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Returning 35 results for 'friendly taking'.
Monsters
Dragons of Stormwreck Isle
make a DC 19 Dexterity saving throw, taking 66 (12d10);{"diceNotation":"12d10","rollType":"damage","rollAction":"Lightning Breath","rollDamageType":"lightning"} lightning damage on a failed save, or
;a fearsome opponent or a powerful ally. Her capabilities go beyond what is presented here.
Bronze Dragons
Many bronze dragons are friendly coastal dwellers who enjoy watching ships and sailors.Lightning
Monsters
Candlekeep Mysteries
can hear Quill’s magical fable must make a DC 17 Wisdom saving throw, taking 36 (8d8);{"diceNotation":"8d8","rollType":"damage","rollAction":"Quill's Fable","rollDamageType":"psychic"} psychic
past.
Although outwardly friendly, Quill is driven by three selfish desires: to preserve his well-being, to alleviate his boredom, and to escape Wisteria Vale. He holds a grudge against the Harpers
Monsters
Fizban's Treasury of Dragons
enigma for other creatures. (Any)
4
Adaptability. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker
partner up on a seafood shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping
Monsters
Fizban's Treasury of Dragons
. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my
partner up on a seafood shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to
Monsters
Fizban's Treasury of Dragons
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
Monsters
Fizban's Treasury of Dragons
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
Magic Items
Tasha’s Cauldron of Everything
originated, with the intention to destroy it. When planted in this way, creatures summoned are not friendly to you and do not vanish. Some of the creatures summoned merely head off in search of home
. Each creature in that area must make a DC 24 Dexterity saving throw, taking 26d6 fire damage on a failed save, or half as much damage on a successful one. After using the breath weapon, you gain 2
Monsters
Misplaced Monsters: Volume One
. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction":"Glitterstorm", "rollDamageType":"radiant"} radiant
-colored positive energy from her haloed horn. Rain uses her rainbows to heal friendly creatures and punish evildoers, transforming the latter into glittering flowers.Fire, Poison, RadiantBludgeoning
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. When a character interacts with a student NPC, that character’s player decides which of the following categories they wish their response to fall under: Friendly Response. A friendly response earns
1 Relationship Point. A friendly response is positive; it might take the form of showing warmth or providing affirmation and camaraderie, as the encounter dictates. Rivalrous Response. A rivalrous
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. When a character interacts with a student NPC, that character’s player decides which of the following categories they wish their response to fall under: Friendly Response. A friendly response earns
1 Relationship Point. A friendly response is positive; it might take the form of showing warmth or providing affirmation and camaraderie, as the encounter dictates. Rivalrous Response. A rivalrous
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
DC 15 Dexterity saving throw, taking 7 (2d6) Fire damage on a failed save or half as much damage on a successful one. Once inside, a character searching for Edith finds the halfling woman cowering
Evil Commoner) is in her golden years. She wears spectacles and frumpy clothing and sports braided pigtails that suggest her youthful personality. Edith is Friendly toward her rescuers. If the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
have settled here as well, taking advantage of the fact that the area has no local authority to chase them off. A gang known as the Redbrands has been hounding Phandalin, extorting and bullying
everyone in town. The gang is led by a mysterious figure known to the townsfolk only as “Glasstaff.” Kent Davis Phandalin’s locals heartily welcome friendly visitors
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
have settled here as well, taking advantage of the fact that the area has no local authority to chase them off. A gang known as the Redbrands has been hounding Phandalin, extorting and bullying
everyone in town. The gang is led by a mysterious figure known to the townsfolk only as “Glasstaff.” Kent Davis Phandalin’s locals heartily welcome friendly visitors
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
DC 15 Dexterity saving throw, taking 7 (2d6) Fire damage on a failed save or half as much damage on a successful one. Once inside, a character searching for Edith finds the halfling woman cowering
Evil Commoner) is in her golden years. She wears spectacles and frumpy clothing and sports braided pigtails that suggest her youthful personality. Edith is Friendly toward her rescuers. If the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mismatched porcelain cups.
This ride costs 1 ticket punch. The ride is managed by a friendly goblin noncombatant named Treaclewise (chaotic good), who wears bright yellow butterfly wings and carries a
string of teaspoons on his belt. Seven more friendly goblins sit and chatter around the giant teapot while sipping tea. When the characters approach, Treaclewise gestures to a sign on his table that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mismatched porcelain cups.
This ride costs 1 ticket punch. The ride is managed by a friendly goblin noncombatant named Treaclewise (chaotic good), who wears bright yellow butterfly wings and carries a
string of teaspoons on his belt. Seven more friendly goblins sit and chatter around the giant teapot while sipping tea. When the characters approach, Treaclewise gestures to a sign on his table that
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
flour-stained apron. He is Friendly and welcomes all customers warmly. Fill makes small talk with the characters as he tries to sell them baked treats (see “What’s for Sale?”). If they tell Fill about
taking the Influence action and making a DC 14 Charisma (Intimidation or Persuasion) check. On a success, Fill explains the full story (see “Dragon Dilemma”). A character who presents the half-eaten roll
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Reaction DC Friendly Creature’s Reaction 0 The creature does as asked without taking risks or making sacrifices. 10 The creature accepts a minor risk or sacrifice to do as asked. 20 The creature
Attitude Choose the starting attitude of a creature the adventurers are interacting with: friendly, indifferent, or hostile. A friendly creature wants to help the adventurers and wishes for them to succeed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Virgil’s Mission If a character is able to speak with animals, Virgil is friendly. (The scroll found in area 9 will be useful in that regard if none of the characters have this ability.) The gull
stopped. RESTORING VIRGIL
Any character who can cast find familiar can attempt to restore Virgil to its former role, taking the gull as their own familiar. To accomplish this, the character must earn
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Reaction DC Friendly Creature’s Reaction 0 The creature does as asked without taking risks or making sacrifices. 10 The creature accepts a minor risk or sacrifice to do as asked. 20 The creature
Attitude Choose the starting attitude of a creature the adventurers are interacting with: friendly, indifferent, or hostile. A friendly creature wants to help the adventurers and wishes for them to succeed
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
flour-stained apron. He is Friendly and welcomes all customers warmly. Fill makes small talk with the characters as he tries to sell them baked treats (see “What’s for Sale?”). If they tell Fill about
taking the Influence action and making a DC 14 Charisma (Intimidation or Persuasion) check. On a success, Fill explains the full story (see “Dragon Dilemma”). A character who presents the half-eaten roll
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
friendly creatures and punish evildoers, transforming the latter into glittering flowers. Rain Small Celestial, Lawful Good
Armor Class 15 (natural armor)
Hit Points 60 (11d6 + 22)
Speed 30 ft
in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) radiant damage on a failed saving throw, or half as much damage on a
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
friendly creatures and punish evildoers, transforming the latter into glittering flowers. Rain Small Celestial, Lawful Good
Armor Class 15 (natural armor)
Hit Points 60 (11d6 + 22)
Speed 30 ft
in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) radiant damage on a failed saving throw, or half as much damage on a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on
a failed save, or half as much damage on a successful one.
Bronze Dragons Many bronze dragons are friendly coastal dwellers who enjoy watching ships and sailors. Bronze Dragon Wyrmling Bronze
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on
a failed save, or half as much damage on a successful one.
Bronze Dragons Many bronze dragons are friendly coastal dwellers who enjoy watching ships and sailors. Bronze Dragon Wyrmling Bronze
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, Urzmaktok is taking advantage of the empty grounds to gather plant cuttings. He hopes to study them through the Fantastical Horticulture Club and petition his Witherbloom professors for extra credit if he
. Once an altercation begins with the ochre jellies, Urzmaktok and Melwythorne flee to safety. After combat ends, any friendly word convinces them to help the characters track down and catalog the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, Urzmaktok is taking advantage of the empty grounds to gather plant cuttings. He hopes to study them through the Fantastical Horticulture Club and petition his Witherbloom professors for extra credit if he
. Once an altercation begins with the ochre jellies, Urzmaktok and Melwythorne flee to safety. After combat ends, any friendly word convinces them to help the characters track down and catalog the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters seem friendly, he asks them for help in locating one. In exchange, he offers his magic, agreeing to cast raise dead up to three times on their behalf, or give them each the benefit of his
can’t be convinced otherwise. The Abbot shares his beliefs openly, claiming that his decisions are based on the Morninglord’s guidance. He will give visitors a tour of the abbey if they seem friendly
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters seem friendly, he asks them for help in locating one. In exchange, he offers his magic, agreeing to cast raise dead up to three times on their behalf, or give them each the benefit of his
can’t be convinced otherwise. The Abbot shares his beliefs openly, claiming that his decisions are based on the Morninglord’s guidance. He will give visitors a tour of the abbey if they seem friendly
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, though a character can attempt to bribe one friendly or indifferent NPC to join in as an action. With a successful DC 15 Charisma (Persuasion) check — or a Charisma (Deception) check if the offer is not
ship is theirs for the taking, though it requires a crew of twenty to sail, and half or more of the crew must have proficiency with water vehicles. The Uncivil Serpent has the statistics of a sailing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
D3. Courtyard This courtyard is open to the sky, and its walls have been carved with scenes of dwarves engaged in rituals, often in pairs, of a friendly or amorous nature. A twenty-foot-tall statue
ruse and attack. If the characters think the ceremony is real and join the festivities, the dwarves wait for them to get close before drawing hidden weapons and taking the characters. Characters with a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Zephyros, a friendly cloud giant wizard, offers to transport them to their destination with the aid of his flying tower. En route, the characters fend off a group of evil air cultists as well as a Lords
’ Alliance strike team that mistakes Zephyros for a hostile threat. After delivering the characters to their intended destination, Zephyros bids the party farewell before taking his leave. In chapter 2
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
established a presence on the Rock by taking over an unmarked, inconspicuous building near the Lesser Market. The place is occupied by a small staff of agents who act as an intermediary between the
has the reputation of being the most dilapidated and filthy. Its only concession to decoration is a few hanging pieces of damaged nautical gear. Its owner and proprietor is a friendly, foul-mouthed
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
lead them to a deadly location in the Mortuary, such as a crematorium. 3 A poshly dressed Duster wight asks the characters to help them write a eulogy that’s due in 10 minutes. 4 A friendly death dog
dusty hall, dancing all the way. The skeletons are friendly toward characters who join their procession but attack any who impede it. 4 Disguised as a Humanoid member of the Heralds of Dust, a
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
lead them to a deadly location in the Mortuary, such as a crematorium. 3 A poshly dressed Duster wight asks the characters to help them write a eulogy that’s due in 10 minutes. 4 A friendly death dog
dusty hall, dancing all the way. The skeletons are friendly toward characters who join their procession but attack any who impede it. 4 Disguised as a Humanoid member of the Heralds of Dust, a






