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                        Returning 35 results for 'garments causing locations'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Legendary Magic Items
                                                    
                                                
                                            
                                                     create an open doorway up to 6 feet high and 4 feet wide. Any creature or object entering one portal exits from the other as if the two portals were a single opening that connects their locations.
A
                                                
                                            
                                                
                                                     suppress one portal, causing it to disappear until you relocate it (see above), during which time the remaining portal can’t be used. The portals otherwise last for 24 hours.
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Mourning. The arcane cataclysm that engulfed Cyre destroyed most of the warforged colossi, causing them to collapse into lifeless heaps.
Colossal Survivors. Some warforged colossi survived the Day of
                                                
                                            
                                                
                                                     least, salvaged for docents and other magic items. Here are locations where operational warforged colossi are rumored to dwell:
“Arkus” (Colossus WX-11) lies prone at the bottom of the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the dragon’s lair.
6
A moonstone dragon, offended by gifts of gold, is causing nightmares among the local nobility.
7
A powerful spellcaster is forcing a captive moonstone dragon to
                                                
                                            
                                                
                                                     the Ethereal Plane. Moonstone dragons often use locations in the Feywild as their primary residences, locations on the Material Plane for entertaining guests, and locations on the Ethereal Plane for
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     lair.
6
A moonstone dragon, offended by gifts of gold, is causing nightmares among the local nobility.
7
A powerful spellcaster is forcing a captive moonstone dragon to invade the dreams of
                                                
                                            
                                                
                                                     might include a secluded grove on the Material Plane, a well-protected tower in the Feywild, and even a hidden corner of the Ethereal Plane. Moonstone dragons often use locations in the Feywild as
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
                                                
                                            
                                                
                                                    .
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned—and ideally forgotten—by other creatures. They are most
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
                                                
                                            
                                                
                                                     for a history of the gods the dragon is compiling.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned&mdash
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     effect of the hex when it does so. It can then ignore the effect of the hex until the end of its turn.Mites are vexing fey creatures that delight in causing minor havoc and playing irritating pranks
                                                
                                            
                                                
                                                     frustration and antipathy build. When adventurers enter the dungeon, the mites go to work to exploit the added chaos. They use their magic to drag visitors into their web of anger and frustration, luring explorers deeper into the site and into situations and locations that promise to yield up the most havoc.
                                                
                                            
                                        
                                                     Spells
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     this effect, the weeds and vines feel soft and reshape themselves to serve as temporary seats or beds.
Grove Guardians. You can animate up to four trees in the area, causing them to uproot themselves
                                                
                                            
                                                
                                                     within the warded area:
A constant gust of wind in two locations of your choice
Spike growth in one location of your choice
Wind wall in two locations of your choice
To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Encounter Locations Chalet Brantifax stands atop a high hill overlooking fog-shrouded scrubland. It has brick walls, sturdy wooden doors with rusty iron hinges and fittings, oak floors between levels
                                                
                                            
                                                
                                                     within. Most of the windows are encrusted with dirt and have drapes or wooden shutters in poor condition. The elements have gained a foothold inside the chalet, causing plaster to peel, wood to rot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Locations in Thither The following encounters are tied to locations marked on the map of Thither. As the characters explore Thither, you can move these locations as needed, putting them in the
                                                
                                            
                                                
                                                     gifts made from spun gold and who knows where the characters might find Will of the Feywild, a troublesome boy with a penchant for causing Granny Nightshade grief. Little Oak. Will of the Feywild leads
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     therefore isn’t attached physically to other locations in your Bastion. Neither the Demiplane nor its door can be dispelled. Empower: Arcane Resilience. When you issue the Empower order to this
                                                
                                            
                                                
                                                     the Demiplane. Fabrication. While in the Demiplane, you can take a Magic action to create a nonmagical object of your choice from nothing, causing it to appear in an unoccupied space in the Demiplane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Legendary Magic Items
                                                    
                                                
                                            
                                                     opening that connects their locations. A portal can appear on a moving surface, but the effect ends when the two portals move more than 1 mile apart. As a bonus action while holding the staff, you can
                                                
                                            
                                                
                                                     close both portals (ending the effect) or suppress one portal, causing it to disappear until you relocate it (see above), during which time the remaining portal can’t be used. The portals otherwise last for 24 hours.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Twinkle Locations The following locations are keyed to the map of Twinkle. T1. Twinkle Main Deck A rowboat on this deck of the ship covers a hatch used for loading and unloading large cargo into the
                                                
                                            
                                                
                                                     lever, causing the floor beneath the antimagic crystal to rise on a pillar and the trap door in area T3 to open, placing the crystal in area T3. Pulling the lever again causes the crystal to drop back
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     to this effect, the weeds and vines feel soft and reshape themselves to serve as temporary seats or beds. Grove Guardians. You can animate up to four trees in the area, causing them to uproot
                                                
                                            
                                                
                                                     area: A constant gust of wind in two locations of your choice Spike growth in one location of your choice Wind wall in two locations of your choice To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Fortress Badlands Locations (T1-T2) The following locations are keyed to map 6.2.  Map 6.2: fortress badlands View Player Version Unless noted otherwise, entryways and ceilings in the caves are 10
                                                
                                            
                                                
                                                     10 feet into the cave, a defensive sigil detonates on the ceiling, causing a cave-in. A character who moves 5 feet into the cave can detect this sigil with a successful DC 17 Perception (Wisdom) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     formal attire and periodically suggest they do so. Information relevant to the characters’ heist plan is below. More information about specific areas of the museum is included in the “Museum Locations
                                                
                                            
                                                
                                                     Security” and “Curator Alda Arkin”). Encountering Museum Guards As long as the characters aren’t caught entering a restricted area or causing a public incident, the museum’s guards ignore them during
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     dramatic locations. Action doesn’t have to mean combat, but ensuring that the world is in constant motion around the player characters is a good way to keep their interest high. Kicking Off the Action When
                                                
                                            
                                                
                                                    , blood is drawn, and bystanders are getting hurt. 5 Chanting words of the Draconic Prophecy, a dragon appears and starts causing mayhem. 6 A tavern patron suddenly leaps up and attacks one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Redbrand Ruffians Zoltan Boros  A group of criminals who wear scarlet cloaks has 
been causing trouble in Phandalin for a while now Within a day or so of the adventurers’ arrival in Phandalin, a
                                                
                                            
                                                
                                                     locations in the town. If the characters confront the Redbrands at the Sleeping Giant, read: The Sleeping Giant is a ramshackle taproom at the east end of town. Several disheveled, surly humans linger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     starting point, the next step is to work together to develop the story. This section provides details about each district, including prominent NPCs and locations. Using this as a foundation, each
                                                
                                            
                                                
                                                     you’re a folk hero, did you deal with a thug causing trouble in your favorite tavern—earning you the gratitude of the owner and the enmity of the villain? This is a collaborative process and the goal is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     shaft descends 90 feet to an underground stream that provides no access to other locations in Undermountain.)
 Magic caused all the kitchen’s accoutrements to take flight and crash into one another
                                                
                                            
                                                
                                                     successful dispel magic (DC 17) cast on a floating object ends the magic on it, causing it to fall. The fireplace’s 5-foot-wide chimney climbs vertically for 30 feet, then ends abruptly. The rest of it caved
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     safe locations outside Lekar. Consider exploring plots in which the characters rise in the Darklord’s esteem as Trueborn of Falkovnia, but then must walk the line of both keeping Drakov’s trust and
                                                
                                            
                                                
                                                     zombies have begun acting strangely: plowing fields, tarrying in shops, and congregating in the crumbling temple. What’s causing this odd behavior? 
   2  In Morfenzi, Vjorn Horstman envisions an army
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Fortress Badlands Locations (T4-T7) T4. Supply Room A jumbled pile of supplies lies on the floor of this open cave and spills into a narrow hallway beyond.
 This cave holds what remains of the
                                                
                                            
                                                
                                                     without first exploring area T7 attract the attention of the gorgon lairing there, causing the creature to charge out of area T7 and attack them. The stench of decay wafts from this unlit cave. Inside
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     smaller — but no less effective — workings of magic that keep safe important locations like Candlekeep. Even the many-layered wards and effects of Undermountain, beneath Waterdeep, are considered a mythal
                                                
                                            
                                                
                                                     in cities such as Silverymoon and Evereska, adventurers are most likely to encounter damaged or failing mythals in ruined locations where magic once had great influence. Although an identify spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Icingdeath Locations The following locations are keyed to the map of Icingdeath. I1. Icingdeath Main Deck A rowboat on this deck of the ship covers a hatch used for loading and unloading large cargo
                                                
                                            
                                                
                                                     press the button, causing the panther head attached to the aft of the ship to release a 20-foot-square patch of oil onto the surface of the sea, which the head then ignites by releasing a jet of flame
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Airship Locations The following locations are identified on map 4.3.  Map 4.3: Dragon Cult Airship View Player Version  1. Furnace In the middle of the upper deck is a 10-foot-tall, cylindrical
                                                
                                            
                                                
                                                     trapped inside an iron flask or a similar device. If the furnace is destroyed or the elemental released from within it, the air inside the balloon cools, causing the airship to descend at a rate of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Castle Locations The following locations are keyed to map 11.2. Dyson Logos  Map 11.2: Torment of Kas View Player Version K1: Ruined Bailey The hulking figures the characters saw from afar are two
                                                
                                            
                                                
                                                    . If the Kas in this unreality is destroyed, the fountain activates, causing another imagined Kas to emerge from the burbling liquid mere moments later. Kas is then supernaturally teleported into area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Tepui Locations The following locations are keyed to map 14.1.  Map 14.1: ghost orchid tepuiView Player Version A1: Waterfall Pool As the characters approach the base of the tepui, read or paraphrase
                                                
                                            
                                                
                                                     the pool, the waterfall, and the stream that feeds them in area A4 has been magically tainted, causing creatures that touch it to rapidly decay. Any creature that enters the water for the first time on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Upper Floor The following locations are identified on map 2.1. Review the information regarding the balcony in area 1 before the characters ascend to this floor. 11. Moldering Bedroom What was once a
                                                
                                            
                                                
                                                     abandoning their mission. He tries to achieve this by playing up the dangers of the place and causing accidents as they explore. The closer the characters get to discovering the truth about the smugglers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Thalivar’s Beacon Locations The following locations are keyed to the map of the House of Thalivar. B1. Tower Exterior The tower rests on a rocky plateau. A grand portico once abutted the building to
                                                
                                            
                                                
                                                    , altering reality so that any consequences of that action are erased. For example, a creature could undo the killing blow that they dealt to an enemy, causing that enemy to return to life in the position
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Guildhall Locations The following locations are keyed to map 11.1. Mike Schley  Map 11.1: Moonstalker Guildhall View Player Version 1: Crescent Antechamber The curved southeast wall of this room has
                                                
                                            
                                                
                                                     of doors that she can see, causing each one to close. She can choose to lock a door as it closes. Wanewort can also use this lair action to unlock and open locked doors. Treasure. A Glimmering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    Bronze Shrine Locations The following locations are keyed to the map of the Bronze Shrine. B1. Jetty This stone jetty and rocky rise lead to a tunnel with a 10-foot-high entrance carved into the tip
                                                
                                            
                                                
                                                     the characters, as well as all the information in the “Location Overview” section, except for the details about the alkilith. She does not know what is causing Lhammaruntosz’s madness, but she does
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Second Floor The second level was once a key defensive point for the fortress, but it was put to a different purpose by the hermits. The following locations are identified on map 7.3.  Map 7.3
                                                
                                            
                                                
                                                    . Treasure. The unlocked chest next to the cot contains a selection of threadbare garments and worn sandals. It also holds a religious icon set with fourteen small diamonds (100 gp each), two blocks of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     celebration is just for them, adorning each guest’s head with a flower crown and fashioning them garments in theme with the current festival, which changes by the day.  “Hey, everybody, watch this!”
 –Dewie
                                                
                                            
                                                
                                                    , causing the entire forest to shudder. For a moment, the party stopped, its music briefly replaced by an ominous whisper heard by all. Locals quickly shrugged off the event and resumed the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Tower Locations The following locations are keyed to map 10.2. Dyson Logos  Map 10.2: Hurricane Tower View Player Version X1: Vestibule This wide room’s ceiling is fifteen feet high. The walls it
                                                
                                            
                                                
                                                     damage.
 Teleport. Camlash magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.
  Chris Seaman   Causing a Rout. Lolth’s forces
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Malbolge’s avalanches, causing injuries that are agonizing but never fatal. Some locations on the mountain are shielded from the rockfall by structures that have projections pointing upslope so that
                                                
                                            
                                                
                                                     avalanches wash around the protected areas beneath. Roofed trenches and tunnels make travel between locations possible, if perilous. A Singular Iconoclast Of all the Lords of the Nine, Glasya is the most
                                                
                                            
                                        





