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Returning 35 results for 'found horn'.
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Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
hit","rollAction":"Horn"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Horn","rollDamageType":"piercing"} piercing damage. If the star
lancer moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Horn","rollDamageType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects.Multiattack. The ki-rin makes two Hoof attacks and one Horn attack, or it makes two Sacred Fire attacks.
Hoof. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction
":"Hoof"} to hit, reach 15 ft., one target. Hit: 10 (2d4 + 5);{"diceNotation":"2d4+5","rollType":"damage","rollAction":"Hoof","rollDamageType":"force"} force damage.
Horn. Melee Weapon Attack: +9
Monsters
Fizban's Treasury of Dragons
martial skills by regularly using a horn of Valhalla to summon berserker;berserker spirits to fight.
2
A young sapphire dragon has found a collection of long-forgotten clay golem;clay golems and is
dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are all separate pieces, but they float in place, held aloft by psychic energy
Magic Items
Baldur’s Gate: Descent into Avernus
An infernal puzzle box is a cube-shaped container 5 to 6 inches on a side, composed of airtight, interlocking parts made from materials found in the Nine Hells. Most of these boxes are made of
infernal iron, though some are carved from bone or horn. Infernal puzzle boxes are used to safeguard diabolical contracts signed between devils and mortals, even after the terms of these contracts are
Monsters
Fizban's Treasury of Dragons
realm suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures with opalescent
scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
Monsters
Fizban's Treasury of Dragons
dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures with opalescent scales and ruffs of emerald-green fur running down their chins
, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns together form a shape that’s reminiscent of a slender
Backgrounds
Sword Coast Adventurer's Guide
choiceEquipment: A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp
FEATURE: WATCHER'S EYE
Your
than watch or patrol members are a community’s investigators, who are responsible for solving crimes after the fact. Though such folk are seldom found in rural areas, nearly every settlement of
Monsters
Fizban's Treasury of Dragons
of that faerie realm suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures
with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the
Monsters
Fizban's Treasury of Dragons
suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures with opalescent scales
and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
Equipment
Combat
Utility
Whimsy
1
0
0
Cloud horn flowers bloom in the spring. In the late summer months, a seed pod in the middle of the flower cracks open and a light, fibrous fluff
emerges — a fluff that is highly sought after by potion makers and brewers. Cloud horns are usually found in meadows and grasslands, and prefer dry climates.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
drain a unicorn’s innate magic and remove the horn from its head. What’s worse, Kelek found a tome with directions to a hidden demiplane, along with instructions to ritually cast a Wish spell there
using a unicorn’s horn as a component. Kelek plans to use this ritual to supplant his superior, the evil wizard Venger, as the overlord of the Realm. Kelek, however, is only falling into Venger’s trap
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
drain a unicorn’s innate magic and remove the horn from its head. What’s worse, Kelek found a tome with directions to a hidden demiplane, along with instructions to ritually cast a Wish spell there
using a unicorn’s horn as a component. Kelek plans to use this ritual to supplant his superior, the evil wizard Venger, as the overlord of the Realm. Kelek, however, is only falling into Venger’s trap
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
vaults. (The stat blocks to be used for these NPCs are found when they first appear in the adventure.) Layout. The Horn Enclave map shows the layout of the fortress and its described locations. Guest
Horn Enclave Horn Enclave is a legendary dwarven stronghold run by Clan Horn, wealthy shield dwarves whose estates and holds spread across the Spine of the World mountains. The enclave’s business is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
vaults. (The stat blocks to be used for these NPCs are found when they first appear in the adventure.) Layout. The Horn Enclave map shows the layout of the fortress and its described locations. Guest
Horn Enclave Horn Enclave is a legendary dwarven stronghold run by Clan Horn, wealthy shield dwarves whose estates and holds spread across the Spine of the World mountains. The enclave’s business is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
willing to do business, provided the characters do not threaten them. If the darklings are not here, the room is unoccupied, and no treasure can be found among the tower’s furnishings. Unicorn Horn. If the
detached shadows found in Motherhorn, Charm’s shadow is a Fey, not an Undead. A creature whose Strength is reduced to 0 by the shadow’s Strength Drain attack does not die but falls unconscious instead
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
willing to do business, provided the characters do not threaten them. If the darklings are not here, the room is unoccupied, and no treasure can be found among the tower’s furnishings. Unicorn Horn. If the
detached shadows found in Motherhorn, Charm’s shadow is a Fey, not an Undead. A creature whose Strength is reduced to 0 by the shadow’s Strength Drain attack does not die but falls unconscious instead
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Elidon’s horn will be found.
If worse comes to worst, recall that Elidon’s mate still dwells in your forest. You could kill Lamorna and take her horn—assuming, of course, you’re not too busy making
Bavlorna and one from Endelyn: Sister,
I don’t have Elidon’s horn. If I did, I would use it to free Bloodybeak and send it after the jabberwock that lairs in the palace and hunts in your forest. No
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and the other members of the league are searching Prismeer for a unicorn horn to break the spell on Ringlerun. See appendix B for more information on these villains. When the characters arrive at the
priest of Orcus who hopes to supplant Kelek as leader of the league, is usually encountered in area P30. Two other members of the League of Malevolence can be found elsewhere in Prismeer: Zarak, an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Elidon’s horn will be found.
If worse comes to worst, recall that Elidon’s mate still dwells in your forest. You could kill Lamorna and take her horn—assuming, of course, you’re not too busy making
Bavlorna and one from Endelyn: Sister,
I don’t have Elidon’s horn. If I did, I would use it to free Bloodybeak and send it after the jabberwock that lairs in the palace and hunts in your forest. No
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and the other members of the league are searching Prismeer for a unicorn horn to break the spell on Ringlerun. See appendix B for more information on these villains. When the characters arrive at the
priest of Orcus who hopes to supplant Kelek as leader of the league, is usually encountered in area P30. Two other members of the League of Malevolence can be found elsewhere in Prismeer: Zarak, an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
on the Snout of Omgar, not too far from High Horn (see “High Horn”).
The commander of Fort Beluarian, Liara Portyr, hires the adventurers to explore the ruins of the Typhoon Palace and report back
the serpent folk are planning to assassinate them. A map of the Snout of Omgar was found on the body of a slain yuan-ti pureblood spy who tried to infiltrate Merchant Prince Zhanthi’s household
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
hungry and fights until slain. The double door is unlocked and pushes open on rusty, squealing iron hinges. If the characters have found a holy symbol of Umberlee amid the wrecks of High Horn (see “High
Horn”) or elsewhere, they realize that the splitting waves carved on the double door closely match the symbol.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
hungry and fights until slain. The double door is unlocked and pushes open on rusty, squealing iron hinges. If the characters have found a holy symbol of Umberlee amid the wrecks of High Horn (see “High
Horn”) or elsewhere, they realize that the splitting waves carved on the double door closely match the symbol.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
on the Snout of Omgar, not too far from High Horn (see “High Horn”).
The commander of Fort Beluarian, Liara Portyr, hires the adventurers to explore the ruins of the Typhoon Palace and report back
the serpent folk are planning to assassinate them. A map of the Snout of Omgar was found on the body of a slain yuan-ti pureblood spy who tried to infiltrate Merchant Prince Zhanthi’s household
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
clutches a brass horn (see “Treasure” below). The minotaur shaman treats all intruders as enemies to be carved up and added to his pile of dismembered bodies. His first action in combat is to blow his
brass horn while the other minotaurs try to hack intruders to pieces. Baphomet does not answer prayers, nor does the demon lord have any interest in Maku’s tribe. As such, the minotaur shaman’s ritual
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
criminals who stole a horn of blasting from a storm giant king. Helmdar completed his mission but was killed by Zikzokrishka and turned into an undead thrall to guard her lair. Treasure The horn of
creature within 10 feet of that point must make a DC 15 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
[Tooltip Not Found]
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Sir Vecken of the Broken Horn While in Waterdeep, the characters might also think to seek out Vecken, the former paramour mentioned by Sarah in her diary. Asking around the vicinity of Yellowcrest
nickname “Sir Vecken of the Broken Horn,” after his horned helmet was nearly cloven in two during the fight. A year ago, he returned to Waterdeep to live with his father, Yacken, and has since retired
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
criminals who stole a horn of blasting from a storm giant king. Helmdar completed his mission but was killed by Zikzokrishka and turned into an undead thrall to guard her lair. Treasure The horn of
creature within 10 feet of that point must make a DC 15 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
[Tooltip Not Found]
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Sir Vecken of the Broken Horn While in Waterdeep, the characters might also think to seek out Vecken, the former paramour mentioned by Sarah in her diary. Asking around the vicinity of Yellowcrest
nickname “Sir Vecken of the Broken Horn,” after his horned helmet was nearly cloven in two during the fight. A year ago, he returned to Waterdeep to live with his father, Yacken, and has since retired
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
clutches a brass horn (see “Treasure” below). The minotaur shaman treats all intruders as enemies to be carved up and added to his pile of dismembered bodies. His first action in combat is to blow his
brass horn while the other minotaurs try to hack intruders to pieces. Baphomet does not answer prayers, nor does the demon lord have any interest in Maku’s tribe. As such, the minotaur shaman’s ritual
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, and area W4. W2: South Guard Towers Two soldiers stand at this stone room’s narrow windows. A horn hangs on the wall between the doors.
The south guard towers are identical. In each, two Dragon Army
the wall next to it hangs a metal horn.
The northwest tower is the largest of Wheelwatch’s guard towers. Its second floor is identical to the first, accessed by the ladder here. On the first floor, a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, and area W4. W2: South Guard Towers Two soldiers stand at this stone room’s narrow windows. A horn hangs on the wall between the doors.
The south guard towers are identical. In each, two Dragon Army
the wall next to it hangs a metal horn.
The northwest tower is the largest of Wheelwatch’s guard towers. Its second floor is identical to the first, accessed by the ladder here. On the first floor, a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
eggs. The magic of that faerie realm suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild. Moonstone dragons are graceful and elegant
creatures with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to determine what they find. Then roll once on the Treasure Drops table to see what, if anything, can be found on or near the remains. Dead Explorers d20 Remains 1 The bloated corpse of a dead
body of a human — from the waist up. Signs show that the explorer crawled a considerable distance after being bitten in half by a tyrannosaurus. (A Flaming Fist charter found on the corpse identifies
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to determine what they find. Then roll once on the Treasure Drops table to see what, if anything, can be found on or near the remains. Dead Explorers d20 Remains 1 The bloated corpse of a dead
body of a human — from the waist up. Signs show that the explorer crawled a considerable distance after being bitten in half by a tyrannosaurus. (A Flaming Fist charter found on the corpse identifies