
2
—
—
—
—
3rd
+2
Divine Health, Sacred Oath
3
—
—
—
—
4th
+2
Ability Score Improvement
3
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quick Build You can make a monk quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background. The Monk Level
3rd
+2
1d4
3
+10 ft.
Monastic Tradition, Deflect Missiles
4th
+2
1d4
4
+10 ft.
Ability Score Improvement, Slow Fall
5th
+3
1d6
5
+10 ft.
Extra Attack, Stunning Strike
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quick Build You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who focus on two-weapon fighting make
3
—
—
—
—
4th
+2
Ability Score Improvement
3
3
—
—
—
—
5th
+3
Extra Attack
4
4
2
—
—
—
6th
+3
Favored Enemy and Natural Explorer Improvements
4
4
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quick Build You can make a warlock quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution. Second, choose the charlatan background
2
4
2
2nd
2
4th
+2
Ability Score Improvement
3
5
2
2nd
2
5th
+3
—
3
6
2
3rd
3
6th
+3
Otherworldly Patron Feature
3
7
2
3rd
3
7th
+3
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quick Build You can make a barbarian quickly by following these suggestions. First, put your highest ability score in Strength, followed by Constitution. Second, choose the outlander background. The
3
+2
4th
+2
Ability Score Improvement
3
+2
5th
+3
Extra Attack, Fast Movement
3
+2
6th
+3
Path Feature
4
+2
7th
+3
Feral Instinct
4
+2
8th
+3
Ability