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                        Returning 35 results for 'gaining content leading'.
                    
                
                        
                            
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                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     foragers and stalkers. A thri-kreen hunter encountered in Wildspace might be on the trail of a fugitive or leading a gang of pirates.
Thri-kreen
Thri-kreen are carnivores with insectile features and
                                                
                                            
                                                
                                                     surroundings, gaining advantage on Dexterity (Stealth) checks it makes to hide in those surroundings.
Leap. The thri-kreen leaps up to 20 feet in any direction, provided its speed isn’t 0.
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    . While most other scavvers are content to feed on kitchen scraps, a void scavver goes after the cook.
A void scavver can emit an invisible ray from its eye that causes its target to feel fear even
                                                
                                            
                                                
                                                     larger varieties are more formidable, in part because they often don’t wait for their meals to come to them.
A scavver has a single large eye in the leading edge of its head. This eye glows
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     content; they’re more interested in discovering new monstrosities than engaging in politics. The current head of the house, Dalin d’Vadalis, disdains the use of a title and has no aspirations
                                                
                                            
                                                
                                                    ; there’s a lot of turnover at the bulette ranch. But these exotic creatures aren’t enough to satisfy the most innovative members of the house, leading to the practice of magebreeding. Using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     this effort by two cloakers from the conclave on level 5, which hope to turn this level into a hunting ground. After gaining entry through an umber hulk tunnel that leads down from level 5, the raiders
                                                
                                            
                                                
                                                     contrast to the usual duergar focus on utility. The duergar she leads are content to follow her for the sake of what their raids will earn them, and they care nothing for the historical value of the relics
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , and more. Vadalis isn’t one of the most powerful houses, but its barons are generally content; they’re more interested in discovering new monstrosities than engaging in politics. The current head of
                                                
                                            
                                                
                                                     members of the house, leading to the practice of magebreeding. Using dragonshard focus items, Vadalis has found ways to create magical creatures. Typically, this results in a superior version of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Gaining Access By the time they have visited the locations detailed in the previous chapters, the characters should have knowledge of a route to the surface world and a map or guide to help them
                                                
                                            
                                                
                                                     a potential route out, leading them to another location in the Underdark where it is supposed to be. Then they need to find a map or guide for the potential route, which could involve them in what is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                    Thri-kreen Hunter Thri-kreen hunters are skilled foragers and stalkers. A thri-kreen hunter encountered in Wildspace might be on the trail of a fugitive or leading a gang of pirates. Thri-kreen
                                                
                                            
                                                
                                                     match the color and texture of its surroundings, gaining advantage on Dexterity (Stealth) checks it makes to hide in those surroundings.
 Leap. The thri-kreen leaps up to 20 feet in any direction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    15: Metallurgy Lab The doors leading into the northeast and southwest ends of this chamber are both red.   Michele Giorgi  Some of the creatures imprisoned
 in the Donjon Sphere aren’t
 content to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     increasingly aggressive dragon activity. The characters are asked to investigate a devastating series of raids in the Misty Forest, leading to Neronvain in “Chapters 11 and 12: Death to the Wyrmspeakers
                                                
                                            
                                                
                                                    .” The adventurers are also approached by a representative who wishes to bring the party to a secret meeting with the metallic dragons, leading to chapter 14. A third session of the council is called to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     increasingly aggressive dragon activity. The characters are asked to investigate a devastating series of raids in the Misty Forest, leading to Neronvain in “Chapters 11 and 12: Death to the Wyrmspeakers
                                                
                                            
                                                
                                                    .” The adventurers are also approached by a representative who wishes to bring the party to a secret meeting with the metallic dragons, leading to chapter 14. A third session of the council is called to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     searching and a successful DC 18 Wisdom (Perception) check. Flying creatures can spot the staircase more easily, gaining advantage on the check. Climbing the steps requires no checks, but it takes 1
                                                
                                            
                                                
                                                     the vaults below and drove them out. The angels refuse to abandon their posts and are content to wait as long as it takes for Mekkalath to depart. The remains of the abbey’s temple—surrounded by fires
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    1. Cellar Any exploration of the manor grounds finds it deserted, but with plenty of tracks leading to a stone staircase just off the empty ruin of a large kitchen. At the bottom of the stairs stands
                                                
                                            
                                                
                                                     area 2 take notice if the characters make a lot of noise here. They creep into the room, gaining surprise if the characters don’t hear them (see “Surprise” in the Basic Rules). If the ruffians fight in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     Harper’s leading delegate to the Council of Waterdeep. She is quiet, speaking only after others have had their turn, and is content to let events unfold until she feels a need to offer intervention and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     Harper’s leading delegate to the Council of Waterdeep. She is quiet, speaking only after others have had their turn, and is content to let events unfold until she feels a need to offer intervention
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     Harper’s leading delegate to the Council of Waterdeep. She is quiet, speaking only after others have had their turn, and is content to let events unfold until she feels a need to offer intervention and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     opportunities? Benefits of Renown. Whether the characters back Ramya or Arijani and Reeva, or seek to play both sides, those who advance in their standing with a faction advance in that side’s esteem, gaining
                                                
                                            
                                                
                                                     leaders enact their monstrous agendas upon the land, leading only to continued suffering. The Dark Powers ensure that the defeated faction doesn’t remain quelled for long, though. The characters might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     history. The content seems factual, but the language is extravagantly dramatic. Vermeillon, established after settlers discovered a platinum vein in the mountainside, did a booming business in both
                                                
                                            
                                                
                                                     sight. With no one willing to keep the mine open and the disappearances leading to fears that Vermeillon might be cursed, merchants and other travelers stopped visiting the village. The end of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     and divorce her from Waterdeep’s high society. She was allowed to keep her home, but her works and her reputation were destroyed, slowly and methodically. Kalain’s spirit was broken, leading to the
                                                
                                            
                                                
                                                     onset of madness. Now she locks herself away, content to let time erode the last of her conscience. She always saw Dagult and Waterdeep as one and the same, and now they are both her mortal enemies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     world. But the Golgari have also learned patience from nature; they are content to work from the shadows, harnessing the energy that comes from decay while the civilization of Ravnica slowly erodes and
                                                
                                            
                                                
                                                     — their era. The Golgari are preparing for upheaval. They have sealed many of the passages leading into the undercity, making their territory seem like an impregnable subterranean fortress. Within it, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     decks slope gently down toward the ship’s port side. The forecastle and quarterdeck are empty, and short wooden stumps are all that remain of the ship’s masts. The double doors leading to cabins fore
                                                
                                            
                                                
                                                     maps, gaining surprise unless the creature has a passive Perception score of 17 or higher. Combat in this area arouses the hungry vermin in the decks below. Beginning 1d4 rounds after the giant spider’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     clues leading to the location or nature of the ritual site, or to find instructions for crafting a portalometer. Gaining lore or befriending the monks of the library could reveal that someone else
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     than from stone.
 A narrow timber bridge sags across the channel, leading from the back of a crooked alley to what appears to be a partially sunken galley whose structure has been incorporated into the
                                                
                                            
                                                
                                                     the deck disappears into a wall of boarded-up and badly weathered buildings. The only cleared pathway across the tilted deck leads from the bridge to a pair of massive wooden doors leading into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     lose more than half their number without gaining a foothold in the village, the survivors flee into the surrounding hills. Once the orcs are defeated, the characters can advance to 3rd level and head
                                                
                                            
                                                
                                                     his fellow elves have no love or respect for the residents of Nightstone, but they hate orcs more. Once the orcs are defeated, Rond yells out, “You’re welcome!” before leading the elves back to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     with human tracks, as well as a set of tracks that look like they belong to a pair of giant rodents. The reptilian (kobold) tracks fan out, leading to areas M2, M3, and M4. The rodent (giant rat
                                                
                                            
                                                
                                                     river of fresh water from freezing. The river exits the cave through a 2½-foot-wide fissure in the south wall, gaining speed as it moves through the narrow passage toward area M5. Any Medium or smaller
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     check to do so is made with disadvantage because of the room’s standing water. Age and water compromised the slab door leading to area 6, which now stands askew. Treasure. Each of the Returned sentries
                                                
                                            
                                                
                                                     attractive lampads (see chapter 6) named Antiophes and Callisos recently happened upon Orestes’s tomb, gaining access through the collapsed eastern wall. They discovered the magical sarcophagus here and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     leading off the hallway are closed but not locked. F3: Living Room The furniture in this living room is haphazardly arranged and looks close to falling apart. Beneath, the floor is covered in
                                                
                                            
                                                
                                                     they overheard in Promise. This part of the song tells the story of a young man named Culley. Rather than its usual content, where the boy dies by drowning, the song has been sloppily rewritten to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Forge Locations The following locations are keyed to map 3.6. Damien Mammoliti  Map 3.6: Forge of the Kagu-svirfneblin View Player Version F1: Misty Gulch Leading off from the main valley is a narrow
                                                
                                            
                                                
                                                     last gift. Each creature who helped bring the star to the dome (including each of the characters) tingles with resilience, gaining 5 temporary hit points and resistance to fire damage until the next
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     below the ziggurat, content to feed on a steady supply of Cynidicean sacrifices brought by its worshipers. Zargon dwells there still, rising from its slimy pool to answer the growl of its stomach. An
                                                
                                            
                                                
                                                     rows of clammy stone pews. Green mucus carpets the center aisle, leading to a bloodstained altar on a rocky precipice. Behind the altar, the chapel opens to a dark cavern.
 Two rusty cages are set into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     the river, leading to a larger ledge on the south side that follows the course of the river to the east.
 The underground river flows swiftly from east to west. The bridge is sturdy and sound
                                                
                                            
                                                
                                                     formation—and then, suddenly, a fang-filled maw gapes open in the stalagmite and devours the fish in one bite.
  The roper attacks when any character gets at least 20 feet into the cave, gaining surprise if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Undead troops, gaining them access to Kalaman’s rulers under the guise of being helpful Knights of Solamnia. During their audience with the city’s rulers, Lord Soth, Caradoc, and their Undead knights
                                                
                                            
                                                
                                                     Wisdom (Perception) score notices a blood trail leading to a small, shattered door at the rear of the room. Beyond it, a hall leads to the sealed staircase detailed in the “Path Below” section
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    . The orcs in area 4 continue to fire at characters in areas 1 and 2. One orc from area 4 moves through the secret door leading to area 3, intending to close and bar the double doors leading to area 2
                                                
                                            
                                                
                                                     15 Wisdom (Perception) check. Developments. The orcs use the rock outcroppings on their side for shelter from attacks, gaining half cover. They throw their javelins at characters trying to cross the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     stand guard around this promontory, which has twisting steps leading up to where Splugoth stands.
 A sandstone pillar rises from the mesa before the goblin. Floating above it is the orrery, its
                                                
                                            
                                                
                                                     gear or a rope providing advantage on the check. Twisting Steps and Rune Traps. The steps leading up the mesa shift underfoot as a result of Far Realm energy flooding through them, making them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     of Elturel’s past decorate this white marble patio leading into the main chapel. The dark mahogany doors are ajar, and the remains of the patio’s windows have spread shattered stained glass
                                                
                                            
                                                
                                                     prepared for their daily services. Spiral stairs leading down are guarded by two creatures with insectoid features. Each one is armed with a wicked trident.
 The stairs lead down into the workshop (area G7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , or the severed heads of enemy leaders — a particularly holy gift. Hobgoblins operating on their own will remain in their forts, content to deal with internal politics of rank and matters of defense
                                                
                                            
                                                
                                                     law and custom among those they conquer, as an aid to maintaining order by pacifying the population. Some surviving civilian leaders are allowed to retain their positions, often gaining more privilege
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Redbrand Hideout Locations The following locations are keyed to map 2.2. Mike Schley  Map 2.2: Redbrand Hideout View Player Version R1: Cellar The deserted manor grounds have plenty of tracks leading
                                                
                                            
                                                
                                                    . The satchel contains some valuable items (see “Treasure” below). Development. The bandits in area R2 notice if the characters make a lot of noise here. They burst into the room, gaining surprise if
                                                
                                            
                                        






