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Returning 35 results for 'form hell'.
Magic Items
Tales from the Yawning Portal
spell, but you can use a bonus action to revert to your normal form.
Curse. This cloak is cursed with the essence of a hell hound, and becoming attuned to it extends the curse to you. Until the curse
in hell hound form for 6 hours, the transformation becomes permanent and you lose your sense of self. All your statistics are then replaced by those of a hell hound. Thereafter, only remove curse or
Hell Hound
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
failed save, or half as much damage on a successful one.Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.Fire
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
pride in breeding hell hound;hell hounds but can’t control them.
Deep Dragon Lairs
Deep dragons make their lairs in the recesses of the Underdark, often near the settlements of people
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form. Curse. This cloak is cursed with the essence of a hell hound, and
willingly return to normal form. If you ever remain in hell hound form for 6 hours, the transformation becomes permanent and you lose your sense of self. All your statistics are then replaced by those
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Hell Hound Monstrous, fire-breathing fiends that take the form of powerful dogs, hell hounds are found on the battlefields of Acheron and throughout the Lower Planes. On the Material Plane, hell
hounds are most commonly seen in service to devils, fire giants, and other evil creatures that use them as guard animals and companions. Hell Hound
Medium fiend, lawful evil
Armor Class 15 (natural
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hell Hound Monstrous, fire-breathing fiends that take the form of powerful dogs, hell hounds are found on the battlefields of Acheron and throughout the Lower Planes. On the Material Plane, hell
hounds are most commonly seen in service to devils, fire giants, and other evil creatures that use them as guard animals and companions. Burning Hunger. Hell hounds hunt in packs, feeding on any creature
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
from captivity in area S9 and is restored to his true form at full health. The Hounds Are Restored. The hell hounds Cinnabar and Sol transform back into friendly mastiffs. If Jhaeros’s heart dies or if
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nightmare A nightmare appears in a cloud of roiling smoke, its mane, tail, and hooves wreathed in flame. The creature’s unearthly black form moves with supernatural speed, vanishing in a cloud of
brimstone as quickly as it appeared. Dread Steed. Also called a “demon horse” or “hell horse,” the nightmare serves as a steed for creatures of exceptional evil, carrying demons, devils, death knights
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Imp Devil of Pettiness and Suspicion Habitat: Any; Treasure: None Patrik Hell Known for their cowardice and toadying, imps serve devils and wicked magic-users. Their abilities to shape-shift and
.
Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Outer Planes Streamers of noxious gas streaked that crimson dome like dirty clouds. They whirled to form what looked like giant eyes staring down, eyes that were swept away before they could focus
, only to form anew, again and again. Beneath the ruby glow lay a dark nightmare land of bare rock and flumes of sparks and gouting flame, where things slithered and scrambled half-seen in the shadows
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
encountered together. Identical creatures always form a group, but you can also form groups using other criteria. A group might be based on a shared creature type, such as Undead or Fiend, or might consist of
an encounter occurs, the twin creatures appear in the encounter. If you draw only one twin card, shuffle it back into the deck and form the encounter as normal. The twins could be a pair of displacer
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
typically found in the bathhouse by day and in their tower lair at night. Each hag carries a master key that opens all the doors in the bathhouse and the tower. Dread Morgan In her true form, the neutral evil
bloodred lips are covered in blisters and boils. In her disguised form, the hag appears as Morganna, a slender moon elf with smooth black hair and sparkling sapphire eyes. She speaks in a husky, alluring
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
concentrated form, where they can work through their spiritual bondage to express their dark desires such as cruelty, covetousness, the need to control, the craving for power, and uncontrolled greed. Hell
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. Other
and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable. Fiends include demons, devils, hell hounds
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the Inscrutible. Savnok’s gift is the power to shield the mind. This dark gift takes the form of a mind blank spell cast on the beneficiary. The spell has an extended duration of 1 year, after which
any question put to me.” East Sarcophagus. The vestige within this sarcophagus offers the dark gift of Seriach, the Hell Hound Whisperer. Seriach’s gift is the power to summon and control hell hounds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Subjects table. It’s possible for a subject to appear more than once. The residence is also crawling with rats. If Kalain is attacked, these vermin form six swarms of rats that defend her. Painting
Subjects d12 Subject 1 Ankheg 2 Carrion crawler 3 Displacer beast 4 Ettercap 5 Gargoyle 6 Ghast 7 Gibbering mouther 8 Hell hound 9 Manticore 10 Minotaur 11 Mummy 12 Werewolf Kalain Kalain spends
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to visit.
5 A doppelganger mimics a young deep dragon’s Humanoid form while committing a string of murders, hoping to turn local Underdark settlements against the dragon.
6 Despite
An adult deep dragon takes pride in breeding hell hounds but can’t control them.
Ancient Deep Dragon Connections d4 Connected Creatures
1 An ancient deep dragon has taken on a young
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, including the creatures simply called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the
, devils, hell hounds, rakshasas, and yugoloths. Giants tower over humans and their kind. They are humanlike in shape, though some have multiple heads (ettins) or deformities (fomorians). The six varieties
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
perversions of knights errant, carrying out their masters’ will. Narzugons wield hell-forged lances that shunt the souls of any they killed to the River Styx for rebirth as lemures (see the Monster Manual
placed on it. No nightmare accepts this forced servitude willingly, but some eventually form strong loyalties to their masters and become true partners in evil. Narzugon
Medium Fiend (Devil
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
mascot and would-be protector of a group of refugee aarakocra.
3 A silver dragon wyrmling practices precocious shape-shifting abilities among a colony of kobolds.
4 A hell hound watches
Connected Creatures
1 A young silver dragon allows a stone giant to take refuge in the dragon’s lair.
2 A young silver dragon in Humanoid form tries to keep an unsuspecting royal heir away
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. Two fire giants guard the king at all times; their positions are indicated by the circled numbers 1 and 2. Each giant has a carved stone to throw. Crouching at positions 3 and 4 are a pair of hell
throne room. The doors open into an outer hall where six hell hounds roam. The walls in the outer hall are set with torches in cressets and draped with crude tapestries. Six chairs and two benches lie
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Feywild, barks at the adventurers, “Stand down or face merry hell!” Little Oak provides a home for this gang of rascals, all of whom escaped captivity in Loomlurch with Will’s help. Adventurers who
of the Feywild is not the spindly, 11-year-old boy he appears to be. He’s an oni that has taken human form. His true name is Mugan, and he used to work for Skabatha Nightshade as a kidnapper of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
five beads) for 1,250 talons A purple ring with white diamond stars (a Ring of Shooting Stars) for 2,000 talons Forged in Hell. Any magic item created by Krysocol bears the following additional effect
dragon Bahamut to shape the Material Plane in the form of a single First World. An unknown cataclysm sundered this First World, resulting in the numerous universes now occupying the Material Plane. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fit that creature’s index finger, and warm orange light spills from minuscule cracks that form on its outer surface. The ring has 6 charges left. While attuned to the ring, a creature can expend 1
encounter 2d4 wolves and 1d4 + 1 werewolves in wolf form. The werewolves are members of the Gray Wolf tribe. Red Larch Named for a distinctive stand of red larch trees that were cut down when the village was
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hallway. Loose piles of stone form barricades at the front of each alcove, angled to defend against intrusion from the west. A path between the barricades leads to a wide, descending staircase to the east
hobgoblins in area E10 within an hour or two. E2. Columned Chamber If the characters come here without raising an alarm, read the following text: The hall widens to form a domed chamber supported by four
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Resistance to that damage type until you choose a different one with this feature. Level 14: Hurl Through Hell Once per turn when you hit a creature with an attack roll, you can try to instantly transport
might be indifferent to your existence. But the secrets you’ve learned nevertheless allow you to draw strange magic from it.
Level 3: Awakened Mind You can form a telepathic connection between your
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
beloved dogs, Cinnabar and Sol, now transformed into hell hounds. The hounds’ names are written on their collars in Common. They obey only King Jhaeros, and they transform back into friendly mastiffs
condition can’t be ended on it so long as Jalynvyr remains trapped. If the mephit is reduced to 0 hit points, Jalynvyr dies as the mephit’s smoky form disperses. Jalynvyr was a guest at the castle
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
provoked or are specifically commanded to do so by Strahd. If one or more bats within a 10-foot square on the map are attacked or caught in the area of a harmful spell, 2d4 swarms of bats form in that
through its area. A trap is also suppressed while wholly or partly in the area of an antimagic field. These teleport traps form a protective ring around the entrance to Strahd’s tomb (area K86). Any
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants if necessary. 3 An especially harsh winter is accompanied by roving bands of frost giants and winter wolves preying on travelers. 4 Fire giants send hell hounds into mine tunnels to chase the
the Magic: The Gathering setting of Kaldheim, all moving among the branches of a vast World Tree. Wintry Surtland is a realm of constant turmoil. Volcanoes burst through snow and ice to form new
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
wearing disguises (see the “Disguised Characters” sidebar). Statue. The statue represents Zariel in her angelic form. It’s a Large object with AC 17, 33 hit points, and immunity to fire, poison, and
die before consenting to ransom demands. When death finally takes her, Thalamra’s dying words to her killers are, “See you in hell.” Thalamra keeps two keys in a pocket of her dress. One key unlocks
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
accept is in the form of livestock and crops, but this isn’t their only source of food. Cloud giants are avid gardeners. Almost all cloud giant strongholds devote space to a garden that produces
form of entertainment than a type of bloodless feud. No cloud giant is a good loser, and one would be aghast to hear someone else say, “I lost 40 pounds of gold, but I had a good time.” Betting wars
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
allied faction, or an influential figure in Sigil, one can gain temporary protection services or extra muscle in the form of a few reliable guards who stubbornly obey every city ordinance. Fortune’s
keep inmates in line. Olmulloz, a pasty shator demodand (see Morte’s Planar Parade) accompanied by a pack of rabid hell hounds. One Pixel Brush Looming over the Lady’s Ward, the Prison is a grim reminder of the consequences of crime in the City of Doors
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the first time, read the following: This room smells like hay and musk. Three crates rest on the floor in one corner, and a portable cage on rollers sits beside them. Floor-to-ceiling bars form two
knickknacks on shelves. A painted bas-relief spans the entire north wall and depicts a host of winged devils catching mortals as they plunge into the depths of hell.
If Quentin Togglepocket is in his office
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
— Immutable Form Iron golem — Incorporeal Movement Ghost — Innate Spellcasting Djinni See step 13 under “Creating a Monster Stat Block.” Inscrutable Androsphinx — Invisibility Imp — Keen Senses Hell
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, clothing, and other necessities. Ice fishing is a popular pastime among children, but all able-bodied adults are expected to toil in the mines. The town has three leaders, who form a ruling
to form the west border of the Silver Marches. Mithral Hall, one of the strongest dwarfholds of the North, lies deep within the Frost Hills, as do various Uthgardt encampments. Gauntlgrym Once a great






