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Returning 35 results for 'gain workshop group'.
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Monsters
Spelljammer: Adventures in Space
versa, and the swarm can move through any opening large enough for a Tiny neogi hatchling. The swarm can’t regain hit points or gain temporary hit points.Swarm of Bites. Melee Weapon Attack: +3
turns, ending the effect on itself on a success.A neogi lives about a century. When an individual is rendered weak by advanced age, the other neogi in the group overpower it and inject it with a special
Backgrounds
Sword Coast Adventurer's Guide
functionaries in Baldur’s Gate or Neverwinter, or you might have grown up in and around the castle of Daggerford.
Even if you are no longer a full-fledged member of the group that gave you your start in
gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
Backgrounds
Dragonlance: Shadow of the Dragon Queen
;ve trained among the Mages, but whether you’ll face the dangerous test required to become a full member of the group remains to be determined. Your passion for studying magic has likely already
Feature: Initiate of High Sorcery
You gain the Initiate of High Sorcery feat.
In addition, the Mages of High Sorcery provide you with free, modest lodging and food indefinitely at any occupied Tower of High Sorcery and for one night at the home of an organization member.
Monsters
Eberron: Rising from the Last War
strength as their servants — the fiends known as the Lords of Dust — scheme to unleash their ancient masters. The overlords gain strength when mortals embrace the dark paths laid down for them. And
as they grow stronger, they gain more influence.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical
Monsters
Icewind Dale: Rime of the Frostmaiden
charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies. The possession lasts
painfully obvious to Zelenn that Nass has been slow to master the arcane tradition of divination. Zelenn’s suggestion that Nass leave the Hosttower of the Arcane and gain experience abroad left Nass
Monsters
Mythic Odysseys of Theros
buried it under a stone near the palace of Erebos.
Tromokratis as a Mythic Encounter
Tromokratis numbers among the most powerful creatures a group of adventurers might face. If you wish to make an
":"slashing"} slashing damage on a failed save, or half as much damage on a successful one. Until the start of its next turn, Tromokratis and its hearts gain a +2 bonus to AC.
Backgrounds
Guildmasters’ Guide to Ravnica
an established place in the hierarchy of the Boros Legion. You can requisition simple equipment for temporary use, and you can gain access to any Boros garrison in Ravnica, where you can rest in safety
important to me than my life.
6
Dangerous work is best accomplished by an orderly group working with common purpose.
7
I treat my weapons, uniform, and insignia with reverence, for they
Backgrounds
Sword Coast Adventurer's Guide
, enduring long hours and dismissive, sour-tempered treatment in order to gain the fine skills you possess today.
You are most likely a dwarf, but not necessarily—particularly in the North, the
1
The workshop where I learned my trade is the most important place in the world to me.
2
I created a great work for someone, and then found them unworthy to receive it. I’m still looking
Classes
Tasha’s Cauldron of Everything
If your group uses the optional rule on multiclassing in the Player’s Handbook, here’s what you need to know if you choose artificer as one of your classes.
Ability Score Minimum. As a
artificer isn’t your initial class, here are the proficiencies you gain when you take your first level as an artificer: light armor, medium armor, shields, thieves’ tools, tinker’s
Monsters
Quests from the Infinite Staircase
destroy Nafas is to take his place.
Nafas as a Patron
In addition to linking the adventures in this book, you can use Nafas as a group patron (detailed in Tasha’s Cauldron of Everything). In
;s or his allies’ actions don’t gain this benefit, instead falling as normal.
Wishful Winds. The wishes of creatures across the multiverse, including those within the Infinite Staircase
monsters
the bodak ends its turn in sunlight, they gain 1 level of Exhaustion. The bodak recovers 1 level of Exhaustion each minute it spends in Darkness. Multiattack. The bodak uses Death Gaze and makes a
them into soul-shredding undead known as bodaks.
Children of Belcorra
The Children of Belcorra are a group of deep gnomes who swore their allegiance to Belcorra when she was still a mortal, five
feats
Your image is separated from you, making you unable to cast a reflection or a shadow, but you’re able to easily slip notice. You gain the following benefits.
Inscrutable. Creatures have
Disadvantage on Wisdom (Insight) checks made against you.
Unremarkable. The loss of some part of yourself leaves you able to fade into the background. While you are within a group of at least two other
Bugbear
Legacy
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Species
Volo's Guide to Monsters
wandering children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy
individuals in a group typically number fewer than a dozen, consisting of siblings and their mates as well as a handful of offspring and an elder or two. A gang lives in and around a small enclosure
feats
You’ve honed your fighting skills and are just as comfortable fighting a group of enemies as you are facing a combatant one on one. You gain the following benefits:
Bludgeoning, piercing
, and slashing damage that you take from nonmagical attacks is reduced by 2, to a minimum of 1.
Creatures don’t gain advantage on attacks made against you using the optional flanking rules.
After
magic-items
When you drink this bright purple potion, you immediately gain the benefits of a Short Rest.
After you consume a Rejuvenation Potion, you can't benefit from consuming another until you finish a 1d4
Long Rest;Long Rests.
Crafting. Creating a Rejuvenation Potion requires a Very Rare Workshop and the following Very Rare Components:
[Animus] Any Animus
[Dust] Fey Dust
[Fluid] Any Elemental Fluid
[Fluid] Monster Blood from a Dragon
[Organ] Heart from a Fiend
Feats
Dragonlance: Shadow of the Dragon Queen
You are a Knight of Solamnia aligned with the Order of the Crown, a group that extols the virtues of cooperation, loyalty, and obedience. You excel in group combat and gain these benefits:
Ability
magic-items
This warhammer is made from giant bones and forged in undead dust. The bones are then stained with monster blood.
You gain a +1 bonus to attack and damage rolls with this magic warhammer.
When you
score a Critical Hit with this warhammer, the target is Dazed until the start of your next turn.
Crafting. Creating a Dazing Warhammer requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Skull from a Giant
[Dust] Undead Dust
[Fluid] Monster Blood
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.
Donjon. You disappear and become
1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
magic-items
Temporary Hit Points. While a creature has these Temporary Hit Points, they gain Valor (1d4).
Crafting. Creating an Everhot Stew Pot requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Animus from a Dragon
[Bone] Ribs from a Monstrosity
[Dust] Elemental Dust
[Hide] Plates
the stews and soups it produces are always delicious and hearty.
During a Long Rest, you can cook enough stew to feed up to three creatures. All creatures who eat a stew from this pot gain 10
magic-items
pendant to gain resistance to that damage type until the end of your next turn.
Crafting. Creating a Pendant of Prismatic Protection requires an Uncommon Workshop and the following Uncommon Components
magic-items
This hammer is made from giant bones and forged in undead dust. The bones are then stained with monster blood.
You gain a +1 bonus to attack and damage rolls with this magic hammer.
When you score
a Critical Hit with this hammer, the target is Dazed until the start of your next turn.
Crafting. Creating a Dazing Hammer requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Skull from a Giant
[Dust] Undead Dust
[Fluid] Monster Blood
magic-items
When you consume this potion, you immediately gain the benefits of a Long Rest.
Once you consume a Greater Rejuvenation Potion, you can't benefit from consuming another until you finish 3d6 Long
Rests.
Crafting. Creating a Greater Rejuvenation Potion requires a Legendary Workshop and the following Legendary Components.
[Animus] Any Animus
[Bones] Any Giant
[Dust] Fey Dust
[Fluid] Any
magic-items
This maul is made from giant bones and forged in undead dust. The bones are then stained with monster blood.
You gain a +1 bonus to attack and damage rolls with this magic maul.
When you score a
Critical Hit with this maul, the target is Dazed until the start of your next turn.
Crafting. Creating a Dazing Maul requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Skull from a Giant
[Dust] Undead Dust
[Fluid] Monster Blood
magic-items
sudden outbreak of random, but temporary, mutations.
When you consume this potion, you gain the effects of one randomly determined Mutation until you start a Short or Long Rest. You can roll on the
Mutations table twice, choosing which mutation manifests. You don't gain any Contamination levels as a result of this Mutation. When the effect ends, your body returns to normal.
Crafting. Creating a
magic-items
breastplate, you gain an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6 Hit Points and can remove one of the following conditions from
yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Breastplate requires a Very Rare Workshop and the following
magic-items
from aberration skin. The manuscript is bound in a scale-clad cover.
You can use this manual as a Spellcasting Focus for your Warlock spells. When you use the manual as a Spellcasting Focus, you gain a
+1 bonus to spell attack rolls and spell save DCs of your Warlock spells.
In addition, the book contains the knowledge of an Warlock Eldritch Invocation up to a 6th level, which you gain while you
magic-items
gain a +2 bonus to spell attack rolls and spell save DCs of your Warlock spells.
In addition, the book contains the knowledge of an Warlock Eldritch Invocation up to a 10th level, which you gain while
you are attuned to it.
Crafting. Creating a Manual of Occult Anatomy (Very Rare) requires a very rare Workshop and Components. The Components required are:
[Animus] Any Animus
[Dust] Any Dragon Dust
[Fluid] Monster Blood from a Monstrosity
[Hide] Scales
[Hide] Skin from an Aberration
magic-items
This potion is a crimson-red bubbling brew that tastes distinctly of copper. When you drink this potion, you gain the following benefits for the next minute:
You gain Advantage on Strength
sunlight.
Crafting. Creating a Vampire Blood Potion requires a Very Rare Workshop and the following Very Rare Components.
[Animus] Undead Animus
[Dust] Undead Dust from any Vampire
[Fluid] Ectoplasm
[Fluid] Monster Blood from a Vampire
magic-items
Cold damage by the spell to gain the Frozen condition. The escape DC equals your spell save DC.
Crafting. Creating a Cold Snap Circlet requires a Rare Workshop and the following Rare Components
magic-items
installed that contains the energy of a Fire Giant.
While your Rage is active, you gain Resistance to Fire damage. In addition, once per turn, while you are Raging, when you hit a target with a Melee
weapon that benefitted from your Reckless Attack feature, the target becomes Burning (2d4 Fire).
Crafting. Creating a Helm of Burning Rage requires a Rare Workshop and the following Rare Components
magic-items
, you gain an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6 Hit Points and can remove one of the following conditions from
yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Chain Mail requires a Very Rare Workshop and the following Very
magic-items
plate armor, you gain an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6 Hit Points and can remove one of the following
conditions from yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Half Plate Armor requires a Very Rare Workshop and
magic-items
armor, you gain an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6 Hit Points and can remove one of the following conditions
from yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Leather Armor requires a Very Rare Workshop and the
magic-items
studded leather armor, you gain an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6 Hit Points and can remove one of the
Workshop and the following Very Rare Components:
[Animus] Any Animus
[Fluid] Chemical solution from a Construct
[Hide] Skin from a Fey
[Hide] Plates
Heart from aGorgon[/monsters]
magic-items
This armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this armor, you gain
: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Armor requires a Very Rare Workshop and the following Very Rare Components