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Returning 35 results for 'gain workshop grasp'.
Monsters
Icewind Dale: Rime of the Frostmaiden
with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): light,* message,* prestidigitation, shocking grasp (see “Actions” below)
1st level (4 slots): mage armor,* shield
, sleep
2nd level (3 slots): arcane lock,* detect thoughts,* suggestion*
3rd level (2 slots): counterspell, lightning bolt*
*Prisoner 237 needs material components to cast these spells.Shocking Grasp
Monsters
Bigby Presents: Glory of the Giants
.
Siege Monster. The scion deals double damage to objects and structures.Multiattack. The scion makes one Crystal Club attack and two Slam attacks, then uses Entombing Grasp if available
creature takes half as much damage only.
Entombing Grasp (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Entombing Grasp"}. The scion wreathes its hand in petrifying magic and
Monsters
Mythic Odysseys of Theros
disadvantage on the attack roll.Multiattack. Tromokratis makes three attacks: one with its pincer, one with its tail, and one with its tentacle grasp.
Pincer. Melee Weapon Attack: +18;{"diceNotation
","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage, and if the target is a creature, it is knocked prone.
Tentacle Grasp. Melee Weapon Attack: +18;{"diceNotation":"1d20+18","rollType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
kill. Orcus needn’t see the creature, but he must be aware that the individual is in the lair.
Grasp of the Dead. Orcus causes skeletal arms to rise from an area on the ground in a 20-foot square
", "rollType":"roll", "rollAction":"Days"} days.
Cultists of Orcus
Orcus grants his rank-and-file cultists the Undying Soul trait, and his cult leaders can gain the Aura of Death trait.
Undying Soul
Magic Items
Storm King's Thunder
another means of staying aloft.
Comforting Wind. You can’t suffocate.
Wind’s Grasp. As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this
appears in silver on the chosen item, which gains a benefit based on its form:
Armor. The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you
Backgrounds
Sword Coast Adventurer's Guide
gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
1
The workshop where I learned my trade is the most important place in the world to me.
2
I created a great work for someone, and then found them unworthy to receive it. I’m still
Backgrounds
Sword Coast Adventurer's Guide
, enduring long hours and dismissive, sour-tempered treatment in order to gain the fine skills you possess today.
You are most likely a dwarf, but not necessarily—particularly in the North, the
1
The workshop where I learned my trade is the most important place in the world to me.
2
I created a great work for someone, and then found them unworthy to receive it. I’m still looking
Magic Items
Lost Laboratory of Kwalish
to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone
effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Self-Preservation. You gain a +1 bonus to Intelligence saving throws while this silvery gem orbits your head.
magic-items
hold or wear the hand, you gain a +1 bonus to spell attack rolls and spell save DCs. The hand grants the following properites.
Withering Grasp. When you make an Unarmed Strike, you can extend your
condition ends if you use this property against a different target.
Withering Curse. When you use the Withering Grasp property, your Hit Point maximum decreases by 1. Your Hit Point maximum can’t
magic-items
, you gain a bonus determined by the crown’s rarity to spell attack rolls and to your spell save DC for Necromancy spells and spells that deal Necrotic damage, and you can use the following
properties.
Demand of the Dead (Rare+). You can cast Speak with Dead from the crown.
Grave Grasp (Rare+). You know the Chill Touch spell. Your spell attack bonus with it is +9 (Rare).
Necromancer&rsquo
Magic Items
Lost Laboratory of Kwalish
to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone
effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Supreme Intellect. You gain a +1 bonus to Intelligence checks while this faceted sphere orbits your head.
magic-items
, you gain a bonus determined by the crown’s rarity to spell attack rolls and to your spell save DC for Necromancy spells and spells that deal Necrotic damage, and you can use the following
properties.
Demand of the Dead (Rare+). You can cast Speak with Dead from the crown.
Grave Grasp (Rare+). You know the Chill Touch spell. Your spell attack bonus with it is +10 (Very Rare).
Necromancer
Magic Items
Lost Laboratory of Kwalish
to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone
effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Natural Knowledge. You gain proficiency in the
Magic Items
Infernal Machine Rebuild
you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or
, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Vitality. You gain a +1 bonus to death saving throws while this luminous green-and-blue marbled sphere orbits your head.
Magic Items
Lost Laboratory of Kwalish
to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone
effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Historical Knowledge. You gain proficiency in
Magic Items
Lost Laboratory of Kwalish
to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone
effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Religious Knowledge. You gain proficiency
Feats
Planescape: Adventures in the Multiverse
You can channel cosmic forces of evil to gain these benefits:
Ability Score Increase. Increase an ability score of your choice by 1, to a maximum of 20.
Grasp of Avarice. Once per turn, when you
magic-items
, you gain a bonus determined by the crown’s rarity to spell attack rolls and to your spell save DC for Necromancy spells and spells that deal Necrotic damage, and you can use the following
properties.
Demand of the Dead (Rare+). You can cast Speak with Dead from the crown.
Grave Grasp (Rare+). You know the Chill Touch spell. Your spell attack bonus with it is +9 (Rare), +10 (Very Rare
magic-items
When you drink this bright purple potion, you immediately gain the benefits of a Short Rest.
After you consume a Rejuvenation Potion, you can't benefit from consuming another until you finish a 1d4
Long Rest;Long Rests.
Crafting. Creating a Rejuvenation Potion requires a Very Rare Workshop and the following Very Rare Components:
[Animus] Any Animus
[Dust] Fey Dust
[Fluid] Any Elemental Fluid
[Fluid] Monster Blood from a Dragon
[Organ] Heart from a Fiend
magic-items
This warhammer is made from giant bones and forged in undead dust. The bones are then stained with monster blood.
You gain a +1 bonus to attack and damage rolls with this magic warhammer.
When you
score a Critical Hit with this warhammer, the target is Dazed until the start of your next turn.
Crafting. Creating a Dazing Warhammer requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Skull from a Giant
[Dust] Undead Dust
[Fluid] Monster Blood
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone
head.
Ioun Stone of Mastery;Mastery (Legendary). Your proficiency bonus increases by 1 while this pale green prism orbits your head.
Ioun Stone of Protection;Protection (Rare). You gain a +1
magic-items
, you gain a bonus determined by the crown’s rarity to spell attack rolls and to your spell save DC for Necromancy spells and spells that deal Necrotic damage, and you can use the following
properties.
Demand of the Dead (Rare+). You can cast Speak with Dead from the crown.
Grave Grasp (Rare+). You know the Chill Touch spell. Your spell attack bonus with it is +9 (Rare), +10 (Very Rare
magic-items
Temporary Hit Points. While a creature has these Temporary Hit Points, they gain Valor (1d4).
Crafting. Creating an Everhot Stew Pot requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Animus from a Dragon
[Bone] Ribs from a Monstrosity
[Dust] Elemental Dust
[Hide] Plates
the stews and soups it produces are always delicious and hearty.
During a Long Rest, you can cook enough stew to feed up to three creatures. All creatures who eat a stew from this pot gain 10
magic-items
pendant to gain resistance to that damage type until the end of your next turn.
Crafting. Creating a Pendant of Prismatic Protection requires an Uncommon Workshop and the following Uncommon Components
magic-items
This hammer is made from giant bones and forged in undead dust. The bones are then stained with monster blood.
You gain a +1 bonus to attack and damage rolls with this magic hammer.
When you score
a Critical Hit with this hammer, the target is Dazed until the start of your next turn.
Crafting. Creating a Dazing Hammer requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Skull from a Giant
[Dust] Undead Dust
[Fluid] Monster Blood
magic-items
When you consume this potion, you immediately gain the benefits of a Long Rest.
Once you consume a Greater Rejuvenation Potion, you can't benefit from consuming another until you finish 3d6 Long
Rests.
Crafting. Creating a Greater Rejuvenation Potion requires a Legendary Workshop and the following Legendary Components.
[Animus] Any Animus
[Bones] Any Giant
[Dust] Fey Dust
[Fluid] Any
magic-items
This maul is made from giant bones and forged in undead dust. The bones are then stained with monster blood.
You gain a +1 bonus to attack and damage rolls with this magic maul.
When you score a
Critical Hit with this maul, the target is Dazed until the start of your next turn.
Crafting. Creating a Dazing Maul requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Skull from a Giant
[Dust] Undead Dust
[Fluid] Monster Blood
magic-items
sudden outbreak of random, but temporary, mutations.
When you consume this potion, you gain the effects of one randomly determined Mutation until you start a Short or Long Rest. You can roll on the
Mutations table twice, choosing which mutation manifests. You don't gain any Contamination levels as a result of this Mutation. When the effect ends, your body returns to normal.
Crafting. Creating a
magic-items
breastplate, you gain an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6 Hit Points and can remove one of the following conditions from
yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Breastplate requires a Very Rare Workshop and the following
magic-items
from aberration skin. The manuscript is bound in a scale-clad cover.
You can use this manual as a Spellcasting Focus for your Warlock spells. When you use the manual as a Spellcasting Focus, you gain a
+1 bonus to spell attack rolls and spell save DCs of your Warlock spells.
In addition, the book contains the knowledge of an Warlock Eldritch Invocation up to a 6th level, which you gain while you
magic-items
gain a +2 bonus to spell attack rolls and spell save DCs of your Warlock spells.
In addition, the book contains the knowledge of an Warlock Eldritch Invocation up to a 10th level, which you gain while
you are attuned to it.
Crafting. Creating a Manual of Occult Anatomy (Very Rare) requires a very rare Workshop and Components. The Components required are:
[Animus] Any Animus
[Dust] Any Dragon Dust
[Fluid] Monster Blood from a Monstrosity
[Hide] Scales
[Hide] Skin from an Aberration
magic-items
This potion is a crimson-red bubbling brew that tastes distinctly of copper. When you drink this potion, you gain the following benefits for the next minute:
You gain Advantage on Strength
sunlight.
Crafting. Creating a Vampire Blood Potion requires a Very Rare Workshop and the following Very Rare Components.
[Animus] Undead Animus
[Dust] Undead Dust from any Vampire
[Fluid] Ectoplasm
[Fluid] Monster Blood from a Vampire
magic-items
Dungeon Master’s Guide (2024)
Crafted and wielded by Orcus, this ghastly wand slips from the demon lord’s grasp from time to time. When it does, it magically appears wherever the demon lord senses an opportunity to achieve
2 minor detrimental properties
1 major detrimental property
The detrimental properties of the Wand of Orcus are suppressed while the wand is attuned to Orcus.
Protection. You gain a +3 bonus to
magic-items
Cold damage by the spell to gain the Frozen condition. The escape DC equals your spell save DC.
Crafting. Creating a Cold Snap Circlet requires a Rare Workshop and the following Rare Components
magic-items
installed that contains the energy of a Fire Giant.
While your Rage is active, you gain Resistance to Fire damage. In addition, once per turn, while you are Raging, when you hit a target with a Melee
weapon that benefitted from your Reckless Attack feature, the target becomes Burning (2d4 Fire).
Crafting. Creating a Helm of Burning Rage requires a Rare Workshop and the following Rare Components