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Returning 35 results for 'force holds'.
Other Suggestions:
force hold
force hours
force hands
force halls
force helps
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"force"} force damage.
Claw
":"Claw", "rollDamageType":"slashing"} slashing damage plus 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"force"} force damage.
Tongue. Melee Weapon Attack
Species
Eberron: Rising from the Last War
Kundarak excoriate
The Mark of Warding helps its bearers protect things of value. Using the mark, a dwarf can weave wards with mystic force. It also provides its bearer with an intuitive understanding
of locks used to protect and seal.
House Kundarak
Leader: Morrikan d’Kundarak
Headquarters: Korunda Gate (Mror Holds)
If you want to keep something safe—jewels, secrets, prisoners
Monsters
Strixhaven: A Curriculum of Chaos
);{"diceNotation":"3d12+5", "rollType":"damage", "rollAction":"Magic Flare", "rollDamageType":"force"} force damage.
Paradoxy (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Paradoxy
saving throw. On a failed save, a creature takes 33 (6d10);{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Paradoxy", "rollDamageType":"force"} force damage and is pulled up to 15 feet in a
Monsters
Eberron: Rising from the Last War
it finishes a long rest.Dream Eater. When an unconscious creature the hag can see within 30 feet of her regains consciousness, the hag can force the creature to make a DC 15 Wisdom saving throw
waits behind a silver skull.”
3
“Three days, three deaths, three eyes, three breaths.”
4
“Doom falls on the peacock and the sparrow alike. Best be a raven.”
5
“A white hand on a black field holds
Monsters
Candlekeep Mysteries
past.
Although outwardly friendly, Quill is driven by three selfish desires: to preserve his well-being, to alleviate his boredom, and to escape Wisteria Vale. He holds a grudge against the Harpers
that they could kill him without his being a threat. Quill’s corruption has convinced him that the Harpers have become a powerful force that must be taken down; he trusts only himself to identify
Monsters
Curse of Strahd
Ireena Kolyana, although Izek doesn’t know her name.
Family Is Forever. Izek has dreams of Ireena. If he spots her, he tries to take her by force to the burgomaster’s mansion. If he
succeeds, he holds her captive in his bedroom (chapter 5, area N3j). Unknown to Izek and Ireena, they are brother and sister. Ireena fled after Izek was attacked by the dire wolf and became lost in the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Arcane Bolt", "rollDamageType":"force"} force damage.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Mind Blast"}. The alhoon magically emits psychic
trapping, but this is a dangerous proposition. Anyone who holds the periapt gains advantage on attacks, saving throws, and checks against the alhoons associated with its creation, and those alhoons in turn
monsters
over liquids as if they were solid.
Curse Bottle. The sinner has a bottle that holds cursed magic. The bottle has AC 15, HP 25, and Immunity to all damage except Force. If the bottle is destroyed, the
", "rollType":"to hit", "rollAction":"Blunderbuss"}, range 30/90 ft. Hit: 18 (3d8 + 5);{"diceNotation":"3d8+5", "rollType":"damage", "rollAction":"Blunderbuss", "rollDamageType":"Force"} Force damage
monsters
creatures and objects as if they were difficult terrain. It takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Incorporeal Movement", "rollDamageType":"Force"} Force damage if
living, and they can’t see a living creature that holds its breath.Necrotic, PoisonAcid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, ThunderEntomb. Strength Saving Throw: DC 16, one
Monsters
Mordenkainen's Fiendish Folio Volume 1
crab folk have little sense of what drives them, but they understand that the effigy represents a mother and creator who must be obeyed. Legend holds that the green hag preferred to travel in the
guise of a regal hobgoblin queen. If the crab folk ever encounter someone who bears a strong resemblance to that form, their magical compulsion might force them to worship that creature, obeying their every command.
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
hobgoblins associate only with images of conflict and warfare.
The iron grip their philosophy holds on their hearts blinds hobgoblins to the accomplishments of other peoples. Hobgoblins have little
white paint. They work as a police force in hobgoblin society, making judgments about honor, mediating disputes, and otherwise enforcing discipline.
Rank, Status, and Title
As in any strict military
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
Challenge -- (0 XP)
Incorporeal Movement. The avatar can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object
soul is trapped in this way, your body is incapacitated. A wish spell can't restore your soul, but the spell reveals the location of the object that holds it. You draw no more cards.
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
nature. Instead, they see themselves as extensions of nature’s indomitable will.
Power of Nature
Druids revere nature above all, gaining their spells and other magical powers either from the force
20th
+6
Archdruid
4
4
3
3
3
3
2
2
1
1
SACRED PLANTS AND WOOD
A druid holds certain plants to be sacred, particularly alder, ash
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Things About the Holds The Mror Holds have deep reserves of gold, silver, and other rare and precious metals, along with iron and other ores. The Ironroot Mountains have long been home to
work of the Jhorash’tar, a rival clan, or some force from below the mountains. Other clans have tried to claim the Noldrun lands, but this has always met with disaster.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Things About the Holds The Mror Holds have deep reserves of gold, silver, and other rare and precious metals, along with iron and other ores. The Ironroot Mountains have long been home to
work of the Jhorash’tar, a rival clan, or some force from below the mountains. Other clans have tried to claim the Noldrun lands, but this has always met with disaster.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dwarves of the Mror Holds The dwarves of the Mror Holds are defined in part by their relationship to the ancient Realm Below. In a desperate effort to rediscover and reclaim the holdings of their old
the daelkyr for the use of their minions — strange symbiotic items (some of which appear in chapter 5) that use the life force of their hosts to power their magical abilities. Some clans have banned
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dwarves of the Mror Holds The dwarves of the Mror Holds are defined in part by their relationship to the ancient Realm Below. In a desperate effort to rediscover and reclaim the holdings of their old
the daelkyr for the use of their minions — strange symbiotic items (some of which appear in chapter 5) that use the life force of their hosts to power their magical abilities. Some clans have banned
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of the Last War The Mror Holds declared independence during the Last War. Many nations depend on the resource of the Holds, and the Treaty of Thronehold affirmed its sovereignty. To the
full extent of the power of the daelkyr. A renewed assault could come at any time, whether it’s a force of monsters boiling up from below or a creeping madness that infects the weak-willed. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of the Last War The Mror Holds declared independence during the Last War. Many nations depend on the resource of the Holds, and the Treaty of Thronehold affirmed its sovereignty. To the
full extent of the power of the daelkyr. A renewed assault could come at any time, whether it’s a force of monsters boiling up from below or a creeping madness that infects the weak-willed. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, appreciate, and sustain beauty is the true measure of a creature or civilization. (Good)
2 Curiosity. The world holds so much to experience. I value different perspectives and insights. (Any
fool by it. (Evil)
Copper Dragon Spellcasting Age Spell Save DC Spells Known
Young 13 lesser restoration, phantasmal force
Adult 16 lesser restoration, phantasmal force, stone shape
Ancient 19 lesser restoration, move earth, phantasmal force, stone shape
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Furthermore, they emit a magical distortion field that prevents creatures close to them from teleporting. Canoloths confront intruders with swift and terrible force, projecting long, spiny tongues to
grab their foes and drag them close. What happens next depends on the contract. Unless instructed to kill, a canoloth merely holds on to its prisoner, but if given the order to do so, it tears its prey
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Furthermore, they emit a magical distortion field that prevents creatures close to them from teleporting. Canoloths confront intruders with swift and terrible force, projecting long, spiny tongues to
grab their foes and drag them close. What happens next depends on the contract. Unless instructed to kill, a canoloth merely holds on to its prisoner, but if given the order to do so, it tears its prey
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, appreciate, and sustain beauty is the true measure of a creature or civilization. (Good)
2 Curiosity. The world holds so much to experience. I value different perspectives and insights. (Any
fool by it. (Evil)
Copper Dragon Spellcasting Age Spell Save DC Spells Known
Young 13 lesser restoration, phantasmal force
Adult 16 lesser restoration, phantasmal force, stone shape
Ancient 19 lesser restoration, move earth, phantasmal force, stone shape
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lhazaar Principalities Capital: Regalport Hallmarks: Fish, mercenaries, merchants, pirates, ships This loose confederacy of pirate lords, merchant princes, and sea barons holds the northeastern
a principality. Leadership is earned, not given. Nevertheless, High Prince Ryger ir’Wynarn of Regalport seeks to forge the principalities into a unified force. He has the finest fleet, and his
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lhazaar Principalities Capital: Regalport Hallmarks: Fish, mercenaries, merchants, pirates, ships This loose confederacy of pirate lords, merchant princes, and sea barons holds the northeastern
a principality. Leadership is earned, not given. Nevertheless, High Prince Ryger ir’Wynarn of Regalport seeks to forge the principalities into a unified force. He has the finest fleet, and his
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Staying Put If the characters chose to remain aboard the Flighty Foundling, the two wounded survivors of Vocath’s extraction force come to them with Miken in tow: Two gaunt figures in blood-spattered
armor emerge from the academy onto the platform where your ship is moored. One clutches a greatsword, while the other holds a struggling, badly wounded Miken Haverstance.
Creatures The two
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros God of the Forge Purphoros is the god of the forge, the restless earth, and fire. He rules the raw creative force that infuses sapient minds. Purphoros is also the god of artisans
constantly, sometimes absentmindedly working while he holds conversations with the other gods, only to destroy the finished product and begin again. Impulsive and mercurial, Purphoros is prone to bouts of
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Staying Put If the characters chose to remain aboard the Flighty Foundling, the two wounded survivors of Vocath’s extraction force come to them with Miken in tow: Two gaunt figures in blood-spattered
armor emerge from the academy onto the platform where your ship is moored. One clutches a greatsword, while the other holds a struggling, badly wounded Miken Haverstance.
Creatures The two
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Endless Rockslide Features Dyson Logos Map 4.4: Endless Rockslide The Endless Rockslide plunges down the mountainside with tremendous force and thunderous sound. Creatures within 100 feet of the
allow access around the rockslide. A crane and winch with buckets and sieves, installed in recent times, allow workers to gather minerals from the slide. Chambers. Giant-sized chambers are carved into the rock near the falls, including a workshop that holds tools for working metal, stone, and gems.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros God of the Forge Purphoros is the god of the forge, the restless earth, and fire. He rules the raw creative force that infuses sapient minds. Purphoros is also the god of artisans
constantly, sometimes absentmindedly working while he holds conversations with the other gods, only to destroy the finished product and begin again. Impulsive and mercurial, Purphoros is prone to bouts of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Endless Rockslide Features Dyson Logos Map 4.4: Endless Rockslide The Endless Rockslide plunges down the mountainside with tremendous force and thunderous sound. Creatures within 100 feet of the
allow access around the rockslide. A crane and winch with buckets and sieves, installed in recent times, allow workers to gather minerals from the slide. Chambers. Giant-sized chambers are carved into the rock near the falls, including a workshop that holds tools for working metal, stone, and gems.
magic-items
D&D Free Rules (2024)
Movement. The avatar can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Actions
Multiattack. The
guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell can’t return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
to help others and not twisted to evil ends. The one who holds the mantle of the Oracle must not only understand the fundamental truths of magic, but also possess impeccable wisdom and unshakable
) force damage.
Paradoxy (Recharge 4–6). Momentary warps in reality appear at three different points the Oracle can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on each
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
to help others and not twisted to evil ends. The one who holds the mantle of the Oracle must not only understand the fundamental truths of magic, but also possess impeccable wisdom and unshakable
) force damage.
Paradoxy (Recharge 4–6). Momentary warps in reality appear at three different points the Oracle can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Remallia Haventree Remallia (Remi to her friends) is the lady of House Ulbrinter and a guiding light for the Harpers in Waterdeep. She became an active force for good in the city after assassins
Serenore, who lives on the Moonshae island of Alaron with her husband and daughter). Lady Haventree retains a handful of loyal servants and spies. Remi holds secret Harper meetings in her villa