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Returning 35 results for 'gaining could location'.
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gaining could locations
Monsters
Mythic Odysseys of Theros
cultists eagerly offered themselves up to the medusa’s petrifying gaze in hopes of gaining Pharika’s favor. Seeing herself surrounded by willing devotees, Hythonia formulated a cruel plan
worshipers dedicated to Pharika previously hoarded secrets and engaged in dark rituals.
Island of Potent Magic. Although Skathos’s location remains a mystery, stories tell of the island’s
Feats
Player’s Handbook (2024)
Blindsight with a range of 10 feet.
Fog of War. You exploit the distractions of battle, gaining Advantage on any Dexterity (Stealth) check you make as part of the Hide action during combat.
Sniper. If you
make an attack roll while hidden and the roll misses, making the attack roll doesn't reveal your location.
monsters
body in a space of its choice within 10 miles of its location. It then loses all recovery points.
If Dagon is the target of a Banishment spell cast with a 9th-level spell slot while in this cloud
take 10 force damage if they end their turn in this area. Flying creatures that end their turn in this area must make DC 24 Strength saving throws, gaining the Prone condition on a failed
monsters
Corpse Sense. The corpselight can magically pinpoint the location of corpses within 30 feet, even through solid barriers such as doors and thin walls. This sense is blocked by any solid barrier at
regains 7 (2d6) Hit Points, gaining any Hit Points that exceed their Hit Point maximum as Temporary Hit Points that last for 1 minute. Success: Half damage only.A will-o’-wisp that starves to
monsters
normal if they have been reduced and it regains all lost hit points. It reforms its physical body in a space of its choice within 10 miles of its location. It then loses all recovery points.
If Shub
choice. They can choose to ally with the cultists, gaining their protection and the bounty of the wild, or stand against them and face a terrible fate. Many folk in such a situation throw in with the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Blindsight with a range of 10 feet. Fog of War. You exploit the distractions of battle, gaining Advantage on any Dexterity (Stealth) check you make as part of the Hide action during combat. Sniper. If you
make an attack roll while hidden and the roll misses, making the attack roll doesn’t reveal your location.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Blindsight with a range of 10 feet. Fog of War. You exploit the distractions of battle, gaining Advantage on any Dexterity (Stealth) check you make as part of the Hide action during combat. Sniper. If you
make an attack roll while hidden and the roll misses, making the attack roll doesn’t reveal your location.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
-controlled territory —
1 Learning the location of the bulk of Ramya’s armies —
3 Learning where a particular skull is in the Tower of Traitors –1
3 Learning where a specific
soldier in Ramya’s army is stationed —
5 Gaining an audience with Maharani Ramya —
10 Pardoning someone accused of being a traitor –2
10 Gaining command of a contingent of Undead
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
-controlled territory —
1 Learning the location of the bulk of Ramya’s armies —
3 Learning where a particular skull is in the Tower of Traitors –1
3 Learning where a specific
soldier in Ramya’s army is stationed —
5 Gaining an audience with Maharani Ramya —
10 Pardoning someone accused of being a traitor –2
10 Gaining command of a contingent of Undead
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gaining Access By the time they have visited the locations detailed in the previous chapters, the characters should have knowledge of a route to the surface world and a map or guide to help them
a potential route out, leading them to another location in the Underdark where it is supposed to be. Then they need to find a map or guide for the potential route, which could involve them in what is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gaining Access By the time they have visited the locations detailed in the previous chapters, the characters should have knowledge of a route to the surface world and a map or guide to help them
a potential route out, leading them to another location in the Underdark where it is supposed to be. Then they need to find a map or guide for the potential route, which could involve them in what is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a DC 10 Dexterity (Acrobatics) check, gaining control of the bubble on a success. The character can then steer the bubble and pop it over any location on the carnival map. On a failed check, the
character has no control over their bubble, and it pops over a random location. If a character tries to steer a bubble out of the carnival, it pops at the perimeter.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to pledge more resources to the fight against the cult. However, gaining the allegiance of one faction might lead to distrust from others. The adventurers must strike a careful balance in their appeal
to—and appeasement of—the delegates to gather the strongest force possible to confront Tiamat. Though it isn’t ideal for all attendees, the Lords’ Palace in Waterdeep is the designated location of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a DC 10 Dexterity (Acrobatics) check, gaining control of the bubble on a success. The character can then steer the bubble and pop it over any location on the carnival map. On a failed check, the
character has no control over their bubble, and it pops over a random location. If a character tries to steer a bubble out of the carnival, it pops at the perimeter.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to pledge more resources to the fight against the cult. However, gaining the allegiance of one faction might lead to distrust from others. The adventurers must strike a careful balance in their appeal
to—and appeasement of—the delegates to gather the strongest force possible to confront Tiamat. Though it isn’t ideal for all attendees, the Lords’ Palace in Waterdeep is the designated location of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clues leading to the location or nature of the ritual site, or to find instructions for crafting a portalometer. Gaining lore or befriending the monks of the library could reveal that someone else
locations along the Sword Coast might make an interesting stop for the characters. Each location offers the potential to gain information regarding sites known for planar disturbances or strange magic, or to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clues leading to the location or nature of the ritual site, or to find instructions for crafting a portalometer. Gaining lore or befriending the monks of the library could reveal that someone else
locations along the Sword Coast might make an interesting stop for the characters. Each location offers the potential to gain information regarding sites known for planar disturbances or strange magic, or to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
gaining insight into their actions and ascertaining where they could be coming from. The writing gradually turns into almost incomprehensible fragments, many alluding to the author's desire to combine
the Lykortha Expanse on a map. If one or more characters try to draw some conclusion about the outbreak based on the forest’s location, a successful DC 20 Wisdom (Insight) check allows them to safely
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
gaining insight into their actions and ascertaining where they could be coming from. The writing gradually turns into almost incomprehensible fragments, many alluding to the author's desire to combine
the Lykortha Expanse on a map. If one or more characters try to draw some conclusion about the outbreak based on the forest’s location, a successful DC 20 Wisdom (Insight) check allows them to safely
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
order to free up the post for one of her rivals within the city. It is conflicts and schemes such as this that keep Yartar from gaining prominence in the North. If the town can overcome its internal
protect settlers — and additional guards hired to protect those who do the work. With its location near two great rivers and its proximity to a third (the Laughingflow, forming a trio the locals
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
vessel above Janya began several days ago. Zisatta remembers the name Girscamen and says the Billowing Patrol knows the location of its wreckage. Unexpected Interruption Before the characters can share
Sides. The easiest route to gaining the information the characters need is to declare support for one High Court member’s philosophy. This earns the chosen person’s favor, but the other leaves
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
order to free up the post for one of her rivals within the city. It is conflicts and schemes such as this that keep Yartar from gaining prominence in the North. If the town can overcome its internal
protect settlers — and additional guards hired to protect those who do the work. With its location near two great rivers and its proximity to a third (the Laughingflow, forming a trio the locals
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
vessel above Janya began several days ago. Zisatta remembers the name Girscamen and says the Billowing Patrol knows the location of its wreckage. Unexpected Interruption Before the characters can share
Sides. The easiest route to gaining the information the characters need is to declare support for one High Court member’s philosophy. This earns the chosen person’s favor, but the other leaves
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
language, these cute, mushroom-like creatures urge the characters to join in their reverie. Any character who does so can make a DC 12 Charisma (Performance) check, gaining the benefit of a true seeing
we go!” If the creature performing this act is a Fey or has fey ancestry, its effort transports all creatures inside the fairy ring to a remote location on a Material Plane world of your choice. They
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
a maximum of 20. (This is included above.) Blindsight. You have Blindsight with a range of 10 feet. Fog of War. You exploit the distractions of battle, gaining Advantage on any Dexterity (Stealth
) check you make as part of the Hide action during combat. Sniper. If you make an attack roll while hidden and the roll misses, making the attack roll doesn’t reveal your location. Tough Origin Feat Your
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fungi, five of which have useful (and in some cases magical) properties. Roll 3d8 to determine how many of each mushroom can be harvested from this location. A character who examines a certain kind of
pumpkin patch on its next turn, gaining total cover. On subsequent turns, it tries to hide and has advantage on Dexterity (Stealth) checks as long as the pumpkin patch provides cover. Screaming
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
language, these cute, mushroom-like creatures urge the characters to join in their reverie. Any character who does so can make a DC 12 Charisma (Performance) check, gaining the benefit of a true seeing
we go!” If the creature performing this act is a Fey or has fey ancestry, its effort transports all creatures inside the fairy ring to a remote location on a Material Plane world of your choice. They
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fungi, five of which have useful (and in some cases magical) properties. Roll 3d8 to determine how many of each mushroom can be harvested from this location. A character who examines a certain kind of
pumpkin patch on its next turn, gaining total cover. On subsequent turns, it tries to hide and has advantage on Dexterity (Stealth) checks as long as the pumpkin patch provides cover. Screaming
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
a maximum of 20. (This is included above.) Blindsight. You have Blindsight with a range of 10 feet. Fog of War. You exploit the distractions of battle, gaining Advantage on any Dexterity (Stealth
) check you make as part of the Hide action during combat. Sniper. If you make an attack roll while hidden and the roll misses, making the attack roll doesn’t reveal your location. Tough Origin Feat Your
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
I: Camp Carrionclay The Red Dragon Army established this outpost to serve as a waypoint for its supply lines as it travels across the Northern Wastes. Characters might visit this location to rescue
a sivak draconian and two baaz draconians (see appendix B for both stat blocks). Gaining Access. If the characters disguise themselves as Dragon Army soldiers, they can attempt to deceive the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Marlos Urnrayle, in dreams and knows that Marlos is a dangerous villain who must be stopped. The character earns inspiration for gaining access to the earth temple and again for defeating Marlos
location of a forgotten dwarf stronghold beneath the Sumber Hills. The character earns inspiration each time he or she discovers one of the four temples in ancient Tyar-Besil.
Suspicious Fellow
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
I: Camp Carrionclay The Red Dragon Army established this outpost to serve as a waypoint for its supply lines as it travels across the Northern Wastes. Characters might visit this location to rescue
a sivak draconian and two baaz draconians (see appendix B for both stat blocks). Gaining Access. If the characters disguise themselves as Dragon Army soldiers, they can attempt to deceive the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Marlos Urnrayle, in dreams and knows that Marlos is a dangerous villain who must be stopped. The character earns inspiration for gaining access to the earth temple and again for defeating Marlos
location of a forgotten dwarf stronghold beneath the Sumber Hills. The character earns inspiration each time he or she discovers one of the four temples in ancient Tyar-Besil.
Suspicious Fellow
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
comfortable lifestyle at half the normal cost (see chapter 5, “Equipment,” in the Player’s Handbook). Gaining Renown A character can spend downtime improving his or her renown within a particular
downtime activity can be performed only in a city or another location where one can find wealthy individuals interested in buying magic items. Legendary magic items and priceless artifacts can’t be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
comfortable lifestyle at half the normal cost (see chapter 5, “Equipment,” in the Player’s Handbook). Gaining Renown A character can spend downtime improving his or her renown within a particular
downtime activity can be performed only in a city or another location where one can find wealthy individuals interested in buying magic items. Legendary magic items and priceless artifacts can’t be