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Returning 35 results for 'fresh staff'.
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frost staff
freed staff
Spells
Playerâs Handbook
imperceptible.
Beyond the door is a magnificent foyer with numerous chambers beyond. The dwellingâs atmosphere is clean, fresh, and warm.
You can create any floor plan you like for the dwelling, but it
and other objects created by this spell dissipate into smoke if removed from it.
A staff of 100 near-transparent servants attends all who enter. You determine the appearance of these servants and
Outlander
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Playerâs Handbook (2014)
type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of travelerâs clothes, and a pouch containing 10 gp
and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Magnificent Mansion
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
closed, the portal is invisible.
Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you like, but the
people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are completely obedient to your orders. Each servant can
Mordenkainen's Magnificent Mansion
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Playerâs Handbook (2014)
closed, the portal is invisible.
Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you like, but the
people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are completely obedient to your orders. Each servant can
Backgrounds
Baldurâs Gate: Descent into Avernus
Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler
features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Baldurâs
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
directs them to report to a ship called the Jolly Pelican the following dawn. The ship regularly delivers a fresh rotation of prison staff to Revelâs End and returns the relieved shift to the Sword Coast
characters taking their places. If the characters express concern over the fate of staff theyâre replacing, Bethra assures them that none of the people were killed, and theyâll be released safely when the job
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
directs them to report to a ship called the Jolly Pelican the following dawn. The ship regularly delivers a fresh rotation of prison staff to Revelâs End and returns the relieved shift to the Sword Coast
characters taking their places. If the characters express concern over the fate of staff theyâre replacing, Bethra assures them that none of the people were killed, and theyâll be released safely when the job
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
the door is a magnificent foyer with numerous chambers beyond. The dwellingâs atmosphere is clean, fresh, and warm. You can create any floor plan you like for the dwelling, but it canât exceed 50
this spell dissipate into smoke if removed from it. A staff of 100 near-transparent servants attends all who enter. You determine the appearance of these servants and their attire. They are invulnerable
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dessert. 27b. Kitchen This room contains tables, stoves, cauldrons, cooking utensils, and food in various states of preparation. All the food is magically created and appears fresh. Packed in cupboards are
enameled bowls, plates, goblets, and mugs, as well as silver eating utensils and candlesticks. Unless they were in encountered in area 27a, six living unseen servants (see appendix A) staff the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
open or close the portal if you are within 30 feet of it. While closed, the portal is invisible. Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh
food to serve a nine-course banquet for up to 100 people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the door is a magnificent foyer with numerous chambers beyond. The dwellingâs atmosphere is clean, fresh, and warm. You can create any floor plan you like for the dwelling, but it canât exceed 50
this spell dissipate into smoke if removed from it. A staff of 100 near-transparent servants attends all who enter. You determine the appearance of these servants and their attire. They are invulnerable
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-goat creature in robes sprawls ten feet to the north. It grips a staff tipped with a bronze goatâs head.
The curving corridor forms a perfect circle, imbued with magical gravity that keeps creatures
: Bossy Papazotl urges his host to order another character to walk the length of the circular hall. Wise Shagambi warns her host that the staff held by the fallen wizard might be cursed. Mirror Tomb The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
staff members, not the patrons, and wonât break up a fight unless a staff member is involved. Well-armed patrons (commoners and thugs mostly) huddle around tables in the main room and in private
. Private Dining Room This room is called the Green Dragon Room for the mounted head of a young green dragon that hangs on the south wall. E4. Storage Alcove Crates of fruit, barrels of fresh water, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and the holes in the stalagmiteâs âshellâ are wide enough that a character can stick an arm, a staff, or a weapon into any one of them. The pudding makes a free pseudopod attack against anything that
southwest end of the cave. The goblins used to come here to drink fresh water, but they stopped visiting the cave when the black pudding in area 3a started picking them off. Growing near the southeast
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
prison staff on sight. It wonât leave the room and attacks anyone it doesnât recognize. Hatch. A wooden ladder leads to an iron hatch in the ceiling. An arcane lock spell seals the hatch (see âPrison
âindividually or in small groupsâfor fresh air and exercise. They are watched closely by guards on the ground as well as the guards on the corner tower. R12. Meeting Room This room holds a large
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
street. Watch as the ward comes quietly to life around you. At first, it will be so silent that youâll be able to hear the resident a street over who opens her sash for fresh air and clears her throat
. Then the birdsong will begin, and shortly thereafter, youâll hear and then see the drays arriving with servants. These arenât the live-in staff used by noble houses, but people hired to come and work
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
, the Lesser Market also attracts new arrivals, fresh from the docks, who are looking for a bargain or perhaps for something more sinister. Mercane Agency Mercanes (see Booâs Astral Menagerie) recently
established a presence on the Rock by taking over an unmarked, inconspicuous building near the Lesser Market. The place is occupied by a small staff of agents who act as an intermediary between the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
aloud:
The aroma of cooked mutton, fresh bread, and stiff ale wafts from this bustling tavernâs doors. Inside, retired soldiers, chatty merchants, and weary travelers dot the taproom. A raised stage
disrepair.
Kitchen. In addition to hired cooks, Umbruskâs staff includes patrons who couldnât pay their tabs. They all work in a cramped, greasy kitchen behind a swinging door near the bar.
Stage
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the naval ram attached. M3. Cargo Hold The cargo hold has the following features: Debris. Broken crates and barrels that once held food and fresh water litter the ground. Statue. A 25-foot-tall marble
gp before speaking further with the characters. If the tribute is forthcoming, Xalatamos tells the characters that it kept a staff of power in the crew quarters (area M5), but the item went missing ten
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
musical instrument Languages: One of your choice Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of travelerâs clothes, and a pouch containing 10 gp Origin Youâve been to
features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. Suggested
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Fellowship To begin the adventure, read or paraphrase the following: Today is the day! Itâs the official start of your academy training. Fresh from orientation, you and your crewmates are to report
tools, contraptions, and alchemical tubes and containers. Behind the counter, a door bears a sign that reads âStaff Only.â Breakfast of Champions When the characters arrive, a stocky giff named Petty
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
associated with that lifestyle for franchisees and select staff are subsumed within the overall cost of running the franchise. Outside the franchise headquarters, normal lifestyle expenses apply.
Many
implies that most franchise staff are itinerant or live elsewhere in whatever settlement is the boatâs primary port of call. I donât have rivals. I have partners who simply donât know it yet.
â Omin
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
become â the steam.â These cultists also serve as kitchen staff. S7. Solarium A bright room occupies the east quarter of this floor. Flowers and shrubs of many varieties grow in a labyrinth of planters
, contemplate philosophy, or train in this room. Several barrels of fresh water are located around the perimeter of the room. S8. Great Hall This great hall spans half the diameter of the tower. Between the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
has been ground to splinters by the behir that has claimed this tower as its nest. The behir isnât here when the characters enter the keep; it prowls the keep, looking for a fresh meal. Stairs ascend
make it clear the ghost trap ritual can be found in that book. In one passage, Gremorly gloats over attuning himself to a Staff of Withering. A food bowl on the floor is inscribed with Gusâs name. In
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
with fresh provisions, nothing in this cellar gives away their presence. The barrels contain salted pork and beef, flour, sugar, apples, and ale. Moving barrels around to thoroughly search them is a
noisy activity that attracts the attention of the Redbrands in area R2. Cistern. This rectangular reservoir is clean and filled with cold, fresh water. It is 10 feet deep with a rim 2 feet higher than
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
horizon. The patio leads to a grand, two-story palace, its walls as white as fresh-fallen snow. The dark roof shimmers with the colors of an aurora. Crystal snowflakes decorate the windows, and music
anyone into the palace.
A gnome adventurer acquires
the shard solitaire necklace and a key
belonging to Paliset Hallâs head of staff The four winter wolves are soon joined by the two winter
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
area W9 are here, cracking and gnawing on the bones in the vain hope that some morsel of marrow remains. Eager for a fresh meal, the ghouls attack immediately. W7: Ruined Storeroom The eastern wall of
regular intervals, a fresh surge of water funnels into this chamber and slams against the wall just below the ledge. The echo suggests that this cave might be one arm of a much larger cavern to the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sound of a bell. Beyond the doors is a large lobby, the air heavy with the scent of fresh lilies. A desk stands at the center of the room, holding neatly piled papers and fresh-cut lilies in a vase
carries a floral scent. A bar takes up one corner of the room, alongside shelves of expensive wines and spirits and baskets of fresh fruit. Two tables stand along one wall, each set up as a manicure
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
face half hidden by a wide-brimmed hat that has a blue jay perched on it. The woman leaps to her feet, brandishes a staff, and snarls, âGo on, git!â A fiery ray springs from her fingertip, frightening
from one plot to another.
âMost of my sustenance comes from these gardens,â says Topolah. âI get regular deliveries of fresh soil from dohwar merchants, and they get home-grown food and birdsâ eggs in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
dishes, utensils, and goblets neatly arrayed atop them. Three sideboards are lined up against the south wall, and a tall cabinet stands by the east wall. A basin near the northwest doors holds fresh water
Small and Medium Commoners) are gathered here to discuss what to do about Ronnom Daamos and his bodyguards. Anishâs cane is a Staff of the Python. If the characters were led here by a monk (see areas
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
as a place to park their wagons and contain their oxen for free. Thereâs also plenty of room to pitch tents and build campfires. Fresh water can be drawn from a 30-foot-deep stone well in the
prison, he moved to Triboar to start a new life. T3. West Caravan Campground This campground is similar to area T2. A 30-foot-deep stone well in the middle of the yard provides fresh water for guests
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
any likely adventurers who stop by (see âKaylessaâs Tale,â below). Kaylessaâs staff are uniformly attentive and good at their work. However, two have secret masters. Ghileeda (female Tethyrian human
servers work shifts at the Helm; most nights, two cover the ground floor and one waits on guests on the upper floor. The staff at the Helm donât gossip, but they direct anyone who questions them to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
from the Hamhocks Slaughterhouse, openly admires a characterâs left ear and offers to buy it for 15 gp.
6 A member of the Little Calimshanâs Right Pashas tries to sell characters some fresh-made
, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh rush of grave robbing. Though Baldurians rarely bury their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in front of warm vents tied to windy desert realms or the chilling gales of Pandemonium. The baths are run by Laril Zazzkos, a githzerai uniter (see Morteâs Planar Parade), and her staff of rough
marketâs constant commotion. Scents collide in the winding stalls: warm, right-angled bread loaves prepared fresh by modron bakers; spotted mushrooms hocked by bullywug grocers; and perfumed holy water sold
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
(Investigation) check realizes that brown and green dots indicate fresh troops, and red and gray dots indicate injured or flagging ones. Indication of Status. The distribution of dots shows the overall state
. The roomâs west end contains a jumble of stones stacked to create a vertical ring about five feet in diameter. A sleek staffâthe Rod of Seven Partsâis jammed between two encircling stones like a






