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Returning 16 results for 'force tracking'.
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force taking
force training
Magic Items
Mythic Odysseys of Theros
damage.
3
Stunning. On a hit, this bullet deals an extra 1d10 force damage, and the target is stunned until the end of your next turn.
4
Tracking. A creature that takes damage from this
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Infernal Dagger"} to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6);{"diceNotation":"2d4+6", "rollType":"damage", "rollAction":"Infernal Dagger", "rollDamageType":"force"} force damage, and the
(2d10 + 3);{"diceNotation":"2d10+3", "rollType":"damage", "rollAction":"Brass Crossbow", "rollDamageType":"force"} force damage. The target also suffers one of the following effects of the orthonâs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
without this background can join factions once they reach the end of chapter 1 of this adventure. TRACKING RENOWN
This adventure includes side quests available only to characters who join the
Guide gives names for various ranks within the Harpers, the Emerald Enclave, the Lordsâ Alliance, the Order of the Gauntlet, and the Zhentarim. Rank names for members of Bregan Dâaerthe, Force Grey, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
poses a threat that spreads beyond their jurisdiction. Sentinel Marshals. The Sentinel Marshals are a multinational force administered by House Deneith and authorized to enforce the law across
Khorvaire. As the only force that can cross borders in pursuit of fugitives, they are well trained to track renegades. Sharn Watch. Like most local police forces of any size, the Sharn Watch includes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
DC 15 Constitution saving throw or take 1d8 thunder damage.
3 Stunning. On a hit, this bullet deals an extra 1d10 force damage, and the target is stunned until the end of your next turn.
4
Tracking. A creature that takes damage from this bullet is marked with a glowing rune where the bullet hit. The mark lasts 24 hours. While the creature is marked, you always know the direction to it.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
campaign unfolds, focus adventures on different conflicts to keep the playersâ excitement high. Use the Campaign Conflicts tracking sheet to record your campaignâs conflicts (with room to add details
antagonistic force, though you can also create conflicts between two powerful forces without necessarily knowing which force (if either) the adventurers will align themselves with. The âFlavors of Fantasy
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
âTracking Kasâ section for how these demons might help the characters locate Kas. Doorway The doorway to Sigil remains open through the end of this adventure. The characters can come and go as they wish
initiative ties), one of the five geysers erupts; you choose which geyser. When a geyser erupts, all creatures within 5 feet of the geyser must make a DC 18 Dexterity saving throw, taking 44 (8d10) force
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
it easier to keep track of everyone. The poster map has places to track two crucial elements: the passage of time and the carnivalâs mood. Tracking Time The Witchlight Carnival opens at dusk and runs
event gives the characters a chance to meet the carnivalâs mysterious owners. Each event is detailed in the âTimed Eventsâ section toward the end of the chapter. Tracking Mood The charactersâ actions
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dark magic so that they can go on killing. Wizards and warlocks of a dark bent use crawling claws as extra hands in their labors. Magical Origins. Through dark necromantic rituals, the life force of a
claw canât be tasked with finding and killing a particular person, because its limited senses and intelligence prevent it from tracking and picking out specific individuals. However, a command to kill
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
Fighting the Lizards Use the Missing Patrol Map for this encounter. The characters have braved the swampland, tracking the lizardfolk tribe and their mobile village. The lizardfolk have finally
are a typical adventuring party, they charge in without a plan. However, they might favor caution and knowledge over brute force. A more cautious party can better catch the lizards unaware and might
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
., one target. Hit: 11 (2d4 + 6) force damage, and the target must make a DC 17 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one
. Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit: 14 (2d10 + 3) force damage. The target also suffers one of the following effects of the orthonâs choice; the orthon canât use the same
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
a heartbeat as the cheapest manual labor. However, Iâve learned to make much better use of adventurers like you.â
Search for Droki. Errde explains that her guards have been tracking the movements of
otherwise. All the Stone Guards know is that Droki lives in the West Cleft District, a place the duergar enter only in force and where their presence would likely provoke a chaotic uprising. Errde wants the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
you want them to, for they are as much plot devices as magic items. Tracking down and recovering an Artifact is often the main goal of an adventure. Characters must chase down rumors, undergo
least 1 Hit Point. 31â40 When you hit with an attack roll while attuned to the Artifact, the target takes an extra 1d6 Force damage. 41â50 While youâre attuned to the Artifact, your Speed increases by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
indicate the present time of day and season in Wyllowwood. The rings slowly turn on their own, tracking the natural changes that occur over time. By turning a ring manually, one can force a more sudden
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
investments in Waterdeep and Neverwinter. With a message to either city, he can call in a large force of skilled mercenaries (veterans) to his aid.
MACKLIN TALCTUFT
Macklin Talctuft Macklin (N dwarf
satire another obvious side of the campaign. But politics can be another driving force in an Acq Inc story, as can the satirical treatment of people in power.
The political maneuverings taking place
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and clear-headed leader. The regular militia takes turns serving in the Twelve, a mounted police force (good-aligned male and female human veterans of various ethnicities on riding horses) that
tracking, is said to visit this mystical forest. Rangers who venerate Gwaeron or Mielikki, the goddess of forests, come here for inspiration. Some claim to have seen Gwaeron walking among the trees






