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Returning 35 results for 'found altar'.
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Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Missing Components The missing components of the Infernal Machine at this location can be found in the chapel of evil (area 14), worked into the altar. They resemble the components found at the clock tower in chapter 1, being gemstone-like buttons made of some unknown material, all a deep sapphire blue.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Missing Components The missing components of the Infernal Machine at this location can be found in the chapel of evil (area 14), worked into the altar. They resemble the components found at the clock tower in chapter 1, being gemstone-like buttons made of some unknown material, all a deep sapphire blue.
Paladin
Legacy
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Classes
Basic Rules (2014)
darkness.
Whatever their origin and their mission, paladins are united by their oaths to stand against the forces of evil. Whether sworn before a god’s altar and the witness of a priest, in a
your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such refuges of goodness and beauty. Or you might have known from your
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
cultivated into whirls, peaks, and valleys that resemble the open sea raging at the peak of a violent storm.
On the far wall, directly opposite the entrance, a coral altar emerges from the coral as if
the altar.
A male humanoid with aqua skin, large black eyes, and gauzy robes stands in front of the altar. He makes stabbing motions with his hands, apparently arguing with nobody as he peers directly
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
cultivated into whirls, peaks, and valleys that resemble the open sea raging at the peak of a violent storm.
On the far wall, directly opposite the entrance, a coral altar emerges from the coral as if
the altar.
A male humanoid with aqua skin, large black eyes, and gauzy robes stands in front of the altar. He makes stabbing motions with his hands, apparently arguing with nobody as he peers directly
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Y’zleth want it found and returned to the niche in the base of the altar. The thief and its kind live in caves that riddle the mountains (see “Geonid Caves”). The snakes warn the characters that they
Talking Snakes Lurking behind the altar are two awakened poisonous snakes named Ssura and Y’zleth (pronounced SOO-rah and EEZ-leth). They slither out of hiding to confront anyone who approaches
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Y’zleth want it found and returned to the niche in the base of the altar. The thief and its kind live in caves that riddle the mountains (see “Geonid Caves”). The snakes warn the characters that they
Talking Snakes Lurking behind the altar are two awakened poisonous snakes named Ssura and Y’zleth (pronounced SOO-rah and EEZ-leth). They slither out of hiding to confront anyone who approaches
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
if the caves were near-perfect reflections of each other. Fey Crossings d8 Fey Crossing 1 Altar. This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in
transit between the Material Plane and the Feywild; more information about them can be found in the Dungeon Master’s Guide. An archfey is usually aware of any Fey crossings that allow creatures to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The fog swirls through this cavern, agitated by the dancing of eleven chanting minotaurs.
Offal Pile. Low stone barriers constrain a massive pile of rotting, dismembered body parts.
Altar. Behind
the offal pile stands a crude altar made of minotaur fur stretched over a frame of sinew-lashed minotaur bones. Two poles thrust out of the altar, each with a minotaur skull atop it.
Secret Door. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the altar are 5,000 cp, 2,300 sp, 470 gp, five flawed diamonds (100 gp each), and an electrum teapot (25 gp). A rusty warhammer is also found among the valuables. It disintegrates the first time it is used to strike anything hard.
moldy skulls (a mix of dwarf and duergar). A few fallen skulls rest on the cavern floor.
Shrine. A small chamber to the east contains a chipped stone altar with treasure piled around it. The wall
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
if the caves were near-perfect reflections of each other. Fey Crossings d8 Fey Crossing 1 Altar. This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in
transit between the Material Plane and the Feywild; more information about them can be found in the Dungeon Master’s Guide. An archfey is usually aware of any Fey crossings that allow creatures to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The fog swirls through this cavern, agitated by the dancing of eleven chanting minotaurs.
Offal Pile. Low stone barriers constrain a massive pile of rotting, dismembered body parts.
Altar. Behind
the offal pile stands a crude altar made of minotaur fur stretched over a frame of sinew-lashed minotaur bones. Two poles thrust out of the altar, each with a minotaur skull atop it.
Secret Door. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the altar are 5,000 cp, 2,300 sp, 470 gp, five flawed diamonds (100 gp each), and an electrum teapot (25 gp). A rusty warhammer is also found among the valuables. It disintegrates the first time it is used to strike anything hard.
moldy skulls (a mix of dwarf and duergar). A few fallen skulls rest on the cavern floor.
Shrine. A small chamber to the east contains a chipped stone altar with treasure piled around it. The wall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
nothics. 13a. Dumathoin’s Altar Gibbering Mouther. A gibbering mouther wanders the hall to the east, attacking other creatures on sight.
Equipment. Overturned mine carts and discarded mining
equipment lay scattered across the floor.
Altar. A red stone altar covered with small, dirty handprints stands in the northern alcove.
The altar is a 3-foot-tall, 500-pound tapered block of dark red
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
nothics. 13a. Dumathoin’s Altar Gibbering Mouther. A gibbering mouther wanders the hall to the east, attacking other creatures on sight.
Equipment. Overturned mine carts and discarded mining
equipment lay scattered across the floor.
Altar. A red stone altar covered with small, dirty handprints stands in the northern alcove.
The altar is a 3-foot-tall, 500-pound tapered block of dark red
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
admits the monitor and informs him that he, his whip, and the prisoners will accompany them to see the archpriest of the Deep Father. They are escorted to the altar of the Deep Father near the docks
them, though Shuushar can translate. The archpriest of the Sea Mother steps forward across the span of the altar toward the kuo-toa waiting for him there. “The time has come,” he says, “for us to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Red Knight can be found in nearly any land that has seen warfare in the past century. Worshipers of the Red Knight are rare in the general population, but those who revere her can frequently be found
among high-ranking commanders of armies, instructors in colleges of war, quartermasters, and the authors of tomes of strategy. Each temple to the Red Knight includes an altar dedicated to Tempus, and so
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Red Knight can be found in nearly any land that has seen warfare in the past century. Worshipers of the Red Knight are rare in the general population, but those who revere her can frequently be found
among high-ranking commanders of armies, instructors in colleges of war, quartermasters, and the authors of tomes of strategy. Each temple to the Red Knight includes an altar dedicated to Tempus, and so
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
admits the monitor and informs him that he, his whip, and the prisoners will accompany them to see the archpriest of the Deep Father. They are escorted to the altar of the Deep Father near the docks
them, though Shuushar can translate. The archpriest of the Sea Mother steps forward across the span of the altar toward the kuo-toa waiting for him there. “The time has come,” he says, “for us to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
foot-long piece of jade that Torbit carries was found in the muck. He doesn’t realize that it’s a fragment of a jade staff crafted by ancient yuan-ti that was discarded in Undermountain by Halaster
stones are piled before the statue.
Altar. A stone altar in the center of the room bears carvings of serpents.
Any character who inspects the altar and succeeds on a DC 15 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
foot-long piece of jade that Torbit carries was found in the muck. He doesn’t realize that it’s a fragment of a jade staff crafted by ancient yuan-ti that was discarded in Undermountain by Halaster
stones are piled before the statue.
Altar. A stone altar in the center of the room bears carvings of serpents.
Any character who inspects the altar and succeeds on a DC 15 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creator found a chamber that can turn illusions into reality. The life-spark of a living creature is needed to activate its power. As a creation of snow and shadow, I have no life-spark of my own, and
wall see what looks like a shrine without much decoration or flair: A stone altar is attached to the ceiling of this otherwise empty, semicircular room. An eight-pointed star is carved into the eastern
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
the high altar (area T9 on map 1.1). Only the cult leaders carry these keys. Vox is a ruthless leader. Last week she executed a cultist named Werth for daring to suggest Vox’s plan might not work. (This
is the body found in area T1 of map 1.1.) When Vox’s work is done, the cultists will lead the elemental army on a rampage throughout Flanaess.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
the high altar (area T9 on map 1.1). Only the cult leaders carry these keys. Vox is a ruthless leader. Last week she executed a cultist named Werth for daring to suggest Vox’s plan might not work. (This
is the body found in area T1 of map 1.1.) When Vox’s work is done, the cultists will lead the elemental army on a rampage throughout Flanaess.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creator found a chamber that can turn illusions into reality. The life-spark of a living creature is needed to activate its power. As a creation of snow and shadow, I have no life-spark of my own, and
wall see what looks like a shrine without much decoration or flair: A stone altar is attached to the ceiling of this otherwise empty, semicircular room. An eight-pointed star is carved into the eastern
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by weapons and claws, separate this area from the heart of the cathedral. H3. Central Altar Read the following as the characters enter this area: An altar rests on a raised dais in this broad hall
. Made of beautifully polished teakwood, it takes the shape of a gauntleted hand clenched into a fist. A large lever stands next to the altar, suggesting that it has some sort of mechanical function
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by weapons and claws, separate this area from the heart of the cathedral. H3. Central Altar Read the following as the characters enter this area: An altar rests on a raised dais in this broad hall
. Made of beautifully polished teakwood, it takes the shape of a gauntleted hand clenched into a fist. A large lever stands next to the altar, suggesting that it has some sort of mechanical function
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dim light for an additional 10 feet.
Altar and Shield. Between the alcoves, an iron altar traced with silver and shaped like a giant anvil rests beneath a round, 10-foot-diameter iron shield
mounted on the north wall. The shield bears the symbol of a broken arrow with a jagged arrowhead. Standing before the altar are a pair of duergar (Aximus and Exekarus) in drab robes.
To prepare for their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dim light for an additional 10 feet.
Altar and Shield. Between the alcoves, an iron altar traced with silver and shaped like a giant anvil rests beneath a round, 10-foot-diameter iron shield
mounted on the north wall. The shield bears the symbol of a broken arrow with a jagged arrowhead. Standing before the altar are a pair of duergar (Aximus and Exekarus) in drab robes.
To prepare for their
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
a robed figure with a grim skull for a face. Before the statue, a pair of skeletons kneel, holding an altar of polished black stone between them.
This shrine is under the effect of a hallow spell
the character refuses the offer, the altar emits smoke that coalesces into a hulking figure. This hostile figure uses the clay golem stat block, but it is an Undead instead of a Construct. If the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
a robed figure with a grim skull for a face. Before the statue, a pair of skeletons kneel, holding an altar of polished black stone between them.
This shrine is under the effect of a hallow spell
the character refuses the offer, the altar emits smoke that coalesces into a hulking figure. This hostile figure uses the clay golem stat block, but it is an Undead instead of a Construct. If the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Abandoned Temple Abandoned temples can be found across Theros. Some of these places were once houses of worship of Klothys, the nearly forgotten god of destiny, but abandoned temples of many other
. The aboveground section is overgrown with vines and includes the ruins of the main sanctuary, which contains mostly rubble except for a cracked altar and a headless statue. A library of rotting books
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Abandoned Temple Abandoned temples can be found across Theros. Some of these places were once houses of worship of Klothys, the nearly forgotten god of destiny, but abandoned temples of many other
. The aboveground section is overgrown with vines and includes the ruins of the main sanctuary, which contains mostly rubble except for a cracked altar and a headless statue. A library of rotting books
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
supreme healing. A3: Disciples’ Chamber Six long, stone slabs protrude from the walls of this room like crude beds or benches. On the opposite side of the room, an altar bears a three-foot-wide, five
-foot-tall statue of a Humanoid brain adorned with diamonds.
This room is intended for eventual habitation by more cultists of Ilvaash. Seven Fragments. If the fanatics found all seven obelisk
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
supreme healing. A3: Disciples’ Chamber Six long, stone slabs protrude from the walls of this room like crude beds or benches. On the opposite side of the room, an altar bears a three-foot-wide, five
-foot-tall statue of a Humanoid brain adorned with diamonds.
This room is intended for eventual habitation by more cultists of Ilvaash. Seven Fragments. If the fanatics found all seven obelisk