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Returning 12 results for 'four the recounts'.
Other Suggestions:
for the recounts
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foes the recounts
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to let Burgomaster Ulrich’s spirit find rest because of what he did to poor Marina. The ghost recounts Marina’s sad tale if prompted. Only by convincing Ulrich that Marina has been reborn in the form
. Garden The garden behind the ruined mansion has run wild. Hidden behind tall weeds and thorny vines are nude sculptures of handsome men and beautiful women, as well as carved stone benches. Four giant
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
horses with them. When the characters inspect the scene closer, read the following: The horses’ saddlebags have been looted. An empty leather map case lies nearby.
Four goblins are hiding in the woods
continue to Phandalin. In that case, skip to chapter 2. Elmina Barthen (the owner of Barthen’s Provisions) seeks out the characters and informs them that Gundren Rockseeker never arrived. She recounts
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
tents, each ten feet in diameter, are pitched outside a ring of four barrel-topped wagons. A much larger tent stands near the shore of the lake, its sagging form lit from within. Near this tent, eight
the four wagons but leap quickly into action if an alarm is raised. Although the Vistani in this camp are in league with Strahd, they attack only if the characters provoke them with threats or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
emanate from four green, blister-like growths entangled amid the great tree’s roots.
Whether the creature is alone or the dragon hunters are present depends on whether the characters found a direct
stunned until the end of its next turn, but then its rage surges anew. The only way to end Pangil ng Buwan’s rampage is destroying the four spirit blisters in its lair. Corrupted Ground. Gigantic roots
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
leather map case.
Four goblins are hiding in the woods, two on each side of the road. They wait until someone approaches the bodies and then attack. This will likely be the first of many combat
Barthen’s Provisions) seeks out the characters and informs them that Gundren Rockseeker never arrived. He recounts the goblin troubles and suggests that the characters return to the ambush site to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a ten-foot-wide, twenty-foot-long hall leading to a brightly lit chapel. The hall is unlit and reeks of mildew. Four doors, two on each side of the hall, lead to adjacent chambers. You can see that
tapestry once hung there. Against the far wall stands a wooden cabinet with four tall doors. An empty wooden poor box rests on the seat of the chair. The desk drawers contain a few sheets of blank
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
platinum ore from the mine (25 gp). H3. Meeting Room A round table with four chairs stands in the center of this room. Windows look out into the back yard. The fireplace in the corner is filled with
parlor is empty except for four wingback chairs situated along the left-hand wall and a desk in the right-hand corner beside the window. A fireplace dominates the southeast corner.
Once a waiting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rams are two circular windows of transparent crystal resembling eyes, and an upper deck (area 13a) equipped with four ballistae manned by gray slaadi. An open hatch on the upper deck provides access to
replaces one of its feet, which it lost in battle years ago. Tucked in the pockets of its overcoat are four fist-sized gray gemstones — the control gems for the gray slaadi that guard the ship’s upper
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
valuable gems include a large uncut diamond (1,000 gp), four small diamonds (100 gp each), a bag of diamond dust (300 gp), four flawed rubies (50 gp each), and four pearls (100 gp each). The remainder of
the semiprecious stones in the crates are worth a total of 1,000 gp. T4: Scrolls and Potions Room This room has four short bookshelves, each bearing eight glass vials of liquid. Several open barrels
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
components: Command, Find Traps, or Lesser Restoration. Once Demetrius casts one of these spells, he can’t cast that spell again until the next dawn. Roleplaying Demetrius. Demetrius zealously recounts the
. Treasure. The chest contains 40 gp and four small agates worth 20 gp each. B56: Temple This temple has fallen into disrepair. Ornate mosaics decorate its walls, and decrepit benches line its broad aisle
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
into four swarms of ravens and attack. If two swarms are killed, the others flee. Otherwise, they cease their attacks if the characters leave the chest alone. If the fighting continues for more than 3
empty and are for the use of guests. N2m. Guest Room Four plain beds with straw mattresses line the north wall of this well-lit room. Each bed comes with a matching footlocker to store clothing and
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Character Advancement In this adventure, the characters can gain a level by exploring different regions. After the characters complete at least one encounter in all four regions, everyone in the
(Performance). The character vividly recounts a legendary story through song, dramatic reenactment, or interpretive dance.
If at least one character succeeds on the check, Mallyn thanks the party and






