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Returning 35 results for 'fools and find'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
While some might think it strange to find hermits in a bustling city, others know that sometimes the most profound solitude exists in the midst of a crowd. Baldur’s Gate holds a handful of
souls who manage to find isolation amid its tumult.
You lived in seclusion — either in a sheltered community such as a monastery, or entirely alone—for a formative part of your life. In your
Backgrounds
Sword Coast Adventurer's Guide
you might or might not choose to share.
Although you will undoubtedly find some of this land’s ways to be strange and discomfiting, you can also be sure that some things its people take for
been to Faerûn. They often find it a harsher place than they expected when they do make the trip. If you are an elf, Evermeet is a logical (though not mandatory) choice for your homeland.
Most
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters of level 8
“Here you find a sticky situation. Poor Shummrath isn’t the fiend it used to be.”
Crypt of the Hellriders
For characters of level 9
“Zariel’s fallen companions cannot rest
. No one can in this nightmare hellscape.”
Arches of Ulloch
For characters of level 9
“Only fools step through Ulloch’s gates. They lead to nowhere a wise person wants to go
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reacting to ignorant invasion of my own. 2 I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting. 3 I have a strong
from me. 5 I consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst. 6 I have a weakness for the exotic beauty of the people of these lands.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, though he suffers no fools. He has a charming smile for anyone who gives him a kind word or a good tip. His hunched shoulders have only a hint of the strength they once had, and his hands are
characters announce that they’re heading to Vermeillon, he asks them to place flowers on his wife’s grave for him, and to find her old necklace in a hollow of the tree in the center of the village and return
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, and she craves its power. If she meets the characters, Xandala pretends to be Artus’s daughter and tries to convince them to help her find him. Her plan is to cast dominate person on Artus and force
.”
Flaw. “I’m surrounded by fools.”
Xandala
Medium humanoid (half-elf), neutral evil
Armor Class 13 (natural armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR
10 (+0)
DEX
11 (+0
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, provided whoever created the disguise fools the door by succeeding on DC 12 Charisma (Deception) check. If she is unable to enter Motherhorn, Gleam waits outside for the characters and urges them to find
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters arrive, they find the farm ransacked and a Dragon Army soldier (see appendix B) training six hobgoblin mercenaries. The Dragon Army soldier orders the hobgoblins to attack, telling them, “Here’s
your final test. Dispatch these fools and earn your place in the Dragon Army!” The hobgoblins fight until their commanding Dragon Army soldier is killed or half their number are wiped out. Treasure. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to revisit them now only in the hopes that in so doing, I can prevent any fools from following in our footsteps and sharing the fate of my fallen friends.
We’d made camp in the upper floor of the
Riedra proper, travelers must obtain a transit visa from the Iron Gate, the office of foreign relations. The office grants few such visas; visitors must make a compelling case for entry or find a secret
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
glyphs on the door tell a story in ancient Olman of a journey to find truth and light, which ended in failure and imprisonment in the land of the dead. The door opens outward. When the characters pass
just idle curiosity. Therefore, you will find the cure upon the stone in the middle of the dais, if you can solve the puzzle to reach it by the proper route. Choose your path wisely, and act quickly
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
passing ship or convoy. Simply put, the Nelanther Isles are a chain of reavers and raiders, who eke out a living fighting whomever they can find. No one’s ever bothered to count or name all the tribes of
start over anyway. For another, it’s dirty, dangerous work, and dealing with pirates is a task best left to swift ships, well-armed navies, and the kinds of fools that would want to count them in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
shepherds of balance. People might underestimate you for your “simple” ways, but your teeth will find their flesh all the same. Not that I condone eating your party members, of course. Only when
natural world to gain resources and power needs a conservation expert to tell them when they’ve gone too far. After all, only fools would destroy their environment in the name of vast profits. Right
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
often find accommodation in the Field Ward. Because neither are official wards of the city, they aren’t subject to taxation. Note, however, that because both these areas have yet to be formally accepted
as wards of the city, they don’t benefit from the securities of Guild Law or the protection of the Watch. If you choose to follow this path, be on your guard. Fools rush in where auditors fear to tread
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
silk bundles are sticky but easily torn open to reveal two stout statues of dwarves — one bearing a pickaxe, the other a chisel and hammer. 5b. Troglodyte Fools Miners. Sparkling veins of gold stripe
darkvision out to a range of 60 feet. She has advantage on saving throws against being charmed, and magic can’t put her to sleep. Add ray of frost to her list of known cantrips. Her spellbook and her arcane focus were taken from her. (The characters can find them in area 20b.)
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Suckling Boar. A young boar with silvered tusks vows to slay the werewolf who murdered his parents. He carries his parents’ remains (a string of sausages) around in a basket. 3 Only Fools Knock Twice
a party during which his sons are grafted into a single flesh golem. 5 Love Unsoiled. A maiden, unable to find the perfect suitor, chooses a beau from beyond the grave, much to her father’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sets out to find his missing staff and spellbook, leaving the characters on their own. He doesn’t allow them to help him, for he fears they might be tempted to steal either his staff or his spellbook
, Mordenkainen can be persuaded to help them once his sanity is restored. He won’t join them on their travels, but he will help them in a fight with Strahd if they have discovered where to find the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
action. SNAKE IN THE GRASS
Ned tells the characters he is a traveler from Seaton who entered the house the previous night to find a place to sleep during his journey to Saltmarsh where he hoped to
find work as an adventurer. He entered through the back door and had only reached the kitchen when he was attacked from behind and knocked unconscious. He awoke some hours ago — bound, gagged, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
fool of fools. Illithid brains are poisonous, and drive humans insane with a flood of memories at every bite. Er, ask me not how I know this.
— Elminster
Duergar Mind flayers have hated duergar
them, rather than attempting to keep them penned up or docile. Quaggoths Mind flayers find that the quaggoths’ innate, though rarely manifested, talent for psionics makes them excellent thralls. When
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wilderness of the Realms one can still find connections to the Feywild. These are fey crossings, places of mysterious natural beauty in the world that have a near-perfect mirror in the Feywild. You can pass
a wind storm. Hyrsam, the Prince of Fools, is thought to be the first satyr. He can sing the shine off gold, and his jokes and antics can cause stones to cry with laughter. Yet Hyrsam is also the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
6 A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to find the heir, but no faction trusts the others.
7
delights her because of the close friendships she has formed, but also annoys her as she is forced to deal with hostile fools who mistake her for an evil white dragon.
Having earned the enmity of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
fools actually wanted to bring into our world some of the lands in which their gods dwelt! Tales differ on whether Corellon allowed this or was powerless to prevent it, but it happened, and calamity
captain of the ship that Evermeet now somehow straddles all three planes: our world, the Feywild, and Arvandor. It touches them all, but exists fully in none of them. To find it, you must follow a pattern
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
accompany fools on their descent for cheap. Monsters and unusual pests plague Undersigil and its inhabitants. Screams of terror echo in its deserted halls, muffled by the leathery wings of vargouilles
. However, seconds spent in the Loop might equate to years outside, and some absconders emerge only to find they’ve been hurled into the distant past or future. Some members of long-dead factions in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
spell is triggered, causing the following message to be spoken in a loud and malevolent voice: “Welcome, fools — welcome to your deaths!” Booming, fiendish laughter follows the spoken message. Each
area 18; they are in poor condition but still usable. If the characters found the tracks in area 1 that lead here, they discover that the tracks continue into area 10. If they failed to find the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
them as a sampling of what the Feywild has to offer, for like the Material Plane, the Feywild is vast and diverse. Seelie and Unseelie Fey Seelie Fey and Unseelie Fey are two groups that often find
immaculate tailoring Harshly judges those who don’t exhibit the proper etiquette (adventurers who commit social blunders make fools of themselves, might be labeled buffoons, and might be laughed out of court
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
you to do a little extra work for me. It shouldn’t be too taxing. I have a contact in Neverwinter who’s secured a cache of treasure. Her name is Oppal DeScart, and you can usually find her in a tavern
Either on their way to Neverwinter or while in the city, the characters might want to dig around a bit to find out more about what exactly they’re getting into. They might also assign a franchise task to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
credit. Alix Branwyn The Athar aren’t fools. They let the powers that be call themselves gods, while the faction works subtly to discover the secret behind the curtain of the multiverse and look on the
members of the Mind’s Eye as allies. Bleak Cabal Who Find No Sense in the Multiverse Factol: Lhar Headquarters: Gatehouse Aligned Plane: Pandemonium Members: Consolers, healers, nihilists Epithet
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
keep Pollenella and doesn’t trouble the party again. Magical Deception. The characters use magic to fool or placate Mudlump. For example, a character might create an illusion of Pollenella that fools
the cyclops long enough for the party to escape. Alternatively, a character might use a speak with animals spell to find out what Pollenella wants. The bee would rather stay with Amidor than return to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, Oberon, and Hyrsam, the Prince of Fools. Those inclined to remain sullen in the face of such frivolity had best stay home, for celebrants do their utmost to evoke a smile from those they meet. Ches 21
to find it unlit, so buy a candle of good quality and put your gourd beyond reach of the wind. Intentionally blowing out someone else’s candle or smashing someone else’s pumpkin is taboo, and risks
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
call the creature forth and hopes to train it to be a loyal servant before it matures. Treasure. Belak has already appealed to the snake’s greed with a small gift. In its nest, the adventurers find
Wisdom (Perception) check to find. Inside are 34 gp and two flasks of alchemist’s fire. 51. Dragon Library Leaning and fallen stone bookshelves fill this chamber, though a clear path connects wooden doors
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
place where they can find treasure in exchange for leaving him in peace. The behir keeps no hoard of his own. If they agree, Lludd directs them toward a “vast treasure” in the black-water lake (area
seek the middle hex.
Randomly sent to find a way
Back to a different iron door.
A seventh time and you may stay,
And seek the glowing prize no more.
You have won old Iggwilv’s prize
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
more interested in oaths of fealty than in tangible gifts, but he accepts whatever he’s offered. Unless the characters make fools of themselves, Azrok grants them his protection for the duration of
remains of his life here. Characters who take pity on him earn his trust, and he readily tells them where to find things in Azrok’s Hold. If information is what the characters seek, Salt Nose suggests they
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Voonlar — all Moonsea cities where greater powers jockeyed for influence — now work to find their own identities before an unchecked or malevolent realm swallows them, one by one. This region is also
demonstrate strange quirks in speech or behavior. The people of Thesk trade readily with any folk, even nearby orcs and goblins that are willing to treat with them peacefully. They aren’t fools, however, and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toward a place where they can find treasure in exchange for leaving him in peace. The behir keeps no hoard of his own. If they agree, Lludd directs them toward a “vast treasure” in the rolling
throw or have the prone condition. The umber hulks ignore this effect. Tunnel. If the characters excavate the entrance to the tunnel through which the umber hulks entered this cavern, they find it runs
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lies the gate,
But its locks will surely vex.
Many are the guards who wait
As you seek the middle hex.
Randomly sent to find a way
Back to a different iron door.
A seventh time and you
intruders. Each time a creature sets foot on the island, an imperious feminine voice echoes throughout the cave, uttering one of the following reproofs: “Fools! This is a dead end. Flee while you still
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Treasure. The characters might find the heightened mind crystal (see appendix B) among the crystals stored here by chance, or they might note that its magic aura is different by casting a spell such as
practicing arcane magic. It’s obvious that this rejection still stings Oshundo, who refers to Illithinoch’s long-dead leaders as “ignorant fools” who are “closed to the flexibility and power of arcane magic






