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                        Returning 23 results for 'for the gods veins'.
                    
                
                        
                            
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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     rage.
If intruders disturb its resting place, the fire scionâs cradle rises as a bipedal juggernaut of molten rock. Sometimes miners risk their lives to find rich veins of ore in a scion&rsquo
                                                
                                            
                                                
                                                    . Veins of precious metals and ore are more common within 6 miles of the scion.
Desertification. Precipitation is almost nonexistent within 6 miles of the scion, parching the land and withering most
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     rolls.
If the scion dies, existing ore remains, but new veins of ore stop forming. The other effects end immediately.
Scions of Giantsâ Gods
Giants are descended from the All-Father, Annam
                                                
                                            
                                                
                                                     molten rock. Sometimes miners risk their lives to find rich veins of ore in a scionâs volcano, or misguided fire cultists offer sacrifices meant to appease or awaken the volcano, and the awakened
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     each of its turns, detaching from the necrichor and forcing it to move into the nearest unoccupied space on a success.A necrichor is a being of living blood, formed from the ichor of evil gods or the
                                                
                                            
                                                
                                                     difficult to destroy, since they leave a trace of their essence within the veins of every creature theyâve controlled and can regenerate themselves from those creaturesâ blood. Unable to
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     the flow of time, their horns grow with branching, rainbow-hued veins suggestive of timeâs paths and possibilities.
Ancient time dragon;Ancient time dragons can create temporal gates connected
                                                
                                            
                                                
                                                     dragonâs hoard might find invaluable historical information from eras past.A Time Dragonâs Lair
Time dragons often lair in the ruins of ancient civilizations or temples to dead gods and do
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     have horns that are barely more than nubs. As they master the flow of time, their horns grow with branching, rainbow-hued veins suggestive of timeâs paths and possibilities.
Ancient time
                                                
                                            
                                                
                                                     civilizations or temples to dead gods and do their utmost to preserve these historical sites. A time dragonâs insatiable desire for knowledge means itâs likely to have more than one such lair.
The
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     for a history of the gods the dragon is compiling.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned&mdash
                                                
                                            
                                                
                                                     within 6 miles of the lair grows plentiful crystal formations and veins of emerald gemstones.
Fiery Sight. Fire and lava within 6 miles of the lair become conduits for the dragonâs psionic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Chultâs crown. Built over rich mineral veins, the city garnered wealth in abundance. Omuan jewelry was coveted far and wide, and the cityâs merchants prospered immensely. To enter Omu, it was said, was to
                                                
                                            
                                                
                                                     coins were melted down and reminted. Fallen from grace, Omu became known as the Forbidden City. Nine Trickster Gods With Ubtao gone, primal spirits arose from the rain forest to bewitch the few remaining
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Superstitions Barbarians vary widely in how they understand life. Some follow gods and look for guidance from those deities in the cycles of nature and the animals they encounter. These barbarians
                                                
                                            
                                                
                                                     believe that spirits inhabit the plants and animals of the world, and the barbarians look to them for omens and power. Other barbarians trust only in the blood that runs in their veins and the steel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     overhead. Patches of glowing fungi cling to the walls and fill the chamber with dim light. Columns of stone support the ceiling, the rock marbled with veins of glittering crystal. Across the chamber, a
                                                
                                            
                                                
                                                     of the gods are scrawled around the cleft in dried blood, and continue on down the tunnel walls. Anyone who can read the Abyssal tongue can tell that this place has been consecrated in the name of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     pustules. 2 Excessive sweating of rainbow-hued fluids. 3 Patches of wriggling hair. 4 Veins that bulge and lurch under the skin.  Fomorian Huge Giant, Chaotic Evil
 AC 14 Initiative +0 (10)
 HP 172 (15d12
                                                
                                            
                                                
                                                     part in the fomorian assault on the Feywild. That day, the ordningâthe hierarchy of the giants and their godsâchanged forever, and the fomorians were part of it no more.
 âBigby
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                    Necrichor A necrichor is a being of living blood, formed from the ichor of evil gods or the sludge in the crypts of failed liches. Despite the loss of a solid physical form, these foul creatures
                                                
                                            
                                                
                                                     potential minions by turning their own blood against them. Necrichors prove exceptionally difficult to destroy, since they leave a trace of their essence within the veins of every creature theyâve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Necrichor A necrichor is a being of living blood, formed from the ichor of evil gods or the sludge in the crypts of failed liches. Despite the loss of a solid physical form, these foul creatures
                                                
                                            
                                                
                                                     potential minions by turning their own blood against them. Necrichors prove exceptionally difficult to destroy, since they leave a trace of their essence within the veins of every creature theyâve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     following: This goblinoid figure is taller and broader than the other goblins youâve encountered, and a gnarled crystal has split his skull open to reveal his brain. He turns, eyes and veins glowing an
                                                
                                            
                                                
                                                     in an unnaturally calm, sing-song voice. At first, he attempts to be cordial to the characters. Unaware that his âmighty godsâ are actually mind flayers, Ruxithid explains that he is a divine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     shrine to its main chambers. Magical decorations look like veins of magma flowing through the walls, but theyâre cool to the touch and donât seep into the room. A character who has the Stonecunning
                                                
                                            
                                                
                                                     the ages receiving blessings from the gods. A stone double door stands at the far end of the room, while stairs rise to the west and another hall opens to the east.
 People who bring their offerings to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     cleans it doesnât gain this boon. (Dwarven gods are not very forgiving.) Treasure. Beneath one of the overturned mine carts are four chunks of mithral ore, each worth 25 gp and weighing 10 pounds. 13b
                                                
                                            
                                                
                                                     are streaked with veins of copper. Three gibbering mouthers have gathered here and begin to jabber as other creatures approach. They fight until killed. 13g. Strike it Rich The characters hear sounds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     dwarf-like human can live so deep below ground for only so long. Almost all of its citizens, regardless of race, honor Moradin and the dwarven gods, making Mirabar a dwarven city in spirit and ethics
                                                
                                            
                                                
                                                     mines near the River Mirar and finding great, near-endless veins of gems. Like many of the dwarven realms, Gharraghaur fell to marauding orcs, which destroyed the kingdom and its capital city but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Demon Lords The chaotic power of the Abyss rewards demons of particular ruthlessness and ingenuity with a dark blessing, transforming them into unique fiends whose power can rival the gods. These
                                                
                                            
                                                
                                                     cone of slime striated with veins of black and green. Baleful red eyes swim within its gelatinous body, while dripping pseudopods of ooze lash out hungrily at any creature they can reach. Lolth The Demon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     him destroy the chardalyn berserkers who have turned against their own. Gunvald has had three wives in six years, each of whom died while she was pregnant. His advisors fear that the gods have cursed
                                                
                                            
                                                
                                                     understanding of gods and spirits, and the fact that both men have lost their sons serves to strengthen the bond between them. Mjenir believes that the only way to break Aurilâs spell is to slay the goddess in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     DC 14 Intelligence (Religion) or Wisdom (Insight) check. On a successful check, a character recalls Leedara said the power of the gods could quell the flames, and they remember the dragonlance bears
                                                
                                            
                                                
                                                    . Veins of pulsing violet lightâthe same shade as the flames belowâpulse through the stone. A still figure in charred armor sits on the throne, glowing red eyes staring from his closed, crown-like helm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     contained shrines to various gods, but the Onyx Scar renovated it, creating a hallway with arrow slits on both sides. Arrow Slits. Four Onyx Scar thugs stand behind the western arrow slits, ready to shoot
                                                
                                            
                                                
                                                     an obsidian heart with glittering veins of silver and gold.
 Scaffolding around the statue provides easy access to the mezzanine. Standing on and around the scaffolding are several workers. Some are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     gemstones and veins of ore. Poisonous flora and fauna riddle the jungles, but some still brave the dangers to seek their fortunes. Some of the exotic plants that grow only in Chult fetch high prices
                                                
                                            
                                                
                                                     gods began to appear in the last few years, Mulhorand has become a land transformed. Its deities manifested fully in the forms of some of their descendants, and swiftly rallied the Mulan to overthrow the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Scions of Giantsâ Gods Giants are descended from the All-Father, Annam, and his children. But scions of giantsâ gods boast a greater claim: they are Annamâs grandchildren, and they occupy a
                                                
                                            
                                                
                                                     elemental magic) or hold the substance of the world together. (See âGiants of Mythâ in chapter 3 for additional inspiration.) Scions of giantsâ gods are enormously powerful beings who infuse the world
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     worked with dogs and horses, and in goblin society those two animals serve similar purposes. KHURGORBAEYAG: THE OVERSEER OF ALL
 Goblins once had many gods, but the only one who survived Maglubiyetâs
                                                
                                            
                                                
                                                     need by claiming mines abandoned by other races and scratching away at veins thought to be played out. When goblins expand a mine, the tunnels they dig are narrow and warren-like. Goblins live both
                                                
                                            
                                        






