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Returning 32 results for 'fully score'.
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Monsters
Bigby Presents: Glory of the Giants
. Whispers can be heard on the wind within 1 mile of the scion. The words are indistinct, but a creature with an Intelligence score of 5 or higher interprets them as instructions for a prank they can play on
. But if the cradle dies, the scion within fully awakens.Poison, ThunderCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Bigby Presents: Glory of the Giants
1 mile of the scion. The words are indistinct, but a creature with an Intelligence score of 5 or higher interprets them as instructions for a prank they can play on others.
If the scion dies, these
within fully awakens.ThunderCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksFog of Deception. The scion conjures a magical cloud that fills a 30-foot-radius sphere
Species
Mordenkainen Presents: Monsters of the Multiverse
Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but
race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability
Species
Spelljammer: Adventures in Space
.
Although thri-kreen don’t sleep, they do require periods of inactivity to revitalize themselves. During these periods, they are fully aware of what’s happening around them.
Thri-kreen
Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Elemental, Neutral
AC 13 Initiative +3 (13)
HP 65 (10d10 + 10)
Speed 5 ft., Swim 60 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex 16 +3 +3
Con 13 +1 +1
Ability
Score Mod Save
Int 11 +0 +0
Wis 10 +0 +0
Cha 10 +0 +0
Resistances Fire
Immunities Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Vampire Spawn Vampire spawn are newly created vampires. They have yet to fully master their abilities, and many are consumed by their thirst for blood. Vampire spawn might serve more powerful
vampires or pursue their own depraved agendas. Vampire Spawn Medium or Small Undead, Neutral Evil
AC 16 Initiative +3 (13)
HP 90 (12d8 + 36)
Speed 30 ft.
Ability Score Mod Save
Str 16 +3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (E) Earth Elemental Large Elemental, Neutral
AC 17 Initiative −1 (9)
HP 147 (14d10 + 70)
Speed 30 ft., Burrow 30 ft.
Ability Score Mod Save
Str 20 +5 +5
Dex 8 −1
−1
Con 20 +5 +5
Ability Score Mod Save
Int 5 −3 −3
Wis 10 +0 +0
Cha 5 −3 −3
Vulnerabilities Thunder
Immunities Poison; Exhaustion, Paralyzed, Petrified
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, the couatl dies. For a period—perhaps a single day, perhaps until an annual solar event—the couatl’s work is unattended. Once this time passes, the same couatl that laid the egg hatches from it, fully
grown and renewed to serve for another age. Couatl Medium Celestial, Lawful Good
AC 19 Initiative +5 (15)
HP 60 (8d8 + 24)
Speed 30 ft., Fly 90 ft.
Ability Score Mod Save
Str 16 +3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
)
HP 178 (21d8 + 84)
Speed 30 ft., Fly 60 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 16 +3 +7
Con 18 +4 +8
Ability Score Mod Save
Int 14 +2 +2
Wis
, if it is 5+ feet away from the erinyes for 1 hour or more, or if the erinyes dies. If the rope is damaged or destroyed, the erinyes can fully restore it when finishing a Short or Long Rest.
Actions
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
gain the following benefits. Ability Score Increase. Increase your Strength score by 1, to a maximum of 20. (This is included above.) Shield Bash. If you attack a creature within 5 feet of you as
check still fails, this use of Second Wind isn’t expended. Level 3: Improved Critical Your attack rolls with weapons and Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20. Level 3
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. In their own minds, though, they are content to lurk in the shadows only until they fully come into their own and receive the recognition they believe they deserve. They are entitled to some credit
, Zizzix Goblin Traits Your goblin character has the following racial traits. Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1. Age. Goblins reach
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Simic Combine and join another guild, but the Simic would consider the individual a deserter. And the new guild might never fully welcome a hybrid who could easily be a Simic spy. Simic Hybrid Names A
. Simic Hybrid Traits Your hybrid character has the following racial traits. Ability Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1. Age
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
they are fully capable of modifying forests to their own liking, they find it easier and vastly more entertaining to take something belonging to smaller and weaker beings. Map 5.10: green dragon lair
, but a creature with an Intelligence score of 5 or higher interprets them as an invitation to move deeper into the greenery. Twisted Messengers. The dragon can cause any Tiny Beast within 1 mile of its
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and anything beyond 30 feet is in darkness. Cart wheels have carved shallow ruts in the dirt floor leading to the back of the mine, where the cave-in was never fully excavated. Smaller tunnels branch
has a passive Wisdom (Perception) score of 18 or higher spots a candle-like object attached to each pillar, partially hidden beneath the moss. A character who closely examines a pillar spots the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Intelligence (Investigation) check determines the rat was killed by acid. Characters who have a passive Wisdom (Perception) score of 14 or higher feel intensifying tremors beneath them. If a character
carrion crawler clings to the ceiling in this room, waiting to ambush entrants. Characters who have a passive Wisdom (Perception) score of 13 or higher notice the carrion crawler before it attacks. A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
has 5 (1d4 + 3) hit points, a flying speed of 40 feet, and a Strength score of 2. It has a +0 bonus to hit on its attacks and deals 1 piercing damage with its beak and 1 slashing damage with its claws
. Its challenge rating is 0 (10 XP).
After 1 year, the griffon is Small and has 13 (2d6 + 6) hit points and a Strength score of 8. It has a +1 bonus to hit on its attacks and deals 2 (1d4) piercing
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
her poison vials hidden in a 1-foot-deep, 1-foot-diameter hole in the ground covered by her sleeping mat. Creatures with a passive Wisdom (Perception) score of 14 or higher notice that the mat dips
scattered across this cavern, torn to pieces by Claugiyliamatar. A creature with a passive Wisdom (Perception) score of 17 of higher notices that the surfaces of the chamber are covered with a very fine
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Perception) score hears faint crying coming from a small stand of stones. Investigating the cries reveals a tiny winged figure, head in hands. This is Thunderwing, a sprite. She immediately gravitates
. The staff is fully charged. L10. Charnel Pit The stench of death is thick in this yawning cavern. The floor slopes toward a hole rimmed with corpses and oozing fungi. Amputated pieces from a variety of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, an overturned wheelbarrow, and a suit of leather armor bearing the Dragon Queen’s symbol. Mysterious Markings. A character who has a passive Wisdom (Survival) score of 16 or higher notices two types
thanks them and offers them a 1,000 gp reward if they take him home to Heart’s Hollow. D5: Spire Depths This level of the fortress hasn’t been fully excavated. A thirty-foot-wide chasm splits it in two
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
potions of healing (superior). Hidden Hallway. Any character who has a passive Wisdom (Perception) score of 20 or higher, or who succeeds on a DC 20 Wisdom (Perception) check while moving through the
causes any creature in the room to suffer visible tremors and have its speed halved. A creature that has a passive Wisdom (Perception) score of 18 or higher, or that succeeds on a DC 18 Wisdom
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Cinderhild is unarmored (AC 9). She has Intelligence and Wisdom scores of 12 (+1), and has a passive Perception score of 11. She doesn’t have darkvision, but has immunity to fire damage. Cinderhild
are the helmed head and upper torso of the Vonindod, which have survived more or less intact. The adamantine colossus will stand 80 feet tall once it is fully reassembled; until then, it’s nothing more
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
their physical forms can’t be fully perceived by mortals. Viewers perceive the same general impression of a daelkyr, but the details vary in ways that can’t be controlled. For example, Belashyrra might
) psychic damage. Unless the target has immunity to psychic damage, its Intelligence score is reduced by 1d4 each time it fails the saving throw for this lair action. The target dies if its Intelligence
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Challenge 2 (450 XP) Proficiency Bonus +2
Amphibious. The naiad can breathe air and water.
Invisible in Water. The naiad is invisible while fully immersed in water.
Magic Resistance. The naiad
(Perception) score is awakened at a time of your choice by a quiet disturbance: A kobold with white scales and purple eyes is fiddling with the lock on one of the guest room doors. He wears a patchwork dress
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
scrutiny of Divine Sense or a detect evil and good spell. Each idol is associated with a different ability score. While one is carried, its bearer has disadvantage on all d20 rolls involving that
particular ability score. Coffer 5 is locked. It holds sixteen gems (worth 250 gp each) concealed beneath a layer of two hundred gems worth 10 gp each, further topped by five hundred gems of good size and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
before the lid springs fully open and the darts shoot forth; anyone who ducks down or lunges away from the chest can avoid being hit. Treasure. The first chest holds six pieces of jewelry worth 250 gp
raises one ability score of each character present by 1 point and takes no sacrifice. 4–12 Entity ignores the whole thing. Treasure. The only items of value in the temple that can be salvaged are the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and a shambling mound. These creatures lurk amid the garden’s vegetation. Characters who have a passive Wisdom (Perception) score of 16 or higher see the creatures. A recent effort by the Onyx Scar to
fully stocked wine rack stands against the wall.
Treasure. A small coffer under Aminta’s bed holds six zircons (50 gp each). Characters who search the wine rack find two bottles of exquisite wine (100
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ledge. Any character with a passive Wisdom (Perception) score of 12 or more notices the ghouls. The ghouls notice any light or noise elsewhere in the cave and quickly bound down to attack. They are hungry
fully charged spider staff (see appendix B).
Fey Ancestry. Nezznar has advantage on saving throws to avoid or end the charmed condition on himself, and magic can’t put him to sleep.
Sunlight
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
gargoyles if they have a passive Wisdom (Perception) score of 15 or higher. The gargoyles ignore groups exiting the Temple of Black Earth. They attack any strangers approaching from the north unless
(the key is in his pocket). His trove includes 230 sp, a pouch of six azurites worth 10 gp each, Orna’s plate armor, Gervor’s studded leather armor and longsword, and a wand of magic missiles (fully
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
out of nowhere in the middle of the night, taking over a previously vacant lot. Fully staffed with close-lipped servants, the imposing manse hosted a few lavish parties for the Lower City elite
sprays water high, reminding faithful of the price of failing to appease Umberlee. The intimidating Allandra Grey, a chaotic evil female human priest, leads the temple’s score of waveservants, most of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
only blight in otherwise upscale Bloomridge, this mansion appeared out of nowhere in the middle of the night, taking over a previously vacant lot. Fully staffed with close-lipped servants, the imposing
faithful of the price of failing to appease Umberlee. The intimidating Allandra Grey, a chaotic evil female human priest, leads the temple’s score of waveservants, most of them women widowed or orphaned
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
protects the slumbering scion and follows its subconscious wishes, including driving off intruders. But if the cradle dies, the scion within fully awakens. Hill Scion Warren Mahy A slumbering scion of
and damage rolls. Mischievous Whispers. Whispers can be heard on the wind within 1 mile of the scion. The words are indistinct, but a creature with an Intelligence score of 5 or higher interprets them
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dressers. Characters who have a passive Wisdom (Perception) score of 14 or higher notice Thinnings as they casually survey the room; a thorough search of the room finds him automatically. Thinnings, who
is still alive, it comes running if it hears this sound. Treasure. Ringlerun carries a staff of power with 15 charges remaining. (The staff has 20 charges when fully charged. Five charges were expended






