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Returning 35 results for 'gain mystic'.
Classes
Player’s Handbook
typically means some kind of adventure.
Becoming a Warlock...
As a Level 1 Character
Gain all the traits in the Core Warlock Traits table.
Gain the Warlock’s level 1 features, which are listed
in the Warlock Features table.
As a Multiclass Character
Gain the following traits from the Core Warlock Traits table: Hit Point Die and training with Light armor.
Gain the Warlock’s
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through
11th +4 Mystic Arcanum (6th level) 4 11 3 5th 5 12th +4 Ability Score Improvement 4 11 3 5th 6 13th +5
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature
animals—the power of tooth and claw, of sun and moon, of fire and storm. Druids also gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mystic Arcanum At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum. You can cast your arcanum spell
once without expending a spell slot. You must finish a long rest before you can do so again. At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mystic Arcanum At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum. You can cast your arcanum spell
once without expending a spell slot. You must finish a long rest before you can do so again. At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mystic Arcanum At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum. You can cast your arcanum spell
once without expending a spell slot. You must finish a long rest before you can do so again. At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mystic Arcanum At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum. You can cast your arcanum spell
once without expending a spell slot. You must finish a long rest before you can do so again. At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
(level 8 spell), and 17 (level 9 spell). You regain all uses of your Mystic Arcanum when you finish a Long Rest. WAYNE ENGLAND Whenever you gain a Warlock level, you can replace one of your arcanum
Warlock Class Features As a Warlock, you gain the following class features when you reach the specified Warlock levels. These features are listed in the Warlock Features table. Warlock Features
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
(level 8 spell), and 17 (level 9 spell). You regain all uses of your Mystic Arcanum when you finish a Long Rest. WAYNE ENGLAND Whenever you gain a Warlock level, you can replace one of your arcanum
Warlock Class Features As a Warlock, you gain the following class features when you reach the specified Warlock levels. These features are listed in the Warlock Features table. Warlock Features
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warlock Class Features As a Warlock, you gain the following class features when you reach the specified Warlock levels. These features are listed in the Warlock Features table. Warlock Features
+4 Subclass feature 7 4 10 2 5 11 +4 Mystic Arcanum (level 6 spell) 7 4 11 3 5 12 +4 Ability Score Improvement 8 4 11 3 5 13 +5 Mystic Arcanum (level 7 spell) 8 4 12 3 5 14 +5 Subclass feature 8 4 12
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warlock Class Features As a Warlock, you gain the following class features when you reach the specified Warlock levels. These features are listed in the Warlock Features table. Warlock Features
+4 Subclass feature 7 4 10 2 5 11 +4 Mystic Arcanum (level 6 spell) 7 4 11 3 5 12 +4 Ability Score Improvement 8 4 11 3 5 13 +5 Mystic Arcanum (level 7 spell) 8 4 12 3 5 14 +5 Subclass feature 8 4 12
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Senses 10 4 3 3 3 1 19th +6 Ability Score Improvement 11 4 3 3 3 2 20th +6 Foe Slayer 11 4 3 3 3 2 Class Features As a ranger, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Power of Nature Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality
gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the point where they prefer animal form to their natural form.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Power of Nature Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality
gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the point where they prefer animal form to their natural form.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Power of Nature Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality
gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the point where they prefer animal form to their natural form.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Power of Nature Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality
gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the point where they prefer animal form to their natural form.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ki Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of
Step of the Wind. You learn more ki features as you gain levels in this class. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ki Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of
Step of the Wind. You learn more ki features as you gain levels in this class. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ki Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of
Step of the Wind. You learn more ki features as you gain levels in this class. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ki Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of
Step of the Wind. You learn more ki features as you gain levels in this class. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
corporate shortcuts central to fulfilling one’s role within a franchise. When a character takes a specific company position, they gain proficiency in the tools and skills associated with that position
saying that such tools found at large are expected to be returned to Head Office immediately.)
Each position magic item is representative of the significant mystic expertise of Acquisitions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
corporate shortcuts central to fulfilling one’s role within a franchise. When a character takes a specific company position, they gain proficiency in the tools and skills associated with that position
saying that such tools found at large are expected to be returned to Head Office immediately.)
Each position magic item is representative of the significant mystic expertise of Acquisitions
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
duration)
Duration: 1 hour
You touch another creature that is willing and create a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it
the heat). Up to ten willing creatures of your choice within range gain this ability for the duration. An affected target must take a Bonus Action to pass from the liquid’s surface into the liquid
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
experiences a similar nightmare. He or she is paralyzed and magically bound within a mystic cauldron among animated chains and tentacles. A dozen Red Wizards observe placidly while three more Red Wizards
drenched in sweat. Blood stains the bed sheets, though the character has no visible wounds. The character also takes 10 (3d6) psychic damage and does not gain the benefit of a long rest from the night’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
rules from chapter 6 of the Player’s Handbook, your Dungeon Master might allow you to take a feat as a variant supernatural gift. You gain one feat of your choice. This list suggests twelve feats from
fruit that blessed me with extraordinary resilience. (Resilient)
I studied with a supernatural tutor. (Skilled)
I was bathed in the waters of a mystic river that left my skin resistant to harm—and glittering with starlight. (Tough)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
rules from chapter 6 of the Player’s Handbook, your Dungeon Master might allow you to take a feat as a variant supernatural gift. You gain one feat of your choice. This list suggests twelve feats from
fruit that blessed me with extraordinary resilience. (Resilient)
I studied with a supernatural tutor. (Skilled)
I was bathed in the waters of a mystic river that left my skin resistant to harm—and glittering with starlight. (Tough)
classes
Basic Rules (2014)
circle, bringing a whiff of brimstone from the otherworldly plane beyond.
Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
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Signature Spells
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Class Features
As a wizard, you gain the following class features.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
rolls you make with your Wild Shape form’s attacks. Repeatable. You can gain this Mutation more than once, but no more than three times. Mystic Monster Cost: 3 Mutation Points You can cast spells while
Action while your Wild Shape is active, you can expend a spell slot to gain Mutation Points equal to the slot’s level. These Mutation Points last until they are spent, you gain additional Mutation Points
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
experiences a similar nightmare. He or she is paralyzed and magically bound within a mystic cauldron among animated chains and tentacles. A dozen Red Wizards observe placidly while three more Red Wizards
drenched in sweat. Blood stains the bed sheets, though the character has no visible wounds. The character also takes 10 (3d6) psychic damage and does not gain the benefit of a long rest from the night’s
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
becomes 17 plus your Wisdom modifier (minimum of +1) if your AC is lower than that. Level 6: Many Roads to Ruin Your mystic connection to catastrophe and destruction grows stronger. You gain the
a Short or Long Rest, you gain one of the following benefits until you finish your next Short or Long Rest.
Elemental Cataclysm. As a Magic action, you can expend a spell slot to cause elemental
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
mystic shapes of our runes.
—Diancastra
You’ve dedicated your life to studying runecraft. Whether you were taught by a master rune carver or learned by poring over ancient engravings, you can tap into
of animal bones you can throw in different formations. 6 You draw runes into candles, melting the wax to smooth over the engravings. Feature: Rune Shaper You gain the Rune Shaper feat (described
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
mystic shapes of our runes.
—Diancastra
You’ve dedicated your life to studying runecraft. Whether you were taught by a master rune carver or learned by poring over ancient engravings, you can tap into
of animal bones you can throw in different formations. 6 You draw runes into candles, melting the wax to smooth over the engravings. Feature: Rune Shaper You gain the Rune Shaper feat (described
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental air gain the power to punish those who have wronged them. More so than the members of the other cults, air cultists see their beliefs as a means to an end. Destruction for its own sake isn't
, using stealth and illusion to gain their ends with a minimum of force. Tactics of deception and ambush provide the air cultists with opportunities to prove themselves smarter and more resourceful than
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental air gain the power to punish those who have wronged them. More so than the members of the other cults, air cultists see their beliefs as a means to an end. Destruction for its own sake isn't
, using stealth and illusion to gain their ends with a minimum of force. Tactics of deception and ambush provide the air cultists with opportunities to prove themselves smarter and more resourceful than
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
gain advantage on any skill check to research a subject in which the guild has expertise or experience. A strong rivalry exists between the Deathsgate Guild and the Clifftop Adventurer’s Guild. You
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs