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Returning 8 results for 'forming the realize'.
Other Suggestions:
flaming the reality
forming the reality
flaming the realized
foreign the reality
farming the reality
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Through telepathically shared dreams, corruption has taken root deep within the colony, warping the myconids’ normally placid and peaceful nature into something restive and rapturous. A few realize what is
following features throughout Neverlight Grove.
Underground Marsh. Water trickles into the large cavern from many places, forming terraces, pools, and streams. This creates an underground marsh ideal for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
view of the world and their place in it, their traditions and the laws they live by. I came to realize, as I came across other Uthgardt tribes in my travels, that much of what is true for the Elk tribe
decision of the majority go their own way, forming a new band or joining a different one. THE UTHGARDT TRIBES AND THEIR TERRITORIES
For most Uthgardt tribes, the only stability in their history is the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
make no attempt to hide, and they attack as soon as they realize the characters have no food for them. Ledges. Rough handholds make it easy to climb the walls in this area. A search of the ledges
Beast Dens Bones are piled against the western walls of this cavern, forming low mounds.
Creatures. Two adult displacer beasts dwell here with three reduced-threat displacer beasts (see “Reduced
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(see area K20) 4 1d3 giant rats 5 Drosnin and her guards (see area K15) 6 Reash and his guards (see area K9) The commoners are helpful, especially if they realize the characters plan to take on the
Reash carries a key to the grate in area K13. His leather saddlebag holds 70 gp, 12 pp, and six agates (worth 10 gp each). K10. Landing The keep’s eastern wall juts out into the river, forming a good
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
reflection as shown in the carvings, then tries to petrify them. T4: Priest Quarters Most of this small room collapsed long ago, forming a narrow passage through the earth into the area beyond. A stone bed
dial the correct combination and realize they need to insert a gem into the indentation. An Alternate Solution. The mind flayers who attacked Talhundereth long ago found a different solution to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in miniature before the chasm’s edge. Emaciated figures appear from behind these tombs and fix their hungry eyes upon you.
Seven ghouls prowl the grounds and attack as soon as they realize the
knew the command words to control the golem; those words have been lost. Waterfall. A large gap in the west wall leads to a 200-foot-deep chasm. Water from the moat drains into this chasm, forming a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and over. By the time they realize this, 2d10 hours have passed, during which they have made no progress in their effort to leave. The effect then ends, and each creature must succeed on a DC 10
region attract ambient psychic energy, forming protective fields around creatures’ minds. Creatures in the region gain resistance to psychic damage for the next hour. 83–88 For 1 minute on initiative
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
are three lizardfolk in this room forming up under one officer (lizardfolk scaleshield; see appendix C) to go on patrol in the lair. Development. If the lizardfolk in this room have been alerted, they
the deep area of this cell. This creature speaks Common (from its background as a scout and spy) and is extremely cunning and subtle. If the characters do not realize its true nature, the sahuagin






